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    Destiny 2: Vow Of The Disciple Raid Guide

    The Vow of the Disciple raid brings a complete lot of latest challenges and secrets and techniques to Destiny 2: The Witch Queen. The raid is not the sport’s largest, however it’s substantial, placing you thru your paces in puzzle-solving, workforce communication, and boss-fighting. There’s rather a lot to uncover inside this raid, although, and it’s totally straightforward to overlook a few of its greatest components–like the free Deepsight Resonance weapons you’ll be able to earn with each run, offered you understand the place to search for them.We’ve scoured each inch of Vow of the Disciple and the Sunken Pyramid, uncovering all its secrets and techniques, unlocking all its hidden chests, and digging by all its lore. The raid does rather a lot to recontextualize the story of Destiny 2, altering enormous items about what we all know in regards to the Destiny universe, whereas additionally providing some extraordinarily powerful fights for high-level gamers. Here’s the whole lot it is advisable learn about tips on how to take care of Vow of the Disciple, from finishing its encounters to unlocking its secrets and techniques.The door to Disciple’s BogYour first step is gaining entry to the part of the throne world that accommodates the Sunken Pyramid, the placement the place the raid will happen. You’ll must struggle your manner by the door right here, primarily by killing the Aspect of Savathun on the entrance gate. It could be a powerful battle, however do not worry–dying is not penalized all through this entire part, so you will not be pressured to restart for those who ought to fall in battle.Clear out the Hive on the door and head into the Bog of the Disciple. Before lengthy, you may come throughout a cylindrical Pyramid-tech object on some form of floating sled. You’ll must escort the sled to the Sunken Pyramid with a purpose to get inside, very similar to the general public occasions that happen in the remainder of Savathun’s Throne World. There’s a brand new wrinkle right here, though–venture too far-off from the sled (or payload for you Overwatch gamers) and you may begin to accrue a debuff known as Pervading Darkness. If your Pervading Darkness depend reaches 10, you may die, however even because it accumulates, it’s going to darken your display screen and make it tough to see. Standing near the sled clears the debuff slowly, so stick close to it for many of the struggle.The sled strikes quick, so you’ll be able to experience it to get the place you are going or use your sparrow to maintain up with it. Periodically, the sled will cease, forcing you to struggle a bunch of Scorn enemies to get it going once more. When this occurs, you may need to hold an eye fixed out for Abominations known as Knowledge Bearers. Kill these, and a bunch of black crystals that glow orange will seem across the battlefield. Picking these things up provide you with a buff known as Knowledge, and you’ll maintain as much as three of them at a time. When you could have the Knowledge buff, your Pervading Darkness debuff is eradicated.Your purpose is to collect up the Knowledge crystals after which return to the sled, the place your Knowledge buff will energy it up and help you hold shifting ahead. As talked about, you’ll be able to stack as much as three Knowledge crystals at a time, so you’ll be able to divide your workforce up in half–three runners gathering crystals and three individuals staying again with the sled to clear enemies. Any strategy will work, nonetheless, and once more, dying does not matter. Just decide up Knowledge and return it to the sled till you have cleared all of the crystals from the battlefield. The sled will begin again up once more, and you’ll proceed using it. Keep repeating this course of as you journey by the bathroom.Note that you will should struggle alongside the best way, even between stops–this is a little bit of a combat-centric theme park experience. It’s not an particularly powerful battle, although, particularly in case your workforce works collectively to prioritize eliminating Knowledge Keepers and snipers.Hidden chest No. 1The first hidden chest requires some work to entry, requiring you to shoot three Darkness Spikes just like these you have seen within the Wellspring exercise or in Public Events within the Throne World. These are hidden alongside the trail towards the Sunken Pyramid: the primary is to quick the left of the sled at your second cease, nestled towards a rock wall, beside a fallen tree; the second is behind the constructing all the best way on the finish of the trail flanked with columns on the third cease, across the nook to the left (or to the far proper of the realm the place the Abominations spawn, however across the nook behind you); and the third is underneath the wall on the fourth cease, which you’ll entry by a gap on the aspect reverse the place the sled stops.Look simply across the nook from the second place the sled stops for the primary spike, beneath a big log.Look across the nook behind {one of the} buildings on the third cease, close to the pathway flanked by columns, to seek out the second spike.Look beneath the wall that blocks the trail ahead on the fourth cease to seek out the final spike.On the sled’s fifth cease, after it carries you over the wall that blocks the trail ahead, it’s going to cease beside some extra buildings in one thing of a courtyard in the course of a Pyramid-tech metropolis. Just forward of the place the sled stops, you may see a constructing formed like a trapezoidal prism on the precise aspect of the trail. There’s a door on the aspect that runs parallel to the trail forward; enter it and go across the again of the sarcophagus-looking object in the course of the room to seek out the chest ready for you. This is just about your final cease earlier than getting into the pyramid, however for those who missed the chest, it is best to be capable to run again and open it.Note that if that is your first time by, you will not get a lot out of this chest or its later counterpart, apart from raid-specific mods. Hidden chests solely drop weapons and armor you have already earned from the raid’s encounters, in order that they’re good for brand spanking new rolls of issues you have already got. Opening each hidden chests within the raid additionally unlocks the “Secrets of the Sunken Pyramid” Triumph.The Sunken PyramidOnce you are contained in the Pyramid, you may must make your manner inside. There’s rather a lot to see alongside the best way, so take your time. The first room has a particular piece of data you may need to seize earlier than you drop down the large gap within the back-right nook.Resonance code and secret room No. 1 – Pyramid glyphThis pillar dictates which glyphs it is best to activate in secret rooms all through the raid. Your reward is an additional chest with a Deepsight Resonance weapon you may get whenever you defeat the ultimate boss.As you enter the Pyramid, it is best to see a column seem sporting three pictographic symbols, known as glyphs. Make word of what they are–these glyphs are literally a code you’ll be able to enter in secret rooms all through the raid, and for those who accomplish that, the primary weapon you obtain from defeating the ultimate boss will likely be Resonant, making it barely simpler to get raid weapon patterns for crafting on the Relic.There are 9 hidden rooms holding glyphs, however you solely must shoot and activate the three you noticed on the pillar on the entrance to the Sunken Pyramid to activate the bonus chest.After you land out of your lengthy drop, spin round and face behind you, the path with a clean black wall. Look as much as discover a diamond-shaped black object. Shoot it and you may reveal a door hiding a hidden room. Head to the again and it is best to see a small body on the wall, the identical form because the glyphs from earlier than. Shoot it and a glyph will seem; if it matches {one of the} three symbols from the doorway, depart it. If it does not match, shoot it once more to show it off. You’ll repeat this course of forward, with the purpose of discovering all these secret rooms and activating the glyphs from the code on the entrance.Glyph gallery, lore code, and Imperious Sun Ghost ShellThe glyph gallery offers you the names of every of the glyphs, and may also be used to unlock lore guide entries that can ultimately get you the Imperious Sun Ghost Shell.Turn round and head down the corridor to enter the Sunken Pyramid for actual. Keep going till you hit an enormous room that appears like an artwork gallery sporting extra of the glyphs you noticed on the entrance and within the secret room. Take a while on this room; for those who strategy any of the glyphs, you may see its identify offered on the left aspect of your display screen. These glyphs are key to all of the puzzles and encounters you may face within the raid, so getting a way of their names and callouts now’s a good suggestion. You’re going to want to speak to your teammates which glyphs you see in sure areas throughout the raid, so having everybody agree on their names and what they signify now will prevent time later. Bungie has helpfully given you names for all of them (versus forcing gamers to provide you with their very own, as in The Last Wish), so take the help to hurry your self alongside. Jump by this window to discover a hidden room the place you’ll be able to enter a code to unlock the Shattered Suns lore guide, explaining the backstory of Rhulk.As you enter this room, it’s also possible to flip proper to the wall into which the entry door is ready, the place you may see some home windows. All of these home windows are barred, save one. Jump by it, and you may enter a smaller, hidden room with three rows of glyphs on the wall beneath the home windows. These glyphs provide you with a clue about tips on how to unlock the Shattered Suns lore guide for the raid; incomes all of it will get you the Imperious Sun Ghost shell. The prime row of the code is unimportant, however the backside two rows talk tips on how to enter the code, and what the code is.The backside row is the essential one, as this code will change on each journey into the Pyramid. The center row won’t ever change, and tells you what actions it is advisable take to activate the symbols on the underside row.It seems that the center row is at all times the identical, depicting the Enter glyph twice, then the Commune glyph, and eventually the Kill glyph. This row tells you the code: Enter means somebody wants to face near the glyph, Commune means “activate,” and Kill means “shoot.” Beneath every of these symbols are one other row of glyphs, and matching every glyph within the backside row with the one above it tells you tips on how to enter it into the code in the principle room. So when you have a backside row that reveals Love, Guardian, Witness, Darkness, you’d go into the principle room and set one participant to face beside the Love glyph, a second beside the Guardian glyph, a 3rd to make use of the activate button on the Witness glyph, and a fourth to shoot the Darkness glyph. Do this concurrently as a workforce to open an entry within the Shattered Suns guide.You can even enter the code alone within the Preservation mission that takes you again to the Pyramid. When solo, you’ll be able to punch the glyphs marked with the “Enter” image, and one you have activated all 4, return to the primary glyph within the sequence and punch it once more. If you mess up, get near the code mural by the window for the choice to reset the room. Note additionally that the code sequence will at all times be the identical: It will at all times be “Enter, Enter, Commune, Kill.” Only the glyphs that it is advisable work together with will change. You’ll must enter codes on 5 separate visits to the Pyramid to unlock the total lore guide (the opposite 5 entries are discovered within the Preservation mission) and earn the Imperious Sun Ghost Shell.Secret room No. 2 – Give glyphThe second secret room is simply earlier than the primary main encounter.Just earlier than you hit the big area room known as Acquisitions, you may discover a massive room with what seem like Scorn and Hive creatures in ice. Before occurring, verify the again nook of the room for an additional secret door. You’ll discover the change to open it over its body. Check the glyph behind the room to see if it matches your code earlier than shifting on.With all that dealt with, you are free to proceed on to your first main encounter within the Acquisitions space.AcquisitionsYour first actual encounter of the raid takes place within the enormous room not lengthy after the glyph room, which includes a huge rib bone within the heart of it and several other doorways marked with glyphs scattered across the outsides. Get to know the structure of the realm earlier than you begin the encounter, significantly the place every door is. There are 9 in complete, and some, just like the one for Kill (which is down a small set of stairs to the precise of the middle) and Enter (instantly beneath the entry door whenever you drop in), might be powerful to identify.Glyphs within the Acquisitions area dictate which aspect of the room it is best to seek for Taken Knights and which doorways it is advisable enter.In the middle of the room, you may see two massive glyphs positioned on the wall, one displaying the Traveler, and the opposite the Pyramid. These glyphs are supposed to divide the room in half, permitting you to navigate it later–one half is the Traveler aspect, the opposite the Pyramid aspect (or alternatively, Light and Dark, or no matter designations are straightforward so that you can keep in mind). Scattered across the lowest, central space of the room are three obelisks. If you take a look at them, the obelisks have three faces, and every of these faces sports activities three spots the place glyphs can seem. In entrance of every obelisk can be a wall that has three extra areas for glyphs. Get prepared, as a result of you are going to be speaking the names of the glyphs you see rather a lot.Split your group into three groups of two, with every workforce assigned to at least one obelisk. Your major job on this encounter is to guard the obelisks from attacking Scorn. The obelisks slowly fill with orange power from the underside, and when the power utterly fills them, your workforce will likely be wiped. When Scorn assault an obelisk, they trigger it to fill sooner, so it is advisable hold them away from it–particularly, the Scorn known as Abated Adherents. These are the one guys who can truly harm the obelisk, so prioritize them.When the encounter begins, {one of the} glyph partitions in entrance of {one of the} obelisks will gentle up with a glyph in its prime place. This is random, so everybody needs to be looking forward to glyphs after clearing the primary wave of enemies. When the glyph seems, it means a Taken Knight known as Disciple’s Compass has spawned someplace within the room. The first glyph will at all times be both the Traveler or the Pyramid, indicating which aspect of the room the Disciple’s Compass seems on. The Knight tends to spawn towards the perimeters of the room in out-of-the-way locations, so hold an in depth eye in your radar. On the Darkness aspect, he might be significantly powerful to seek out close to the massive columns, or by the Enter door on the Traveler aspect.Kill the Taken Knight and a second glyph will seem, denoting {one of the} 9 doorways across the room. One member of your workforce might want to enter that door and destroy one among two different enemies hidden inside, known as Glyph Keepers. The greatest technique to designate who runs is to separate every of your groups once more: If your glyph wall is displaying the glyphs for the Taken enemy and the door, then your workforce’s runner ought to go kill the Glyph Keepers. Note that solely half the doorways within the room will likely be open at a time, both on the Light or Dark aspect. You can toggle which set of doorways opens by taking pictures the diamond change in the course of the principle room, between the Traveler and Pyramid glyphs.Be cautious as you enter the room indicated in your glyphs, as Screebs will spawn right here like an Indiana Jones lure, trying to blow you up. Inside, you may discover the room divided in half identical to the principle area. One aspect sports activities a glyph of a black circle with white traces (Darkness) and the opposite a white circle with rainbow-colored diamonds (Light). You’ll additionally discover two Scorn Chieftains known as Glyph Keepers, one for either side of the room.The smaller rooms housing Glyph Keepers are additionally divided in half, with a Light aspect and a Dark aspect and a Glyph Keeper showing on every. The glyph wall again at your obelisk will inform you which Glyph Keeper is holding the glyph you want to your obelisk.Back on the obelisk, a 3rd glyph will seem on the wall, indicating both the Darkness or Light aspect of the room. The participant defending the obelisk wants to speak that glyph to the particular person contained in the marked room; it tells you which ones Glyph Keeper to kill. When the Glyph Keeper dies, a hologram of one other glyph will seem. Make word of this final glyph (it is useful to take action in textual content chat for those who can), since you’ll want it later. It’s advantageous to kill each Glyph Keepers for those who should (Gjallarhorn is superb right here), simply so long as you learn the right glyph.While one workforce’s runner is down of their marked room getting the primary glyph, extra glyphs could have appeared at one other workforce’s obelisk, repeating the entire course of. Eventually all three of the two-player groups could have collected one glyph from their rooms. When that is finished, everybody must return to their obelisk and verify it for the three glyphs your entire squad discovered. Only one obelisk could have all three. Identify the one with all three glyphs: your job is then to shoot all three of these glyphs to activate them. The timing on that is tight, with all three glyphs needing to be activated inside a few second of each other, so ensure you’ve obtained them recognized appropriately first and also you and your teammate are prepared to fireside on the similar time. If you shoot the three glyphs quick sufficient, you may see a message saying, “The obelisk accepts your offering.” If you fail, the obelisk will scramble and you may want to seek out the glyphs on it and take a look at once more. Three failed makes an attempt to activate the three glyphs on the obelisk will kill your entire workforce, however the excellent news is that the three glyphs will nonetheless be on the obelisk the place you first discovered them–they will not shift to {one of the} different two.Activating the three glyphs will “lock” an obelisk, finishing one section of this encounter. You’ll must lock all three obelisks, and mercifully, you will not should lock an obelisk twice, which suggests it needs to be simpler to determine which obelisk has the three glyphs on every subsequent section. Note, nonetheless, that even as soon as your obelisk is locked, you continue to should defend it, and you continue to will obtain glyphs on the wall that inform you to enterprise down into particular rooms. Each workforce remains to be liable for discovering a glyph to lock the opposite obelisks, so do not chill out as soon as your obelisk is locked.Once you have locked all three of those obelisks, the encounter ends. Make word of the whole lot you simply did in right here, since you’ll be utilizing comparable processes in future encounters.Secret room No. 3 – Darkness glyphLook for the change between the “feet” on the left aspect of this bizarre sphinx-looking statue. The door is ready within the wall on the opposite aspect of it.Before you permit the Acquisitions room, there’s one other secret room you’ll be able to take care of if it is advisable. The secret door is positioned to the left of and behind the “Stop” door you used throughout the encounter. To get to the change for this door, climb up on the platform with the greenish-yellow sphinx-like statue; the change is on the left aspect, simply beneath what can be the “head.” The door this change opens will likely be on the wall proper behind this platform.Secret room No. 4 – Traveler glyphFind the change up right here close to these statues; the door is instantly beneath it.You’ll discover one other secret room simply as you are approaching the following encounter, the Caretaker. Look for a room with purple-lit statues on a excessive platform forward. The path will likely be to your proper, however hop up on the platform and verify behind the statues to seek out the change to open one other close by hidden room and verify its glyph.Boss struggle: The CaretakerNot a lot additional in, you may discover your first boss struggle as you go a large Scorn abomination doing…one thing…to a Pyramid-tech crystal factor that appears strikingly just like the merchandise you introduced into the Pyramid from the Disciple’s Bog. Keep shifting additional as much as discover your area, the place you may additionally uncover one other obelisk. This is the place you may struggle the Caretaker. Note that behind the room behind the obelisk is a door with two diamond-shaped triggers that can be utilized to open it. Shoot them whenever you’re prepared to begin the encounter.The struggle towards the Caretaker is a mixture of the doorway puzzle, through which you gathered Knowledge gadgets, and the Acquisitions encounter, through which you discovered and remembered glyphs to enter onto the obelisk. Divide into two groups of three for this one. The “outside” workforce will handle the sector and the boss, whereas the “inside” workforce will undergo the door to collect Knowledge, discover glyphs, and work on the obelisk.You have to guard this obelisk from enemies, together with the Caretaker himself, whereas discovering Knowledge pickups to lock in its glyphs.For this struggle, you may need strong vary DPS weapons, similar to Sleeper Simulant or Reed’s Regret, in addition to a strong harm secondary weapon with some vary, like a sniper rifle. Rockets are additionally strong options, particularly if somebody within the squad has Gjallarhorn to offer Wolfpack Rounds. Outbreak Perfected may also be very helpful right here, each for killing enemies and piling on harm to the boss in a pinch. Finally, you may desire a teammate with Divinity for added harm. Anyone who’s not a Warlock offering Wells of Radiance can go forward with burst harm Supers right here, similar to Thundercrash, Golden Gun, or Moebius Quiver.The inside workforceEither change will open the door, and it is advisable ship not less than one participant inside to select up Knowledge with a purpose to lock down the obelisk.The job of the within workforce is to open the door and enter the room, which they will discover darkish and difficult to navigate like a little bit of a maze. As quickly as you enter the room, you may begin to acquire stacks of Pervading Darkness, the screen-obscuring, killing debuff from the Disciple’s Bog entrance encounter. When you could have 10 stacks of Pervading Darkness, you die, which suggests you’ll be able to solely survive about 10 seconds contained in the room to seize Knowledge. You’re going to need to hold your forays into the room as fast as attainable.Also ready within the room are two highly effective Taken Wizards which can be roughly not possible to kill. Clock their areas, dodge their assaults, however in any other case, ignore them. They’re solely there to make your life a bit of harder, however the factor you really want to fret about is Pervading Darkness. When the door opens, run in, discover Knowledge, and run out.Your technique on this part could range relying on how briskly you need to clear the obelisk portion of the struggle, however for simplicity’s sake, we’ll clarify the lengthy model. When the encounter begins, one particular person enters the room and appears for 2 Knowledge gadgets. (You can go for 3, however that is harder; if the skin workforce is doing its job, it is best to have sufficient time to have every participant restrict themselves to 2 at a time.) Note that, in contrast to exterior, the Knowledge gadgets even have glyphs projected above them. When you decide up a Knowledge, keep in mind the glyph. Once you could have two, return to the door and let your exterior teammates know, as they will must shoot the change to allow you to out.Be certain to recollect which glyphs you see whenever you decide up Knowledge, as you may must shoot the corresponding glyphs on the obelisk when prompted.When one participant exits the door with their Knowledge, one other goes in and repeats the method, remembering their very own glyphs. This is nearly precisely like Acquisitions, besides you do not have to speak which glyphs you see–you solely want to recollect them your self. Once you are again exterior the room, watch for a message within the bottom-left nook of the display screen that claims, “The obelisk awaits [player name’s] offering.” This will point out which participant who has Knowledge must shoot their glyphs on the obelisk. Make certain to seek out your glyphs first and shoot them quick, as that is timed, identical to in Acquisitions–do not shoot one glyph as quickly as you discover it after which begin looking the following one, or your providing will likely be rejected. Locate the glyphs first, then hearth, as a result of three failures leads to everybody dying.Keep repeating this course of till all of the glyphs on the obelisk have been activated; the three-player relay workforce ought to give you the chance to take action comparatively shortly and simply, and there are solely as many Knowledge gadgets as it is advisable full the obelisk. Note additionally that for those who mess up getting into your glyphs on the obelisk, you may must go in an extra time to get extra Knowledge. Finally, understand that when you’re inside, you’ll be able to’t depart the room until somebody exterior opens the door for you, so be sure the within workforce at all times has somebody able to open the door.The exterior workforceBack in the principle part of the sector, you may want three gamers whose job is to guard the obelisk from Abated Adherents, identical to within the final encounter. They’ll assault the obelisk, inflicting it to fill with power extra shortly; if it fills utterly both from time or assaults, everybody dies. The area may even flood with different enemies, and you may must do your greatest to handle them, as they will develop into overwhelming. Your major priorities are the Abated Adherents, nonetheless, as they will assault the obelisk and kill you, and the Caretaker himself, who’s engaged on annihilating your entire workforce for those who do not cease him.The Caretaker seems within the heart of the room after which slowly strikes up one among two paths towards the obelisk. If he reaches it, he’ll activate it, killing your entire squad. You cannot harm him throughout this portion of the struggle, however you’ll be able to delay him by beautiful him. It’s truly fairly straightforward to take action, actually, and beautiful him will give the within workforce sufficient time to finish their portion of the struggle.To stun the Caretaker, it is advisable get near him and bait him to slam his fists into the bottom to attempt to kill you. When he does this, his face will glow yellow and develop into susceptible to wreck. Blast it with a couple of bullets–your main weapon will do the job–and he’ll stagger barely whereas the massive Darkness launcher he wears on his again will open. That’ll reveal one other yellow weak spot, and for those who shoot that with a couple of rounds, you may stun him.To stun the Caretaker, bait him into doing his slam assault by getting near him. When his face glows yellow, shoot it–that’ll open the item on his again, which one other participant can shoot to finish the stun.So with a purpose to efficiently execute a stun, you want gamers on both aspect of the boss: one to bait him and shoot his face, and the opposite to shoot his again. The greatest manner to do that is to ship a member of the workforce to the left and proper edges of the room, the place they will struggle enemies, together with Taken Hobgoblin snipers who can wreck your day, and the Abated Adherents. That must also put one member of your exterior workforce in place to shoot the boss’s again and execute a stun everytime you want it. The third member of the skin workforce stays within the heart of the room and baits the boss’s slam assault, shifting alongside the pathways with him as he heads towards the obelisk. In this fashion, you’ll be able to stun the boss just about continually all the best way up the ramps, which ought to present loads of time for the within workforce to complete.The exterior workforce’s job is rather a lot easier than the within workforce’s, however typically hairier. Clearing enemies is crucial for this struggle, as is taking pictures down the Darkness spikes the boss launches from his again. These will search gamers and do critical harm in the event that they hit, whereas additionally providing you with stacks of Pervading Darkness, so be sure to get rid of or dodge them as a lot as attainable. The Pervading Darkness debuff will slowly go away by itself, so that you solely want to verify it does not construct up excessive sufficient to kill you.When the obelisk is locked, you may see a notification saying one thing a few ritual being accomplished. Gather everybody within the heart of the room. You’ll discover three spherical plates surrounding the obelisk: one on the left, one within the heart, and one on the precise. These mark the place it is advisable stand for the harm section, and it is a good suggestion to have Warlocks with Well of Radiance Supers or Rifts able to go to guard your workforce as they stand on these spots.Wait for the Caretaker to achieve the obelisk and look ahead to {one of the} plates to gentle up orange–this signifies that it is advisable bounce onto it. The first plate will at all times be the one on the aspect of the room the boss took to achieve the obelisk. When it glows orange, have everybody step onto it concurrently to maximise your harm time, since an invisible timer begins the second somebody touches the plate. Unload on the boss, maintaining a tally of the following plate over, which can quickly glow orange. That means it is advisable transfer to this plate to proceed doing harm. A Well of Radiance or Healing Rift might be very useful right here in retaining your workforce alive to allow them to do harm, so plan to have some members of your workforce present them on every of the plates. You must also watch out to not transfer whereas doing damage–you do not need to by accident step right into a teammate’s rocket and get them killed.Note that the boss’s well being bar will present a specific part illuminated whenever you enter the harm section. This reveals how a lot harm you are able to do, however not how a lot you could do. Once you utterly get rid of the illuminated portion, nonetheless, the boss will vanish and a brand new set of stairs will seem, guiding you as much as the following flooring of the room. You’ll must struggle the Caretaker on every flooring regardless of how a lot harm you do, and you’ll solely kill him within the remaining hallway on the very prime of this area, so settle in for a comparatively lengthy struggle.The higher flooringOn the second and third flooring, you may repeat the method once more the identical manner you probably did beneath, however issues change barely. First, the skin area could have a unique structure, forcing the skin workforce to shift their positions barely and to look at for enemies spawning in new areas. Primarily, the corners nearest the boss are the hazard zones, so watch out.As for the within workforce, on the second flooring, they will discover two doorways they should enter to seek out their Knowledge pickups; on the third flooring, there are three. This does not change your technique, it solely signifies that Knowledge is extra unfold out and might be harder to seek out, so ensure you clock what number of Knowledge gadgets complete are in every room so you do not wind up in an empty location when your flip comes. The greatest technique to deal with that is to have every runner decide one specific room to look, to allow them to get an concept of what Knowledge pickups are left for subsequent runs. Also word that, whereas there are extra door switches to correspond with extra doorways, taking pictures any door change will open all of the doorways. So don’t fret about matching the change with the suitable door when an inside workforce member must be set free.The second and third flooring are extra hectic, however probably not harder. Repeat the identical technique, beautiful the boss as a lot as attainable whereas the obelisk workforce finds their Knowledge and powers up the obelisk. When that is finished, you may harm the boss as earlier than, till you have finished so on all three flooring. (Note that the staircase as much as the third flooring has a spot on the top–be cautious to not fall.)That’ll decrease a remaining set of larger stairs (which even have gaps, so watch out), which can take you to the highest of the realm for one remaining harm burst towards the boss.The remaining standSave sufficient Heavy ammo that you would be able to kill the Caretaker shortly throughout this final phase–that would possibly require you to drag your punches a bit earlier on.This is fairly easy. Instead of the sector with plates organized in a circle across the obelisk, the final a part of the struggle is an extended hallway the place every plate is nearer to the boss. Be certain to avoid wasting Heavy ammo for this part, in addition to some Supers when you have them. As quickly as you stand up the steps, get on the primary plate and hearth away. You do not should do a ton of harm to the boss to win right here, however put together for this portion of the struggle by saving ammo and Supers to ensure you may carry the boss down.Congratulations on defeating the Caretaker. The first leaping puzzle awaits.Secret room No. 5 – Worship glyphOnce the Caretaker is down, verify the left aspect of this hallway for a change, and the precise aspect for the hidden room.As within the Acquisitions room, there’s one other secret room within the space the place you fought the Caretaker throughout its remaining stand. You’ll see the change on the left aspect of the room for those who’re going through towards the place the Caretaker stood whenever you fought it; the change glows orange, which can make it easier to spot it within the shadows. Shoot it and you may see the door open on the precise aspect of the room reverse the change. Inside is the Worship glyph.Jumping puzzleAh, the compulsory leaping puzzle. Ascend from the spot the place you kill the Caretaker and you will find your path across the exterior of the Pyramid to your proper. Be cautious right here, as a result of the platforms might be powerful to see and the partitions through which they’re set are angled. Smacking your head on the ceiling by this portion is liable to kill your bounce or bounce you out into house. You’ll most likely need to equip Exotics or subclasses that provide you with added maneuverability within the air, in addition to swords with Eager Edge that will help you appropriate mid-flight.For the primary portion of the leaping puzzle, hold heading upward utilizing the platforms marked with yellow bars.The leaping puzzle begins as you ascend the brand new stairs that seem after defeating the Caretaker. Follow the trail till you attain a spot. Leap throughout to the far aspect and observe the trail across the exterior of the Pyramid construction. From right here, you may get a way of what the platforms will look like–they’re skinny and principally seem above you as you not far away, and are sometimes marked with orange traces to light up their edges. The first platform will likely be to your proper as you go across the nook, however the remaining are above you and again within the different path.Secret room No. 6 – Light glyphAt the highest of this primary set of platforms, you may discover an area stuffed with Scorn. First, verify the far wall to the left to discover a door with a change above it, which hides the following hidden room you may must verify for the Resonance code from the start of the raid.You’ll discover this room subsequent to its change, which is up excessive on the wall above a statue.After coping with the key room, you could have time to take a look at this area. It will continually fill with Scorn enemies, so don’t fret an excessive amount of about clearing them out. Near the sting of the sector that appears out over the worm god and Upended system, you may discover a raised space with one other change on it. This change reveals the leaping path simply forward, and you might want somebody to remain again and shoot the change with a purpose to create the trail for the remainder of the workforce. Looking down from afterward the leaping path, you can see this change, ought to it is advisable shoot it once more.When you are prepared, depart by the massive open door on the finish of the sector. You’ll discover a big wall right here which will present glyphs on it. These glyphs change each time you enter the raid, and you’ll solely see a couple of at a time. Taken collectively, nonetheless, they appear to predict doom coming to the Solar system–maybe. Bypassing the wall will take you again exterior and to a leaping path that extends across the wall to the precise. If a bounce appears too lengthy to fairly make, it is as a result of it is advisable set off the change again within the Scorn area, which can trigger extra platforms (marked with orange traces) seem to make these jumps extra cheap. Once one particular person clears this entire path, you may see a message within the bottom-left of your display screen that claims “path stabilized,” that means that the platforms will stay in place for the remainder of your squad.After leaving the primary Scorn room, you may hit a lifeless finish on the leaping path. Look down and it is best to be capable to shoot the change beneath, shifting the platforms and opening the best way forward–but you would possibly want a teammate’s assist.The path extends alongside the wall to the precise; when it looks like you could have nowhere else to go, lookup for extra platforms above you. You’ll ultimately make your technique to one other nook the place you will not be capable to see the trail forward. This is a blind nook the place you may want to leap round, revealing a platform forward and beneath you. This is the important thing level the place swords and leaping Exotics may help.Once you are across the blind nook, observe the trail to its finish after which look up–you must hold heading up and again the best way you got here towards a gap within the wall.Once you are across the nook, observe the trail till it ends, then flip round to ascend and make your technique to a gap within the wall that is lit up. This path will ultimately drop you into a bigger room.Hidden chest No. 2This room marks the following section of the leaping puzzle and step one towards the hidden chest. Look for a change on the far finish (behind these Taken enemies) and the exit to the leaping portion on the precise.You’ll now enter one other area, this one with statuesque columns that even have purple diagrams on their bases. At the far finish of this room is one other change. Your teammates might want to change it repeatedly to maneuver the platform within the subsequent space to create a path for you.The hidden chest is definitely behind you–if you are headed towards these barred home windows, you are going the unsuitable manner.Turn proper out of this area and you will find your subsequent leaping part. The path leads across the nook to the precise. Climb it to its highest point–if you flip round and look again the best way you got here, you may see a path that takes you towards some barred home windows which can be lit purple. That’s the traditional manner ahead; the hidden chest on this part is in the wrong way.You’ll want to leap round this blind nook to seek out the trail to the hidden chest.Instead of following that path towards the home windows, flip a 180 so that you simply’re going through the wall. To your left will likely be a blind nook; it is advisable bounce round it to discover a platform proper on the opposite aspect. As earlier than, a sword might be useful right here to offer you added maneuverability in a pinch. Follow this new path to its finish and look up–you’ll discover a gap you’ll be able to enter within the ceiling.Instead of heading towards the barred home windows, go within the different path and lookup for a gap within the ceiling.Ahead will likely be a collection of hexagonal cylinders you should utilize as leaping platforms. Make your technique to the tip and lookup and to the left to discover a gap within the wall. Inside is a hidden room along with your second hidden chest. Unlocking this one for the primary time will earn you the “Secrets of the Sunken Pyramid” Triumph and unlock the Echoed Anger shader.Once you have opened the chest, you’ll be able to look on the raised space to its proper to discover a lure door that can drop you into the ultimate part of the leaping puzzle, so you will not should backtrack the best way you got here to advance. This can be the room you’ll be able to attain by these barred home windows you noticed again on the final set of leaping platforms, and you will find it stuffed with enemies.Secret room No. 7 – Stop glyphIn the following Scorn area, verify the again nook close to the yellow exhibit to seek out the change for this hidden room, which is true beside it.When you drop out of the ceiling, you may land subsequent to the following secret room. Look within the back-right nook of the room, close to a yellow slab of stone, for the change. Shoot it and the door will open simply to the left of the change, the place you may discover the Stop glyph.This room additionally leads you to the ultimate portion of the leaping puzzle. Find the opening on the left aspect of the realm, which has one other crystal change you’ll be able to shoot. Hitting the change causes a number of hexagonal barrels to maneuver throughout the opening forward, making a path. However, these barrels will spin and transfer throughout the hole and into the wall on the far aspect. Send one one that’s assured with leaping throughout, whereas a second particular person stands on the change.Those barrels cross the hole backwards and forwards every time you shoot the change, so you may must hold hitting it to create a path to your workforce’s jumper.Continually hit the change to maintain the barrels shifting throughout the middle of the hole. Once a participant makes it to the far aspect of this a part of the puzzle, the trail will stabilize, leaving every of the barrels protruding of the partitions so you’ll be able to hop throughout. Above the final platform you attain on the precise, you may discover a flat space above with extra Scorn. Clear them out and collect everybody as much as open the ultimate door and transfer on.ExhibitionNot a lot farther from the tip of the leaping puzzle is your subsequent encounter. There’s no boss to take care of right here, so that you need weapons that help you shortly filter out enemies and presumably to get rid of Solar shields. Osteo Striga is a superb alternative right here, however any weapon you want for shortly coping with hordes of enemies will do the job. Overload champions additionally present up now and again, so carry the weapons and mods it is advisable take care of them. Survivability Supers similar to Well of Radiance are additionally really useful. The purpose right here is to maneuver as shortly as possible–this complete encounter is timed, requiring you to maneuver by 4 totally different rooms and get rid of a number of key enemies earlier than time runs out. Thus, staying alive can be key, as diverting from targets to revive teammates can kill your run.The Exhibition encounter is definitely a mixture of mechanics from earlier in Vow of the Disciple, in addition to from raids of the previous: particularly, Leviathan, The Last Wish, and the Vault of Glass. You’ll use gadgets from every of these raids as you progress ahead, and so they work together with the Vow mechanics in unusual methods, so you may need to listen and doubtlessly have a number of individuals in your workforce strive totally different roles to allow them to get aware of what is going on on.The gist is that this: In every room as you progress by Exhibition, two Glyph Keepers will spawn, just like these you noticed within the Acquisitions encounter in every of the aspect rooms. Instead of two Scorn Chieftains, nonetheless, you may solely see one–one of the Glyph Keepers right here will likely be a Taken Phalanx, often known as a “Resonant Glyph Keeper.” Eliminate each Glyph Keepers and a shielded Taken Knight will spawn in close to the middle of the room. Kill that man to increase the (very quick) timer that is operating in every room. You solely have one minute and 14 seconds to both full every room or kill the Taken Knight, so strive to determine the place it spawns and knock it out shortly.However, the Taken Knight is, as talked about, shielded. The solely technique to harm it’s with a particular “relic.” In the primary room of Exhibition, you may discover an orange crystal on a podium–you would possibly acknowledge this from the stealthy Pleasure Gardens part of Leviathan. Picking that up begins the encounter; the crystal additionally shoots a beam that just about immediately annihilates the Taken Knight. So whichever member of your workforce is carrying the orange crystal is liable for discovering and eliminating the Taken Knight, ideally as shortly as attainable, to maintain the timer going. Every time your group eliminates two Glyph Keepers, a Knight will spawn–which signifies that in rooms with extra Glyph Keepers, look out for added Knights.As in Acquisitions, killing a Glyph Keeper produces a holographic glyph projection close to the place their physique fell. These glyphs are essential for opening the door on the finish of the room, which you may see within the first room after each Glyph Keepers. The regular Glyph Keeper drops a glyph projection that standard gamers can see; the Resonant Glyph Keeper drops glyphs that solely gamers holding {one of the} relics, just like the Leviathan crystal, can see. Thus, you may must determine the Resonant Glyph Keeper shortly in every room and get somebody with a relic to the place they will learn their glyphs. You’ll have a number of relics in each room previous the primary, so it is a good suggestion to separate them up as a lot as you’ll be able to to make studying glyphs simpler.Both Glyph Keepers drop their set of three glyphs, and so they’ll be different–except for one glyph each keepers have in widespread. Have a participant learn every set of glyphs so you’ll be able to decide which one overlaps between each units. When you attain the door to exit a room after you have killed all of the Glyph Keepers, you may discover six symbols flanking it. The widespread symbols between every set of two Glyph Keepers may even seem on the door, and it is advisable shoot these glyphs with a purpose to open it. So for those who killed solely two Glyph Keepers (as within the first room), they will have one image in widespread; shoot it and the door will open. In every of the opposite rooms, you may struggle two units of two Glyph Keepers. The first two Glyph Keepers could have a logo in widespread, as will the second set. You’ll must shortly shoot each glyphs on the door with a purpose to open it. So count on two units of two Glyph Keepers in each room after the primary. Those units of Glyph Keepers will often spawn on reverse sides of the room, however not in the identical locations; the primary set will often seem nearer to the door you enter by, and the second set will likely be nearer to the exit, giving the entire encounter the texture of ahead momentum.After taking pictures the primary image and opening the primary door in Exhibition, you may enter an antechamber earlier than you go into the second room, which could have two relic pedestals similar to the one from which you picked up the Leviathan crystal. You’ll must put down the crystal on one among these pedestals to advance, and any particular person carrying a relic could have a brief debuff that stops them from choosing up a relic for a interval after placing one down. Thus, you may must rotate relic carriers in every room, so hold that in thoughts if you wish to manage your workforce’s roles. The one that makes use of the Leviathan crystal within the first room cannot carry a relic within the second; they will within the third, and may’t within the fourth. This additionally goes if anybody dies. A relic service can die and drop a relic, and for those who revive them, they need to be capable to decide that relic up once more. But for those who change carriers mid-room, the one that picks up the relic will likely be debuffed after they put the relic down once more. This can confuse your rotation, so ensure you know who’s prepared to select up a relic and who is not.Exhibition: second roomThe first antechamber has your second relic: the Vault of Glass defend. If you are aware of that raid, you understand that the defend can be utilized to “cleanse” a debuff that builds up on gamers, slowly blinding them. In reality, you may use it to do the identical factor right here, cleaning gamers of the Pervading Darkness debuff. The defend service needs to be fast and take note of the areas of all their different teammates, because the debuff will blind and kill gamers as soon as it reaches a depend of 10. You can cleanse different gamers with the identical button you utilize for guarding with a sword, which can create a white bubble round you. In basic, it is good to set a central location for the defend service to move to after they’re not wanted elsewhere (like studying Resonant glyphs), so gamers know the place to go after they want a cleanse.The second room accommodates two paths that break up left and proper, then converge behind the room close to the exit door. This again location is the place the shielded Taken Knight that extends your timer will spawn, so get able to run there for those who’re carrying the Leviathan crystal. Split your squad into two teams of three to cowl each side of the room. Your first two Glyph Keepers will spawn on reverse sides of the room; on the precise aspect, the Glyph Keeper will likely be up on the second flooring, whereas the left aspect will see their Glyph Keeper on the raised space close to the sting of the room. Kill each, learn your glyphs and keep in mind the widespread one–you’ll want two to open the door. It’s really useful that everybody then head towards the exit door and convene for cleanses and to kill the Taken Knight. This is an effective spot for a Well of Radiance or Ward of Dawn bubble as nicely, to assist your group’s survivability as you struggle off a horde of Scorn.Once the timer Knight dies, flip again and search for a second Glyph Keeper. Near the sting of the room (the left aspect in case your again is to the doorway), you may discover him close to the nook simply forward of the exit door; on the two-story aspect (proper in case your again is to the doorway), he’ll spawn on the decrease flooring. Watch out for an Overload champion on the second flooring; you’ll be able to safely ignore it so long as it may’t see you. Kill each Glyph Keepers and get your second glyph for the door. Head again to the exit, kill one other timer-extending Taken Knight, and shoot the 2 glyphs to enter one other antechamber forward of the third room. Screebs will spawn right here to mainly act as a minefield, so ensure you clear them so you aren’t getting stunned (and exploded).Exhibition: third roomIn the antechamber, drop your relics to reset the timer. You’ll now add a 3rd relic to the rotation: the Taken Power from The Last Wish. This relic features the identical right here because it does in that raid. In the following room, you may see small Taken Blights that seem close to teams of enemies, rendering them invincible. The particular person carrying the Taken Power relic must get shut to those blights and maintain the Grenade button with a purpose to use the relic to destroy them. The job could have you ping-ponging backwards and forwards throughout the room to clear these blights; you may discover 4 of them in complete on this room, and so they’ll typically defend Glyph Keepers, so no one can do their job till the blights are destroyed. Generally, simply transfer ahead, crossing the room backwards and forwards as shortly as you’ll be able to to destroy the blights. The relic can even shoot, so use it to defend your self, and remember to get cleansed by the Vault of Glass defend each once in a while.This room is hard as a result of, just like the final, it splits to the left and the right–but this time, there’s an enormous hole in between the edges. You can cross it by leaping between platforms, however you may should deal with Taken Hobgoblin snipers along with the whole lot else. Watch out for Overload champions to look on {one of the} sides of the room towards the again, as nicely. Note additionally that for those who die and drop a relic off the aspect, it’ll appear to vanish. It truly spawns again within the antechamber at the start of the room. You can retrieve it from its podium for those who’re fast about it, however keep in mind that the timer is ticking, and it could be higher to die and restart the encounter than to scramble to strive to reserve it.While this room seems complicated, nonetheless, it is not particularly dangerous. When you first enter, you may see your first Taken blight close to a bunch of enemies. It’ll both be on the prime of the steps forward or the underside; if it is on the prime, the following blight will likely be on the left aspect; on the backside, and the following blight will seem on the precise aspect. Again, attempt to break up into two teams, noting that the Taken Power and Vault of Glass defend carriers might want to cross the room with a purpose to destroy extra blights and cleanse teammates. Generally, our workforce sends the Leviathan crystal service and a teammate to the precise aspect, and the defend service and the opposite two teammates to the left, with the Taken Power service going wherever they’re wanted. If the blight is on the left aspect, the defend service can shortly cross to the precise to assist on the market; if the blight is on the precise, the defend service can wait with the left aspect workforce till they’re wanted, after the primary two Glyph Keepers are lifeless.Either manner, on the prime of these first units of stairs, you may discover your first two Glyph Keepers. Get your first widespread glyph and you should definitely keep in mind it–text chat is particularly useful for this on PC, however use a pen and paper or another resolution if that works for you. When each Glyph Keepers die, the particular person carrying the Leviathan crystal ought to instantly look to the middle of the room, to the 2 platforms ready there. The timer Taken Knight will spawn on the platform furthest away (and closest to the exit), so take them out shortly. When you kill the second set of Glyph Keepers, the Knight will spawn on this similar place, so make word of it.You’ll now advance to the second half of the room; on both aspect, you may discover stairs main up. One aspect could have a Taken blight that must be destroyed, and it will be reverse of the place the final one was whenever you destroyed it to take out the primary set of Glyph Keepers. There may even be an Overload champion on a kind of sides (often reverse the place the blight is), so ensure you’re able to take care of it.Head as much as the following degree and get rid of your Glyph Keepers once more as shortly as attainable. Your defend service might want to cleanse each groups, so be prepared for fast motion. After all Taken blights are destroyed and Glyph Keepers lifeless, you’ll be able to transfer to the again of the room, the place stairs will carry you to the exit. The Leviathan crystal service ought to look down towards the middle of the room from right here to kill the timer Knight yet another time, whereas everybody else opens the door utilizing the 2 glyphs you took off the Glyph Keepers. Be cautious for Screebs inside the following chamber, as soon as again–they spawn rather more intently to the door and are much more shocking.Exhibition: fourth roomYou’re in one other antechamber, so shortly drop off your relics and rotate them once more to open the door and depart. The fourth and remaining room is the largest nightmare–it’s once more break up into left and proper sides, this time with an enormous hole throughout the center and plenty of platforms. With the door at your again, word that the timer Taken Knight will spawn on the platform within the heart, on the precise aspect. You’ll must zap him quick to maintain this going.Once once more, break up into two groups and head to the edges of the room. You’ll discover a Taken blight instantly in entrance of the doorway door, both on the left or the precise aspect. Just forward on both aspect of the room are two alcoves that disguise Glyph Keepers, and you will find a Taken blight reverse whichever aspect of the doorway door the primary one was on. (If the blight was to your left as you entered, the following one will likely be in the precise alcove.)Just as within the final room, the job right here is to shortly clear blights and Glyph Keepers whereas shifting towards the tip of the room, however this one is extra open, with extra snipers that may hit you from varied areas. You have extra time right here than you suppose, although; ship your groups to the their first units of Glyph Keepers and shortly kill them, then convene within the heart for cleanses, Ward of Dawn bubbles or Wells of Radiance, therapeutic rifts and grenades, Void Overshields, and some other means by which you may make your workforce extra survivable. It’s good apply to leap everybody to the middle of the room to assist hold one another alive and kill the timer Knight earlier than shifting on.Note additionally that if somebody dies and drops a relic into the pit beneath, you’ll be able to retrieve it from the doorway room for those who’re fast about it.After killing the timer Knight, you may see your subsequent set of Taken blights and Glyph Keepers, which spawn extra within the again corners of the room. Take a second and clear the snipers and the Overload champion earlier than shifting up, as they are often lethal. Identify and destroy any blights, then take down the Glyph Keepers to get your second image. Another timer Knight will spawn in the identical place as the primary if it is advisable get rid of it, however principally, you’ll be able to head for the door, offered you are not about to get murdered. Once it is open, watch out for Screebs one final time. Deposit all of the relics into their podiums earlier than the time runs out to finish the encounter.You’ll subsequent stroll out into an enormous open dais with stairs heading left and proper. You’re approaching the ultimate encounter, and whereas there’s not essentially one other leaping puzzle to take care of, there are some things to deal with alongside the best way.Secret room No. 8 – Guardian glyphFirst, head to the far left aspect of this space and verify alongside the leftmost fringe of the furthest platform. You’ll discover a skinny strip right here behind a wall, the place a change is positioned. Shoot it to open one other secret room, which will not instantly be apparent. To get to it, flip 180 levels. You’ll see statue chunks in your left and a skinny pathway on the left aspect of the wall forward, which hugs the nook after which turns to the left behind the statues. Follow that path round, retaining the hole within the flooring in your left, and you will find the door your change opened.Head again to the center of the realm with the staircases the place you began, and take the trail to the center of this space forward of you. You’ll discover two staircases there that go up. Take these after which lookup once more; you may see a bridge above that you would be able to bounce to. Kill all of the enemies right here and hold shifting up till you have killed the whole lot you discover. If you face ahead, it is best to see the white boss area simply forward. That’s your eventual vacation spot.Secret room No. 9 – Kill glyphBefore going any additional, flip round and face the best way you got here, away from the boss area forward. Look towards the highest of the wall behind you, all the best way on the far finish of this space, and it is best to see an orange change ready there. Shoot it and verify the alcove on the precise aspect of this space for those who’re going through the boss area, the place you killed a number of Scorn and Taken enemies already. The door ought to open, revealing the Kill glyph, the ultimate of the 9 yow will discover within the raid.With that finished, you’ll be able to leap forward to a different platform alongside the wall–there’s one among these on either side of the massive central space. It’ll seem to be you have hit a lifeless finish, however get all of your teammates collectively on the identical platform and a door will open. Proceed by and to the tip of the hallway forward and you will find you’ll be able to drop down onto an area beneath. This is the place you may struggle Vow of the Disciple’s remaining boss: Rhulk.Boss struggle: RhulkOnce once more, put together to make use of the information you have gained all through the remainder of the raid to take down Rhulk. The boss struggle carries a number of levels, with the primary requiring you to easily get right into a place to do harm to him. You’ll discover instantly that Rhulk produces an enormous orange forcefield round this area, pushing you towards the again (and bouncing you off the aspect of the sector for those who’re not cautious). The first section of the struggle has you eradicating the forcefield so you will get to him.You’ll need to carry high-damage weapons to this struggle, in addition to harm Supers. The first half of the struggle is usually about clearing enemies, so a weapon keyed to try this, like a submachine gun or Witherhoard, is a good suggestion. The standard technique for Rhulk is to carry a rocket launcher (with perks similar to Auto-Loading Holster) and a sniper rifle, with a number of Gjallarhorns in tow on the workforce to offer all gamers Wolfpack Rounds, and one Divinity to extend the vital harm spot on Rhulk. When your rockets run out, change to snipers (Izanagi’s Burden is a favourite) to proceed damaging the boss.Rockets and snipers are sometimes really useful, however something that does massive burst harm will work right here, together with linear fusion rifles similar to Reed’s Regret or Sleeper Simulant. Also viable are Exotics similar to Outbreak Perfected or Osteo Striga, that are nice for clearing smaller enemies and may also be relied upon for boss harm in a pinch. In any occasion, carry weapons you’re feeling comfy with that can help you shortly deal numerous harm to the boss.DominionThis first area known as Dominion, and you may shortly discover there are six obelisks scattered across the room with clean spots on them the place glyphs will seem. Note the areas of the obelisks–there are three on the left and three on the precise. It’s a good suggestion to designate every one with a reputation or quantity since you’ll want to speak and coordinate with teammates to ship them to the right obelisk. Our workforce makes use of the numbers L1, L2, and L3 for the left columns, beginning with the one closest to the spawn, and R1, R2, and R3 for the precise aspect.There are not any relics on this struggle, however the guidelines of Exhibition stay in play. When the encounter begins, two Glyph Keepers will spawn on both aspect of the room. The left Glyph Keeper will likely be “Resonant,” whereas the precise Glyph Keeper will likely be regular. As earlier than, just some gamers can see the glyphs dropped by these two Glyph Keepers; regular gamers can see the precise glyphs, which can seem above the column on the precise aspect, however solely gamers with both the Leeching Force or Emanating Force buffs can see the glyphs on the left. We’ll speak about these buffs in a second.When the Glyph Keepers die, two units of glyphs will seem near the entrance of the room. Communicate along with your teammates to determine which glyph the 2 Glyph Keepers have in widespread and keep in mind it–this will point out which obelisks it is advisable work together with all through this section. You ought to see that every of the obelisks within the room has three glyphs on it. A random number of two of them will embody the widespread glyph from the Glyph Keepers. Someone and not using a buff might want to determine these obelisks in order that gamers with buffs can work together with them, so designate somebody to be your glyph reader all through this encounter.Again, break up your team–three gamers will deal with clearing enemies, and one or two of these of us may even learn obelisk glyphs. The different three gamers are the buff workforce, and their job is to go buffs backwards and forwards all through the encounter.The buff is available in two varieties: Leeching Force and Emanating Force. After beginning the encounter by approaching the forcefield, one participant ought to shoot the spinning darkness “crystal” that seems above Rhulk’s head. Do so and that participant will acquire the Leeching Force buff. This comes with a timer, and when it expires, the participant with Leeching Force dies. However, close to the place you spawn in initially of the sector is an enormous glyph marker on the bottom. If the Leeching Force gamers stands on this glyph, two extra crystals will seem on the far finish of the sector, one on both aspect of the room. The different two members of the buff workforce must shoot these crystals, and every will acquire Leeching Force, whereas the participant who stood on the glyph will lose Leeching Force.So the purpose right here is to go this buff backwards and forwards with out dropping it, and the buff workforce might want to take note of who has Leeching Force and who wants it. If you die or in any other case by accident lose the buff on the unsuitable time, it can lead to a wipe for the entire workforce, so the non-buff workforce’s job is to clear enemies as quick as attainable to guard the buff workforce.Every so typically, Rhulk will bounce across the room and hearth off a blast of Darkness power that can fill a few third of the arena–either on the left aspect, the precise aspect, or the middle. Most everybody on the workforce needs to keep away from that beam, which can stack Pervading Darkness on you, and may kill you straight-out by harm. However, when you have Leeching Force and get hit by the beam, the buff will remodel into Emanating Force. This could have a recent timer, and the buff will help you go by Rhulk’s forcefield to work together with the obelisks.When two members of the buff workforce acquire Leeching Force, one strikes off to guard themselves whereas the opposite makes certain to be hit by Rhulk’s Darkness beam, thereby gaining Emanating Force. That particular person then goes to {one of the} obelisks recognized by the unbuffed workforce as containing the widespread glyph from the Glyph Keepers initially of the struggle and “dunks” their Emanating Force buff into the obelisk. The Emanating Force gamers can not see the glyphs on the obelisks, so their teammates might want to inform them the place to go. Every time you dunk Emanating Force into an obelisk, Rhulk’s forcefield retreats barely. You’ll must dunk a complete of six instances with a purpose to get rid of the sector utterly.As quickly because the Emanating Force participant has efficiently dunked their buff, the participant who nonetheless has Leeching Force ought to step onto the central glyph to make these two crystals seem once more. At that time, the 2 different gamers on the buff workforce once more shoot the crystals to achieve their very own Leeching Force buffs. Again, one participant ought to wait it out, whereas the opposite will get hit by Rhulk’s Darkness beam and acquires Emanating Force once more, and may repeat the dunking course of. It’s barely slower, however best to do, for those who designate a single Emanating Force dunker. The different two gamers on the buff workforce solely must go Leeching Force backwards and forwards and keep away from Rhulk’s assaults. The dunk participant at all times has to shoot a crystal to get Leeching Force instantly after dunking, after which has to get Emanating Force with a purpose to dunk once more.Note additionally that after every dunk, the glyphs on the obelisks are randomized. The non-buffed workforce might want to determine which obelisks have the right glyphs for each single dunk, so ensure you’re paying consideration after they change.(An various manner to do that is to make use of 4 gamers in your buff workforce, passing Leeching Force twice earlier than every dunk. Thus, you may have three gamers with the buff at once–one particular person to maintain Leeching Force and two to achieve Emanating Force with every blast of Rhulk’s assault. You can then dunk two buffs as a substitute of 1, pushing the forcefield again sooner. This is barely harder to coordinate and a bit of riskier, since if the Leeching Force participant is killed, it’s going to probably imply you need to restart the encounter. Doing it this fashion cuts the time of the encounter down, nonetheless, and may unlock the “Symmetrical Energy” Triumph for the Vow of the Disciple seal. Just be sure your Emanating Force gamers dunk on the similar time or the obelisks will randomize.)As the forcefield pushes again, you may struggle some harder enemies. After two dunks, an Abomination will spawn within the heart of the sector. After three, Taken Hobgoblins will seem within the again corners, and you may need to prioritize them. Another Abomination will seem on the foot of Rhulk’s stairs as you dunk extra. These enemies particularly might be tough to take care of and threaten your Emanating Force gamers, so you should definitely get rid of them quick.Once the forcefield has been eradicated, Rhulk will retreat up the steps. Chase him, and you may enter the harm section of the struggle.Fighting RhulkAt the highest of the steps, you may face Rhulk himself, who will stroll across the battlefield participating you with melee assaults. In basic, hold your distance–it’s typically useful to designate one participant to face on one aspect of the sector to attempt to bait Rhulk’s assaults by taking pictures at him, whereas the remainder of the workforce stands on the opposite.If Rhulk walks towards you, give him a large berth. When he is inside a sure distance, he’ll execute a roundhouse kick that may be very painful, whereas often throwing you off the sector. Watch the ground in entrance of him as nicely: If an enormous yellow bar seems in entrance of him, like an arrow, it signifies that he is about to do a splash assault, which you’ll keep away from by operating sideways from (and perpendicular to) its path. Rhulk may even often do the identical Darkness laser blast he did within the Dominion area, however in six instructions in a circle round him. You’ll see the lasers telegraphed as he costs up, so attempt to transfer between them to keep away from their harm.You cannot harm Rhulk at first throughout this struggle, so make avoiding him your precedence to start with. He’ll carry his Glaive and use it to assault you together with his sprint, however sometimes, Rhulk will drop the Glaive and it will develop to resemble the crystals you have been taking pictures in Dominion to achieve Leeching Force. One participant ought to shoot the Glaive crystal when it expands this fashion till it pops, which can give them the Leeching Force buff. At the identical time, a glyph will seem close to the place the crystal was destroyed. The buffed participant cannot see this glyph, so their unbuffed teammates might want to determine it for them.The glyphs correspond to 4 extra obelisks positioned within the corners of this prime area. Standing along with your again to the steps, the obelisk within the close-left nook is marked with the Traveler glyph; the back-left nook has the Pyramid glyph; the close-right nook has the Light glyph; and the back-right nook has the Darkness glyph. So when a participant shoots the Glaive crystal and features Leeching Force, the opposite gamers might want to determine the glyph that seems and inform them which obelisk to go to. Your identification system could range, however our workforce makes use of L1 for Traveler, L2 for Pyramid, R1 for Light, and R2 for Darkness.Once a participant has Leeching Force and is aware of which obelisk they should go to, they will have to achieve Emanating Force, simply as within the Dominion area. When Rhulk does his Darkness beam assault, step into it with Leeching Force to achieve Emanating Force, then dunk within the designated obelisk. If you dunk within the unsuitable obelisk, you may die, so be sure your workforce is obvious about their callouts.Each time you dunk an Emanating Force buff in an obelisk, a glowing yellow weak level will seem on Rhulk: first his left shoulder, then his proper shoulder, then left hip and proper hip. When these weak factors seem, the remainder of the workforce ought to shoot them till they explode (whereas additionally being cautious to not shoot the Glaive crystal). Each time you destroy a weak level, word that a number of Shadow Thralls will seem across the area. It’s a good suggestion to shortly get rid of these Thralls; they are not particularly lethal, however they have a tendency to swarm a single teammate who’s not paying consideration, stopping that particular person from shifting and making them straightforward pickings for one among Rhulk’s melee assaults.Blow up all 4 of Rhulk’s weak factors and he’ll remodel barely, stalking across the area extra shortly however changing into totally susceptible to wreck. When Rhulk transforms in any case 4 weak factors are damaged, it is best to use your harm Supers and hit him as onerous as you’ll be able to. Those 4 weak factors you blew up will now glow yellow–shoot these glowing yellow spots on Rhulk to wreck him. Alternatively, if somebody in your workforce is utilizing Divinity, you’ll be able to ignore these spots for essentially the most half, however Rhulk strikes round quick sufficient that for those who’re ever not in a position to shoot the Divinity vital sphere, shoot the yellow spots as a substitute. Tracking rockets can take numerous the headache of aiming out of the struggle. Rhulk will do all three of his assaults throughout this struggle, however extra shortly, so watch out to not get nailed by his Darkness beam or sprint assault, and to issue these in as you are doing harm.After a brief interval, Rhulk will take a knee and develop into resistant to assaults. When that occurs, your entire workforce ought to filter out and return to the beginning of the Dominion area. Grab ammo if there’s any available in your manner down, however do not dawdle. After 15 or 20 seconds, Rhulk will reinstate his forcefield, and anybody who’s not again initially of the sector can get bounced off and killed by it.The excellent news is that you’ve got accomplished a harm section. From right here, you solely must repeat the method to proceed hammering at Rhulk. Note, nonetheless, that you simply solely have three complete phases to finish this struggle; for those who do not kill him by the tip of the third harm section, he’ll “Enrage,” wiping out your workforce.Rhulk’s remaining standLike the Caretaker, Rhulk’s well being bar has a small chunk portioned off on the finish. This signifies that he has a “final stand” state, identical to previous raid bosses similar to Taniks. When Rhulk’s well being bar hits this mark, he’ll begin piling Pervading Darkness debuffs in your complete workforce; when you hit 10 stacks of the debuff, everybody dies. So you solely have about 10 seconds to do sufficient harm to Rhulk to finish the struggle, or he’ll take you out.The trick to that is principally simply to concentrate to Rhulk’s well being as you are damaging him. If you are on two phases and are approaching the ultimate stand, it could be good to cease damaging and do a 3rd rotation by Dominion with a purpose to collect extra ammo to your workforce and cost Supers. Similarly, for those who’re heading up for a 3rd section and count on to hit the ultimate stand whilst you’re there, save your Supers and presumably some Heavy ammo for the ultimate stand to ensure you are able to do sufficient harm to clear it.Hit Rhulk onerous sufficient and he’ll die as soon as and for all. If you accomplished the Resonance code within the secret rooms alongside the best way, it is best to get a second chest on the finish of this struggle with a assured red-border Resonance weapon–although you’ll be able to solely get one among these per account per week. You can even work together with Rhulk’s Glaive to buy weapons and armor you have unlocked utilizing Spoils of Conquest, and the primary buy you make per account per week can be assured to be a Deepsight Resonance weapon. That’s good, as a result of for those who intend to craft these raid weapons, you may want to finish a complete of 5 Resonance variations with a purpose to unlock every Pattern.That’s it for the Vow of the Disciple, though there are methods to up the issue for the raid. There are a number of extra challenges to finish with a purpose to earn the Vow of the Disciple Triumph seal, and the Master issue model of the raid drops on April 19, with extra Adept variations of its weapons to incentivize you to take a look at the harder issue.

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