DICE Outlines Major Updates And Changes Coming To Battlefield 2042

    Battlefield 2024 has already attracted hundreds of thousands of gamers after its full launch on November 19, however the multiplayer-only Battlefield title has additionally obtained numerous detrimental opinions on Steam, at the moment sporting a “mostly negative” evaluate rating on the platform. Fans have expressed disappointment with a buggy launch and lack of legacy options, however at present DICE has restated its dedication to the sport, promising in a weblog submit that it is going to be “supporting and evolving it for years to come.”The submit offers a roadmap on deliberate updates and adjustments coming to Battlefield 2024, beginning with Update #2, which is because of launch on Thursday November 25. This replace will probably be adopted by a good bigger Update #3 in early December, with DICE saying {that a} additional replace after it will hopefully launch earlier than the vacations as nicely. Further down the monitor, the studio will begin revealing particulars concerning the recreation’s first season in 2022.

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    The developer additionally re-stated its committment to together with numerous legacy options that are not current within the present model of the sport, although it does not at the moment have a timeline for these options. “End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them,” the submit reads. “We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.”The weblog submit goes into element concerning the recognized points that will probably be addressed in upcoming updates, together with efficiency and server points, fight steadiness and issues with unfold on sure weapons. The following fixes will probably be coming on this week’s Update #2:Reduced unfold globally when zoomed and transferringImproved stationary zoomed accuracy for a lot of weaponsSpread now decreases sooner and earlier when pacing pictures. This means extra success with single-fire or brief bursts.Increased PP-29 vertical recoil to make sure that the weapon doesn’t overperform when participating outdoors of its supposed fight varyUpdate #2 can even embrace some some adjustments to the hovercraft, a automobile that early gamers discovered had the flexibility to journey vertically up buildings. “Since the game went live, we saw the Hovercraft become a fan favorite given its high durability and effectiveness in combat,” the submit reads. “We designed this vehicle to behave as an alternative to the LATV4, but not as an upgrade. In Thursday’s Update #2, we have balanced the health of this vehicle to bring it more in line with its design, and made sure that its weaponry is appropriately effective.”The Nightbird’s 20mm Cannons are additionally getting nerfed within the upcoming replace. The full patch notes for Update #2 will probably be launched on November 24, however for now DICE has revealed the next adjustments to be made:Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.A respawn safety system that may assist to forestall any extraneous points that may depart a participant in a downed state for too lengthy, and drive a handbook respawn when required.Re-enabling our UAV-1 Interaction in Battlefield Portal, obtainable on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made changes to account for that.Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird talked about above.Dispersion has been diminished for all weapons besides Shotguns, which ends up in extra constant bullet unfold throughout gameplay.DICE has additionally launched an early model of the patch notes for the a lot bigger Update #3, and has promised that much more fixes will probably be added to the patch earlier than it releases in early December. Here are the present adjustments deliberate for Update #3:Fixes, Changes and ImprovementsConsumer Interface:Improved the gathering screens making them simpler to make use of and clear as to what you’re interacting withImproved the methods wherein you’re in a position to handle your attachments by way of the gathering display screen to scale back the variety of interactions it is advisable have when constructing your loadoutsEnhancements to our Player Card display screen and End of Round (EOR) to supply further polishAdded new markers to make your newly unlocked gadgets simpler to seek outImproved display screen transitions when coming into and returning to the Main MenuImproved Report a Player flows, particularly round toxicity and dishonest studiesMatchmaking & Friends:Improved the expertise between EOR and the Main MenuImproved Matchmaking reliability and diminished cases of Matchmaking failedImproved Crossplay invite flowsFixed Rich presence replace points, guaranteeing that your folks are higher in a position to monitor the place you’re in GameAddressed servers getting caught in unresponsive recreation states, the place rounds fail to correctly beginFixes to Friend Invitations for gamers on PCProgression and Unlocks:Introduction of weekly missions, offering set challenges that reward beauty unlocks.Added 1st match bonus of 1000 HZC for HZFixed a difficulty that was not correctly awarding XP for Angel resuppliesImproved general XP/Rank monitoring and reliabilityImproved Mastery rank monitoringImproved reliability of Player card monitoringRendering:Addressed a wide range of visible flickering and stuttering pointsImprovements to water rendering when Aiming Down Sight (ADS)Addressed a number of graphical points affecting water reflectionsFixed reflections in Kaleidoscope for late-joining gamersAddressed challenge with character rendering for late joinersImprovements to artifacts affecting DLSS implementationMaps:Over 150 particular person fixes, small adjustments, and enhancements throughout all of our MapsImproved stage geometry points throughout all ranges addressing points such gamers getting snagged or trappedResolved a number of spawning issuesVisual glitches resembling lens flare, seen seams in skydomeResolved numerous collision and placement pointsAddressed points affecting native audio placement in a number of MapsBattlefield Portal:Builder additions Rush recreation mode layouts for all 2042 All-Out Warfare maps (by Portal)New official Vehicle Team Deathmatch templateNew official Team & FFA Gun Master templatesNew official Infection templateRules Editor – Added the flexibility to detect what gamers have been killed with in an effort to apply further logicUX Improvements Added Server Info for the Pause display screenAdded help for server admins to jot down periodic server messagesAdded help for reporting a server from the pause menuA sequence of visible, audio, and gameplay enhancements to weapons, autos, and devicesBattlefield Hazard Zone:Improvements to visible presentation of Hazard Zone forex system in Front EndAdded an animation and audio cue when the participant’s Remaining Balance adjustments within the Hazard Zone lobbyModified Squad and Player Screen in Hazard Zone to solely present your squadModified Scoreboard to now not present gamers linked in Hazard Zone to raise pressure skilledImproved extraction zone smoke visibilityAdded further flares to extraction level providing gamers higher visibility of extraction space, in addition to offering further cowlAdded variation in Hazard Zone to preplaced intel places. Initial Data Capsules now have an opportunity to comprise a number of information drivesResolved a difficulty with persistent scoring in Hazard ZoneImprovements to the Intel Scanner’s accuracy and enemy identificationResolved a difficulty the place two groups might extract concurrently in Hazard ZoneResolved inconsistency in warning to alert gamers that they’re being scanned in Hazard ZoneResolved capability points with intel assortment in Hazard ZoneMade it simpler to work together with intel pick-upsAdded distance read-out for subsequent extraction level in Hazard ZoneImproved Hazard Zone end-of-round digicam placementConquest:Tuned data spamming in Conquest, lowering the quantity of messages that seem on the earth log. In explicit we diminished messages about flag state adjustments in order that they’re not as distractingBreakthrough:Tuned seize occasions for BreakthroughImproved out of bounds defender spawning in Breakthrough to make sure that you’re in a position to extra persistently spawn in securityImprovements to Breakthrough’s UI to allow you to higher monitor spherical progress within the type of a Game Mode Widget.The Game Mode Widget can also be seen contained in the Scoreboard (displaying solely when enjoying Breakthrough, and in addition on Rush) to place emphasis on sectors and attackers reinforcementsElapsed time is now added and trackable in each the Scoreboard & Deploy Screen.Added a pulsating impact on the Team 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. This can also be current within the GMW within the HUD, Scoreboard and Deploy Screen for each Rush and BreakthroughBasic:A repair for lacking loadouts, generally seen when first loading right into a server and seeing clean packing containers on the deploy screenModified Recent Players display screen to incorporate everybody from earlier match to permit for simpler person reportingImproved interplay level system. Switched the default "INTERACT" textual content on a number of interactions to replicate the motion you're about to do, i.e. "OPEN CONTAINER", "CALL ELEVATOR" and so on.Kaleidoscope server room lighting challenge resolvedResolved a difficulty associated to the speed / trajectory whereas spawning in jetsImproved helicopter animation in stage fly-bys throughout insertionImprovements to deal with a difficulty the place gamers killed in autos would fall beneath stage geometryImprovements to streaming belongings in deploy display screen presentationDynamic World Improvements:Addressed points for VFX affecting late-joinersMade enhancements to appropriately align the bridge habits on Kaleidoscope for late joiners to the matchMade enhancements to appropriately align the damaging silos state for late joiners in Renewal and OrbitalImproved interplay of SG-36 Sentry Gun and elevatorsQuality of Life fixes and enhancements to work together promptsTornado and smoke visible impact enhancementsResolved numerous collision points with giant scale animation occasionsImproved location-based sandstorm audio expertiseImprovements to destruction audioAdjusted the timing for computerized doorwaysVehicles:Fixed challenge the place missile countermeasures generally didn’t work, inflicting missiles to not blow up and as a substitute reacquire the identical targetMade exit place from autos extra consistentMade enhancements to controller vibration for autosFixed a difficulty the place the Nightbird’s rockets hitting the bottom can seem frozenFixed a difficulty the place a participant driving the Hovercraft cannot be shot by the entrance windowAdded an choice to have automobile increase as toggle or maintainFixed a difficulty the place autos took double injury when getting hit by glassImproved TOW Missile Projectiles flying habitsBalanced Nightbird minigun unfold buildup and convergenceRemoved blast impulse on Attack Helicopters Anti Vehicle Rocket which brought on nudging of autos on hitFixed the F-35E Panther restore system means lacking from customisationFixed cases the place autos generally would grow to be caught on world geometryGadgets now not pause their cooldown when the participant enters a automobileFixed a difficulty when a participant dies in a automobile which allowed for the digicam to go undergroundWeapons:Reduced unfold globally when zoomed and transferringImproved stationary zoomed accuracy for a lot of weaponsSpread now decreases sooner and earlier when pacing pictures. This means extra success with single-fire or brief burstsIncreased PP-29 vertical recoil to make sure that the weapon doesn't overperform when participating outdoors of its supposed fight varyFixed a difficulty the place unfold could be too excessive when making an attempt to fireplace whereas zoomed proper after sprinting for some Portal weaponsReduced effectiveness of the NTW-50 in opposition to autosFixed the 8X Scope having a sooner ADS time than the othersFixed M44 revolver chambering an additional bulletFixed a difficulty the place soldier is unable to shoot after getting hacked whereas in a automobileReduced change again to weapon delay after throwing grenadeHUD:Added a UI record that exhibits close by gamers that may revive you inside 50m when downedAdded a UI record that exhibits incoming revivers when downed and pinged by a participant that intends to revive youWhen low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they will give you well being or ammoIncreased Big Map Resolution for improved navigationAdded well being bars on enemy autos and enemy troopers when checked outAll participant world icons now scale over distance, making them smaller when distant in an effort to scale back icons cluttering the screenTime earlier than revive completion is now seen for the downed participant when being revivedFixed a difficulty the place pleasant participant icons would generally not be hidden when behind partitions inflicting a number of icons to be continually seen on display screen.Fixed a difficulty the place pleasant troopers are lacking their blue UI icons when a participant is in a downed stateFixed a difficulty the place some participant names do not present when taking a look at a number of Soldiers/Vehicles which might be subsequent to every otherChanged the visibility habits of the hearth mode icon within the HUD. By default, the hearth mode icon is now seen whether it is at the moment doable to vary fire-mode. The habits may be modified to permit the hearth mode icon to at all times be seen (even when it’s not doable to vary hearth mode) or turned off. The possibility is known as “Fire Mode Indicator” below “HUD” OptionsAdded an possibility that enables for the disabling of the button prompts seen within the HUDAdded message about which participant healed you when getting healed by different gamersAdded message about which participant shared ammo when getting ammo from different gamersFixed a difficulty the place IFF markers on Squad Members don't change with colorblind possibilityImproved visibility of IFF marks over distancesFixed a difficulty the place IFF markers wouldn't be seen when utilizing low video settingsBots:Fixed challenge the place Bots generally didn’t revive gamersImproved Bots helicopter dealing withImproved Bots fight behaviorsImproved Bots gamemode behaviorsAudio:Improved reliability of assorted means sounds when offscreen, resembling reiving, SOB-8 Ballistic Shield, flares, wingsuit, automobile smoke discharges and system repairsSwitched lock-on warning sound with incoming missile warning soundImproved weapon combine for enemies firing on the playerGenerally tweaked content material and blend for distant weapons, enhancing audibility at rangePreventing warning sounds and transmission sounds from persevering with when a automobile has low well beingSpecialistsSundance: Grenade BeltFixed a difficulty the place the Sundance’s Anti-Armor grenade might get caught circling in air after the focused automobile deploys counter-measures or try to focus on one other automobile as a substituteAdjusted the habits of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonatingAngel: Loadout CratePlayers that require armor and might obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts are availableVisual results and polish on destruction and despawning of Loadout CrateThe cooldown for the resupply motion on the Loadout Crate is now shared between Loadout CratesAdded a novel sound when choosing up armorPlayer can maintain down the specialist means button to self-apply armourLoadout Crate can now now not be called-in when beneath tall buildingsAdded a hand gesture animation when inserting the Loadout CrateIrish: DCS Deployable CoverFixed a difficulty the place the DCS Deployable Cover Minimap Icon was not displayed appropriatelyImproved reliability of the DCS Deployable Cover’s deployable placement permitting placement on extra angled surfacesDozer: SOB-8 Ballistic ShieldFixed a difficulty the place the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.Fixed a difficulty the place Dozer wouldn't be focused by Boris's SG-36 Sentry Gun and AI ignoring the person whereas having a SOB-8 Ballistic Shield outfitted.Fixed a difficulty the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Shield was outfittedFixed a difficulty the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Shield outfittedFixed a difficulty the place killing a participant with the SOB-8 Ballistic Shield would additionally take the sufferer’s dogtag.Fixed a difficulty the place gamers have been flung up within the air after being melee’d by Dozers along with his defend equippedRao: Cyber Warfare SuiteAdded a brief grace interval for Rao's Cyber Warfare Suite when one thing occludes the goal being hacked. This will assist most ceaselessly when making an attempt to hack autos which may be driving in entrance of timberPaik: EMG-X ScannerAdded a sound impact for the victims being scanned by the EMG-X ScannerThe EMG-X Scanner ought to now be capable of spot targets above or beneath Paik.Disabled the utilization of EMG-X Scanner whereas inside autosFixed the EMG-X Scanner’s “target found” audio impact not working for targets past 20mCasper: OV-P Recon DroneFixed a difficulty the place person is unable to deploy the OV-P Recon Drone whereas in a inclined placeImproved the visibility of Enemy Recon Drones; they now have lights making them simpler to seePlayers now change again to their earlier weapon after exiting the OV-P Recon DroneUpdated OV-P Recon Drone EMP trace message to make clear that firing requires a lock onIncreased the vary of the EMP on the OV-P Recon DroneFixed a difficulty the place Casper’s OV-P Recon Drone is typically unable to lock onto enemy targetsIncreased the OV-P Recon Drone’s motion velocityIncreased the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.Adjusted the “near drone” recognizing distanceAdjusted dimension of the recognizing space when controlling the drone’s digicam view.Boris: SG-36 Sentry GunThe SG-36 Sentry Gun will now be destroyed when the proprietor dies as a substitute of when the proprietor is downedFixed a difficulty the place Boris’ SG-36 Sentry Gun wouldn't be capable of purchase targets which might be close to a automobileSundance: WingsuitFixed a difficulty the place the restore software crosshair was seen within the wingsuit if you entered the wingsuit while having the restore software outfittedFixed a difficulty when undeploying after which deploying the Wingsuit may cause 1p view whereas flyingFalck: S21 Syrette PistolAdded Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette PistolPlayers that require well being and might obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.Added therapeutic VFX for if you’re being healed by the S21 Syrette PistolAdded sound suggestions for when being healed by the S21 Syrette PistolMackay: Grappling HookFixed a difficulty the place the Grappling Hook rope obtained misaligned in entrance of the gadget after altering FOV settingsFixed the vault after the Grappling Hook animation the place it might trigger digicam jerks or present no animation at allGadgetsCG Recoilless M5Fixed a bug the place the CG Recoilless M5 wouldn't lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasuresC5 ExplosiveFixed a bug the place the C5 Explosive blast injury was generally inconsistent when making an attempt to detonate the C5 Explosive on a transferring automobileFixed a difficulty the place the C5 Explosive server and shopper positions weren't appropriately syncedAdjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.SOFLAM DesignatorFixed a difficulty the place the visible SOFLAM Designator UI components are nonetheless current on the display screen when switching to different devices whereas zoomedFixed the SOFLAM Designator’s tooltip textual content being misalignedAnti-Tank MineFixed a difficulty that brought on Mines and different deployables to not set off sound results when deployed from inside a automobileMedical Crate and Supply CrateFixed challenge the place the Medical Crate therapeutic cooldown was triggered when at Full HP.Adjusted Medical and Supply crates' trajectory to align with the animation of the throw and handle jitterImproved responsiveness of Medical and Supply crates deployment. It is now doable to throw them loads faster after choosing themFixed a difficulty the place the resupply animation wouldn't play when resupplying devices from the Supply CrateSmoke GrenadeModified the detonation habits of the Smoke Grenade; it'll now bounce as soon as earlier than detonatingFixed a difficulty the place Smoke Grenades might be destroyed by bullets or explosionsFixed a difficulty the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrownFrag GrenadeEnsured that the grenade warning icon doesn't draw below sure components of the HUD just like the minimapRepair ToolFixed a difficulty the place the Repair Tool can restore autos whereas not going through the automobile.Improved the Repair Tool in order that it's faster to equip and put awayInsertion BeaconFixed a difficulty the place choosing up an Insertion Beacon wouldn't make any sounds.EMP now blocks spawning on Insertion BeaconsReduced the delay earlier than the Insertion Beacon is positioned after throwing itFXM-33 AA MissileThe FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloadingExtended the animation of the FXM-33 AA Missile reloadSoldierFixed a difficulty the place trying to traversal dash whereas swimming resulted in a damaged swimming animation.Fixed lacking weapon deploy animation when transitioning from water to land.Adjusted soldier animations when swimming.Various visible changes and fixes for SpecialistsFixed points the place the soldier would generally not correctly comply with the bottom when slidingFixed a difficulty the place leaping could be buffered if holding soar when making an attempt to face up from crouch or inclined poseReduced occurrences the place Specialists may be seen with low high quality animations within the distanceAdjusted the pose of the legs when falling to keep away from legs blocking the viewAddressed points the place gamers inclined on skinny surfaces might be seen floating within the air. They will now are inclined to fall if the floor is just not giant sufficient.Fixed a difficulty the place it isn't doable to search for and down sufficient whereas inclined on a slopeFixed a difficulty the place character fingers weren't involved with ladders when FOV was larger than defaultFixed a difficulty the place you might flip and see your personal headless 1P physique whereas on laddersFixed a difficulty the place the person was in a position to achieve velocity by hopping on and off a ladder and hit meleeFixed a difficulty the place setting the “Always Traversal Sprint” Option would generally not permit the participant to traversal dash with the supposed speedMeleeAdjusted the timing of sound of takedowns on enemies being inclinedImproved the velocity wherein the weapon switches when watching one other participant melee attackDecreased the vary in which you'll be able to melee a participantFixed visible glitch when mixing between ragdoll and settled state in a takedown animationFixed a difficulty the place gamers generally obtained thrown up within the air whereas utilizing meleeYou can now not carry out a takedown on a soldier climbing a ladderAdded a repair that ought to permit the melee to nudge autos to get them to be unstuck.Fix for takedowns on enemies mendacity inclined not working from all anglesFixed challenge the place the animation was misaligned whereas taking down an enemy that's inclined on stairsFixed a digicam bug for meleeing gamers whereas standing on a transferring platform GameSpot might get a fee from retail presents.

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