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    Command and Conquer 3: Tiberium Wars Review

    Verdict

    Now that is what you name a blast from the previous.

    Perhaps it’s a mistake to say that Command and Conquer invented the real-time-strategy style – its developer, Westwood, had already executed that with Dune 2 – nevertheless it was actually the sport that popularised it. With C&C, Westwood each simplified and sped up the wargame, creating one thing with the tempo, the shiny visuals and the narrative hooks to snare the action-gaming crowd, however with a streamlined tactical component that also appealed to the armchair generals. C&C was simple, quick, violent and enjoyable. It has turn out to be a legend that only one tactic – the traditional ‘tank rush’ technique – was sufficient to see you thru the sport, however that didn’t make it any the much less fulfilling.Arguably, within the years since C&C the style it created has misplaced a few of this attraction. The video games which have adopted C&C have elaborated on its fundamental useful resource administration, added extra advanced methods of controlling and altering the behaviour of your items, put tactical maps and buying and selling within the sport, and carried out superior programs for place, dealing with, cowl and camouflage. The outcomes have usually benefited players – simply consider Dawn of War or Company of Heroes – however when confronted with one thing as forbiddingly tough as, say, Supreme Commander, you may’t assist however want for the great previous days when you might decide up an RTS with out struggling by means of a collection of tutorials.

    Command and Conquer 3 is correct there with you. When taking part in it, you don’t a lot really feel that EALA has stayed caught up to now as taken a deliberate step backwards. In many respects, it is a remake of Command and Conquer made with as we speak’s expertise. The GDI is again, the Brotherhood of NOD is again, Tiberium is again and (hurrah!) the Tank Rush is again. The graphics are sharper and extra detailed, the video clips have gone HD and the AI reveals distinct indicators of enchancment, however the core gameplay is as fundamental and as frenetic because it ever was.Bear this in thoughts if you happen to like a fancy, thought of technique sport. Most of the time, Tiberium Wars barely provides you time to assume, not to mention plan. If you’ve performed video games within the collection earlier than you’ll quickly end up base-building virtually on auto-pilot, then frantically scrambling to get troops and tanks out into the sector whereas concurrently defending your services from enemy incursions There are a few GDI missions early on the place there’s barely any time to breathe, so relentless are the NOD assaults.

    Of course, which means the vast majority of missions observe a well-recognized sample: set up your base, construct your fundamental services, add defences, construct superior services, ship out exploratory items, seize Tiberium deposits, construct beefy items, then ship within the tanks to crush the opposition. Tiberium Wars does often play with the components by sending you right into a base beneath siege or kicking you off with no base in any respect, nevertheless it’s actually simply messing round. It’s quickly again to enterprise as ordinary. Of course, we do see the return of the traditional commando mission, the place your lone soldier heroically takes on complete platoons single-handed (and presumably with one hand behind his again), however if you happen to’re searching for one thing new and modern, C&C3 is the flawed place to seek out it.

    Even the sport’s wild card – the inclusion of an extra-terrestrial third faction – fails so as to add something actually new to the saga or the style. The Slinn, as they’re referred to as, are a cross between Spielberg’s War of the World’s Martians and Starcraft’s insectoid Zerg. They get some cool defensive items, like a microscopic buzzing horde that tears by means of enemy items in a thrice, plus some even cooler offensive items, akin to big floating battle-drones and death-ray firing uber-walkers, however there’s little they provide that isn’t analogous to one thing within the GDI or NOD armoury. They even sit someplace between the 2 tactically, rewarding a mixture between the build-then-bash techniques of the extra closely armed and armoured GDI troops and the bash first, fear later strategies employed by NOD.The shocking factor is that none of this actually counts in opposition to the sport. Some of it, I’m certain, comes all the way down to presentation. EA has gone to city on the linking cinematics, bringing in a number of TV and film stars in one of many most interesting cheese-fests in gaming historical past. Look, there’s Michael Ironside, making an attempt to place a courageous face on the script however trying like he would reasonably be doing one thing else. Crikey, I’m taking orders from Dr Cameron from House M.D! Blimey, couldn’t Sawyer do one thing higher together with his day off from Lost? It’s great stuff, with the massive names at all times a hairs-breadth away from collapsing in sheer disbelief whereas Kane (Joe Garner) chews the surroundings like a man who is aware of this has turn out to be his signature function, so he had higher make the efficiency actually big. Neatly, EALA nonetheless makes all this nonsense really feel like an integral a part of the sport by shoving video into the in-game data scenes and even the menus. It’s all bunkum, however entertaining bunkum nonetheless. In truth, you’d be onerous pressed to discover a slicker manufacturing than this.Visually and sonically, it’s all good things as nicely. Tiberium Wars isn’t fairly as dazzling as Company of Heroes or Medieval II within the graphics division, nevertheless it’s up there with Rise of Legends and the most effective of the remaining. The fashions, textures, results and lighting are the whole lot you’d anticipate from a contemporary RTS. The music, in the meantime, is rocky and cinematic, within the gung-ho custom of a Michael Bay film. The results are additionally loud and boisterous. “What is that bloody racket?” would be the response from companions, household and mates.

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    Most of all, although, I feel C&C3’s success comes all the way down to a killer mixture of allure and nostalgia. The fundamental items and buildings of the GDI and NOD have, by now, imprinted themselves on players’ recollections in a manner that these of different video games (excluding WarCraft and StarCraft) might by no means hope for. We don’t have to study what the Hand of NOD does or what the Power Station seems like – most of us already know. Even items which have modified haven’t misplaced their allure. While the commando has a brand new go well with and a useful jet-pack, he’s nonetheless the identical deadly joker we’ve come to know and love. Other troops are destined to turn out to be agency favourites. The Zone Trooper, for instance, is perhaps weak to aerial assaults, however in different respects he’s a tank on legs, able to jet-packing behind enemy defences and utilizing a deadly rail-gun to annihilate buildings and enemy troops alike. You must admire these guys after they go to work. The NOD fanatics, in the meantime, are low-cost strolling bombs, determined to throw themselves in opposition to high-cost items or buildings. I haven’t laughed a lot for the reason that exploding zombie in Myth….I think there will likely be some finer problems with steadiness within the long-term, significantly as multi-player takes off. The GDI’s super-units are extremely robust, and the Scrinn equal can dish out and take a beating too. This might put NOD gamers in difficulties because the end-game approaches. Overall, nevertheless, the sport is a superb instance of streamlined design. The AI hits what will likely be an excellent place for many of us on Normal stage, providing sufficient problem to keep away from every mission turning right into a walkover, however not a lot that you need to stress about each single misplaced unit or silly determination. My solely actual quibble is to ask why, in spite of everything these years, do your extremely skilled troopers nonetheless really feel it essential to take short-cuts throughout fields of Tiberium? It’s nonetheless probably the most annoying strategy to lose a platoon.Still, I suppose perhaps EALA felt that was simply a part of the general C&C expertise (albeit a really irritating half). What can’t be denied is that whereas Tiberium Wars does nothing to maneuver the RTS style ahead, it does present followers with a sport worthy of the model, and players usually with probably the most basically fulfilling RTS video games in a protracted whereas. C&C3 is enjoyable. It may be silly, tacky, ridiculous, clumsy and even slightly too gung-ho for its personal good, however there’s not often a second when it’s bewildering or boring. At the tip of the day, it’s in no place to problem Company of Heroes for the most effective present RTS title, however perhaps that isn’t the purpose. What is is that Tiberium Wars brings again a number of fond recollections, and offers you some new ones besides.

    ”’Verdict”’

    A again to fundamentals train, however one which does the C&C title justice. If you’re feeling alienated by the growing complexity of as we speak’s RTS video games, this one is assured to hit the fitting spot.

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