Spoiler alert: At the top of Far Cry 5, the United States will get nuked. Seventeen years later, the area and residents of Hope County have endured and principally recovered from the devastation anew. The vegetation is extra considerable, society has been reshaped, and there’s a hell of much more duct tape in every single place. Everything feels new and different–well, aside from that reality that there is ruthless, tyrannical oppression taking on all the things and it is as much as you, and principally solely you, to cease it. Some issues by no means change. That’s Far Cry: New Dawn–despite just a few new novelties and an excellent mechanical twist, New Dawn feels precisely like what it’s: a direct continuation of Far Cry 5.That’s not inherently a foul factor. New Dawn options the identical form of forward-thinking strategy to open-world exploration and development as Far Cry 5. While important missions are mapped out for you, the invention of facet actions like enemy outposts, treasure hunts (previously prepper stashes), and companion recruitment missions principally comes from your personal natural exploration. Earning perk factors to enhance your skills is tied to your discovery of hidden caches and diversifying the actions you undertake. New Dawn is a extra concise game–the map is smaller than Far Cry 5 and there is much less curated content material to find this time around–but the emphasis remains to be on staying out on this planet and absorbing the atmosphere.That sense of freedom has been diminished, nevertheless. It’s not the truth that you are revisiting Hope County, however somewhat how New Dawn units up the pins. In Far Cry 5, you started in the course of the map and had been allowed to discover in any path you wished; New Dawn begins you off within the backside nook of the map and principally pushes you in a gradual, linear sweep north as you slowly reclaim territory, and asks you to often deliver assets again to your base in that beginning space to bolster it.What’s to cease you from simply darting forward? Well, harm numbers. New Dawn introduces RPG parts, like harm numbers, into its design for the primary time within the collection. The sport’s weapons and enemies fall into 4 completely different tiered ranks, and getting forward requires that you just exit into the world to scavenge crafting supplies to improve your base so you may improve your weapons workshop and ultimately craft higher weapons to take down the upper rank enemies impeding your progress. Outfits, armor, and protection numbers do not think about your progress, simply weapons. Guns at rank 1 and a pair of will do a minimal quantity of injury to well-armored rank 3 and elite rank enemies.Early on, this may be annoying if you happen to attempt to push the bounds of the sport in a approach you are not meant to. Heading too far into the map and needing to make use of up a whole bunch of bullets to take down a rank 3 bear you encounter is not terrifying as a lot as it’s foolish, and ultimately, the calls for of story missions will cease you from going too far.But if you happen to dial down your Far Cry 5-style expectations of freedom and flow, you run into these awkward predicaments far much less usually. Your weapons really feel like they do the harm they’re purported to, and enemies really feel like they’ve an appropriate stage of resistance. In reality, when you get entry to the top-tier arsenal, issues will begin to swing wildly in your favor–your weapons will really feel overpowered to the purpose the place even taking pictures rank 1 enemies within the foot is perhaps sufficient to take them out–which feels nice once you’re getting overwhelmed. Played the correct approach, the sport’s RPG-style methods principally really feel invisible, and you’ll take pleasure in Far Cry’s fashion of weighty gunplay and really feel like an extremely competent one-person military. The feeling of ultimately with the ability to overcome New Dawn’s elite enemies is nice, however you are left questioning why you wanted to be held again by synthetic gating in any respect.It would not assist that there is no tangible sense of progress with weapons and car crafting; New Dawn’s choice of weapons and vehicles is not dramatically completely different sufficient between ranks to make the massive distinction in harm output plausible. Rank 1 weapons are a diversified suite of handguns, rifles, and shotguns, and higher-rank arsenals are principally outlined by the rising quantity of duct tape and junk on that very same suite, as if that stuff has magical properties that makes the weapons carry out higher. There are a number of weapons to select from, however if you happen to’ve performed Far Cry 5 you will instantly acknowledge them, duct tape or no.The one good exception is the brand new Saw Launcher, which shoots round noticed blades. Higher tier variations of the weapon even have noticeably completely different properties, like the flexibility to shoot noticed blades with ricocheting, homing, and boomerang traits. It’s the one weapon which actually feels prefer it was borne out of the post-apocalypse, improvised from scavenged elements. Aerosol cans, pipes, and spray paint may give the opposite weapons and vehicles a cool look, but it surely would not change how acquainted they really feel.The identical might be mentioned of the world itself. Far Cry 5’s Hope County already felt a bit post-apocalyptic–the rural setting was remoted from the world due to antagonist Joseph Seed–so though there are many seen variations to the area, the influence of these adjustments is not large. There are just a few key places that provoke some amusement of their discovery, however the power of Far Cry 5’s Hope County was its pure environments–the forests, lakes, rivers, and mountains. The conceit that the area was re-vegetated by an excellent bloom after nuclear devastation signifies that the vibe in New Dawn is principally similar, regardless of dramatic will increase in upended vehicles and graffiti. It’s a reasonably post-apocalypse, but it surely would not have the sensation of desperation you may affiliate with the theme. Scavenging for supplies would not really feel like a drastic necessity, only a option to get forward. New Dawn would not really feel prefer it takes the theme to sufficient of an excessive to really feel significant or completely different.The stable bones of Far Cry’s fight are nonetheless right here, although, and so they’re nonetheless excellent. Taking on outposts (inside your rank), whether or not that be through stealth or aggression, remains to be gratifying, and the sport encourages you to repeat them at elevated difficulties to earn extra assets. New Dawn additionally introduces seven self-contained missions known as Expeditions. These are giant, various maps set outdoors Hope County, and so they characteristic setpieces like a New Orleans amusement park, an plane service, and even a Splinter Cell-themed airplane crash. Expedition environments are a spotlight, however the snatch-and-grab targets imply that you just’re by no means actually inspired to cease and recognize them–you’re extra involved with getting the hell out of there as a continuous stream of enemies comes after you.The concise nature of the sport means there is a exceptional lack of time given to the characters and plot, too. A number of of the main characters really feel like they could possibly be attention-grabbing, the dual sister antagonists particularly, however the few interactions you’ve gotten with them are positively not sufficient to develop them and make you care. While the performances have gusto, key moments of pathos simply really feel utterly unearned. Something main occurred to a key character and I used to be stunned how little empathy I felt. A detestable deal is made and I used to be mad at how little time they spent justifying it. Underdeveloped connections to characters additionally exacerbate the relative mundanity of the story missions in comparison with the sport’s facet and open-world activities–turret sequences, bland chases, compelled melee fights, and even a gradual boat trip, all of which go on for approach too lengthy.You do get a double leap, although. That is, the flexibility to leap in mid-air. You additionally get the flexibility to principally flip invisible and provides your self tremendous velocity and power. The Far Cry collection has all the time dabbled within the mystic, however sure: In a wierd flip of occasions, New Dawn ultimately says “screw it” and offers you entry to superhuman powers. And the best way it adjustments the way you strategy the world is undoubtedly the very best factor concerning the sport.These sudden powers allow you to lean arduous into superhero fantasy, permitting you to sure over fences and onto buildings, utilizing your newfound mobility and invisibility to utterly terrorize enemies such as you’re the Predator, or maybe leaping excessive into the fray and firing off explosive arrows, pretending you are Hawkeye from The Avengers. Maybe you are extra of a Wolverine, activating the berserker capacity to hurry an outpost at tremendous velocity and ship closely armed assailants and bears alike flying together with your naked fists. A minor new mechanic permits you to briefly choose up shields from enemies and toss them such as you’re Captain America (supporting characters even confer with you as “Cap”), and I am shocked they did not do extra with this–the incapability to completely hold a defend is a giant disappointment.The powers are so good that it is nearly a disgrace they arrive at a degree late within the sport the place you will seemingly already be well-equipped to take care of elite rank enemies, since just a few situations that problem your capacity to make use of these successfully positively would have been a welcome addition. But because it stands, they seem to be a improbable growth of Far Cry’s fight vocabulary. They utterly elevate your confidence to tear by means of all the things and everybody, all of a sudden turning New Dawn’s acquainted, pedestrian expertise right into a raucous blast.There’s a number of potential within the concepts seeded in New Dawn, however there is not sufficient room for a lot of of them to breathe and really feel totally realized. Not the post-apocalyptic theme, not the RPG mechanics, not the weapons, automobiles, plot, or characters. Advancing by means of the journey is an gratifying expertise, particularly when you get your superhuman powers, however that is largely as a result of Far Cry 5’s fight and development fashions stay compelling sufficient to propel you ahead. For its half, New Dawn is a palatable however unremarkable spin-off that feels prefer it might have achieved a lot extra.