More

    Battlefield 6 Patch Notes Include A Major Change For Aim-Assist

    Battlefield Studios has outlined the numerous adjustments coming to Battlefield 6 this week with the launch of the brand new 1.1.2.0 replace on November 18, together with the promised adjustments for aim-assist. You can see the complete patch notes down under.Aim-assist can be seeing adjustments that may make it really feel extra just like the sport’s open beta. That ought to make aim-assist “feel smoother and more predictable,” in keeping with Battlefield Studios. The aim-assist adjustments apply to “all input types,” together with controller and mouse-and-keyboard setups.

    Size:640 × 360480 × 270
    Want us to recollect this setting for all of your units?
    Sign up or Sign in now!

    Please use a html5 video succesful browser to observe movies.

    This video has an invalid file format.
    Sorry, however you possibly can’t entry this content material!Please enter your date of beginning to view this videoJanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Yr202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900
    By clicking ‘enter’, you conform to GameSpot’s
    Terms of Use and
    Privacy Policyenter
    Now Playing: 10 Minutes Of Battlefield 6 Season 1 New Maps Gameplay (Blackwell Fields and Eastwood)

    “As we got closer to launch, we revisited aim-assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim-assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and open beta,” the developer mentioned. “At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control.”After reviewing participant suggestions and gameplay knowledge, we’re reverting aim-assist again to the values a few of you skilled throughout open beta and Battlefield Labs. This will now function the default, while nonetheless offering you with the power to change the goal help to your choice and playstyle through settings,” Battlefield Studios added. “This change retains goal slowdown constant throughout all ranges, serving to with muscle reminiscence and offering a steadier, extra dependable really feel as we transfer into future seasons.”The November 18 update is called California Resistance, and in addition to the aim-assist and other gameplay tuning changes, it adds new content, including the California-set map Eastwood. Variations of the map will be available for all modes, and for Conquest, it’ll support tanks, helicopters, and the golf cart. There is also a new mode called Sabotage, which is a limited-time mode focused on “demolition and counterplay.” New weapons are coming, too, including the DB-12 shotgun and the M357 Trait sidearm.The Gauntlet mode, meanwhile, gets a new mission type in the form of Rodeo. “This mission offers a number of automobiles for gamers to struggle over and battle with one another with. Players earn bonus factors for defeating enemies whereas in a automobile,” Battlefield Studios said.There are also updates for the Portal mode, including the introduction of a sandbox mode that allows Portal users to “begin with a extra stage taking part in area to deliver their creativeness to life.” Additionally, the golf cart vehicle will be supported in Portal mode, while a “bonus path” part of the Season 1 battle pass called The California Resistance will be unlocked with the new update.Beyond the new content, the 1.1.2.0 update adds further weapon accuracy and dispersion tuning and provides a “main polish cross” to deployable objects such as the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.Another change is the introduction of a new keybinding on PC that allows players to swap to the knife instantly instead of needing to hold the button. “This keybinding is not going to permit to carry out takedowns contextually however will nonetheless permit takedowns to be carried out as soon as the melee weapon is provided,” the developer mentioned.There are a couple of adjustments for Battlefield Redsec as properly, together with a repair for a bug that brought about the golf cart to set off the PTKM-1R gadget within the Gauntlet mode. The replace additionally fixes a bug that made the squadmate loss of life sound impact set off for individuals exterior of their squad.Patch notes for 1.1.2.0PLAYER:Aim Assist: totally reset to Open Beta tuning, with associated choices reset to default to make sure consistency.Fixed a problem the place Vehicle Stick Acceleration Presets would have an effect on Infantry Aiming Left/Right Acceleration possibility availability.Fixed a problem the place setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration choices incorrectly to 50% as an alternative of 70%.Fixed lacking Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration choices.Fixed a problem the place stick deadzones would ignore the primary 10% of motion if utilizing a PS5 Controller on PC.Fixed a problem the place participant motion (Left Stick) wouldn’t register till past 30% of journey previous the deadzone.Fixed joystick aiming enter behaviour.Added a brief dash “restart” animation when touchdown from small heights.Added new loss of life animations for sliding and combat-dive states.Fixed a diving loop when getting into shallow water.Fixed a problem stopping gamers from vaulting out of water in sure areas.Fixed a problem stopping takedown initiation in opposition to an enemy soldier if the enemy soldier already initiated a takedown in opposition to a pleasant participant.Fixed a problem the place a dragged participant may face the fallacious route if turning shortly.Fixed a problem the place holding a grenade whereas leaping, sliding, or diving froze the first-person pose.Fixed a problem the place switching weapons whereas drag-reviving would break the reviver’s first-person view.Fixed a problem the place the Assault Class additional grenade potential wouldn’t grant two grenades on spawn.Fixed a problem the place weapons may turn out to be invisible when crouching earlier than vaulting.Fixed bouncing behaviour when touchdown on object edges.Fixed damaged ragdolls when killed on ladders, whereas leaping, close to ledges, or in automobile seats.Fixed digital camera clipping when dropping from top whereas inclined.Fixed clipping when initiating a drag & revive.Fixed first-person digital camera clipping by means of objects when dying close by.Fixed the difficulty the place the Rush signature trait ‘Mission Focused’ utilized its icon and pace increase to all teammates.Fixed incorrect inclined aiming angles on slopes.Fixed misaligned sufferer place throughout takedowns when utilizing excessive FOV settings.Fixed mismatched rotation between first-person and third-person soldier goal instructions.Fixed misplaced weapon shadows whereas vaulting or swimming.Fixed lacking pickup prompts whereas inclined.Fixed lacking water splash results whereas swimming.Fixed caught third-person soldier animations when getting into participant view.Fixed teleporting or invisibility when getting into automobiles throughout a vault.Fixed third-person going through inconsistencies when troopers have been mounted.Improved combat-dive animations in first and third particular person.Improved LTLM II dash animation in first particular person.Improved vault detection in cluttered environments.Increased double-tap window for Danger Ping from 0.2 s to 0.333 s.Updated first-person animation cadence for transferring up and down stairs.Fixed a problem the place hit registration would fail when participating into gunfights after exiting automobiles.VEHICLES:Fixed digital camera reset when getting into an GDF-009 AA Stationary Gun after one other consumer.Fixed clipping gunner weapons in IFV seats.Fixed faint metallic impression sound from M1A2 SEPv3 Main Battle Tank turret wreckage.Fixed a number of circumstances the place IFV’s MR Missile may do extra injury than meant to MBT, IFV and AA automobilesFixed inconsistent projectile video results on the Abrams predominant gun.Fixed prompt 180-degree flip after exiting a automobile.Fixed lacking scoring for Vehicle Supply when teammates obtained ammo.Fixed outsized hitbox on UH-79 Helicopter.Fixed passenger and gunner placement points within the UH-79 Helicopter.Fixed re-entry points when mounting flipped Quad Bikes.Fixed unintended aim-assist from Attack Helicopters gunner missiles.Fixed unresponsive joystick free-camera controls in transport automobiles.WEAPONS:Dispersion tuning cross: dispersion has been globally diminished barely to cut back its impression on the expertiseFixed a number of cases of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopesFixed a number of points with underbarrel attachment alignmentFixed minor misplacements or clipping on sights and barrelsFixed lacking or incorrect journal icons, naming, and mesh assignments.Fixed the difficulty the place the SV-98 displayed decrease injury stats when equipping the 5 MW Red attachment.Fixed the difficulty the place slug ammunition despawned too shortly after being fired from shotguns.Fixed the difficulty the place the SU-230 LPVO 4x variable scope lacked a clean transition and audible zoom toggle when aiming down sights.Fixed the difficulty the place two Green Lasers for the DRS-IAR shared equivalent Hipfire stat boosts.Fixed the difficulty the place impression sparks failed to satisfy photosensitivity compliance requirements.Fixed a problem in third-person the place the Mini Scout may clip with the participant’s head whereas aiming.Fixed animation and posture points affecting the PSR and different rifles when transferring or excessive angles.Increased weight of long-range efficiency in steadiness for automated weapons; benefiting PW7A2 and KV9, with minor changes elsewhere.Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.GADGETS:Allowed pleasant troopers to break and detonate sure pleasant devices.Fixed a problem the place Class Ability would typically not activate though the UI reveals it as obtainable.Fixed auto-deployment of Motion Sensor after recon equipment swap.Fixed damaged M320A1 Grenade Launcher floor mannequin.Fixed C-4 pickup edge-of-screen interplay.Fixed clipping of the UAV distant when activating it whereas utilizing sure weapons like rifles.Fixed clipping when holding the CSS Bundle.Fixed CSS Bundle line-of-sight necessities inflicting undesirable blocking.Fixed Deployable Cover persistence after automobile destruction.Fixed disappearing “pip” indicator throughout CSS Bundle provide.Fixed duplicate deploy-audio playback on M4A1 SLAM and C-4.Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.Fixed inconsistent hit registration for the Defibrillator after vary adjustment.Fixed interplay logic for the Supply Pouch and Assault Ladder.Fixed LTLM II Tripod soldier collision.Fixed M15 AV Mine untimely detonation on plane wrecks.Fixed M15 AV Mine proximity placement exploit.Fixed lacking pickup immediate for thrown C-4 satchels.Fixed MP-APS smoke-propagation failure between friendlies.Fixed a number of haptic and suggestions points on devices, together with the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.Fixed placement preview interference from the GPDIS.Fixed XFGM-6D Recon Drone physics permitting automobile pushing.MAPS & MODES:Added Sabotage as a brand new time-limited occasion mode.Added the brand new map “Eastwood”.Fixed black-screen spawn difficulty with Deploy Beacon in TDM, SDM, Domination, and KOTH.Fixed incomplete or incorrect round-outcome knowledge when becoming a member of mid-match.Fixed matchmaking logic to forestall late-stage match joins.Fixed a number of destruction-reset points after aspect swap in Strikepoint and Sabotage.Fixed post-insertion motion lock at spherical begin.Fixed unintended AFK kicks whereas spectating in Strikepoint.Reduced opacity of extreme environmental smoke throughout a number of maps.UI & HUD:Added a message when making an attempt to vary stance with out ample area.Downed gamers now seem within the kill log in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).Extended prime UI on Strikepoint to point out detailed alive/downed/useless participant counts.Fixed incorrect Assault Training Path icons.Fixed incorrect color utilization on squad-mate well being bars.Fixed lacking tooltips and UI prompts throughout tutorials and mission briefings in Single Player.Fixed lacking XP Tracker icon at stage 3 when utilizing Field Upgrades.Kill-confirmation indicator now shows if a sufferer bleeds out after being broken by the participant in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).Minor UI polish and alignment updates to numerous recreation modes.Non-squad friendlies now show a “Thank you!” subtitle after being revived.SETTINGS:Added a brand new possibility permitting gamers to dash routinely when pushing the stick totally ahead.Added new keybinding that permits the participant to immediately swap to the knife as an alternative of getting to carry the button. This keybinding is not going to permit to carry out takedowns contextually however will nonetheless permit takedowns to be carried out as soon as the melee weapon is provided.SINGLE PLAYER:Addressed a number of occurrences of extreme brilliant flashes and unintended visible results.Fixed a problem the place AI squadmates wouldn’t reply to revive orders and different instructions, enhancing squad performance and responsiveness.Fixed lack of grenade performance and shadow-rendering errors in underground areas through the “Moving Mountains” mission.Fixed a number of cases the place sound results or Voice Over would fail to play accurately throughout gameplay and cinematic moments.Fixed subtitle and audio-video synchronisation points throughout gameplay and cinematic sequences.Fixed varied cases of corrupted shadows and LOD behaviour when utilizing decrease graphics settings.Resolved object clipping and teleporting points throughout car-chase sequences within the “Moving Mountains” mission.Resolved a number of circumstances of stuttering and desync when utilizing sure graphics presets on NVIDIA and AMD {hardware}.Resolved a number of points that might end in infinite loading screens throughout mission transitions and save or load operations.Resolved shader stutters within the prologue mission “Always Faithfull”.Fixed points with celebration invitations not working throughout marketing campaign loading screens.AUDIO:Added new sound results for Double Ping; refined single and hazard ping sound hierarchy.Added new soldier motion and gunfire sound results, and glued a number of foley points.Added turret motion audio for Marauder RWS weapons.Corrected door sound assignments.Corrected swimming, obstruction, and platform footstep audio.Fixed character voice over not updating when altering soldier mid-match.Fixed looped ambient sounds (e.g. meals truck) and incorrect particles impacts.Fixed lacking first particular person voice over gasp when revived.Fixed lacking third particular person voice over for explosive deployments.Fixed lacking LP voice over zoom audio.Fixed lacking ping audio whereas spectating.Fixed lacking reload sound results when a weapon had 1 bullet remaining.Fixed lacking voice over for provide actions and revive requests.Fixed a number of Commander voice over points.Fixed Music-in-Menus setting not muting music.Fixed seat-change and turret-reload audio on Marauder RWS weapons.Fixed underwater respiratory voice over and inconsistent swimming audio.Polished Front-End and Loading music transitions between matches.Synced Battle Pass sounds results to animations.Tweaked light-fixture audio setup.Updated hostile-voice over logic and adjusted reload voice over combine.Updated music urgency system for Portal.PORTAL:Added new scripting capabilities for music management: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().Fixed RayCast() in ModBuilder to correctly detect terrain and setting objects.HARDWARE:Fixed a problem the place framerate could be be capped to 300FPS with Nvidia cardsREDSEC:VEHICLES:Fixed the difficulty the place the Golf Cart may set off the PTKM-1R gadget in Gauntlet.Fixed persistent gunner MG mannequin after Rhib Boat destruction.UI & HUD:Added stage show data to the Training Path part inside the Class Details display screen.Fixed a problem the place troopers and UI parts could possibly be lacking in pre-game lobbies after matchmaking.Fixed a problem the place the M417 A2 wouldn’t seem in kill playing cards or the kill feed.AUDIO:Fixed a problem the place the squadmate loss of life sound impact may set off for non-teammates.

    Recent Articles

    Related Stories

    Stay on op - Ge the daily news in your inbox