Home Gaming Final Fantasy XIV 6.3 Alliance Raid Guide – How To Unlock And Beat Euphrosyne

Final Fantasy XIV 6.3 Alliance Raid Guide – How To Unlock And Beat Euphrosyne

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Final Fantasy XIV 6.3 Alliance Raid Guide – How To Unlock And Beat Euphrosyne

Oh, the enjoyment of a brand new Final Fantasy XIV Alliance Raid! It’s all the time stuffed with chaos, demise, and mayhem–in different phrases, a great time. FFXIV’s 6.3 replace noticed Myths of the Realm’s second Alliance raid, Euphrosyne, go dwell. Like Aglaia, Euphrosyne options one other handful of gods from Eorzea’s The Twelve. They are Nophica, Althyk with Nymeia, Halone, and Menphina.In this information, we’re overlaying the right way to unlock the raid and the right way to defeat the 4 (Five? Really six in the event you depend Dalamud) main bosses for Euphrosyne. Adds will not be lined since there should not many, and so they do not have tough assaults.How to unlock EuphrosyneFirst, earlier than setting off to seek out Deryk and initiating the search chain for Euphrosyne–you should have achieved the next:Completion of Myths of the Realm’s Aglaia Alliance RaidMinimal iLVL of 595If you’ve performed each of these issues, go to Mor Dohna and discover Deryk on the indicated pink marker on the map. He’ll have a quest marker, Return to the Phantom Realm, over his head.Euphrosyne Alliance Raid GuideNow that you just’re in, there are 4 main levels within the Raid: Nophica, Althyk with Nymeia, Halone, and Menphina. We’ve separated them into their very own sections under.NophicaPatron goddess of Gridania, Nophica opens up the Euphrosyne Alliance Raid.NophicaAbundance: Nophica kicks issues off by dealing a raid-wide AoE.Matron’s Plenty: This skill adjustments the bottom to flowers or grass–announcing the beginning of the upcoming mechanic, The Giving Land.The Giving Land:If the bottom is stuffed with flowers: Nophica casts a melee-range round AoE. Move out to keep away from.If the bottom is grass: Nophica casts an AoE that covers the sector, apart from a round AoE in melee vary. Move into melee vary to keep away from.Matron’s Harvest: Ends The Giving Land, does raid-wide injury. The enviornment additionally goes again to regular.Reaper’s Gale: Nophica telegraphs horizontal and vertical bands of orange AoEs, which can go off when the Reaper’s Gale solid bar completes. Only checkerboard-like areas of the sector are secure. She will do two casts in fast succession, with the secure areas altering the second time. So look ahead to the brand new injury markers, and instantly transfer to the brand new secure space after the primary solid goes off.Nophica will then return to Matron’s Plenty, The Giving Land, and Matron’s Harvest cycle. The second half of this raid is principally mechanics you noticed within the first half, however with different further mechanics going off. We’ll undergo chronological order right here.Matron’s Breath: Circular rings of blue (circle marker) and/or yellow gentle (triangle marker) will begin closing in on central markers. On the bottom, corresponding yellow and blue round areas may also present up. Players should be on the corresponding yellow or blue circle when the ring of sunshine hits the middle marker. If the ring hits the blue marker, then gamers ought to be on the blue ring–and vice versa. If gamers do not stand in the appropriate circle, they take injury.Floral Haze: Every participant will get assigned a directional marker. You can see what marker has been positioned on you by checking your title within the get together record. This directional marker has a countdown timer, and when the timer hits zero, you can be pressured to march within the indicated route. For instance, in the event you’ve bought a left marker with 16 below the icon, you will be pressured to march left in 16 seconds. Most individuals’s timers will go off proper after the mixed Landwaker + Reaper’s Gale mechanic.Landwaker + Reaper’s Gale: In addition to Reaper’s Gale (the checkerboard secure areas), she’ll additionally solid round AoEs unfold randomly all through the sector. That means you need to cope with each mechanics on the identical time, and secure areas are additional restricted.Floral Haze + Matron’s Plenty cycle: Right after Landwaker + Reaper’s Gale goes off, most gamers can be pressured to march within the route as indicated within the get together record. You’ll must place your self so you aren’t getting caught within the Matron’s Plenty cycle–able to maneuver in or out, relying on if the ground is fabricated from flowers or grass.Sowing Circle + Giving Land: During Sowing Circle, Nophica casts round AoEs that begin close to her and transfer slowly outwards. There are 4 of those spaced evenly out. Right after, she’ll solid Giving Land–and these two mechanics will overlap. A handful of gamers’ pressured march timers will go off throughout this mechanic, so be sure to know in the event you’re considered one of them.Matron’s Harvest ends the flower/grass enviornment, and the sector goes again to regular. She will then solid Matron’s Breath–but a extra sophisticated model. There can be extra markers and circles shifting, so be ready to maneuver shortly in between yellow (triangle) and blue (circle) floor markers. Stack Marker goes off on a random participant after Matron’s Breath, so group as much as share injury.After that, she ought to be fairly close to defeat and the mechanics following can be a repeat of these you have already seen.Althyk and NymeiaAlthyk and Nymeia are a two-for-one deal on this subsequent boss part. Make positive to tank them aside.Althyk and NymeiaNymeiaSpinner’s Wheel: Nymeia will draw a tarot card periodically, and it’ll apply an impact to all gamers. The results are available two various kinds of units: Fire & Ice, or Lovers & Attraction Reversed. In every run, you’ll solely see one of many units. Fire & Ice: Fire (pink)–Stop shifting when the countdown ends. You’ll take fireplace injury elsewise.Ice (blue)–Keep shifting when the countdown ends. You’ll be frozen and take ice injury elsewise.Lovers & Attraction Reversed:Lovers (pink)–Face away from Nymeia when the countdown ends. Else you can be seduced and briefly unable to deal injuryAttraction Reversed (inexperienced)–Face in the direction of Nymeia when the countdown ends.Water wave assault: A blue length-wise bar with arrows will present up in the midst of the sector. This is a cascading water assault from Nymeia that can journey throughout the sector in each instructions. Players want to attend for a wave to set off, earlier than shifting to the place the place the wave simply came about. If you get caught within the wave, you can be constantly pushed by the wave till you are off the platform, resulting in sure demise. It’s best to maneuver close to the middle when the assault indicator first reveals up, await the primary wave to execute, after which transfer into the now-safe middle.AlthykMythril Greataxe: Althyk casts a cone-shaped AoE in entrance of him in a random route.Time and Tide: As the on-screen indicator says, this skill of Althyk hastens time. It typically takes place together with Nymeia’s card cast–speeding up the cardboard’s set off time.Axioma: Althyk distorts house and time, opening up blue rifts on the platform. Standing within the rifts places a short lived Magic Vulnerability Up and Heavy debuff on gamers, so keep away from standing within the blue components till an Inexorable Pull occurs.Inexorable Pull: Players want to face within the blue rifts so as to keep away from getting blown up within the air by this assault, as indicated by the upward-facing arrows on display screen.Water Pools: It seems this mechanic does not have a reputation in-game, so it is dubbed right here as “water pools.” Three swimming pools of water will seem on the sector in a triangular association, proper after Petrai, a tankbuster, occurs. Each of the water swimming pools has one to 3 diamonds floating above them. These diamonds point out the numerical order wherein round pushes can be set off one after one other. “Circular pushes” signifies that gamers can be pushed away from the swimming pools when the results go off. Players ought to place themselves on the pool with one diamond in order that they are going to be pushed in the direction of two, and after they’re at two, oriented in a method in order that they’re pushed in the direction of three. If you get even considered one of these improper or your positioning is off, you will be yeeted off the platform to your demise.From right here on out, it is a repeat of the mechanics we have seen before–but with a twist on a few of them.Water Pools + Althyk’s Time and Tide: The second time the water swimming pools seem, will probably be concurrently Time and Tide. Althyk will connect a tether to 1 pool of water, and this particular one will set off first, no matter what diamond quantity it has. So for instance, if Althyk tethers to 3, it’ll set off first. Players might want to place themselves at three, in order that they are going to be pushed in the direction of one, after which pushed in the direction of two. Untethered swimming pools will set off within the typical numeric order (one earlier than two, two earlier than three, and many others…)At this level, Nymeia and Althyk ought to be fairly near demise. No new mechanics will seem, and the 2 will cycle via earlier assaults.HaloneHalone, patron of Ishgard, takes issues up a notch. You’ll particularly need to concentrate throughout Tetrapagos.HaloneRain of Spears: At the start of the combat, Halone executes three assaults of raid-wide AoEs, so healers be ready.Tetrapagos: When Halone jumps to the middle of the sector, the solid bar for Tetrapagos will start. During the solid bar’s progress, Halone will provide you with a preview of her AoE assault sequence–usually consisting of 4 assaults. For instance, considered one of her Tetrapagos sequences is: melee-range AoE, east half of the platform, west half of the platform, after which lastly platform-wide AoE that excludes melee-range. You must memorize this preview sequence, and transfer to secure spots as when Tetrapagos triggers, Halone will carry out these assaults one-by-one and really shortly. As a DPS, you might in all probability survive getting hit by one, however getting hit extra means demise. After the primary Tetrapagos, she’s going to solid another–so be ready to memorize a special sequence the second time.Doom Spear: Right after the second Tetrapagos, three glowing areas with pillars and stack markers seem in corners of the room. Each Alliance should collect at their respective pillars. Alliance A often goes to the west marker, B in middle, after which C on the west facet. Alliance members ought to stack collectively to soak up injury.Thousandfold Thrust: The starting of this assault is indicated by pink orbs revolving round Halone. They will slowly collect to 1 facet of Halone, which signifies what half of the platform she’ll launch an intense AoE on. Go to the opposite half so as to escape her assaults.Lochos: Two areas outdoors the sector with glowing gold orbs will begin glowing. When Lochos’ solid bar is up, the orbs will flip into spears and zoom straight throughout the platform in AoE attacks–leaving just one quarter of the platform secure. Just attempt to keep within the middle close to Halone so you’ll be able to simply transfer to the secure quarter.Will of The Fury: A pink ring across the perimeter of the sector will begin flashing. Players ought to transfer away from Halone and head in the direction of the sting of the sector, as a result of Halone may also place a proximity marker in the midst of the platform. At the sting of the platform, await the touring wave of ice to set off as soon as, earlier than shifting into the secure space (much like Nymeia’s touring water wave). If a DPS will get hit by the ice, they’re going to possible be frozen and mixed with the injury from the proximity marker–die. So it is necessary right here to not get frozen.Glacial Spears / The Fury’s Frost meter: Right After Will of The Fury, three Glacial Spears will drop down within the nook of the room. An enrage meter, The Fury’s Frost, may also start filling up. There’s a central Glacial Spear, however the three nook spears are necessary to deal with first. What Alliances must do first is, as a gaggle, go to one of many three nook Glacial Spears. Each Alliance ought to take one spear. Usually, A goes to the west marker, B in middle, after which C on the west facet. Players may go away waymarks if the Alliances appear confused. After a couple of minutes, boundaries will go up across the nook spears, trapping gamers to allow them to solely assault the Glacial Spear they’re in proxmity to–which means if you find yourself on the improper spear, you’ll be able to’t transfer to the appropriate one. All three Glacial Spears and the central one should be defeated in time earlier than Halone’s enrage meter The Fury’s Frost reaches 100. If the meter fills up, that is a wipe.The remainder of the combat is only a repeat of earlier mechanics with some overlap. For instance, Lochos and Thousandfold Thrust will now set off on the identical time, leaving solely a sliver of the platform secure.Menphina (and her hound, Dalamud)Menphina, the goddess of affection, is the final boss. Her combat is cut up into two components. In the primary half, she goes at it alone. In the second half, her loyal pet Dalamud joins the fray and helps Menphina beat gamers up.MenphinaBlue Moon: Like Halone, Menphina’s first assault is a raid-wide AoE.Love’s Light: When Menphina casts Love’s Light, a giant moon begins forming outdoors of the platform.Full Bright: The huge moon then begins to wax progressively (indicated by the glowing a part of it increasing). Once the moon absolutely waxes (so absolutely glowing), it’ll telegraph an AoE bar via the center of the room. Players want to maneuver to the left or proper facet of the moon’s telegraph to keep away from getting caught within the AoE.Midnight Frost: Menphina signifies the start of this solid with blue-and-white frost forming on one facet of her. What facet the frost is on signifies which half a room a giant AoE will kind. The frost indicator is refined and stays near Menphina, so you will want to look at for this.Lunar Kiss: Tankbusters on all three tanks. Tanks ought to purpose these away from the remainder of the Alliance.Silver Mirror: Random round AoEs will begin forming one after one other all through the sector. Keep shifting to keep away from getting caught in these.Moonset: Menphina casts three large round AoEs. She’ll leap to 1 after one other, so be sure to’re not hit in her landings.Winter Halo: At the start of this solid, a glowing orange space round Menphina will kind. Players want to maneuver into this secure zone (primarily melee vary), as when Winter Halo executes, it will be arena-wide AoE minus the secure melee zone.Love’s Light: Four moons with hooked up AoEs kind within the enviornment. Note that the moons are in varied levels of waxing, and this means when the AoEs will go off. Players might want to place themselves within the AoEs of moons that are principally darkish as a substitute of sunshine (this implies they’re going to have a delayed explosion). The moons in later levels of waxing could have their AoEs set off first. After this, gamers can then transfer into the now-safe zones.Selanain Mysteria: Four pillars will drop down into the room. Players must take all of them down. Little snowflakes may also seem on the platform, and these could have cone-shaped AoEs. Players might want to be careful for these, in addition to different assaults. Once the pillars are destroyed, Menphina will solid a raid-wide assault. Healers will should be ready.After Selanain Mysteria, the second part of Menphina’s combat begins. Players will see Menphina’s assaults from the primary part with the addition of assaults from her loyal hound.Midnight Frost + Dalamud’s AoE: In addition to Menphina’s Midnight Frost (AoE assault which can span half of the room), gamers must be careful for which facet the canine’s white scythe-arm is lifted. The half of the platform that the scythe is lifted could have an AoE go off. Menphina and the hound will assault concurrently, so you will must place your self safely earlier than each casts go off.The complete second part is actually just like the above instance. For instance, you will additionally see Winter Halo and Dalamud’s AoEs, and different combos of assaults we have already seen. The solely recommendation is to dodge like your life is determined by it. Dalamud is kind of apparent in his assaults, so you will want to look at for his telegraphs, whereas additionally remembering Menphina’s assaults from the primary part.With defeating Menphina, gamers could have cleared Euphrosyne. Congrats and will the loot rolls be ever in your favor!

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