Home Gaming Elite Dangerous: Odyssey Gets Its Second Major Update, Addressing Bugs And Performance Issues

Elite Dangerous: Odyssey Gets Its Second Major Update, Addressing Bugs And Performance Issues

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Elite Dangerous: Odyssey Gets Its Second Major Update, Addressing Bugs And Performance Issues

Elite Dangerous has acquired one other giant replace for its Odyssey growth, which has been plagued with bugs and efficiency points. Since its launch, Elite Dangerous: Odyssey has acquired tons of participant complaints, inflicting the DLC to have a “mostly negative” ranking on Steam with over 4,500 evaluations The CEO of Frontier Developments, the studio behind Elite Dangerous, has since apologized for the problems and stated that fixing them is of the utmost precedence for the developer.This is the second massive replace since Elite Dangerous: Odyssey launched on PC on May 19, with each updates primarily centered on bugs and efficiency points. The DLC was extremely anticipated amongst followers of the collection because it launched the power to step exterior of your spaceship and discover the galaxy in first-person view. While this is not the final replace for Odyssey, the feedback of the Steam put up with the patch notes appear typically constructive, so it is a step in the appropriate route.

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Now Playing: Elite Dangerous: Odyssey Reveal Trailer | Game Awards 2020

Elite Dangerous: Odyssey is at present solely on PC, with console variations coming later. The patch itself addresses stability, rendering, and optimization points, along with adjusting the out-of-ship UI. You can learn the complete patch notes on Steam or beneath:Elite Dangerous: Odyssey Update 2 | Horizons UpdateElite Dangerous: Horizons [PC & Console]A variety of stability enhancements have been made.The Alphekka system has been up to date to include an eclipsing binary of Class A and Class G stars.Corrected faulty planet names in Sharur and Tau Ceti.Elite Dangerous: OdysseyAIRanged AI will now draw their pistol when investigating, quite than their rifle.An problem has been mounted whereby AI can be watching the participant for an prolonged time after reckless discharge warning.AI reinforcements will not seem at Offline settlements if the facility is restored and the alarms raised.An problem has been mounted whereby turrets have been functioning improperly.AudioOrganics ambiences have been mounted in order that they attenuate appropriately over distance.Mix tweaks for Helmet radio comms impact and swimsuit voice have been made – softened harsh excessive frequenciesMix enhancements and repair for impressionistic layers being audible exterior of the concourse have been made – Will solely be audible when in a Concourse.A discount to reverb for self-hit notification sounds has been made.Mining rigs audio now switches off appropriately when a settlement is unpowered.In sport music will now dip when near a grenade explosion.A discount to how a lot the tutorial voice over dips in relation to the in sport music has been made.Mix tweaks on ship launch/land have been made.Mix tweaks to radio chatter when on foot have been made.SRV scanner sounds now stay audible when in turret mode.A repair for lacking atmosphere when hovering over a metallic planet within the System Map has been made.Improvements to touchdown audio have been made – when docked, the powering down audio will synchronise higher with touching down.Taxi pilots will now say ‘goodbye’ at extra smart instances as an alternative of 15 seconds of awkward silence previous to with the ability to disembark.A repair for swimsuit sudio which informs you that ‘recharge is full’ whenever you run out of swimsuit vitality has been made.A repair for engine touchdown sounds not taking part in as a passenger in a wing after being in supercruise has been made.Some foley has been added when switching instrument mode for Powerlink and Scanner instruments.CharacterAn problem has been mounted which brought on third particular person reload and melee animations on sure weapons to by no means full.An problem has been mounted which was current when firing the shotgun in ADS.An problem has been mounted whereby an incorrect emissive worth was current on sure NPC shoulders.An problem has been mounted whereby sure fits have been lacking a backpack and torch.ControlsBound ‘Select Next Grenade Type’ for presets that use keyboard inputs ( Tab ).New controls with bindings for presets that use keyboard inputs have been added:Use Medkit ( 6 )Use Energy Cells ( 7 )Select Frag Grenade ( 8 )Select EMP Grenade ( 9 )Select Shield Grenade ( 0 )Clear Stolen Profile ( – )CosmeticsEmissive paintjobs have been re-balanced for ships, to carry them nearer to how they regarded earlier than the Odyssey replace.Emissive paintjobs have additionally been balanced for the SRV.Mining decals for ships (CG rewards) have been visually improved.Various inconsistencies have been mounted with some paintjobs for the Federal Corvette.Cockpit string lights have been rebalanced to make them seem to glow in mild and darkish environments.Added mounted gadgets for flight swimsuit helmet.Fixed points with decals not engaged on shoulder pads.Crashes/StabilityFixed a problem seen with saved video games and flight swimsuit livery.Fixed person crashes related to mission object location spawning.Fixed quitting on foot tutorial for an present Horizons participant, inflicting the principle menu to get caught and unable to enter the sport or tutorial.ExplorationPlayers will now have the ability to plot hyperspace routes involving neutron boosts.Fixed a problem whereby the genus filter would present when a planet has nothing to filter.InteractionsFixed a problem whereby Landing Pad lights didn’t flip off at offline and offline broken settlements.Fixed a problem whereby AI have been being spawned incorrectly at offline and offline broken settlements.Lighting & VFXA repair has been made for the brightness discrepancy of the galaxy background when the Player is within the cockpit vs when they’re viewing it externally (e.g. third particular person/self-importance digital camera)A repair has been made for the prismatic shields displaying because the incorrect color (they have been beforehand blue, and can now seem inexperienced as soon as once more)Lights now appropriately flip off on the touchdown pad when a Settlement is offline.A repair has been added for Lagrange clouds typically showing black.Additional enhancements and fixes to all fog volumes together with Megaship, Thargoid, Thargoid Barnacle, Guardian Listening Post and Planet Port Fog have been made.A repair has been made for incorrect steam VFX placement in a room.A repair has been made for odd visible trails that would seem when breaking a motherlode asteroid.The addition of a de-pressurisation VFX has been made for when the Player de-pressurises a constructing or room.Visual enhancements to floodlight cones in hangars have been made.Visual enhancements to the Thargoid Imprint Lighting have been made.Visual enhancements to the Lighting at Legacy Elite Bases have been made.MenusFixed humanoid outfitting retailer saying ‘choose automobile’.Added rotate, zoom and cycle controls to livery.Fixed crime icons persisting after the effective is paid off.Fixed points with the contacts pop-up being lively on getting back from outfitting, accessed through tech dealer and it not offering performance. Now on returning you’re taken to base station providers.Fixed the fast entry wheel being usable whereas utilizing the Camera Suite.Fixed a problem the place the transaction panel wouldn’t replace when opening it.MissionsFixed plenty of situations the place missions would not show a few of their helpful data. This primarily affected Horizons missions. This data ought to now be current as soon as once more.Information that’s typically comparable throughout the identical sort of mission, reminiscent of the ideas and hints on learn how to full it, will now be discovered within the devoted assist pop-up. This could be accessed through the query mark button in all mission contract views, or accessed through a keybinding when speaking to a mission supplier.More sturdy mission settings for menus, to make sure that settings that ought to not persist, don’t.Fixed a problem stopping gamers from handing in missionsMission suppliers will cease requesting missions, until you’re on foot.Fixed a problem whereby the second participant to hitch an occasion can be unable to start out their mission.Multicrew/WingsFixed a problem whereby if the host participant created/joined a wing whereas in an SRV or Fighter, they might be have an additional multicrew energy pip once they returned to the mothership.Fixed a problem whereby if a visitor participant deployed into or boarded an SRV, they might get an influence pip within the mothership.Powerpips at the moment are solely granted to visitor gamers within the mothership or fighters and are rescinded when gamers go away the ship by any means.Organics/Geologicals and ScatterAn addition has been made to the Electricae shader to make sure it has an emissive core.Microresource and rock shaders have been up to date to new PBR ones.A fiix has been made for Crystalline Shard mineable property not spawning.A repair has been made for Mineables on Legacy organics/geologicals spawning in incorrect areas/with incorrect rotations.Visual enhancements have been made to the Electricae natural and it is emissive core.OptimisationOptimisations for Vendors and NPCs in Social Spaces have been made.Optimisations for Miner and Scientist NPCs in Settlements have been made.Optimisations for hair types for all characters have been made.Optimisations for fits for all characters have been made.Optimisation of fireplace VFX in rooms has been made.A small optimisation go has been made to take away unused fog volumes.Additional fixe and enhancements have been made to the occlusion culling system.Fixed the station physique schematic being misaligned with the station.Updated culling for inside areas bettering efficiency round settlements and stations.POIsImproved LOD popping on some wreckage props at POIs.Fixed lacking medium and excessive menace troublesome values for the deserted SRV salvage POI, which might forestall the salvage mission from being completable.RenderingA repair has been made for sorting points seen with glass and character hairA repair has been made for SRV mud showing black – right color is now appliedA repair has been made for the occlusion volumes not processing appropriately within the social house at sure timesA repair has been made for the occlusion volumes on property, such because the airlock not updating appropriately at sure instancesThe capability to create softer blends between surfaces has been addedAn replace has been made to lengthy and skinny rectangle lights, to have specular highlights which might be extra per their shapeA repair has been made for some particle results often acquiring a visible arduous edgeA repair has been made for the Player flashlight flickering in various levels primarily based on graphics settingA repair has been made for “puddle” materials on the Thargoid Imprint not displaying appropriatelyVisual enhancements and shader updates to the cockpit lights have been madeA repair has been made for incorrect lighting of some planets within the system mapServerA repair has been made for gamers with the ability to take shuttles to ports on excessive gravity planetsAdded stricter checks for validity of shuttle locations to forestall gamers turning into strandedA repair has been made to permit reaching Soldier or Exo-Biologist Elite rank to grant allow entry to Shinrarta DezhraFA repair has been made to handle a problem with some battle zones prompting a relog errorThe faction impression of NPC on foot homicide occasions has been adjusted to stability towards different participant actionsA repair has been made for lacking helmet choices for flight suitsSuit packs will now all present the overview icon quite than particular componentsRank unlock swimsuit elements will now have the right iconsShuttle names will now persist when reloggingAn problem has been mounted which was inflicting some gamers to be unable at hand in missions at mission boardsCertain settings have been beforehand not together with gamers sat on the CZ respawn display screen throughout the BGS occasion on the finish of a battle zone, which can have been affecting folks’s capability to unlock the engineer Hero FerrariAdditional telemetry for disconnections to help with diagnostics have been addedFaction conflicts have been mounted in order that management of the asset at stake is appropriately awarded to the faction that received the battle.Settlements (new for Odyssey)Fixed a spot current on the outside of a Research constructingFixed a spot current on the outside of a Power constructing, and a LOD problem on the PWR decalFix for accumulate missions at Human_Small_Extraction_02 typically requiring the participant to enter an authority 1 constructing making it not possible to finish it lawfullyRemoved pointless trespass quantity on the giant mining rigRemoved the ’02’ decal from drill rigs at Mining Settlements, in order that not all drills are labelled 02Additional occlusion enhancements round doorwaysCorrected Room Geometry across the exterior of Industrial buildings that brought on errors with cullingSettlements (legacy)Fixed offset ramps at Legacy SettlementsEngineer bases now have scatter rocks spawning nearer to them (however not intersecting with buildings/constructions)Added emergency stairwells to the Engineer Base touchdown pads, so gamers can not get themselves trappedFixed a constructing intersection problem at Colonel Bris Dekker’s Engineer BaseFixed a wall texture problem at some hangars in varied Engineer BasesFixed a black dice showing at Zacariah Nemo’s Engineer BaseRemoved errant rock from Felicity Farseer’s Engineer BaseRebalanced supplies for INRA websitesFixed z-fighting current on the constructing subsequent to the generator within the SRV coaching missionShipsFixed emissive values on Alliance ships engines inflicting them to show blackFixed a typo on the again door of the Cobra MkIII and Cobra MkIVVarious hitcheck enhancements have been made for the Type-9 HeavyFixed low decision textures current within the Viper MkIV cockpitCamera suite digital camera orientation fixes have been made for the Viper Mk IVSocial SpacesCore Dynamics/Federation Corvette and Gutamaya/Imperial Cutter now solely promote of their respective superpower social areasFixed graphic alpha problem with the vertical Santi advertTerrain & PlanetsFixed a problem that may trigger some distant planet terrain to get darker and shinierThargoidsThargoid probe shaders have been up to date to new PBR onesUIMap UI – A brand new panel to show Organic Data has been added. This is out there within the System Map and Planetary Map.In the outfitting UI, when equipping a saved module into an empty slot, the transactions pop-up doesn’t now present (besides when putting in a clear module onto a sizzling ship’s empty slot).In Loadouts UI, outdated stats which have been wrongly being left seen when the stat information adjustments has been mounted.In Loadouts UI, now we have modified the best way that engineer mod data is up to date, to keep away from flickering when shopping mods.The humanoid mod stat ranges for bounce help stats have been modified to mirror the precise most values.Exhaustion time multiplier worth into charge [0,1] for “exhaustion rate” mod stat has been transformed.Map UI – Fixed misalignment and jitter problems with the centered/present/chosen object markersLoadout UI – The title within the respawn circulation can now fill the display screen, so won’t go multiline and stop the loadout from being cutoff.Mission UI – Added “showIllegal” to the mission board mission listings, which tints the icon purple.An problem has been mounted whereby the setting for the rolepanel was not being learn and so would at all times seem, even when it was not meant to.Boarding Panel – Storage standing now shows new strings and icons.Boarding Panel – Added a 3rd button for use for restocking provides.Map UI – Fixed ab problem which stopped the faction state from updating with the chosen system’s information.Mission UI – Fixed the header at all times utilizing the mission board header.Mission UI – Fixed a problem whereby the starport service will keep in mind the final board choice, so you could possibly open passenger lounge / neighborhood objectives within the social house.Map UI – Selecting a bookmark after which plotting a route will now plot a path to that bookmark location, as an alternative of simply the system it’s in.Map UI – Selection and Quick Select enter scheme has been up to date to permit focusing on with mouse, then utilizing controller/keyboard held enter.Map UI – Added capability to carry down on a location button (bookmarks, mission, ships) to plot a path to the situation. This solely works on regular galaxy and system map modes (not apex/battle/service)Map UI – Updated the bookmark empty state.Map UI – The bookmark empty state will not change place primarily based on the class title.Map UI – Players can now maintain down left click on on lists (filters, marker show and many others) within the map modes to rapidly toggle them on/off. This solely works with mouse management.Map UI – When a filter is up to date, the datastore is up to date as an alternative of recreated, fixing a visible bug when deciding on them.Map UI – Fixed problem with commodities closing the LHS if the participant would choose an possibility that’s too far down within the record.Cargo Transfer – Fixed textual content truncation in German model of the cargo switch popups.Fixed avatar in On-foot Commander panel, in order that it now shows a full physique picture of the Commander as an alternative of an extremely uncomfortable close-up mugshot.The ‘Back’ enter button performance will not be lacking from varied UIsThe participant ought to now have the ability to use the Back/Cancel button (B on gamepad) to again out of energy contact and fleet service vendor contact within the station providers UI.Fixed a problem with giant fight bond voucher values not displaying correctly due to uint32 capFixed a problem the place the inaccurate markers have been being displayed within the terminal facility recordAdded UI information retailer properties to create the additional column within the humanoid stock panel to show storage valuesFixed textual content strings for changing automobile filter with fits/weapons in retailer UIFixed icons for merchandise filter/owned merchandise for humanoid retailer in order that it would not show the ship vector iconFixed the clock icon misaligned with estimated departure in fleet service navigation menuFixed lacking icons states indicating that the participant Commander was muted/speaking/unmutedRemoved watermark icons from the dropship data within the ‘Conflict Zone Vendor Summary Panel’ and centered the faction identify textual content.Removed icons from choose up and drop off location for Apex Shuttle within the Access UI to match these of Frontline Solutions.Fixed alignment points with background visuals for mission hub UI popupPlanetary Level Organics UI is now useful.Fixed the no-battery warning message textual content to be extra according to humanoid terminology. Power Limit Exceeded -> Battery DepletedFixed the DSS view to make use of the identical digital camera remodel because the probe launcher, in order that the UI doesn’t exit of syncA repair for the Gamma slider not updating in-game gamma values has been implementedKnown IssuesAn problem with chest, higher arm and shoulder swimsuit components not showing for feminine avatars is at present being investigated.An problem with some environmental property being culled incorrectly across the exterior of two particular buildings is being investigated.
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