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    Borderlands 4 Update Adds Halloween Event And More

    Borderlands 4 has added one in all its largest updates since launch, and it consists of numerous quality-of-life fixes and upgrades, in addition to a limited-time Halloween-themed occasion, Horrors of Kairos. As a part of that, gamers will get an opportunity to earn two new Legendary weapons: the Legendary Order Grenade and Legendary Tediore Assault Riffle.Double, double, recoil and hassle 🎃💥During Horrors of Kairos, defeat World Bosses for an opportunity to earn two new Legendary weapons:💀 Legendary Order Grenade – Skully💎 Legendary Tediore Assault Rifle – MurmurEvent ends Nov. 6. pic.twitter.com/q4jzYPo5h4 — Borderlands (@Borderlands) October 23, 2025 Horrors of Kairos is a free occasion that may run from October 23 to November 6, and it even transforms the climate throughout boss encounters into “a terror-inducing blood rain.” Players will get probabilities to earn the Legendary weapons by defeating the world bosses. Gearbox additionally revealed what every of the brand new weapons can do.”Murmur” Legendary Tediore Assault Rifle: Executes weakened enemies with assured crits on targets underneath 35% well being”Skully” Legendary Order Grenade: This lethal grenade fires projectiles because it seeks out the closest goalGearbox’s replace notes included directions for PC gamers with NVIDIA GeForce {hardware} to replace their drivers to model 581.57, which was launched on October 14. According to the studio, the replace addressed “a number of GPU crashes.”Earlier this week, the September 2025 online game gross sales charts for the US revealed that Borderlands 4 had a franchise-best launch. The Borderlands franchise is closing in on the 100 million gross sales milestone throughout all titles, and Borderlands 4 reportedly solely must promote 6 million copies to succeed in that franchise mark.Gearbox will launch Borderlands 4’s first DLC on November 20. However, Borderlands 4’s Switch 2 port has been delayed indefinitely. The full patch notes are included beneath.Borderlands 4 October 23 UpdateDevelopment, Loot, & RewardsReduced Specialization Respec Machine value from 5000 Eridium to 1500Added drops to a sure boss battle that was not dropping loot[PC] Ultimate Vault Hunter Level 5 Rank Up mission now accurately will increase rank on SteamGranted lacking beauty rewards for gamers who accomplished Kairos Speaks with 155 Echo Logs previous to a earlier replaceImproved tools dealing with when opening Rewards whereas drivingLost Loot Machine logic up to date to higher prioritize higher-quality loot in overflow conditionsLost Loot Machine SDU upgrades now correctly increase slots in multiplayer classesAddressed a reported challenge with the Lost Loot Machine that might trigger duplications in multiplayerLoot enemies now drop extra cashGolden Chests can now constantly be opened after becoming a member of a session and redeeming SHiFT keysReward Center habits adjusted after claiming the Gilded Glory Pack, to stop it from dropping functionBreak Free reward bundle redemption standardized, will now accurately apply account-wide as intendedAdjusted unlock situations so Rift Incompatible achievement now accurately completes for all gamers in multiplayerCut That Out achievement now unlocks when viewing the board from an extra distance.Level-based development up to date so Crimson Rising achievement unlocks at character stage 10 as designedTiming changes made so Catch a Ride! achievement unlocks solely on the meant development pointChallenge monitoring up to date so Jakobs Throwing Knives now not rely as gun killsEnsured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node have been accessible.Discovered places now keep found when returning to single-player after multiplayerVarious Fast Travel stations have been adjusted to unlock once they’re meant to, together with issues seen in Ultimate Vault Hunter ModeVault Key animations now play accurately throughout ECHO-4 sequencesECHO Log pickup in Unpaid Tab now counts properlyAmara’s Escort to Core goal now constantly advances when replayedImproved varied situations of mission waypoints not displaying up accuratelyGameplay & MissionsMaurice’s Black Market Vending Machine is ready to be interacted with reliably in multiplayerLegendary Vending Machine now not closes unexpectedly throughout Vend of the LineMade normal enhancements to stop enemies from getting caught when spawning, and addressed varied reported spawn level pointsAddressed bounties Beatloaf, Grip, and Shagriculture not reliably spawningAddressed reported situations of Terminus Range Vault enemies getting caught on ledges throughout encountersAddressed a reported challenge in co-op throughout the Splashzone boss battle, resulting in extra constant habitsThe Howl Capture Station now not reactivates after safehouse captureOne Fell Swoop has been up to date to stop gamers from being left floating within the air. Bio-Bulkhead now reveals the proper elemental icon and motion has been smoothed to remove jitter after sure attacksWarden Scathe now not clips via enviornment partitions in his boss battleImproved Echo Location steerage throughout a number of missionsPatched collision gaps, holes, clipping, and invisible wallsCorrected Order drop pod occasions to constantly attain that floor and now not seem caught within the airNPCs ought to now not trigger gamers or autos to get caught when the participant runs them overPangolin enemies can now be broken by grenades whereas in ball modeChain Master trait now tethers to all allies in vary when a number of enemies have the abilityMangler enemies now not desync their place when dodging in multiplayerVault Hunter ChangesHarlowe the GravitarAddressed some Gravitar builds that reportedly prompted efficiency slowdowns; they need to now not stop UI components from updating or Fight For Your Life sequences from finishingGravitar passive and Augment bonuses to Gun Damage now accurately apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions additionally perform as designedGravitar class mods have been adjusted to now not roll +5 Pencils Down and push passives previous their meant capCreative BurstsBalance Adjustments:Neutron Capture now converts all Gun Damage into radiation, and now solely applies to Gun Shots, and never all situations of Gun Damage.Dev Note: Neutron Capture is among the finest harm scalars in your complete sport, however throughout testing, we discovered that this was erroneously making use of to all situations of Gun Damage and was in a position to scale in unanticipated methods consequently. This new change will nonetheless see Neutron Capture being among the finest (if not the very best) harm scalars within the sport, however the energy stage shall be way more consistent with our expectations. Additionally, since all harm from the Gun is transformed into Radiation, it ought to have extra scaling vectors for intelligent construct crafters, and permit for significant boosts from Gun Damage.Cosmic Brilliance – PassiveFlux Generator + Annihilation interplay up to date so spawned grenades now scale accurately with character stageAmon the ForgeknightShield visuals adjusted for improved readability in fight situationsTrait – ForgeskillAdjusted interplay with Forge Master class mod so Forgeskill now respects its cooldown in multiplayerOnslaughter – CalamityCamera habits stabilized when combining Onslaughter with Order Legendary Pistol Noisy CricketAttack frequency of Rocket Punch is now constant in multiplayerBalance AdjustmentsSeeing Red Duration restored now not will increase per level invested, and is now 4 seconds for all ranks.Dev Note: Seeing Red was all the time meant to have large harm scaling potential, however was all the time meant to be arduous to keep up. We did not wish to nerf this passive’s energy, however we’re making the impact tougher to keep up.Scourge – VengeanceScorched Kairos passive now shows constant journal dimension values for the Ordnance gadgetThe Forgewave now not fires unintentionally throughout Glacial RaptureProjectiles now not get caught within the air when Forgemaster Firewall is energetic throughout the Fortress Indomita boss battleBlackout Shock Damage now correctly scales with factors investedBlackout is now 15% per level, down from 21% per levelDev Note: After fixing the scaling of the DoT (harm over time), we discovered that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will nonetheless be an total buff, now that the DoT correctly scales.Crucible – CyberneticsVisuals corrected so Forgeknight Forgeaxe now not disappears when activating Crucible similtaneously throwing with Double-EdgeCorrected animation of Crucible whereas climbingRaging Inferno Incendiary Damage now correctly scales with factors investedVex the SirenProblem “Me, Myself, Myself, and I.” now tracks accurately in multiplayer, impartial of clone length on different playersDead Ringer – The Fourth SealSpecter’s copied weapon now shows correct visible results when firing with a Maliwan Element SwitcherIncarnate – VexcalationBleed from Bloodletter has been up to date so it now not recursively triggers itself, stopping unintended harm loopsPhase Phamiliar – Here Comes TroubleBalance AdjustmentsDouble Trouble Illusion Damage Multiplier is now 75%, up from 50%Double Trouble Illusion’s Duration is now 8 seconds, up from 5 secondsApex Beast Damage Dealt improve elevated to 15% from 10% per stack of UnsealedRafa the Exo-SoldierFree Grenade from Filantropo class mod now offers applicable harm even when no grenade is equippedPeople Person talent treeAction Skills – APOPHIS LanceAPOPHIS Lance modified to penalize Gun Accuracy as a substitute of Gun Handling, leading to projectile velocity being unaffected.APOPHIS Lance now advantages from cooldown discount resultsGearSkills that increase Gun Handling now correctly improve Projectile PaceAddressed experiences that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper journal would trigger all weapons to not eat the correct quantity of ammoHealth restoration from Legendary Repkit Adrenaline Pump now works accurately when mixed with Legendary Shield Guardian AngelReduced essential likelihood on Jakobs crit knife to 30%Dev Note: It needed to occur, you knew it was going to occur!Jakobs Legendary Pistol San Saba Songbird now not stacks infinitely when swapping weaponsUsing a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel now not offers knife harm after switching fireplace modesJakobs weapon components up to date so ricochet results solely set off from meant harm sourcesRipper Legendary Shotgun Golden God overheating impact now clears accurately when switching weaponsCorrected habits on Maliwan Legendary SMG Ohm I Got so the primary three pictures now not eat ammo with out dealing harm throughout steady fireplaceMaliwan Legendary Heavy Gun Gamma Void corrected to use correct elevated Radiation harm to enemies contained in the SingularityWeapons with COV magazines now perform accurately if a restore animation is interrupted with a Repkit in multiplayerDaedalus Legendary SMG Frangible faraway from chest loot tablesDaedalus Legendary AR First Impression lowered the essential harm multiplierRecoil habits improved whereas charging and firing Order ARs and Torgue Heavy with Triple Barrel components with Gun Handling passivesVladof Flamethrower underbarrel now not offers infinite harm or bypasses Bio ArmorTorgue Grenades with Spring and Apex Augments now all the time explode on its first apexGrenades with Spring Augment and Divider Payload now have the meant three extra bounces when pairedGadgets now not reset to most makes use of after gaining Second WindHealing Orbs spawned from Legendary Repkit Kill Spring can now not heal enemiesOrder Legendary Shield Cindershelly fight voice strains now set off on the meant frequency, much less usually to be much less distractingTediore underbarrel names now match accurately throughout merchandise playing cards and ammo widgetsMaliwan Lingering Payload and Splat Pack Augment projectiles now not persist when thrown at merchandising machinesGear Balance: Assault Rifles:Star Helix fireplace charge elevated by 33%Bonnie and Clyde base harm elevated by 40%; Pair of Thieves: Bonus harm granted elevated to 150% from 100%Bugbear base harm elevated by 40%; Rotary Gun: Max Damage elevated to 200% from 100%Rowan’s Charge base fireplace charge elevated by 100%Rowan’s Charge recoil lowered barelyLucian’s Flank base harm elevated by 50%Lucian’s Flank recoil lowered slightlyAegon’s Dream base harm elevated by 35%Heavy Weapon Ordnance:Gamma Void base harm elevated by 450%; Singularity Duration decreased to 6s from 10s, Radiation harm amp elevated to 50% from 40%, Gamma Void Cooldown elevated by 100%Ravenfire base harm elevated by 25%Class Mods: Dev Notes: Class Mods regarding Melee Damage, Action Skill Damage, and particular one-off stats on Legendaries have been buffed to make them extra fascinating.All Class Mods:Melee Damage Action Skill Damage on stage 50 class mods has elevated to 60%Skill Damage on stage 50 class mods has elevated to 45%Siren Class Mods:Avatar’s Attunement Skill Duration on stage 50 class mods has elevated to 45%Kindread Spirits’ Command Skill Cooldown charge on stage 50 class mods has elevated to 45%Forgeknight Class Mods:Blacksmith’s Forgedrone Duration on stage 50 class mods has elevated to 45%Blacksmith’s Legendary Effect now additionally will increase all Forgedrone Damage by 20% per energetic ForgedroneViking’s Detonation Damage on stage 50 class mods has elevated to 60%Forge Master’s Forgeskill Damage on stage 50 class mods has elevated to 60%Elementalist’s Legendary Effect now additionally will increase all Damage Dealt by Amon by 2% per energetic Affinity StackGravitar Class Mods:Bio-Robot’s Hazard Damage on stage 50 class mods has elevated to 60%Skeptic’s Stasis Damage on stage 50 class mods has elevated to 60%Other Gear:Dev Notes: Gear results which might be associated to Melee and Action Skill Damage have elevated effectiveness. We need these builds to be pushed up a bit, however needed to distribute the facility among the many varied items of substances to make them extra fascinating.Rep Kits:Hard Hitter now grants 50% Melee Damage Dealt, up from 40%Firm Ware:Reel Big Fist now grants 25% Melee Damage at rank 1 and a couple of, up from 15%/25%Action Fist now grants 25% Melee Damage at rank 1, up from 15%Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%Shields:Boxer Armor Shields now grant 20%/30%/50% Melee Damage relying on components rolled, up from 15%/25%/40%Berserker Energy Shields now grant 20%/30%/50% Melee Damage relying on components rolled, up from 20%/27.5%/35%SpecializationsGroundbreaker:Groundbreaker now solely shops Gun, Action Skill, and Ordnance harm.Dev Note: Groundbreaker was inflicting recursive loops that might result in infinite harm by storing “Bonus Damage” throughout the board. We nonetheless need this talent to be efficient, but it surely shouldn’t be in a position to scale infinitely. We’ll be monitoring Melee builds after this alteration to ensure they’re assembly expectations, and can additional modify if obligatory. This finally needed to be mounted so we will set up a baseline earlier than we examine additional buffs/modifications.UI & UX & TextSorting settings in menus now persist when switching tabs or leaving the menu“Toggle Junk” habits has been corrected to focus on the specified merchandise in Bank menus and BackpackWeapon wheel now not sticks when opened close to Guns merchandising machinesCombat Radar now encompasses a devoted Legendary Loot Indicator, making high-value drops simpler to identify within the warmth of combatPress/Hold enter now cancels accurately with out triggering unintended actions“Apply Settings” immediate solely seems when modifications are made[PS5 and Xbox] Splitscreen updates, together with quantity textual content scaling, Equipment/Backpack enhancements, scrollbar behaviors, Party listing structure, and “Flip Card” functionalityRestored Fullscreen decision controls and switching habitsWeekly Activities now populate after marketing campaign completionMaurice’s Black Market Vending Machine timer updates to indicate right cooldownFirmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now present cooldown icons; Deadeye Tier-3 stacks now seem within the passive barBoss Bar spacing corrected when Combat Radar is activeTransfer Machine naming has been standardized throughout the sportTravel notification now shows the initiating participant’s nameECHO Location path stays readable over time; made enhancements to pathfindingUpdated varied UI visuals and icons for alignment, consistency, and readabilityUpdated localization and varied textual content descriptions throughout the gameStandardized/up to date terminology throughout gear, menus, customization, and manufacturersVisualsUpdated varied character and NPC animationsCorrected varied reported situations of VFX not rendering correctlyGrapple Vault factors now present correct fashions as a substitute of placeholdersReduced reported situations of visible pops at cinematic startsAudioAudio and VO now stay energetic when returning to menus after stage touring in multiplayerAdjusted audio combine for improved stability throughout gameplay and VOSFX quantity slider now accurately applies to excessive HDR-value soundsAddressed a number of reported situations of VO not taking part in as meant throughout a number of missions and situationsVault Hunter battle voiceover frequency has been tuned so strains repeat much less oftenMissing ache response audio restored for a number of named NPCsImproved varied subtitle timing and textBackground music now continues as anticipated throughout the Idolator Sol boss fightUnique audio cue restored for Phosphene (shiny) gear spawnsSettings & AccessibilityPersonal Cross-play settings can now be adjusted instantly after switching Party Privacy from Local Only to Public in Session SettingsAir Dash is now totally usable on controller when Toggle Crouch is about to Off underneath Accessibility → GameplayIndividual graphics choices now reset correctly after making modifications after which deciding on Run Auto-Detect in Options[PS5 and Xbox] Field of View resets constantly to Default on consoles with out displaying mismatched valuesPlayer ExperienceImprovements to stabilityWe are persevering with to analyze and can make additional enhancements to stability and efficiency.Addressed a number of reported points throughout multiplayer, missions, menus, and engine methods.Improved matchmaking and session stability.Addressed efficiency in multiplayer when there have been massive numbers of homing projectilesRefined graphics settings and shader handlingImprovements made to patch reliability and automation processesOcean may sometimes fail to loadMiscellaneous[Epic] Rich Presence now shows accurately in non-English languages on Epic[PS5] Friend listing now hundreds correctly after logging out and again in throughout patch checks on the title screenJoystick enter now behaves constantly when reducing deadzones[PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply accurately on consoleWeekly Activities:Weekly Big Encore Boss has switched to a harder variant of a distinct present boss with an much more rewarding loot pool for those who take it on.The Weekly Wildcard Mission has modified. These missions characteristic a assured Legendary drop you can repeatedly earn to get your splendid roll.Mission: Dark Subject (Vampiric, Cold Hearted, Invisible)Legendary Gear Reward: KickballerMaurice’s Black Market Vending Machine has moved to a different location and adjusted its choices. Remember, whereas the situation is identical, your merchandising machine objects are completely different from different gamers, so ask round to see if somebody has the merchandise you’re searching for!

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