If you are bored with mindlessly faucet, faucet, tapping cell video games, then think about Six Ages: Ride Like the Wind, a Bronze Age fantasy role-playing simulation sport for iOS. This complicated sport challenges you to information your exiled clan by way of a harmful world already teetering on the sting of apocalyptic catastrophe. You’ll must deftly handle your individuals, magic, and cows to see your clan safely by way of this punishingly onerous however entrancing story. Complex, difficult, and rewarding, Six Ages: Ride Like the Wind is likely one of the best iPhone games you should purchase in your Apple handheld.
A Little Prehistory
Six Ages: Ride Like the Wind is a prequel and religious successor to the PC sport King of Dragon Pass, which was tailored and rereleased for iOS and Android in 2011. Both video games are set on the earth of Glorantha, a fantasy universe initially created in 1975 for the tabletop wargame White Bear and Red Moon. In the intervening a long time, Glorantha has been the first setting for the RuneQuest RPG system, itself an authentic peer of Dungeons and Dragons.
Game designer and writer Robin D. Laws is the first author of Six Ages, serving to produce some 468,000 phrases for the sport over 400 playable vignettes. David Dunham, one of many authentic creators of King of Dragon Pass and the first designer of Six Ages, envisions Six Ages: Ride Like the Wind as the primary of six generational video games. The subsequent two are hinted at within the Six Ages app, and are presently titled Lights Going Out and The World Reborn.
If you are already a RuneQuest fan, otherwise you performed the unique King of Dragon Pass, or are a fan of Dunham and Laws’ work, you will most likely love Six Ages, which is on the market for $9.99 on iOS with a macOS and PC model deliberate for the long run. I, nevertheless, walked into the sport with no data of the setting, and was shortly entranced.
Six Ages lifts its design instantly from the unique King of Dragon Pass, which provides it a decidedly static really feel. There isn’t any animation and no tough three dimensions. Text-based menus are balanced with hand-painted art work and an appropriately sweeping soundtrack. The expertise is much like that of an interactive novel, like Steve Jackson’s cell sport collection Sorcery! But Six Ages has way more administration components, and the alternatives you make are way more morally gray than in comparable video games.
For all its issue, Six Ages has some remarkably beneficiant options. You can have an infinite variety of saved video games, every with a special clan and backstory. You may also restore to the top of any given 12 months, for those who actually screw up and have to strive once more. You select the variety of restores on the outset of the sport.
Magic, People, and Cows
The seasons set the rhythm in your Bronze Age clan in Six Ages. The starting of every 12 months is Sacred Time, the place you will see a rundown of what occurred the earlier 12 months and allocate magical factors in several areas, similar to Harmony and Rituals. You need not distribute all of your magic factors, however the areas that get magical consideration will likely be much less difficult within the coming 12 months.
Each 12 months, you’ll be able to dedicate your tribe to a single giant Venture, or undertaking. Each season, you get two actions to make in your administration screens, allocating your clan’s efforts and assets. You can ship out explorers to find extra of the land round you. You can ship commerce emissaries to different clans within the valley. You may even raid the herds of your neighbors. You may also sacrifice to the gods or cut price with spirits, for magical intervention.
Cows, and to a lesser extent items and goats, are the engine of all issues in Six Ages. Cattle are a logo of standing, coveted by neighboring clans who might commerce for or attempt to steal your blessed heifers. Having a bountiful herd additionally ensures your individuals is not going to go hungry. Keeping your herds wholesome and quite a few is a significant problem of the sport.
In Six Ages, magic, gods and spirits are usually not solely actual, however a essential a part of existence. Your individuals want magic to outlive their harsh world. Magic comes from the gods and numerous spirits, who want your individuals for worship and your herds and items for sacrifice. At first, it is unintuitive. If clan members are sick, you would possibly first search for some strategy to apply drugs. Instead, you might want to sacrifice to Erissa to obtain her Healing blessing for the 12 months. Constructing a temple to a specific god makes the blessings everlasting, assuming you’ll be able to spare the herds wanted to maintain them in good order.
You solely get two actions per season, and there are a dizzying variety of sacred and administrative choices. Balancing the mundane and the magical is likely one of the tensions of Six Ages. While I am not liable to evaluation paralysis in board video games, I usually discovered myself biting my nails over whether or not or not it was an excellent time to increase my fields.
Crises and Consequences
Most of your time will likely be spent within the administration screens, allocating your clan’s assets and managing its magic. After your two actions are spent, your clan is confronted with two occasions—interactive vignettes that may vary from issuing battle instructions to your warriors to brokering a dumpling-cooking contest between neighboring clans. Some decisions are higher than others, however even one of the best decisions can carry damaging penalties.
You’ll instantly acknowledge an occasion is going on as a result of the administration menus vanish and are changed by attractive work with textual content on the facet. All the artwork within the sport is extremely colourful, and actually tasks the character of the individuals and creatures you encounter on the earth of Glorantha. Most of those are little snippets that solely trace at a bigger world, which let my creativeness run wild with questions.
Most occasions are one-off occurrences that may web you rewards or price you assets. Many are interpersonal, which may result in animosity or new friendship together with your neighbors within the valley. Other occasions are simply episodes in bigger tales. There are many narrative layers to Six Ages, and I used to be pleasantly stunned after I stumbled throughout the central story. But it is not at all times heavy stuff. The sport has deft writing that’s humorous, unusual, and coronary heart wrenching in turns.
I discovered myself steadily wanting to get to extra occasions, somewhat than muck round with administration menus. They’re simply extra enjoyable than fussing over numbers and examine bins. These sections are probably the most like an interactive novel—already a preferred area of interest style on cell gadgets—and are fairly compelling. I ponder if Six Ages would profit from a lighter, story-focused mode for individuals much less enthralled by the administration elements of the sport. BioWare RPGs, as an illustration, function a mode that de-emphasizes fight.
Among the Gods
Most of your magical interactions are transactional: You spend magical factors or sacrifice items and herds to earn blessings from above. Rituals, are a special and really distinctive twist to the standard roleplaying expertise.
When your clan performs a Ritual, you choose considered one of your members to embark on a quest into the timeless, limitless battle of the Gods War that’s each historical past and current. During the ritual, your quester performs the a part of a god, reenacting a divine drama. You’re offered with a number of of the sport’s stunning painted vignettes and should select the best choice in your quester, following within the footsteps of your clan’s sacred tales.
If you make the best decisions and full the ritual efficiently, you earn a significant boon in your clan. When issues begin spinning uncontrolled (and they’ll), a Ritual is an efficient strategy to flip the tide in your favor. Failing can yield smaller rewards, and even take the lifetime of the clan member who entered the world of the gods. But it is an enthralling expertise. For a lot of the sport, the gods are distant and really feel extra like cube rolls than deities. During a Ritual, the gods are very shut at hand—for higher and for worse.
Rituals aren’t accomplished frivolously. You can attempt to guess your method by way of these, however it’s possible you’ll lose esteemed characters and waste invaluable assets. Instead, you might want to construct your data of the clan’s tales, learn them, and mainly move a comprehension quiz. You must do extra than simply regurgitate information, nevertheless. You must role-play, along with recalling particulars from the tales. I discovered this irritating at first, however mastering a ritual brings monumental rewards.
Think Like a Hyaloring
Unlike most different video games I’ve performed, I actually needed to get into the mindset of my clan to achieve success in Six Ages. Many video games attempt to drive residence the concept your decisions matter, however find yourself with a reasonably binary ethical system of excellent and dangerous decisions. Six Ages goes the opposite method round. You, the participant, must adapt to the sport’s logic, and are rewarded not essentially for good and dangerous actions however for greatest enjoying your half.
For instance, all through the sport I used to be repeatedly offered with alternatives to ask determined, nomadic teams into our village. “Aha!” Cried all of my instincts. “We must be open-handed and egalitarian!” But that is not how my clan thinks. They’ve been wandering for years, on the lookout for a spot to name residence, and barely scratching out an existence as it’s. They’re insular, and distrusting of outsiders they can not perceive. Welcoming in outsiders had its advantages, however my individuals did not take nicely to it.
Another instance: I used to be so involved about conserving my individuals fed and protected that I utterly uncared for cattle raiding. To me, it was a harmful distraction, but it surely meant that neighboring clans—even sworn allies—thought my clan was weak and raided us as an alternative. I needed to begin considering like my imaginary clan to make higher decisions, and meaning often stealing some cows.
Fortunately, you are hardly ever alone in Six Ages. Your clan’s council sits on the backside of the display screen, able to advise you concerning the selections you make. I used to be skeptical of the council’s utility, remembering Civilization 3’s FMV advisors that struggled to ever be useful. But the council is a helpful information to understanding how the clan thinks. They’re not at all times proper, and understanding the biases of particular members is essential, however they’re hardly ever completely incorrect.
Its Own Worst Enemy
I can not deny that Six Ages is a tough sport. It’s punishingly onerous, and enormously complicated. The app’s design, nevertheless, is often the most important impediment. It’s not at all times clear the place to go to perform a given process. The sport is crammed with icons and symbols the which means of which is steadily obscure. Sometimes, I even struggled to seek out the precise proper a part of the display screen that must be tapped or swiped.
Critical info is typically needlessly hidden. Seasons play a giant half in Six Ages, however to see the season it’s a must to faucet a stone on the backside of the display screen. It’s very straightforward to overlook, which led me to ship explorers out right into a blizzard as a result of I forgot what season it was.
One explicit annoyance that encapsulates my frustration with the Six Ages app: My advisors had been happening and on about how I wanted to utilize the spirits I had gathered. But I could not work out how. It seems that there is a slim, sliding submenu on the high of the Magic display screen that allows you to toggle between Gods and Spirits. I performed the higher a part of a full sport earlier than realizing it. And even as soon as I discovered it, it appeared unwilling to answer my contact. More usually than not, attempting to work together with this menu accudientally pulled down the iOS notifications panel.
Six Ages is difficult sufficient as it’s, with out having to hunt out menus along with magical artifacts. The sport comes with a tutorial, however studying the large guide might be required. I would like to see a reimagining of the sport’s interface that’s just a bit extra polished and user-friendly.
Bronze Age Antics
When I first picked up Six Ages, I used to be initially postpone by its fiddly particulars and punishing studying curve. But it shortly sucked me in with its wealthy universe, attractive artwork, and rhythmic tempo. I’ve thought concerning the sport usually since I performed its beta, and have relished getting again into it. I’m not positive I am going to ever full it, and fewer positive that I am going to ever really achieve delivering my clan to prosperity (or a minimum of a state of not-starving). I’m positive that Six Ages is the uncommon sport that may persist with me for years to come back.
Six Ages: Ride Like the Wind is a singular expertise on iPad or iPhone. Its wealthy story, beautiful artwork, and haunting world make it nicely definitely worth the comparatively excessive worth. The studying curve is steep, and the interface often baffling, however the rewards outweigh these challenges.