Home Gaming Final Fantasy 7 Remake Walkthrough Chapter 5: Dogged Pursuit (Spoiler-Free)

Final Fantasy 7 Remake Walkthrough Chapter 5: Dogged Pursuit (Spoiler-Free)

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Final Fantasy 7 Remake Walkthrough Chapter 5: Dogged Pursuit (Spoiler-Free)

Keep working your means via Final Fantasy 7 Remake with our spoiler-free walkthrough, taking you again as much as the plate with Jessie, Biggs, and Wedge to execute a brand new mission. Chapter 4 places Cloud on a bike, recalling one of many extra intense minigames of the unique, and consists of a few powerful boss fights that may check each your driving expertise and your swordplay. We’ve obtained every thing it is advisable know to get via the mission beneath.Chapter 5: Dogged Pursuit WalkthroughYou’ll begin the chapter aboard the practice. Check in with Tifa after which head to Barret’s practice automobile. Look for a Healing Materia within the automobile after the scene.Don’t neglect to seize the Healing Materia from Barret’s practice automobile after the scene with him.Of course, battle is not far off. Shinra drones known as Slug Bots will accost you subsequent. They’re weak in opposition to Thunder magic, and Tifa’s combos are good at staggering them.After you soar from the practice, use the bench and merchandising machine on the platform on the left facet to get any gear you would possibly want and to heal up. Further in, test the appropriate facet of the tunnel for a platform the place you may smash some Shinra crates, and open a chest that comprises two hi-potions.After you get again to Barret, make a proper earlier than heading in the direction of the target right into a storage room containing a chest with an elixir.Follow the tracks till your first group of Slug Bots. Kill them, then look to the south facet of the tracks for a staircase as much as an elevated space. Follow the steps to the again of the world, the place you may struggle some Wererats and discover a chest that comprises a Star Pendant.Check the facet tunnels and rooms for treasure chests with armor, equipment, and weapons.Keep going till you struggle a bunch of Slug bots and Guard Dogs, with an Elite Grenadier. Look for close by Shinra crates between the tracks; smash them for a Moogle Medal.Before you permit this spot, test the door on the north facet of the tracks. You’ll discover a locker room inside with a treasure chest; open it to get a bottle of ether.Grab two antidotes out of the chest on the finish of the walkway after climbing the steps by the Stamp graffiti.Ahead, you may enter a Grashtrike nest. These guys are vicious melee fighters that use a Barrier on themselves when their well being will get low. They’ll additionally poison you with their tail assaults, so attempt to watch them for indications that the assault is coming so you may get clear. Use Ice magic to stagger them, and you should definitely guard to cut back the injury you’re taking and provides your self some room to breathe.After your first struggle with a Grashtrike, look within the nook on the appropriate, beneath the steps, for a chest with two hi-potions. Another two Grashtrikes are forward.Down the steps, you may struggle extra Grashtrikes and a Queen Grashtrike. Deal with the smaller ones first, then concentrate on the queen. Use Barret’s ranged assaults and magic, particularly Ice, for giant injury. When you’ve got obtained her pressured, get in with Cloud and Tifa and pummel the queen to stagger it. Watch out for the Royal Webbing assault, which is able to sluggish you down and make it simpler for the queen to assault you, however should you’re hitting it onerous with sustained assaults, you must take it out simply.The Queen Grashtrikes are intimidating however hit them with Ice and you’ll stagger them shortly.As you permit, smash the crates on the left facet of the trail forward then use the bench in the appropriate nook to heal up. There’s additionally a chest right here that has three phoenix downs. You can even purchase Poison Materia from the merchandising machine.Take the steps up on the subsequent Stamp portray. When you come again down, you may face a brand new Flametrooper enemy. These guys are weak to Fire spells, and should you hit them within the again, you can also make their flamethrower tanks explode. In normal, keep away from them, as their flamethrowers inflict main injury. Try to get a Fire or Fira spell charged up and use that to knock the Flametrooper out shortly.The practice tunnel splits up forward after a cutscene. You want the southern fork to advance, however test on the north facet for one more facet locker room. The treasure chest comprises a Leather Bracer.At the gate to the railyard, you may face two Sentry Guns and two Flametroopers. The weapons are powerful to break with something apart from Thunder magic, so hold your distance from the flamethrowers and attempt to knock them out shortly. Thunder will stagger the weapons, permitting you to knock them out earlier than they will hit you with a number of volleys of missiles. Mop up the Flametroopers with Fire magic after that.You’ll bypass the gate by taking the steps to the left, which is able to take you into some hallways that result in the railyard. When you come to a set of stairs, go them to undergo a door on the finish of the hallway to discover a locker. Inside is a merchandising machine the place you should purchase the Stamp Music Disc. You can even seize a Lightning Materia on the bottom between the lockers, and use the bench to heal up.The subsequent room comprises two Elite Security Officers. Block their melee assaults to interrupt them extra simply; they’re weak to Fire magic as properly. Smash the crates on the west facet of the room earlier than you permit. You’ll take a ladder down to coach tracks subsequent.Boss Fight: Crab WardenCrippling the legs of the Crab Warden is vital to beating it.The Crab Warden has a bunch of various targets on its physique, and to place it down for good, it is advisable cripple every of its legs in flip. It’s weak to Lightning magic, so ensure you have some Lightning Materia geared up forward of time–the extra, the higher, however positively give an orb to Barret, since he can stand again from the battle and assist the melee fighters with spells.The Crab Warden likes to impress the practice tracks, so be sure your social gathering is not standing on them when it begins to kick out arcs. It’ll do that each infrequently, so hold a watch out for Crab Warden readying the assault, and get your self clear. Once the electrical energy dissipates, have Cloud and Tifa focus melee assaults on the Crab Warden’s legs, whereas commanding whoever you’ve got assigned Lightning Materia to bolster their assaults with Lightning spells. Attacking the Crab Warden’s legs from the facet and again from the again may be very helpful since most of its weapons are within the entrance, however watch out of its EMP blast space assault, which is able to hit you for giant injury should you’re standing too shut. Repeat this cycle of assaults and protection till you destroy a leg to Stagger the crab; use that chance to deal huge injury together with your ATB skills.Watch out for the Crab’s proclivity to impress the ground in entrance of and round it, after which to cost up all the set of practice tracks.The Crab Warden will add further assaults because it takes increasingly injury, finally opening two large missile launchers on its sides. These are powerful to dodge, so prepare to protect to mitigate the injury, and hold pouring out the Lightning within the meantime. The missiles are a big menace, so concentrate on the launchers to destroy them, whereas additionally forcing the Crab Warden to reveal its pilot generator. At that time, you have to be free to put into the uncovered weak level with every thing you have to end the boss off briefly order.Follow the trail to the elevator to finish the chapter.

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