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    Cyberpunk 2077 Studio Co-Founder Releases A Personal Explanation About What Happened

    Following the rocky launch of Cyberpunk 2077 in December, developer CD Projekt Red has launched a press release from studio co-founder Marcin Iwinski during which he gives a private clarification of what occurred within the days main as much as the sport’s launch.”Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that,” Iwinski stated.”Please, don’t fault any of our teams for what happened. They are all incredibly talented and hard-working. Myself and the board are the final decision-makers, and it was our call to release the game. Although, believe me, we never ever intended for anything like this to happen. I assure you that we will do our best to regain your trust.”Iwinski proceeds to dive deep into the particular points with the last-gen console variations of Cyberpunk 2077. He stated the technically advanced nature of the sport led to some points. In explicit, he stated the “main culprit” for the problems was associated to how the workforce needed to continually enhance the in-game streaming system for old-gen consoles. The exhausting drive bandwidth of the last-gen consoles was a continuing problem for the developer.The studio’s personal testing of this streaming know-how confirmed enhancements, and the studio felt the last-gen version could also be in place with the Day Zero patch, Iwinski stated.The govt identified that points associated to COVID-19 and dealing from dwelling led to some additional problems and issues for Cyberpunk 2077.CD Projekt Red has already launched three scorching fixes for Cyberpunk 2077, however the firm is not stopping there. The objective is to repair extra bugs and crashes, and the following replace will arrive throughout the subsequent 10 days, Iwinski stated. Another, extra important replace is coming within the following weeks.In addition to that, CD Projekt Red nonetheless plans to launch free DLC packs for Cyberpunk 2077 later this yr, whereas the free next-gen replace for PS5 and Xbox Series X is deliberate for the second half of 2021.A FAQ web page posted to CD Projekt Red’s web site has some additional perception on what the studio is doing to make issues proper. In explicit, the studio says it’s attempting to keep away from crunch–the trade time period for builders working lengthy hours to complete a project–for the upcoming patches. “The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities,” the studio stated.Additionally, CD Projekt Red stated it hopes to have the ability to work with Sony to deliver the PS4 version of Cyberpunk 2077 again to the PlayStation Store quickly.”We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible,” the studio stated.Despite the problems, Cyberpunk 2077 was certainly one of 2020’s greatest video games commercially, promoting 13 million copies–and that features refunds. Cyberpunk 2077 FAQQ: Why is there such a niche between PC variations of Cyberpunk 2077 and old-gen consoles?A: Cyberpunk 2077 is large in scope, it contains a multitude of customized objects, interacting methods and mechanics. In the sport, every little thing shouldn’t be stretched out over flat terrain the place we will make issues much less taxing hardware-wise, however condensed in a single massive metropolis and in a comparatively loading-free surroundings. We made it much more tough for ourselves by first desirous to make the sport look epic on PCs after which adjusting it to consoles — particularly old-gens. That was our core assumption. And issues didn’t look tremendous tough at first, whereas we knew the {hardware} hole, in the end, time has confirmed that we have underestimated the duty.Q: What was the primary situation that made improvement for consoles that tough?A: The most important offender was having to continually enhance our in-game streaming system for old-gen consoles. Streaming is liable for “feeding” the engine with what you see on display screen, in addition to the sport mechanics. Since town is so packed and the disk bandwidth of old-gen consoles is what it’s, that is one thing that continually challenged us.Q: Didn’t you check old-gen consoles to maintain tabs on the expertise?A: We did. As it turned out, our testing didn’t present lots of the points you skilled whereas enjoying the sport. As we bought nearer to launch, we noticed important enhancements each day, and we actually believed we’d ship within the ultimate day zero replace.Q: Why was there a niche between PC and console evaluations?A: We began sending out PC assessment keys to start out the assessment course of within the first week of December. Come December 10th, launch day, we had a extremely good begin with PC evaluations, and whereas it’s not excellent, this can be a model of the sport we had been, and nonetheless are, very pleased with. When it involves the assessment course of for consoles, on the identical time PC codes had been despatched out we had been nonetheless working exhausting to enhance the standard of the sport on old-gen consoles. Every further day that we labored on the day zero replace introduced seen enchancment — that’s why we began sending console codes for evaluations on the eighth December, which was later than we had deliberate.Q: What have you ever completed since launch to make the sport higher?A: Our prime precedence since launch has been to repair bugs in Cyberpunk 2077. We have already launched three hotfixes which have improved the sport, however these are just the start.Q: What are you going to do going ahead to repair Cyberpunk 2077?A: We are targeted on fixing the bugs and crashes gamers are experiencing throughout each platform. You can count on extra in the best way of patches — each small and enormous — to be launched recurrently. The first replace will drop within the subsequent 10 days, and it is going to be adopted by a bigger, extra important replace, within the weeks after. Our plans for supporting Cyberpunk 2077 within the long-term are unchanged, and we’ll proceed to introduce updates and patches to provide all gamers throughout all consoles and PCs a greater expertise with the sport.Q: You have stated there can be free DLC for the sport in ‘early 2021’, will this be impacted by enhancements?A: We’re nonetheless planning on releasing free DLC for the sport, similar to with The Witcher 3. However, we’ve determined that our precedence is engaged on an important fixes and updates. We might be releasing free DLC afterwards — we’ll have extra to say about that within the coming months.Q: When can we count on the next-gen replace for Cyberpunk 2077?A: For those that are enjoying the sport on next-gen consoles by way of backwards compatibility, we’re planning the free, next-gen replace for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this yr. We’re aiming for the second half of the yr and we’ll reveal extra when we’ve extra to share.Q: Are you making the workforce crunch to work on the patches?A: The workforce is working to deliver related fixes to the sport with none compulsory additional time. Avoiding crunch on all of our future initiatives is certainly one of our prime priorities.Q: When is the sport coming again to PlayStation Store?A: We are engaged on fixes and updates, and are working with Sony to deliver Cyberpunk 2077 again to PlayStation Store as quickly as potential.Q: What is the standing of the Help Me Refund initiative?A: The initiative is progressing based on plan and we simply despatched out the primary wave of reimbursements.

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