There’s an ailing wind howling by means of the valley — and no, it is not simply the plague ravaging 14th-century Eastern Europe. A household of vampires has taken over the quiet stretch between the Carpathian Mountains that you simply name residence, they usually’ve made you one in all their gifted thralls. Now it is as much as you, a peasant given the powers of the blood-draining undead, to save lots of your loved ones, and maybe the valley itself.At a preview occasion in Los Angeles, California, I obtained an early hands-off have a look at Blood of the Dawnwalker, the upcoming motion RPG due out in 2026 from Polish studio Rebel Wolves and printed by Bandai Namco. While I did not play the sport, I watched a prolonged presentation proven to a gaggle of media members as a developer performed a stay construct, strolling us by means of the varied cycles and mechanics that gamers will navigate of their quest to save lots of the valley. But in dialog with two of the sport’s builders, I heard that Blood of the Dawnwalker has an unusual characteristic — one which’s maybe finest identified from The Legend of Zelda: Breath of the Wild. From the start of the sport, you may march as much as the sport’s finish boss, the vampire Francis, and attempt to defeat them. “We have this narrative sandbox and our goal here is to tell the players, alright, you’re out of the prologue — you do you. If you want to go and storm Brencis’ Castle right here right now, go,” stated Piotr Kucharski, author at Rebel Wolves. “In fact, we invite it, right? We want to see those people on YouTube.”That prologue units the stage for the sport: Protagonist Coen’s sister is contaminated with the Black Plague. She’s practically killed by spiritual zealots however for the well timed intervention of Brencis’ coven of vampires, who flip her into one in all them. Their try to show Coen fails, turning him into an empowered half-vampire. He has 30 days to save lots of his household — however gamers can go about saving them in any approach they select. Each main motion takes valuable time, however gamers can select to progress as they need. This means it is potential to overlook a ton of occasions and quests within the recreation. Play by day or evening — the selection is yoursThe demo began on the gameplay overview, embedded above, however prolonged a lot additional. The recreation’s builders walked us by means of a fork within the highway in a quest for a magic sword. By day, as a mere human, Coen labored his approach by means of church paperwork by looking down a wayward caretaker who become a monster in a quarantined almshouse. He lastly obtained entry to a e-book within the church library, which recognized which sigil to look out for within the graveyard. The sword, it seems, was sequestered in a tomb with its bearer.Daytime exercise can contain swordplay, together with use of magic-like hexes used out and in of fight, but it surely’s principally geared towards investigation. You’ll speak (together with to the useless, because of a helpful Compel Soul hex), learn books and get solutions. But, as with nighttime, any extended exercise like a prolonged dialog (indicated on the display with a particular icon, so gamers will not be shocked) might take a section of time, ticking the clock nearer to Coen’s end-of-month deadline. Rebel WolvesAt the midway level of the demo, the developer went again to point out how issues may very well be finished in a different way at evening, utilizing Coen’s vampiric powers to shadowstep throughout rooftops and stroll up partitions — making it straightforward to sneak into that library to seek out the appropriate e-book. But guards patrolling the graveyard must be handled to unearth the tomb, giving the developer the prospect to point out Coen’s undead combating capabilities (together with goring with claws and draining blood). Descending into the tomb, we discovered the sword, but it surely was nonetheless held by an undead knight imprisoned within the partitions — a Dawnwalker like us gone mad by an prolonged lifetime of starvation and hunger. Killing the knight gave us the vaunted sword, which after reforging, could be a robust weapon when Coen ultimately challenges Brencis. But that quest is non-obligatory, which means some gamers won’t ever discover it. There are problems to selecting whether or not to do some quests in the course of the day and evening, too — as an example, it is perhaps simpler to sneak round at evening, however that Dawnwalker knight could be more durable to kill together with his personal nocturnal vampiric powers.So, technically, gamers can select to play completely in the course of the day or solely at evening in the event that they like one half of Coen’s talents higher than the opposite. But they’d be lacking out. While some quests have each day and evening layers, others can solely be accessed in daylight or after the solar falls, stated Rafał Jankowski, lead quest designer at Rebel Wolves.”Some quests require Coen to speak to some corpses and similarly, certain places can only be reached with planeshift or shadowstep,” Jankowski stated. Rebel WolvesSplitting real-time fight with motion RPG mechanicsThe slice of fight we noticed in the course of the demo likewise break up between day and evening methods. But many of the combating will likely be finished with a longsword, counting on rhythmically alternating between protection and offense. When enemies come at you swinging their very own blades, directional indicators will pop up, requiring you to dam in one of many 4 cardinal instructions earlier than counterattacking your self.When Rebel Wolves revealed Blood of the Dawnwalker’s fight in gameplay reveal movies, followers within the feedback critiqued the potential issue of predicting instructions to dam. So the studio took that as suggestions and got here up with an answer so as to add one other omnidirectional blocking potential, however which might drain Coen’s stamina in change. Likewise, when viewers complained the digital camera adopted the participant too carefully, builders added a zoomed-out choice.”I do believe that we are still at the stage of development when it’s invaluable to get people involved more in the production, to hear their opinions on the project. We will keep our ear close to the ground,” Jankowski stated. Otherwise, Blood of the Dawnwalker follows some anticipated motion RPG standbys, with equippable weapons and armor, therapeutic objects and upgradeable abilities. The recreation has a trio of ability timber, break up between daytime-only, nighttime-only and shared talents. Rebel WolvesThe affect of Warhammer and The WitcherSet within the Carpathian Mountains that stretch from modern-day Czech Republic to Romania and in the course of the 14th century, with loads of period-accurate vogue and structure, Rebel Wolves’ recreation seemingly vibes with the extra sensible Kingdom Come: Deliverance (set in modern-day Czech Republic). But a much bigger inspiration, the builders informed me, is Warhammer, the darkish fantasy tabletop recreation about warring armies of males, elves, dwarves and monstrous creatures.”I like the idea of a society, a medieval society that has a city, a thriving community but there is also this outside danger. You have Chaos, you have Skavens, you have all kinds of creatures, Orcs and so on,” Kucharski stated. “Here [in Blood of the Dawnwalker], we have a bit of a different situation, because all those creatures come out into the light and they say, OK, we are going to rule you.”With its corruption of Christian church buildings into incorporating seeming blood rituals as a vampiric contact, Blood of the Dawnwalker positive takes cues from Warhammer’s darkish medieval vibe. But Kucharski additionally talked about the tabletop RPG Vampire: The Masquerade (in its medieval variant) as one other inspiration, in addition to the Dragon Age sequence for its consequence of selections and system of magic.But with its third-person sword-and-magic gameplay, supernatural monsters and vaguely Slavic setting, Blood of the Dawnwalker jogged my memory much more of one other standard recreation from a Polish studio: The Witcher 3.It’s a comparability that the builders have been getting rather a lot. Jankowski is fast to level out the totally different natures of each video games’ protagonists, particularly with Coen’s day-and-night cycles of human and vampiric potential. But extra importantly, Kucharski famous how a lot historical past Geralt already has within the video games, sourced from the favored sequence of Witcher novels — he is the Butcher of Blavikan together with his personal status, whereas Coen is just a few man. Of course, Coen will construct his status as the sport progresses in its zero-to-hero narrative, Kucharski stated. And maybe there’s extra to his saga after Blood of the Dawnwalker ends, too — however the builders have been coy about what plans that they had coming for Coen.”We hope that we’ll see some other adventures going maybe in the future,” Kucharski stated. “Now we are focusing on the first one — just to get it right.”