The slogan “Stand and Fight” has been plastered throughout Doom: The Dark Ages advertising: a catchphrase that feels at odds with the trendy Doom sequence. Doom 2016 was applauded for its quick gameplay and Doom: Eternal took that one step additional with the Meat Hook that allow you to whip across the battlefield at breakneck speeds. The movement–for many–is what makes Doom, Doom. So to see Doom: The Dark Ages’ encourage gamers to carry their floor and struggle appeared antithetical to that finely tuned components. At least, that’s what I believed. After three hours of hands-on time with id Software’s subsequent shooter, it looks like Doom: The Dark Ages has discovered a hypnotic steadiness between its iconic fast-paced gameplay and the blow-for-blow fight that Dark Ages is bringing to the combination.Doom: The Dark Ages is a prequel to Doom 2016. The forces of hell are invading a realm closely impressed by the medieval period, and the Doom Slayer is summoned to do what he does finest: Rip and tear by demons. Although this will likely sound like commonplace fare for a Doom recreation, The Dark Ages seems to be taking its story a bit extra significantly. It’s nonetheless a campy, considerably self-aware, bloodsoaked romp by demon guts, however the workforce needed to make use of the fantasy setting to its full potential. According to recreation director Hugo Martin, “When you think of fantasy, and Lord of the Rings, you think huge… There’s a grandness, an epicness to fantasy that people expect.” Despite the shift to fantasy, a few of Doom: The Dark Ages’ greatest narrative inspirations for its story had been motion movies like Roadhouse, Die Hard, and First Blood, relating to protecting the story participating all through its runtime.While I beloved Doom 2016’s minimal strategy to storytelling, I’m curious to see what id Software does with Dark Age’s setting. The arenas, enemies, characters, and weapons have all obtained a medieval makeover that matches the setting and sequence completely. Gothic castles loom over battlefields, enemies use a mixture of medieval weaponry and sci-fi firearms, characters are donned in plated armor, and macabre weapons just like the Pulverizer grind up skulls and hearth out lethal bone shards. It’s a match made in heaven, or moderately, hell. That stated, Doom: Eternal’s better emphasis on story felt superfluous. There had been some intelligent callbacks to earlier video games and enjoyable moments, however relating to Doom, all I need to do is shoot, shred, and eviscerate demons. Thankfully, The Dark Ages has loads of that.As with earlier Doom video games, the weapons are the star of the present. There are some returning firearms like the long-lasting Super Shotgun, however The Dark Ages brings a slew of recent weapons that match neatly into the gothic setting. The aforementioned Pulverizer fires out a horizontal unfold of cranium bits that may shred a number of demons at shut vary, the Impaler fires out rune-adorned rail spikes that deal excessive harm at lengthy vary, and–my private favorite–the Chainshot launches a retracting cannonball that pulverizes demons at shut vary. Of course, every weapon comes with a handful of upgrades and modifications that may alter their traits. Doom’s weapons have at all times been bigger than life, however The Dark Ages setting has allowed id Software to essentially push the boundaries of what a weapon in Doom will be. “[They’re] brutal. […] The Rail Spike, the Skull Crusher. They’re all supposed to be like little torture devices you’re holding,” Martin advised me.Doom: The Dark Ages greatest shake-up to the gameplay is the Shield Saw. During fight, you may block and parry assaults with it, bash enemies, and throw it across the battlefield. It’s most helpful purpose–at least for my playstyle–was the sprint. By holding your up defend, you may lock onto an enemy and rush them down in a single swift movement. While it doesn’t supply the identical verticality because the Meat Hook, it’s way more managed. Your inertia and momentum aren’t working towards you while you rush down an enemy. Instead, you pace throughout the battlefield and ship a satisfying defend bash to no matter poor demon the Doom Slayer units his sights on.While I didn’t use the Shield Saw’s block all that a lot, the parry is paramount. When an enemy or projectile glows inexperienced, a well-timed block will stun the demon or ship the projectile proper again. It’s a reasonably simple mechanic that matches in surprisingly nicely with Doom’s gameplay loop. You can’t parry each transfer so that you’re nonetheless spending most of your time working and gunning, however once I did see that inexperienced glow, I discovered myself subconsciously repositioning in hopes of exploiting it. It could seem to be a easy addition, however the parry does what any good parry system does: It provides extra dangers for extra rewards. I’d commonly put myself in hurt’s strategy to rush down enemies and projectiles as they began to glow inexperienced simply to hit the parry.The Shield Saw looks like a pure extension to the Doom Slayer’s package, nevertheless it isn’t only for bludgeoning unlucky demons. Lots of Doom: The Dark Ages’ puzzles and platforming segments are constructed across the Shield Saw. Like Kratos’s axe in God of War (2018), the defend can be utilized to activate switches, knock down weak partitions, and launch the Doom Slayer as much as arduous to achieve areas. While the puzzles within the Doom video games hardly ever supply greater than a quick change of tempo, the Shield Saw brings simply sufficient to the desk to maintain the moments attention-grabbing.The Shield Saw goes hand-in-hand with Doom: The Dark Ages’ new melee weapons. The chainsaw from Doom 2016 and Eternal has been changed by a handful of blunt weapons and new mechanics. These weapons require a “charge” with the intention to use them, and–at least within the beginning–can maintain as much as three expenses. You can discover pickups on the battlefield or you may parry an assault to cost your weapon. Unlike the chainsaw, the additional alongside within the preview I received, the rarer these pickups had been. As a end result, I principally relied on parries to refill my melee expenses. This loop matches seamlessly into the “stand and fight” mantra as a result of while you’re going through down a Tyrant, essentially the most environment friendly strategy to kill it’s to get in its face, parry its assaults, and observe up with a strong melee assault. Of course, you may nonetheless melee enemies with no cost, nevertheless it’s pretty ineffective towards something aside from the imps and fodder demons.Doom: The Dark Ages brings a whole lot of contemporary concepts to its fight loop, and with the intention to let gamers experiment with all these new weapons, mechanics, and methods, id Software has created a few of its largest arenas up to now. The remaining stage I performed in my preview, titled Siege, befell on a wide-open battlefield that consisted of a number of aims that could possibly be accomplished in any order. This strategy to stage design is nothing distinctive, nevertheless it’s a primary for the trendy Doom video games. While I nonetheless suppose I favor the extra linear stage design relating to Doom, this part was a pleasant change of tempo and gave me ample alternatives to check out a number of the new mechanics with some distinctive encounters. One of those non-obligatory situations had me eradicate a VIP demon. However, with the intention to harm the particular demon, I wanted to decrease its morale by killing dozens of different demons. I died a handful instances, however with every new try I used to be in a position to check out totally different approaches in a extra free-form and open-ended means than we noticed in Doom 2016 or Eternal.These massive, open-ended battlefields complement the “epicness” Martin talked about, however one other element of The Dark Ages’ grand scale are the Dragon and Atlan mech missions. While neither of the segments I performed had the mechanical depth of Doom’s grounded fight, they did supply a unique perspective on The Dark Ages’ world. I soared over a sprawling metropolis as an aerial assault befell, sometimes dismounting my dragon to decommission Hell Carrier dropships from the within. In the Atlan mech, I used to be going toe-to-toe with a few of Doom’s most formidable demons which might be sometimes saved for boss fights.The aerial and mech fight are constructed round well-timed dodges. Like on foot, enemy assaults that glow inexperienced are your inform. Dodging a inexperienced assault slows down time and allows you to strike again with a lethal assault of your individual. The Atlan feels nice to pilot. Each step satisfyingly crushes fodder demons and ranges buildings. Meanwhile, its weighty punches and hooks can shatter demon bones and pop their skulls into a large number of blood and gore. Unfortunately, as of now, aerial fight appears to be the weakest hyperlink. Speeding by tunnels and over cities feels nice, however the second you lock onto an enemy, all that pace involves an abrupt halt as you awkwardly maneuver across the house immediately in entrance of the locked-on enemy holding down the assault button. Martin made it clear that the workforce was nonetheless fine-tuning the aerial fight and can proceed to up till launch. Hopefully a bit of additional polish is all of the dragon fight wants.According to government producer and recreation director Marty Stratton, “With each game we’ve done more. We get better at what we’re doing. The stories we’re telling have gotten bigger, and [Doom: The Dark Ages] feels like the realization of the last 10 years and the last two games.” After wrapping up my demo, it looks like The Dark Ages could be essentially the most complete Doom recreation up to now. Id Software is bringing a whole lot of new mechanics and concepts to the sequence, whereas sustaining its hypnotic movement state. It’s arduous to say in the event that they’ll have the ability to maintain that momentum as new concepts and mechanics are launched, nevertheless it’s made a wonderful first impression. Doom: The Dark Ages involves PlayStation 5, Xbox, and PC on May 13, 2025.