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    CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes


    A brand new replace has arrived to Call of Duty: Black Ops 7 and Warzone on February 13, and the patch notes element weapon balancing throughout each video games. These weapon changes embrace adjustments to sniper rifles and lightweight machine weapons, in addition to tuning of particular gun attachments.Season 2 went stay in Call of Duty on February 5, however the patch notes did not embrace the standard weapon balancing go usually present in seasonal updates. Instead, Treyarch saved the gun adjustments for this new replace, which focuses on numerous weapons and attachments.For Black Ops 7’s multiplayer and Zombies, the replace features a notable buff for the DS20 Mirage assault rifle. This will increase the injury vary for the gun, and it additionally makes enhancements to the weapon’s 17.1″ Abdicator Barrel attachment, allowing for less recoil penalty when it’s equipped.Light machine guns get adjustments across the entire class. The overpowered MK.78 light machine gun gets a decrease to its damage range, while the other LMGs receive improvements to make them more competitive. The developer says it made several changes to the attachments for the Sokol 545 and XM325 light machine guns to provide better handling and mobility, which should allow for more aggressive play.For sniper rifles, the patch notes detail several attachment changes to make these guns less powerful.”There has been a number of dialogue over the previous weeks about sniper rifles being too highly effective, and we now have seen an identical story in our knowledge,” Treyarch says. “We are making two broad adjustments that focus on flinch and the Strelok Laser.”The popular Strelok Laser has previously provided snipers with improved aim-down-sight speeds and accuracy, but Treyarch says the attachment will now take longer to improve the spread when transitioning from hip-fire to ADS.Flinch is also increasing for snipers. The developer said it didn’t add flinch to the base weapons, but instead adjusted the attachments used for providing flinch resistance.”As a outcome, reaching the identical low flinch values requires extra attachments and competes instantly with some common dealing with attachments,” Treyarch says.Other various changes are detailed for multiplayer, including a fix for an issue where the HKDS killstreak would not deploy and the drones would remain floating above the map.The update also addresses an audio issue that had players unable to hear jumping, sliding, or walking sound effects for both Props and Hunters in Prop Hunt mode. A similar audio issue was corrected for a bug affecting players equipped with the Ninja perk.Multiplayer’s Ranked Play is designed to follow the same rule set as the pros in the Call of Duty League, so a few restrictions have been made to the mode.These include the following bans:All assault rifle muzzlesRapid-Fire fire mod attachmentsFlashbang tactical equipmentRC-XD in Search and Destroy (in addition to it being currently restricted in respawn modes)Sniper aim assist has been disabled in Ranked Play to match new settings being used in Call of Duty League matchesAdditionally, the above Ranked Play Restrictions adjustments will require existing Ranked Play loadouts to be reset.For Zombies, there are fixes for Season 2’s Mars survival map. These include an issue where a Ravager could get stuck outside of the playspace and prevent the round from progressing, and an instance where players could leave the playspace during low gravity when hit by Uber Klaus.Warzone’s patch notes also detail some Ranked Play: Resurgence restrictions. This includes a ban on the following:ShotgunsPsych grenadesC4Shock SticksThe developer says more Warzone-specific weapon balancing will arrive with a later update, but the patch details a few changes from multiplayer that also apply to battle royale. These include the attachment changes for the Sokol 545 and XM325 light machine guns to provide better handling and mobility. The update also adds more flinch to sniper rifles in Warzone by adjusting the flinch resistance provided by attachments.The patch notes can be found below for both Black Ops 7 and Warzone, as shared by Activision.BLACK OPS 7 GLOBALWeapons: Multiplayer and ZombiesSeason 02 weapon tuning brings Sniper Rifle and LMG adjustments, improvements to a handful of individual weapons and their Prestige Attachments, and a slew of other general attachment changes.One frequent change in these notes is a recoil reduction to a large chunk of the Damage Barrels in the portfolio as well as several Rapid Fire improvements. In both cases, these are attachments with steep downsides that have seen low usage so far, so we’re adjusting them to either be less punishing or more rewarding.SMGsWe’ve wanted to make a folding stock for a while now, so it’s been great seeing the launch of the REV-46 and the folded vs. unfolded debate (the correct answer is both every respawn, by the way). Overall we’re happy with where the weapon is sitting, and we’re keeping tabs on how all the stock configurations are performing. We do have some minor damage adjustments that slightly improve the headshot potential in the first Mid Damage Range, and also improve the Damage Barrel. Note that the Max Damage adjustment does not affect the hits to kill.The Prestige and Weekly Challenge Reward attachments for the MPC-25 offer two very different directions to build the weapon in. We think the two paths are interesting, but haven’t quite been strong enough to make most players pick them over the default weapon. The Prestige Barrel is receiving another range and recoil improvement, so that it really feels like a step up in stability and mid-range accuracy. The Weekly Challenge Reward laser’s range penalty was feeling too heavy for most players, so we’ve significantly reduced it.LMGsThe LMGs (aside from the MK.78, more on that one below…) are receiving improvements to quite a few attachments, mostly focused on handling and mobility. The Parallel Foregrip (Crossbar) is also getting some buffs, as this attachment has been lower in usage and should help LMGs play a bit more aggressively.In addition to the general LMG changes, the Sokol 545 is receiving a neck damage multiplier as another small improvement to its power. The Belt Fed magazine will also take longer to overheat when sustaining fire.Sokol 545 Attachment Adjustments18.2″ Parlous Heavy BarrelNow additionally has a 1.35x Neck multiplier.Envoy ForegripMovement Speed enchancment elevated by 0.1m/s.Sprinting Movement Speed enchancment elevated by 0.1m/s.Parallel ForegripNow not harms Recoil Gun Kick & Vertical Recoil Control.ADS Spread improved from 1.75 levels to 1.45 levels.Samarskiy Overdive BeltNow takes longer to overheat.Pythian-VI GripAim Down Sight Time enchancment elevated from 65ms to 75ms.Eldritch Ergo GripAim Down Sight Time enchancment elevated from 35ms to 45ms.Echidna Aim StockADS Movement Speed enchancment elevated by 0.1m/s.Callow Mix StockADS Movement Speed enchancment barely elevated.Voda Flounce InventoryMovement Speed enchancment elevated by 0.1m/s.Sprinting Movement Speed enchancment elevated by 0.1m/s.Taction Control InventoryVertical Recoil Control enchancment elevated from 15% to 21%.Horizontal Recoil Control enchancment elevated from 15% to 21%.Recoil Gun Kick enchancment elevated from 15% to 21%.1mW Instinct Laser ArrayAim Down Sight Time enchancment elevated from 13ms to 17ms.MK.78The MK.78 has been very sturdy all through the previous season. Part of that is the wonderful vary, and one other issue has been the Prestige journal, which has not been working fully as supposed. The Belt Fed on the MK.78 is designed across the spray-and-pray LMG fantasy, and a part of the balancing issue was sacrificing lengthy vary accuracy by means of ADS Spread. Prior to this replace that ADS Spread was lacking, however it’ll now be taking impact.Additionally, we’ve made two injury changes. In the Max Damage Range, gamers will now want two headshots to cut back the hits to kill on the weapon. The MK.78 may also falloff in hits to kill on the Mid Damage Range now, however just one headshot is required to enhance that.XM325Attachment Changes18″ RistRauch S-100 BarrelAim Down Sight Time improvement increased from 20ms to 24ms.19.3″ R-556 Chief BarrelVertical Recoil Control penalty diminished from 45% to 30%.Recoil Gun Kick penalty diminished from 43% to 29%.Strider HandstopMovement Speed enchancment elevated by 0.1m/s.ADS Movement Speed enchancment elevated by 0.1m/s.Parallel ForegripNow not harms Recoil Gun Kick & Vertical Recoil Control.ADS Spread improved from 1.45 levels to 1.25 levels.Wessi Fast BeltAim Down Sight Time enchancment elevated from 10ms to 20ms.Rist Rauch Recon StockADS Movement Speed enchancment elevated by 0.2m/s.2R-Mobility StockADS Movement Speed enchancment elevated by 0.1m/s.RX-7 Shock InventoryVertical Recoil Control enchancment elevated from 15% to 21%.Horizontal Recoil Control enchancment elevated from 15% to 21%.Recoil Gun Kick enchancment elevated from 15% to 21%.1mW Instinct Laser ArrayAim Down Sight Time enchancment elevated from 15ms to 20ms.Sniper RifleThere has been a number of dialogue over the previous weeks about Sniper Rifles being too highly effective, and we now have seen an identical story in our knowledge. We are making two broad adjustments that focus on flinch and the Strelok Laser. We like this strategy as a result of flinch gives counterplay and hitting the laser will increase the time to land an correct shot with out making ADS slower and clunkier.The Strelok Laser will now take longer to begin and end bettering unfold through the transition to ADS. More particulars on that beneath. For the flinch, moderately than improve the bottom worth on all snipers, we’ve as an alternative redistributed flinch resistance enhancements throughout attachments. The earlier sources of flinch resistance within the inventory and underbarrel/comb nodes have had their values diminished, and new flinch resistance advantages might be discovered on a barrel and a rear grip. As a outcome, reaching the identical low flinch values requires extra attachments and competes instantly with some common dealing with attachments.5mw Lockstep Laser (Strelok Laser) AdjustmentHip to ADS unfold now begins tightening at 50% of ADS transition and reaches excellent accuracy at 100% of ADS transition. Previously the attachment began tightening originally of the ADS transition and reached excellent accuracy at 90% of ADS transition. For comparability, base sniper unfold begins tightening at 80% of ADS transition and reaches excellent accuracy at 100% of ADS transition.Hawker HXIn addition to the final Sniper adjustments, the Hawker is receiving a small adjustment to its ADS Speed.Hawker HX ChangesAim Down Sight Time elevated from 510ms to 520ms.Attachment Changes27.4″ Teleos Range BarrelNow also improves Flinch Resistance by 15%.Knitline Focus GripFlinch Resistance improvement reduced from 35% to 20%.Hawker Syncretic GripNow also improves Flinch Resistance by 20%.Hawker Steadfast StockFlinch Resistance improvement reduced from 45% to 25%.Requiem-ZW StockFlinch Resistance improvement reduced from 25% to 15%.VS ReconAttachment Adjustments24.9″ Domain BarrelNow additionally improves Flinch Resistance by 15%.VS Poise GripNow additionally improves Flinch Resistance by 20%.Stabil Heavy PadFlinch Resistance enchancment diminished from 45% to 20%.Outpost Raider PadFlinch Resistance enchancment diminished from 17% to 12%.Shadow SKAttachment Changes22.4″ Strand BarrelNow also improves Flinch Resistance by 10%.EMT3 Vanquish RiserFlinch Resistance improvement reduced from 17% to 10%.Freehold Control GripNow also improves Flinch Resistance by 15%.Friction StockFlinch Resistance improvement reduced from 30% to 15%.Flourish Full StockFlinch Resistance improvement reduced from 15% to 10%.XR-3 IonAttachment Adjustments21″ LTI Infinity BarrelNow additionally improves Flinch Resistance by 15%.15″ Fringe BarrelAim Down Sight Time improvement increased from 20ms to 33ms.19″ Revolution BarrelNow additionally has1.2x Lower Torso and Lower Arm multipliers.Stalwart-5 HandguardFlinch Resistance enchancment diminished from 35% to 20%.Phantom-V Fast MagAim Down Sight Time enchancment elevated from 15ms to 23ms.Lethal Absorb InventoryFlinch Resistance enchancment diminished from 45% to 25%.Lightshield InventoryFlinch Resistance enchancment diminished from 25% to 15%.L9 Vertigo GripNow additionally improves Flinch Resistance by 20%. L.T. Sling GripAim Down Sight Time enchancment elevated from 40ms to 55ms.Transit Ion GripAim Down Sight Time enchancment elevated from 20ms to 30ms.1mW Instinct Laser ArrayAim Down Sight Time enchancment elevated from 17ms to 27ms.PistolsVelox 5.75.2″ Anvil Barrel ChangesVertical Recoil Control penalty diminished from 50% to 30%.Recoil Gun Kick penalty diminished from 49% to 30%.Enhanced Cycle System AdjustmentFire Rate enchancment elevated from 4% to 7%.CODA 94.9” Omen Barrel ChangesVertical Recoil Control penalty diminished from 50% to 30%.Recoil Gun Kick penalty diminished from 49% to 30%.Bolt Carrier Group ChangesFire Rate enchancment elevated from 7% to 12%.Horizontal Recoil Control penalty diminished from 25% to 20%.LaunchersA.R.C. M1General ChangesAddressed a difficulty stopping the low ammo warning from displaying.Special WeaponsGDL HavocThe GDL Havoc was initially designed as a lure weapon that might allow a brand-new playstyle in Black Ops 7. As we prototyped the weapon and experimented with numerous detonation delay designs, we have been additionally discovering a ton of enjoyable within the airburst potential. Rather than a hybrid of the 2 behaviors, we determined to go all in on the airburst for the Prestige Attachment, which permits us to steadiness the 2 individually.As with any explosive weapon, we’re aware of the spam potential with the GDL Havoc. The objective is to offer a enjoyable, different playstyle that feels rewarding to grasp, not create a meta launcher. We’ve made some reserve ammo reductions, in order that resupplies by means of Scavenger or an Assault Pack are a bit extra prevalent. We have additionally made minor reductions to the Prestige Attachment explosion radius.General AdjustmentsReduced reserve ammo by 4.Additional MFS Airstrike Mag AdjustmentsReduced reserve ammo by 8.Aberrant Grip AdjustmentNo longer improves Sprinting Movement Speed.GunsmithAddressed a difficulty when creating a number of Weapon Builds from the identical Blueprint.UIAddressed a difficulty the place the Camo Challenge menu would present 15/16 Camos unlocked for a weapon when a participant had unlocked all Camos for that weapon.Addressed a difficulty the place trying to make use of a Permanent Unlock would take the participant to the Weekly Challenges menu.Addressed a difficulty that prevented the showcase operator from altering.MULTIPLAYERMapsScarSmoothed collision above the General Store that supplied an advantageous sightline of Main Street.SakeAddressed a difficulty the place bullets might undergo some partitions in Crate Yard and Production.DenAddressed a difficulty the place bullets might undergo a wall in Courtyard.ExposureSmoothed some collision in Water Pipes that supplied an advantageous sightline of Drone.ModesOverloadAddressed a difficulty the place it was potential to attain and drop the gadget on the similar time.SafeguardAddressed a difficulty the place the primary explosion from a Napalm Strike wouldn’t do injury to the robotic.Addressed a difficulty the place the Strategic Bomb wouldn’t do injury to the robotic. (Fixed Feb 6)Addressed a difficulty the place the robotic well being bar may very well be tough to learn when aiming at it.Addressed a difficulty the place Launchers would generally not deal injury to the robotic. (Fixed Feb 6)PerksNinjaAddressed a difficulty that prevented gamers with Ninja geared up from listening to the footsteps of different gamers the place relevant.Field UpgradeMute FieldLength extension on kill elevated from 7 to 8.25 secondsDrone PodHardcore injury scaling diminished from 1.0x to 0.25xSquad Link is meant to be a rallying level round which a group can struggle extra successfully and earn further rating. Instead, it’s ceaselessly hidden in a group’s spawn space, producing passive rating as allies spawn in. To shift the Squad Link nearer to its supposed use, we now have eliminated the proprietor’s “Ally Linked” rating occasion when friendlies enter its radius. Score technology potential stays excessive nevertheless, particularly when Overclocked.Squad Link Removed the “Ally Linked” rating occasion.Charge time elevated from 2.7 to 3 minutes.ScorestreaksHKDSAddressed a uncommon problem the place some HKDS wouldn’t deploy and would stay floating above the map.ChallengesAddressed a difficulty the place the Raptor Camo for the A.R.C. M1 would nonetheless progress when the participant took injury.AudioAddressed an audio problem the place gamers have been unable to listen to leaping, sliding, or strolling sound results for each Props and Hunters in Prop Hunt. This problem additionally affected different MP modes if a participant within the foyer had the Ninja perk geared up.StabilityAdded numerous stability fixes.RANKED PLAYRestrictions UpdateRestricted the next content material to extra intently match CDL Pro GAs: All Assault Rifle MuzzlesRapid Fire Fire Mod AttachmentsFlashbang Tactical EquipmentRC-XD in Search & Destroy (along with it being presently restricted in respawn modes).Sniper Aim Assist has been disabled in Ranked Play to match new settings being utilized in Call of Duty League matches.The above Ranked Play Restrictions changes would require current Ranked Play loadouts to be reset.Ranked Play ModesGeneral Adjusted how usually Search & Destroy and Overload are chosen in Ranked Play for extra balanced choice between these two modes.Addressed a difficulty that resulted in Overload all the time being chosen if each groups vetoed Search & Destroy through the Lobby Veto Vote. The Veto Vote will now randomly select between remaining choices as anticipated if each groups Veto the identical choice (or just one group Vetoes).CDL Overload Removed Overload Device Carrier UAV to match CDL Overload Rules.Competitive IntegrityPlayers can now not settle for Game Invites from different gamers whereas in an ongoing Ranked match.LobbyAddressed a difficulty that was inflicting gamers to sometimes get caught in a foyer and unable to stop or proceed right into a match.UIAddressed a difficulty that was inflicting CDL Pro Top 250 Profiles to not seem for gamers in positions #101+ on the Top 250 Leaderboard.Addressed a difficulty that was inflicting the XP Match Bonus to not seem accurately after matches.Addressed a difficulty in Hardpoint the place the time widgets for the present and subsequent Hardpoint would overlap.ZOMBIESModesSurvivalMars Addressed a difficulty the place a Ravager might get caught outdoors of the playspace stopping the spherical from progressing.Addressed a difficulty the place gamers might go away the playspace throughout low gravity when hit by Uber Klaus.Dead Ops ArcadeAddressed a difficulty that prevented gamers from taking injury from Hellhound fireplace.Field UpgradesAddressed a difficulty that prevented Caltheris from being slowed by Toxic Growth.Addressed a resurfaced bug the place “Extra Charge” diminished kill necessities for some Field Upgrades, making it stronger than supposed with the current Full Power buff.AssistAddressed a difficulty the place the War Machine had a portion of its ammo in reserves.ChallengesAddressed a difficulty the place the Week 1 Weekly Challenge “Revive 1 Teammates using a Pack-a-Punch’d Ballistic Knife” was not monitoring accurately.Addressed a difficulty that prevented the Doomsteel Camo Challenge from progressing accurately.Addressed a difficulty that might forestall the Dark Ops Calling Card Challenge “Another Round” from monitoring correctly.Addressed a difficulty that prevented the Finale Calling Card Challenge from monitoring correctly.Addressed a difficulty that prevented the “Use Equipment to Kill Zombies” problem from progressing with the LT53 Kazamir. (Added Feb. 6)Addressed a difficulty the place gamers might nonetheless be awarded the Early Completion Calling Card for Astra Malorum. (Added Feb. 6)UIAddressed a difficulty the place Cursed Survival would current the participant with the choice to edit their loadout.Addressed a difficulty the place the entire quantity of Field Upgrade fees accessible would stay after switching Field Upgrades.StabilityAdded numerous stability fixes.ENDGAMEGameplayDamage dealt when utilizing a Rhino will now scale with Combat Rating.ChallengesAddressed a difficulty the place Toxic Fear enemies wouldn’t observe in the direction of a number of Challenges.UIAddressed a difficulty the place Exotic Weapons deposited in a cache would show that that they had Neuro-Disruption Rounds.Addressed a difficulty the place some gamers could be unable to change from Anderson as their Operator.Addressed a difficulty the place the participant well being bar and armor would overlap. (Added Feb. 6)StabilityAdded numerous stability fixes.WARZONE RANKED PLAYRestrictionsThese have been added to the restriction listing in Ranked Play: Resurgence ShotgunsPsych GrenadesC4Shock SticksWEAPONSWeapon ChangesWe’ve taken most of the changes in at present’s replace in Black Ops 7 Multiplayer from our companions at Treyarch. We’ll be releasing a Warzone particular weapon replace quickly as a part of our ongoing two to 3 week replace cycle.BUG FIXESFixed a difficulty stopping gamers from seeing the Top 250 leaderboard.Fixed a difficulty stopping gamers from progressing the SR Challenge for Placements.Fixed a difficulty inflicting a gamers first loadout perk to be displayed twice after selecting up Specialist.Fixed a difficulty inflicting stuttering and freezing when a Player is being eradicated by an execution.Fixed a difficulty inflicting a Care Package to be empty in Loaded Resurgence.Fixed a difficulty the place the Camo Challenge menu would present 15/16 Camos unlocked for a weapon when a participant had unlocked all Camos for that weapon.Fixed a difficulty the place trying to make use of a Permanent Unlock would take the participant to the Weekly Challenges menu.Fixed a difficulty that prevented the showcase operator from altering.Fixed a difficulty when creating a number of Weapon Builds from the identical Blueprint.

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