Final Fantasy 7 Remake Weapons Guide: Where To Find Every Weapon

    Each character in Final Fantasy 7 Remake has six totally different weapons, and each has its professionals and cons. Some weapons are higher for straight melee preventing, others amp up your magic functionality, and some carry advantages like elevated important hits and boosted defenses.Weapons and their upgrades are the avenues by way of which you’ll be able to customise your characters and their roles in battle. But whereas some weapons come your manner by way of the course of the story or are ready for you in outlets, others are specifically locations you could blow proper previous. Below is the whole lot you want to know to search out each weapon within the sport, for each character.We’ve received tons of different Final Fantasy 7 Remake guides that can assist you discover each collectible and secret alongside the way in which, as effectively. If you are interested by our ideas across the sport, you should definitely learn our FF7 Remake evaluation.CloudBuster SwordAlthough you begin with the Buster Sword, the Weapon Upgrade system can preserve it a viable weapon all through the sport. It’s well-balanced between bodily and magical assaults, so if you would like a weapon that may deal with any scenario, the Buster Sword is an effective one.Iron BladeThe Iron Blade is your first weapon improve and you will get it as a part of the story. After you clear our Scrap Boulevard in Chapter 3, return to the Beginner’s Hall and discuss to Biggs and Wedge to get your new sword. It provides you lots of boosts to magic energy, whereas nonetheless sustaining respectable melee energy.Nail BatFull the Kids On Patrol side-quest in Chapter 8 to unlock the Nail Bat. You’ll have to defeat the Toad King and his Hedgehog Pie minions in an effort to get it. The Nail Bat largely focuses on important assaults and boosting Cloud’s HP, on the expense of energy in each assault and magic.HardedgeDrop by the Weapons Shop in Wall Market in Chapter 9 to get Hardedge. You’ll have to work by way of a part of the story within the chapter in an effort to get entry to the store, however it’s a good suggestion to hit it earlier than you go to Corneo’s Colosseum. Hardedge is a sword that sacrifices magic and materia slots for uncooked energy and defensive boosts.Mythril SaberYou’ll be again to Wall Market in Chapter 14, and the Weapons Shop can have up to date its stock. If your Cloud is a heavy magic-user, the Mythril Saber is an effective wager for him. It has lots of materia slots and offers you an enormous increase in magic energy.Twin StingerYou’ll just about journey over the chest that provides you the Twin Stinger in Chapter 17. Look for it after you reunite with Barret after the bridge collapses as you chase Hojo. It’s on the walkway simply by way of the door the place Cloud and Barret first encounter the M.O.T.H. Unit. It’s a balanced weapon that provides you good elemental injury and lots of materia slots.TifaLeather-based GlovesTifa’s first pair of gloves keep fairly formidable all through the sport. If you spec them for it, their assault energy might be pushed up comparatively excessive.Metal KnucklesThe Metal Knuckles are your reward for besting the Crab Warden. They do not have too many materia slots, however make up for it with a bunch of upgrades to assault energy.Sonic StrikersLook for the Sonic Strikers in a chest in Chapter 7. It’ll be within the hallway between the B6 and B5 Air Buster labs. The Sonic Strikers are significantly good in the event you favor elemental injury and spells.Feathered GlovesAfter you enter the sewers in Chapter 10, you will hit a room wherein you want to elevate a sluice gate to empty water so you possibly can cross a spot. Once the water is gone, duck underneath the gate to discover a chest with the Feathered Gloves inside. They give some stable buffs to ATB era, pace, and techniques like attacking from the rear.Mythril ClawsYou get the Mythril Claws as a part of the primary story whenever you defeat the Failed Experiment boss in Chapter 13. Like different Mythril weapons, these have large boosts to magic energy and are good in case your Tifa is a spellcaster.Purple PainYou can simply miss the Purple Pain gloves, that are present in Chapter 16 within the foyer of the Shinra Tower. When Tifa goes for the keycard within the reception desk, you will climb up a show to succeed in a ladder with a pink toolbox beside it. Walk round to the again of the ladder to discover a place the place you possibly can cross hand-over-hand to the west wall of the world, the place a chest waits on high of a show. The Purple Pain gloves pack a bunch of materia slots and carry important hit boosts.BarretGatling GunBarret’s preliminary weapon is a powerful alternative in the event you’re utilizing him as a tank to soak up injury for the staff. You can elevate his HP fairly excessive with the Gatling Gun’s upgrades, which is nice with later weapon talents like Lifesaver.Light Machine GunYour second weapon for Barret is pretty balanced, with a number of good boosts to his defenses. You’ll get it mechanically from Biggs as you advance the story in Chapter 6.Big BerthaWhen you come to the Collapsed Expressway with Tifa and Barret in Chapter 13, you will finally emerge in Evergreen Park, the place a number of retailers have gathered. Visit the Weapon Store to get Big Bertha, which is Barret’s hardest-hitting ranged weapon. Drive up its assault energy to make it helpful in lots of large, arduous battles.Steel PincersThe first of Barret’s melee weapons is Steel Pincers, which you should purchase from the Moogle Emporium in Chapter 14. This is Barret’s weapon for specializing in elemental damage–you can get lots of buffs to your elemental spells, and unlock quite a lot of materia slots, as effectively. The trade-off is that you want to get in near battle enemies.Wrecking BallBarret’s Wrecking Ball is one other melee weapon, and it carries the very best assault energy of all his gear. You’ll earn it for finishing Chapter 14’s “Subterranean Menace” side-quest, which you may get from Wymer in Evergreen Park.EKG CannonThe EKG Cannon, Barret’s final gun, can also be the one you are probably to overlook. You get it from speaking to Hart, Mayor Domino’s butler, within the Shinra Tower archives. After coping with Domino, discuss to Hart for details about the Shinra govt you are in search of. He’ll comply with clue you in, however just for 10,000 gil. It appears like a rip-off, however pay the person anyway; after he dishes out the data, he’ll provide the EKG Cannon, which packs a ton of materia slots and focuses on important hits.AerithGuard StickAerith’s first weapon provides you large boosts to magic and MP, in addition to to her major assault talents and therapeutic spells. It’s a well-balanced magic-focused weapon that is good it doesn’t matter what function you assign Aerith.Silver StaffOnce you get to the Sector 5 undercity in Chapter 8, work by way of the story till you are allowed into the Kids’ Hideout. You should purchase the Silver Staff from the Moogle Emporium there. This is one other well-balanced magic workers, with focuses on lowering the prices of spells and amping up Aerith’s HP.Arcane ScepterYou’ll get this workers simply by finishing particular side-quests in Wall Market in Chapter 9. When you work together with Madam M in her parlor, select any choice besides “Luxury” to unlock two side-quests: “The Party Lasts All Night” and “Dynamite Bodies.” Win the battle within the Colosseum for “Dynamite Bodies” and the Arcane Scepter is your reward. It’s significantly for elemental magic.Mythril RodYou can simply run previous the Mythril Rod in the event you’re in a rush in Chapter 11. Just after you enter the Train Graveyard, you will stroll by way of a prepare automotive to advance. When you exit the opposite aspect, straight in entrance of you is one other prepare automotive. Go by way of it and switch proper to go south. At the tip of the world, behind a cargo container, is a chest containing the Mythril Rod. This one provides you an enormous increase to magic energy, on the expense of the whole lot else.Bladed StaffIf you do not know the take care of the Bladed Staff, you would possibly by no means know it is there. You have to make use of the Steal materia on Eligor, the chariot-riding ghost boss in Chapter 11, to get this one–and it would take you multiple strive. If you want Aerith as a ranged attacker, although, it is a useful weapon; its upgrades are largely centered on amping up your important assaults.Reinforced StaffYou cannot miss Aerith’s last weapon. It’s situated in a chest proper at first of Chapter 17, in Aerith’s room within the Shinra Tower, so do not depart earlier than opening it. The Reinforced Staff is nice for protection, whereas packing an entire bunch of materia slots.

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