Due to their capacity to get playable body charges out of even comparatively weak and previous graphics playing cards, upscaling methods similar to AMD FidelityFX Super Resolution (“FSR”) and Nvidia Deep Learning Super Sampling (“DLSS”) are at present the speak of the city amongst players and builders alike. But the place precisely are the similarities and variations?
We have taken a take a look at the subject of upscaling utilizing the most recent AMD FSR 3.x and Nvidia DLSS 3.x offshoots as examples and clarify them intimately beneath.
The similarities
Both AMD FSR 3.x and Nvidia DLSS 3.x are nonetheless a “temporal” upscaling know-how. AMD FSR 3.x goes again to AMD FSR 2.x, whereas Nvidia DLSS 3.x goes again to the primary era at its core. The first era of AMD’s FSR, however, was nonetheless a so-called “spatial upscaling,” which needed to handle fully with out a temporal element.
As temporal upscaling applied sciences, each AMD FSR 3.x and Nvidia DLSS 3.x use bilinear and neural upscaling methods that enable the picture to be “upscaled” from a decrease decision to the next decision, with the main points in addition to the textures being reconstructed with the assistance of algorithms.
When video games are run at increased resolutions or with higher picture high quality, the {hardware} necessities, particularly for the graphics card, can usually enhance dramatically. AMD FSR 3.x and Nvidia DLSS 3.x present an answer for operating video games at decrease resolutions after which utilizing upscaling methods to extend the image high quality in order that they appear higher on the display and nonetheless run easily. This is all accomplished in numerous presets, known as “presets,” that are as follows:
- Quality (1.5x upscaling):
- 1,280 × 720 pixels lead to 1,920 × 1,080 pixels
- 1.,706 × 960 pixels lead to 2,560 × 1,440 pixels
- 2.560 × 1,440 pixels lead to 3,840 × 2,160 pixels
- Balanced (1.7x upscaling):
- 1,129 × 720 pixels lead to 1,920 × 1,080 pixels
- 1,506 × 847 pixels lead to 2,560 × 1,440 pixels
- 2,259 × 1,270 pixels lead to 3,840 × 2,160 pixels
- Performance (2.0x upscaling):
- 960 × 540 pixels lead to 1,920 × 1,080 pixels
- 1,280 × 720 pixels lead to 2,560 × 1,440 pixels
- 1,920 × 1,080 pixels lead to 3,840 × 2,160 pixels
AMD has revealed an official desk for this, which nonetheless refers to AMD FSR 2.x, however may also be used for AMD FSR 3.x and Nvidia DLSS 3.x. In follow, the presets Quality, Balanced, and Performance have prevailed, whereas Ultra Performance is mostly now not utilized in video games.
AMD
Due to the temporal upscaling of each applied sciences, which allows the upscaler to additionally use the knowledge of earlier frames, solely 50 to 67 % of the later goal decision must be calculated, relying on the preset. This considerably reduces the efficiency necessities for the graphics card.
Both applied sciences have to be built-in into the respective recreation by the developer studios and don’t perform as a pure driver function, which is why there are video games that assist each upscalers in addition to titles that solely supply AMD FSR 3.x or Nvidia DLSS 3.x.
Both AMD FSR 3.x and DLSS 3.x have a so-called interframe calculation, which might virtually double the body charge. AMD calls this function Fluid Motion Frames (“FMF”), Nvidia calls it Frame Generation (“FG”). These capabilities are completely included in FSR 3.x and DLSS 3.x.
Both AMD FSR 3.x and Nvidia DLSS 3.x thus have the next function set in widespread:
- Temporal upscaling by way of tremendous sampling
- Interframe calculation by way of body interpolation
- Quality presets (“Presets”) with 1.5x to 2.0x decision
In addition, each applied sciences supply a local anti-aliasing mode, which AMD calls Native Mode, whereas Nvidia has named it Deep Learning Anti Aliasing (“DLAA”). Both modes apply the algorithm of FSR 3.x or DLSS 3.x for edge smoothing to the native decision, however don’t upscale the picture materials in any respect.
The variations
As nice because the similarities between AMD FSR 3.x and Nvidia DLSS 3.x could also be, the variations are typically huge: While AMD FSR 3.x is an open customary that helps nearly all graphics playing cards and thus additionally third-party merchandise from Nvidia and Intel, Nvidia DLSS 3.x is a proprietary customary. Nvidia’s upscaling know-how requires a graphics card from the corporate’s personal GeForce RTX sequence from the final three generations.
Nvidia DLSS 3.x runs on the next graphics playing cards:
- Nvidia GeForce RTX 2000 (“Turing”)
- Nvidia GeForce RTX 3000 (“Ampere”)
- Nvidia GeForce RTX 4000 (“Ada Lovelace”)
There are additionally restrictions with AMD FSR 3.x, however these solely have an effect on the intermediate picture calculation utilizing fluid movement frames and the native mode, because the producer’s official FAQ reveals.

AMD
Unlike Nvidia DLSS 3.x, AMD FSR 3.x runs as a free customary on numerous graphics playing cards. Several generations of AMD, Nvidia, and Intel are supported.
AMD FSR 3.x runs on the next graphics playing cards:
- AMD Radeon RX 400 (“Polaris”)
- AMD Radeon RX 500 (“Polaris”)
- AMD Radeon RX 5000 (“Navi 10”)
- AMD Radeon RX 6000 (“Navi 20”)
- AMD Radeon RX 7000 (“Navi 30”)
- Nvidia GeForce GTX 1000 (“Pascal”)
- Nvidia GeForce RTX 2000 (“Turing”)
- Nvidia GeForce RTX 3000 (“Ampere”)
- Nvidia GeForce RTX 4000 (“Ada Lovelace”)
- Intel Arc A7, A5 and A3 (“Alchemist”)
Another main distinction is the neural community, which has given Nvidia DLSS an AI element because the 1st era and can be used for Nvidia DLSS 3.x.
While AMD FSR 3.x remains to be pure temporal upscaling, Nvidia DLSS 3.x known as temporal AI upscaling. The benefit that Nvidia DLSS 3.x takes from the uncooked knowledge skilled with the assistance of AI for the upscaling algorithm isn’t restricted to the upscaler, however is used for lots of the RTX options.
The coaching knowledge calculated by 1000’s of supercomputers is processed by devoted AI computing items known as Tensor Cores in addition to Optical Flow Accelerators, which ought to lead to superior picture high quality.
Especially when ray tracing is activated, Nvidia DLSS 3.x with Ray Reconstruction can present its benefits.
With DLSS 3.5, a brand new function strikes into the AI toolset, known as Ray Reconstruction, which improves ray tracing picture high quality by changing the beforehand hand-optimized denoiser with an AI community skilled by supercomputers.
With the assistance of Ray Reconstruction, pixels with the next high quality are purported to be created mechanically between sampled rays, which has a very optimistic impact on picture high quality and stability. Using Cyberpunkt 2077 for instance, Nvidia and CD Projekt Red have demonstrated how spectacular this will look.
AMD FSR 3.x merely doesn’t have such a function and is thus at an obstacle by way of each efficiency and picture high quality when real-time ray tracing is activated.
Summary
The variations between AMD FSR 3.x and Nvidia DLSS 3.x may be summarized as follows:
- Enterprises and platforms:
- AMD FSR is a know-how from AMD and is primarily obtainable for graphics playing cards from that producer, however may also be used on sure third-party graphics playing cards.
- Nvidia DLSS is a know-how from Nvidia and requires an Nvidia graphics card of the Turing or Ampere structure.
- Functionality:
- FSR makes use of a mixture of bilinear upscaling and machine studying to enhance picture high quality. It reconstructs particulars and textures in a decrease decision picture to scale them to the next decision.
- DLSS is principally based mostly on machine studying and synthetic intelligence. It makes use of neural networks to transform low-resolution photographs to higher-resolution photographs, reconstructing particulars and textures.
- Availability:
- AMD FSR is designed to work on a wider vary of {hardware} and in a wider vary of video games. Implementation is often accomplished by the sport builders themselves.
- Nvidia DLSS requires particular assist from Nvidia, each on the {hardware} and software program aspect. This implies that recreation builders want to incorporate particular assist for DLSS of their video games.
- Quality and efficiency:
- Image high quality and efficiency impacts range relying on the settings and variations of FSR and DLSS. In common, increased high quality ranges present higher picture high quality, but additionally require extra GPU energy.
- Nvidia DLSS has confirmed to be a pacesetter in picture high quality and efficiency optimization in lots of instances. It can render video games at the next decision on decrease settings, whereas FSR tends to supply barely decrease picture high quality however is extra broadly obtainable.
- Cross-platform assist:
- While DLSS is proscribed to Nvidia graphics playing cards, FSR affords broader compatibility and may also be used on third-party {hardware}.
In the 2 movies beneath, AMD and Nvidia clarify their present upscaling applied sciences as soon as once more intimately.
Gamers who don’t but know which graphics card is appropriate for AMD FSR 3.x or DLSS 3.x will discover corresponding suggestions in PCWorld’s graphics card comparability:
This article was translated from German to English and initially appeared on pcwelt.de.