Meta’s new Meta Quest Pro is a $1,500 try to determine what experiences individuals need in digital actuality.
Just just a few months after Meta (Facebook’s new enterprise title) truly raised the price of its standalone Meta Quest 2 client headset, the corporate has launched a extra highly effective model that may kind the muse of a second, premium product line, executives stated. A key enchancment is within the Meta Quest Pro controllers: they will now decide their place in area fully impartial of the headset, and may even be used as a stylus — with an odd little digital nib, too.
Meta “took the foundation of a great gaming headset but it’s becoming even more,” stated Anand Dass, director of Meta’s Metaverse content material. Until now, the Quest Pro was often known as Project Cambria.
The drawback is that Meta executives don’t appear to know what to do with it. In a press convention, they described it as an experiment of types, working with builders and fanatics to determine what works and what doesn’t. The distinction is that Meta is hoping that companies will undertake the Meta Quest Pro, in a lot the identical method Microsoft pivoted from the consumer to the enterprise with the HoloLens 2.
In all, the Meta Quest Pro is each heavier and extra highly effective than its predecessor, the Meta Quest 2, with much less battery and fewer pixels, however an improved rendering functionality and subject of view. It’s an uncommon mixture of tradeoffs for a premium gadget that’s nearly 4 occasions the worth of its cheaper cousin.
Inside the Quest Pro headset is an built-in Qualcomm Snapdragon XR2+, half once more as highly effective because the Snapdragon XR processor discovered throughout the Meta Quest 2, however with a penalty: battery life sinks from two to 3 hours to between one and two. Inside the Quest Pro headset is 12GB of RAM and 256GB of SSD storage, double the reminiscence of the Quest 2.
Somewhat surprisingly, the pixel rely has barely decreased as properly. The Meta Quest 2 provides 1,832×1,920 pixels per eye. The Meta Quest Pro provides 1,800×1,920 pixels per eye, although they’re apparently spaced nearer collectively, as Meta says that the Quest Pro provides 37 % extra pixels per inch than the Quest 2. That’s offset, nevertheless, by the Quest Pro’s use of foveated rendering and a brand new “pancake” optics stack, which Meta says will increase object readability: 25 % enchancment in sharpness within the middle of your view, and a 50 % enchancment to the periphery. There’s even 500 LED blocks that use native dimming, growing the accessible distinction like a TV.
Members of the press strive on and use Meta Quest Pro in Burlingame, CA on Oct. 06, 2022.
(Photographs by Bob Minkin for META)
The Quest Pro maxes out on the industry-standard 90Hz refresh charge, with a 72Hz possibility. That’s roughly corresponding to the Quest 2, which launched at 72Hz, then added 90Hz and later 120Hz experimental modes for video games. The subject of view has elevated, although; 106 levels horizontal/96 levels vertical, versus 89 levels horizontal/93 levels vertical within the Quest 2. A wider subject of view interprets into larger immersion.
Finally, the Meta Quest Pro weighs 722 grams (1.59 lb), versus the 503g (1.11lb) that the Meta Quest 2 weighed, although the load perches in your brow, with the battery counterbalanced by the load of the lens meeting.

Mark Hachman / IDG
Meta does make some compromises. For one, the $80 Compact Charging Dock is designed to be handy sufficient to be positioned upon and charged when not in use, and there’s a two-meter charging cable that can be utilized as an influence tether to maintain the gadget charged, executives stated. Otherwise, the charging dock will cost to a full battery in about two hours, Meta says.
And bear in mind, you don’t have to make use of a Facebook ID to log in — only a Meta ID from the same company.
Beyond the numbers, nevertheless, three new options stand out. Meta’s new controllers use three impartial cameras, mounted throughout the controllers themselves, to immediately decide the place in area they’re and talk this data again to the headset through SLAM controller monitoring. (The Quest Pro makes use of each Bluetooth 5.2 and Wi-Fi 6E for knowledge communication.) Each controller features a menu button, a thumbstick, two further buttons for management, and each thumb- and index-finger triggers.

Mark Hachman / IDG
The result’s a lot finer peripheral sensors than Meta’s expertise has allowed for up to now. The particular person triggers might be programmed to “grip” objects, and small haptic sensors within the controllers themselves talk suggestions on whether or not you’ve “grabbed” the item in query. The improved precision additionally interprets into the flexibility to “write” notes in VR utilizing the small pen nib — which is sort of odd, given the form of the controllers, however exact sufficient to really permit inking in digital area.
The different new addition is full-color blended actuality. The Quest Pro consists of ten MR/AR sensors, with 5 pointed at your face and an extra 5 pointed on the world round you. This permits for hand monitoring with out the necessity for controllers, but in addition permits you to “see” the world round you with the headset on through the passthrough cameras. Now, you possibly can see this exterior view in full shade.
Developers also can outline “regions” in digital area to point out blended actuality versus digital actuality, in order that you would move via a portal from the true world into digital area. “Meta Quest Pro’s high-res outward-facing cameras have 4X the number of pixels as Meta Quest 2’s cameras, enabling the headset to recreate the environment around you in VR with greater fidelity,” in keeping with the corporate.
The user-facing cameras have one other operate, although — they monitor 72 totally different features of your face, and talk them to whoever is interacting with you. The consequence permits Meta to extra precisely characterize your face, from the actions of your eyes to your smile, tooth, even whether or not your cheeks are overrated or not. This eye monitoring and facial expressions are off by default to protect privateness, however, Meta clearly hopes that you just’ll flip them on to make your digital expertise extra like real-world interactions.

Mark Hachman / IDG
Beyond that, although — properly, Meta appears to be somewhat in the dead of night.
According to Meta executives, there are 400 AR apps on Meta’s app retailer that may work with the Quest 2, they usually’ll work on the Quest Pro now as properly. Meta hopes that customers will flip to the headsets for skilled use, together with each Horizon Worlds (the Meta metaverse) and its work-specific variant, Workspaces. There’s even a Meta-optimized model of Adobe Acrobat, a mindfulness app, AutoDesk optimizations for the Meta Quest Pro, and extra.
But what apps stay a yr from now, or extra — properly, Meta doesn’t appear to know. After all, even its own employees don’t seem to be in any hurry to use Horizon Worlds, its metaverse app.
“How these use cases get adopted, and which ones stick — that will help us inform which use cases make sense to bring down to our entry line of products,” stated Rupa Rao, a member of the product administration group at Meta and lead for its VR gadgets. “So the development of both lines of products in parallel allow our developers to push the boundaries of what’s possible in VR. And based on our reaction to our customers, and those use cases, decide how to bring it into our entry lineup.”