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    Bungie Is Reworking Destiny 2 Rewards And Making The Dreaming City And Moon Worth Visiting

    With the discharge of the Beyond Light enlargement, Bungie eliminated a number of of Destiny 2’s locations. One of the foremost points the sport has confronted since then, nonetheless, is that a few of its remaining locations aren’t actually price visiting because of modifications to its weapons system. Luckily, the following season of Destiny 2 will see that modified, with Bungie remodeling its loot system to make the Dreaming City and the Moon into locations you are going to wish to go to shoot aliens.Bungie ran down a bunch of modifications to its loot system in its This Week at Bungie weblog, detailing the modifications it will make to 2 of its locations, and the high-level actions you’ll be able to full there. As it stands proper now, weapons and armor earned from the Dreaming City and the Moon have caps positioned on their Power ranges, the numbers that decide how sturdy these items of drugs might be (and, when averaged with the remainder of your gear, how sturdy your character is total). Not too way back, Bungie instituted a time-based system to cap the Power ranges of weapons and armor, in order that it may possibly slowly section out outdated gear in favor of recent stuff. Since the loot from the Dreaming City is from the Forsaken enlargement and the Moon loot is from the Shadowkeep enlargement, it is all sufficiently old that it has reached its cap, thus making it successfully out of date.In its subsequent content material season, Bungie is tweaking rewards from these places to make them viable once more. Armor units from the Dreaming City and the Moon are getting reissued, together with 4 weapons from each places. One of these weapons at every location will solely be accessible via dungeons, the Pit of Heresy and the Shattered Throne. Here’s the rundown of loot modifications:Season 13 Dreaming City and Moon Loot AdjustmentsReissued Dreaming City Reverie Dawn and Moon Dreambane armor. These may even drop with excessive stats when earned in Shattered Throne or Pit of Heresy.The last chest in Pit of Heresy will not drop a completely Masterworked Dreambane armor piece.Instead, the Dreambane armor piece that drops can have 7 armor vitality and is assured to drop with not less than a +16 in two completely different stats and better stats total.Dreambane class objects won’t drop from this chest.Reissued 4 weapons for Dreaming City with new Perk Pools. Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.Dreaming City weapons that drop within the Shattered Throne dungeon can roll with perks which might be unavailable from drops from different reward sources.Reissued 4 weapons for the Moon with new Perk Pools. Premonition (Pit of Heresy solely), Heretic, Blasphemer, and Apostate.Weapons that drop within the Pit of Heresy dungeon can roll with perks which might be unavailable from drops from different reward sources.Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors. K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.We’re additionally going to see rewards change for the Strike, Gambit, and Crucible playlists (what Bungie calls “ritual” actions) in Season 13. Bungie is altering how the status system works with these distributors, in order that as you flip within the “tokens” you earn for finishing actions, you may improve your status with every particular vendor. You’ll nonetheless get the Ritual Engram you’d earn for rising your rank as you do proper now, however rating up will result in further particular rewards as effectively:Ritual Activity Reputation RewardsRank 4: 3x Upgrade ModulesRank 7: 3x Enhancement CoresRank 10: Seasonal Ritual Shader (modifications to 3x Enhancement Cores after resetting your rank)Rank 13: 2x Enhancement PrismsRank 16: Seasonal Ritual Emblem (modifications to 2x Enhancement Prisms after resetting your rank)Reset Reward: Ascendant Shard (modifications to Exotic Engram after resetting your rank)We’ll additionally see extra ritual-specific weapons in Season 13. Right now, there’s one gun in every exercise that may’t be earned anyplace else, however Bungie is doubling that quantity, so you may have two distinctive weapons to search out from doing Strikes, two from finishing Crucible matches, and two from Gambit matches.The TWAB additionally runs down just a few of the objects that’ll be in subsequent week’s hotfix patch, Update 3.0.2. The patch goes to repair quite a few ongoing issues, whereas additionally nerfing Hunters’ Shatterdive potential, which was added within the Beyond Light enlargement. Here’s a preview of the patch’s modifications:Issues Expected To Be Resolved In Update 3.0.2Hive bosses, In Ananh, Brood Queen and Xillox, weren’t counting as Hive boss kills in bounties.Some gamers could not respawn in the event that they died in the course of the boss battle of the Inverted Spire strike.Players may get out of atmosphere in a number of Crucible maps.Some quest objects weren’t dropping within the Moon Freeroam exercise. This prevented completion of a number of “Essence” quests, akin to Essence of Rage, Essence of Insanity, and Essence of Servitude.The Unrelenting perk was not triggering well being regeneration.MIDA Multi-Tool’s catalyst wasn’t dropping from Competitive Crucible wins.Taken Psions had been replicating too quickly in some Prophecy dungeon encounters.Garden of Salvation flawless completions weren’t awarding the “Inherent Perfection” Triumph.The High Celebrant generally wouldn’t take harm nor go to the Ascendant Plane.Fixed an exploit the place gamers may have “Shelter From the Storm” completely utilized within the Deep Stone Crypt raid.Fixed a problem the place Cloudstrike hits on the Divinity cage counted as two precision hits.Fixed a problem the place the Grandmaster Nightfall timer was set to 30 minutes.Fixed a problem on PlayStation 5 stopping clan rosters from loading.

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