Table of Contents
Table of Contents
What are Perks in Overwatch 2?
All minor and main Perks in Overwatch 2
Many modifications and additions are coming to Overwatch 2 within the subsequent few seasons, akin to a third-person Stadium mode, the return of loot bins, and the Perks characteristic. Blizzard appears to be changing the sport in its entirety with these new minor and main hero Perks coming to Season 15 on February 18.
After followers have been immensely disenchanted that Blizzard canceled the hero shooter’s promised PvE mode, an enormous shakeup like Perks is an thrilling characteristic to mess around with. But how do Perks even work, and what do they provide to the everyday gameplay expertise? Here’s each hero’s main and minor Perks in Overwatch 2.
What are Perks in Overwatch 2?
Blizzard
Hero Perks are new unlockable buffs you’ll be able to purchase all through Overwatch 2 matches after your hero ranges up. Each hero you play can develop from stage one to stage three, and as you stage up you can begin to choose between their accessible Perks.
Starting at stage one, nothing has modified and also you’re enjoying the hero like at all times. Once they attain stage two, you’ll be able to choose one among two minor Perks that barely alter their gameplay fashion. Then at stage three, you’ll be able to choose between two main Perks that really improve the best way they play.
Out of the whole lot Blizzard has provided since Overwatch 2 dropped in 2020, this must be probably the most game-changing characteristic but. Now as you play by means of a match you’ll be able to really feel such as you’re making progress and unlocking your hero’s true potential.
All minor and main Perks in Overwatch 2
Tank Perks
Blizzard
HERO
MINOR PERKS
MAJOR PERKS
D.Va
Bunny Stomp: Call Mech’s injury radius will increase by 50%.
Ejection Suit: Eject grants 75% momentary overhealth.
Shield System: Convert 150 well being to shields. Defense Matrix restores shields primarily based on 25% of its injury absorbed.
Heavy Rockets: Micro Missiles are swapped for Heavy Rockets which hearth fewer projectiles with elevated injury and explosion measurement.
Doomfist
One-Two: Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.
Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is elevated by 50.
Seismic Empowerment: Hitting three of extra enemies with Seismic Slam empowers Rocket Punch.
Power Matrix: Power Block absorbs projectiles for the primary second of its period.
Hazard
Off the Top: Violent Leap’s Slash offers 30% extra injury to enemies above 250 well being.
Reconstitution: Jagged Wall hits cost Spike Guard with 25 vitality, as much as 50 further.
Anarchic Zeal: Spike Guard’s spikes achieve 25% lifesteal.
Deep Leap: Violent Leap’s vary is elevated by 20%.
Junker Queen
Rending Recall: Recalling Jagged Blade from a caught goal refreshes its wound.
Battle Shout: Commanding Shout totally reloads Scatter Gun and elevated allied reload pace by 50%.
Deep Wounds: Scattergun hits prolong your wound durations on these enemies by .25 seconds.
Savage Satiation: Carnage’s influence injury good points 100% lifesteal.
Mauga
Kinetic Bandolier: Overrun reloads as much as 150 ammo whereas charging.
Two Hearts: While on an goal, Mauga counts as two heroes and regenerates 20 well being per second.
Firewalker: Overrun ignites enemies hit.
Combat Fuel: Critical hits grant Mauga two momentary overhealth on Cardiac Overdrive’s subsequent use, as much as 100 overhealth.
Orisa
Heat Dissipator: Primary hearth vital hits refund warmth.
Fleeting Bulwark: Fortify briefly grants an extra 100 overhealth when activated.
Charged Javelin: Hold (RMB) to cost Energy Javelin, growing its pace and knockback pierces enemies at full energy.
Protective Barrier: Convert Javelin Spin to as a substitute launch a barrier.
Ramattra
Void Surge: Void Accelerator periodically releases a burst of six extra projectiles throughout steady hearth.
Prolonged Barrier: Void Barrier’s period is elevated by 25%.
Nanite Repair: Ramattra is healed for 50 well being per second whereas inside Ravenous Vortex.
Vengeful Vortex: While Ravenous Vortex is airborne, use E once more to detonate it, dealing 50 injury and pulling enemies downward.
Reinhardt
Crusader’s Resolve: While utilizing Barrier Field, your passive well being regeneration triggers 50% sooner.
Fiery Uptake: Barrier Field is healed for 100% of Fire Strike’s injury dealt.
Shield Slam: While Barrier Field is energetic, use (LMB) to wreck and knockback enemies.
Crushing Victory: Charge injury grants momentary overhealth for 50% of the injury dealt.
Roadhog
Scrap Hook: Chain hook hits reload two ammo.
Hog Toss: Pig Pen’s throw vary is elevated by 50%.
Invigorate: Take A Breather quickly will increase Roadhog’s motion pace by 30%.
Hogdrogen Exposure: Take A Breather additionally heals close by allies for 50% of therapeutic.
Sigma
Kinetic Cycle: Absorbing projectiles with Kinetic Grasp additionally reduces Accretion’s cooldown.
Massive Impact: Accretion’s knockdown period will increase as much as three seconds primarily based on journey distance.
Hyper Strike: Every 5 direct hits with Hyperspheres, your subsequent profitable Quick Melee levitates and knocks away enemies.
Levitation: Activate and maintain Double Jump briefly to levitate upward.
Winston
Short Circuit: Tesla Cannon offers 30% extra injury to deployable objects.
Heavy Landing: During Primal Rage, Jump Pack’s injury and space enhance by as much as 75% whereas airborne.
Chain Lightning: Fully charged Secondary Fire hits bounce as much as two extra targets.
Revitalizing Barrier: Barrier Projector heals allies inside it for 30 well being per second.
Wrecking Ball
Steamroller: Roll impacts deal 100% extra injury to tanks.
Pack Rat: Health Packs heal an extra 100 well being.
Hang Time: Piledriver winds up longer, gaining air management and dealing as much as 50% extra injury.
Transfer Efficiency: Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally well being gained is elevated by 33%.
Zarya
Jump-ups: Secondary Fire’s self-knockback is elevated by 75%.
Graviton Crush: Graviton Surge offers as much as 30% of enemy max well being as injury over time
Energy Lance: Particle Cannon’s vitality beam pierces enemies whereas over 50 vitality.
Spotter: Projected Barrier prompts ally well being regeneration and will increase their motion pace by 15%.d
DPS Perks
Blizzard
HERO
MINOR PERKS
MAJOR PERKS
Ashe
Rapid Fire: Unscoped pictures achieve 30% elevated assault pace, however deal 15% much less injury.
Sidewinder: Coach Gun pushes Ashe and enemies 20% farther.
Viper’s Sting: Hitting two consecutive scoped pictures on a goal offers 25 further injury and reloads two ammo.
Airburst: Dynamite has a 40% elevated detonation radius whereas airborne and refunds three ammo when thrown.
Bastion
Smart Bomb: A-36 Tactical Grenade’s self-knockback is elevated by 25% and not damages you.
Armored Artillery: Configuration: Artillery grants 300 momentary overhealth.
Lindholm Explosives: Configuration: Assault’s Weapon slowly fires explosive shells as a substitute of a rotary cannon.
Self-Repair: Press E to quickly heal your self.
Cassidy
Quick Draw: Fan the Hammer pictures are individually managed and may crit for 50% extra injury.
Past Noon: Deadeye refunds 30% Ultimate cost if it totally expires.
Gun Slingin’: Critical Hits with major hearth scale back the cooldown of Combat Roll by three seconds.
Bang Bang: Cassidy throws a second Flashbang that travels farther, however each Flashbangs deal 30% diminished injury.
Echo
Friendly Imaging: Duplicate also can goal allies.
Enhanced Duplication: During Duplicate, your clone’s first final extends Duplicate’s period by three seconds.
Full Salvo: Sticky Bombs fires 50% extra projectiles, however all Sticky Bombs deal 15% much less injury.
High Beams: Focusing Beam eliminations reset Flight’s cooldown.
Genji
Acrobatics: Swift Strike resets double bounce.
Dragon’s Thirst: Dragonblade swings achieve 30% lifesteal.
Blade Twisting: Swift Strike offers 25 extra injury over time when used shortly after an elimination.
Meditation: Regenerate 25 well being per second whereas Deflect is energetic.
Hanzo
Sonic Disruption: Sonic Arrow hacks close by Health Packs for 12 seconds.
Scatter Arrows: Storm Arrows cut up into three new projectiles on their first ricochet and bounce two further occasions.
Dragon Fury: After hitting an enemy with major hearth, achieve 25% assault pace for one second.
Yamagami Technique: Wall Climb accelerates your Lunge cooldown by 250%.
Junkrat
Aluminum Frame: Steel Trap’s throw vary is elevated by 50%.
Nitro Boost: During RIP-Tire, use (LSHIFT) to achieve a fast increase of pace. Doing so reduces RIP-Tire’s injury by 50%.
Frag Cannon: Frag Launcher’s projectile pace is elevated by 40%, however its max ammo is diminished by one.
Tick Tock: Concussive Mine arms 0.5 second after touchdown, growing injury by 50%, explosion radius by 50%, and well being by 200%.
Mei
Chilling Reach: Primary hearth’s vary is elevated by 30%.
Permafrost: Ice Wall’s period and cooldown are elevated by two seconds.
Biting Cold: Secondary hearth hits gradual enemies by 15% for 1.5 seconds, stacking as much as 30%.
Cryo-Storm: Cryo-Freeze slows and offers 70 injury per second to close by enemies.
Pharah
Drift Thrusters: Pharah can transfer whereas Barrage is energetic.
Helix Shields: Convert 75 well being to shields.
Concussive Implosion: Concussive Blast’s knockback is inverted to a pull in.
Fuel Stores: Jet Dash grants 50% gas. Maximum overfuel is elevated by 100%.
Reaper
Death’s Shadow: Shadow Step reloads hellfire shotguns and has 25% elevated vary.
Soul Reaving: Collect Soul Globes from useless enemies to revive 50 well being.
Dire Triggers: Use (RMB) to fireplace a volley with lengthy vary accuracy from each Hellfire shotguns.
Ravenous Wraith: Leaving Wraith type grants 40% extra lifesteal for 3 seconds.
Sojourn
Extended Mag: Maximum ammo elevated by 15.
Overcharged: Railgun’s most vitality is elevated by 50 whereas Overclock is energetic.
Dual Thrusters: Power Slide good points an extra cost and its bounce peak shifts to lateral motion.
Adhesive Siphon: Disruptor Shot can keep on with enemies and generates Railgun vitality when dealing injury.
Soldier 76
Recycled Pulse Munitions: Helix Rockets reload 15 ammo in the event that they injury an enemy.
Field Emergency: Biotic Field’s therapeutic is elevated by 100% on vital well being allies.
Agility Training: Sprint’s pace is elevated by 20% and reload could be carried out whereas dash is energetic.
Stim Pack: Biotic Field can be utilized as a Stim Pack, growing assault pace and reload pace by 30% whereas being unhealable for 4 seconds.
Sombra
Viral Efficacy: Virus’ cooldown is diminished by three seconds when an enemy affected by Virus is eradicated.
CTRL ALT ESC: Teleporting with Translocator whereas at vital well being initiates passive well being regeneration.
White Hat: Hack can be utilized on allies to revive 100 well being over two seconds.
Stack Overflow: Hack’s silence period is elevated by 100%, however its vary is decreased by 30%.
Symmetra
Sentry Capacity: Sentry Turret good points an extra cost.
Advanced Teleportation: Teleporter’s vary is elevated by 50%.
Perfect Alignment: Primary hearth’s vary will increase by 15% with every extra cost stage.
Shield Battery: Symmetra regenerates 20 shields per second whereas inside 10 meters of her teleporter.
Torbjorn
Craftsman: Forge Hammer can restore armor well being to allies. Turret restore’s heal is elevated by 25%.
Fully Loaded: Activating Overload totally refills Rivet Gun’s ammo.
Anchor Bolts: Deploy Turret’s throw vary is elevated by 50% and it will probably now connect to partitions and ceilings.
Overloaded Turret: Overload upgrades your Turret for 5 seconds, growing its well being and injury.
Tracer
Blink Packs: Health Packs restore one Blink cost.
Blast from the Past: Pulse Bomb’s radius is elevated by 50%.
Flashback: Recall restores all Blink costs.
Quantum Entanglement: Recall grant 50 overhealth that decays over time.
Venture
Seismic Sense: While underground, Venture can sense enemies inside 25 meters.
Excavation Exhilaration: While Tectonic Shock is energetic, cooldowns refresh 300% quicker.
SMART-R Excavator: SMART Excavator’s vary is elevated by 25%.
Covered in Dirt: Dealing injury with Clobber grants as much as 30 Explorer’s Resolve shields.
Widowmaker
Scoped Efficiency: Scoped pictures price three ammo as a substitute of 5.
Focused Aim: Scoped pictures cost 50% quicker throughout Infra-Sight.
Escape Plan: Scoped shot hits scale back Grappling Hook’s cooldown by as much as 4 seconds.
Deadly Deux: Venom Mine good points 50% elevated injury and a second cost, enabling two energetic mines at a time.
Support Perks
Blizzard
HERO
MINOR PERKS
MAJOR PERKS
Ana
Groggy: Enemies waking up from Sleep Dart are slowed for 2 seconds.
Biotic Bounce: After exploding, Biotic Grenade bounces and explodes once more for 50 injury and therapeutic.
Headhunter: Biotic Rifle can crit enemies.
Shrike: Using Nano Boost additionally casts it on Ana.
Baptiste
Field Medicine: Immortality Field restores 80 well being to close by allies and 40 well being to Baptiste when destroyed.
Automated Healing: After inserting Amplification Matrix, your Shoulder Turret periodically fires as much as 12 pictures at allies, every restoring 25 well being.
Assault Burst: Regenerative Burst grants Baptiste 20% assault pace for 4 seconds, however not immediately heals.
Rocket Boots: While airborne from Exo Boots, use (SPACE) to sprint horizontally.
Brigitte
Barrier Restoration: Shield Bash restores 100 well being to Barrier Shield when it hits an enemy.
Morale Boost: Inspire lasts three seconds longer when activated by Whip Shot.
Quick Fix: Repair Packs immediately heal an extra well being to vital well being allies.
Whip Lash: Whip Shot’s knockback can slam enemies into partitions, dealing 50 further injury.
Illari
Rapid Construction: Healing Pylon builds 300% quicker and its cooldown is diminished by 1.5 seconds.
Summer Solstice: Illari’s flight time throughout Captive Sun is elevated by three seconds and her flight pace is elevated by 20%.
Solar Power: Fully charged Solar Rifle hits grant 12.5% of your most photo voltaic vitality, overfilling as much as 50%.
Sunburn: Outburst ignites enemies, dealing an extra 70 injury over three seconds.
Juno
Familiar Vitals: Pulsar Torpedoes lock onto allies 35% quicker.
Hyper Boost: While utilizing Glide Boost, passing by means of Hyper Ring pushes you ahead.
Master Blaster: Mediblaster can crit enemies.
Re-Boots: Activating Glide Boost resets Double Jump.
Kiriko
Urgent Care: Healing Ofuda projectile pace is elevated by 50% when in search of vital well being allies.
Fortune Teller: Kunai hits launch two Healing Ofuda to an ally in entrance of you.
Shuffling: Swift Step can be utilized once more inside 4 seconds of its preliminary forged.
Foxtrot: Protection Suzu grants 40% motion pace to allies for 2 seconds.
Lifeweaver
Cleansing Grasp: Life Grip cleanses adverse results.
Life Cycle: While alive, regenerate 10 well being per second. Upon dying, drop a therapeutic seed that heals allies for 250 well being.
Lifeweaving: Rejuvenating Dash provides 20 therapeutic to your subsequent Healing Blossom inside three seconds.
Superbloom: Thorns detonate for 30 further injury when sufficient stick inside 1.5 seconds.
Lucio
Bass Blowout: Soundwave’s knockback is elevated by 15%.
Groovin’: Regenerate 4 ammo per second whereas wall using.
Noise Violation: Crossfade’s vary is elevated by 150% whereas Amp It Up is energetic.
Accelerando: Lúcio’s assault pace is elevated by 50% whereas Amp It Up is energetic.
Mercy
Angelic Recovery: Mercy receives 15 well being per second whereas Caduceus Staff is connected to a full well being ally.
Winged Reach: Guardian Angel’s vary is elevated by 30%.
Chain Boost: Secondary hearth hyperlinks to a second close by ally.
Flash Heal: Resurrect can be utilized on Caduceus Staff’s energetic goal to revive 150 well being. Doing so incurs a 15 second cooldown.
Moira
Vanish: Fade’s period is elevated by 0.5 seconds.
Uprush: Fade’s bounce peak is elevated by 50%.
Ethical Nourishment: Biotic Orb’s first 50 therapeutic is on the spot on every ally it encounters.
Contamination: Enemies being broken by Biotic Orb obtain 25% diminished therapeutic.
Zenyatta
Zenith Kick: Snap Kick’s knockback distance is elevated by 30%.
Ascendance: Activate and maintain Double Jump to hover for as much as three seconds.
Focused Destruction: Secondary hearth costs 20% quicker and may retailer one further Orb of Destruction.
Duality: Zenyatta heals Orb of Harmony targets for 20% of his injury dealt to Orb of Discord targets.