Home Gaming God of War Ragnarok review: super-sized sequel raises Hell | Digital Trends

God of War Ragnarok review: super-sized sequel raises Hell | Digital Trends

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God of War Ragnarok review: super-sized sequel raises Hell | Digital Trends

God of War Ragnarok
MSRP $69.99

“God of War Ragnarok delivers more thrilling action in in a bigger, though not necessarily better, sequel.”

Pros

Kratos’ finest characterization but

Fantastic fight

More customization choices

Rewarding exploration

Cons

Uneven story

RPG programs nonetheless do not click on

Technically stagnant

About 25 hours into God of War Ragnarok, I skilled the thunderous motion sport’s first actual second of quiet. Returning from an extended tour to Svartalfheim along with his way-too-chatty companions, Kratos walks into his bed room and sits in silence as he displays on his more and more strained relationship along with his son, Atreus. His usually unshakable stoicism cracks simply sufficient to let a uncommon second of vulnerability shine by way of, as you may virtually catch a tear about to roll down his cracked face earlier than he retreats to sleep – the one place the place he can heal.
It’s each the very best and most understated second in a sport that loves to put it on thick.
The PlayStation unique motion journey is an undoubtedly spectacular work, however Kratos does battle with a well-known foe right here: sequel syndrome. In making an attempt to one-up 2018’s phenomenal and self-reflexive God of War reboot, developer Santa Monica Studio took a “more is more” strategy to improvement. There are extra characters, extra exploration, extra puzzles, extra quips — you identify it. If there’s one thing you liked (or didn’t) about Kratos’ final outing, you may wager you’ll see twice as a lot of it right here.
God of War Ragnarok is way larger than its predecessor, although not inherently higher. It’s extra harking back to the bounce between the unique God of War in 2005 and God of War 2, providing a largely comparable expertise right down to its plot beats. That bigger scope makes for a messier story that loses a number of the earlier sport’s intimacy, however the trade-off is even sharper fight that additional establishes the franchise because the God of motion video games.
Video evaluate

Ragnarok is coming
God of War Ragnarok is extra of a “part two” than a sequel. It continues the story of reformed God-killer Kratos and his son Atreus, which was left feeling somewhat unfinished in 2018 after the duo inadvertently ushered in an early Fimbulwinter. The story picks up three years later right here, with the lengthy winter lastly coming to an finish … which signifies that the cataclysmic Ragnarok isn’t far behind in accordance with prophecy.
The story is at its finest when it quiets right down to concentrate on Kratos and Atreus’ relationship.

As you may most likely think about from that description, the sequel takes some a lot grander narrative swings than its predecessor. While the final installment was a refreshingly contained drama about Kratos’ strained relationship along with his son, Ragnarok is extra of a sprawling epic that’s extra broadly targeted on its retelling of Norse mythology. For occasion, its solid of characters considerably expands with extra imposing Gods, like Thor and Odin, and wise-talking sidekicks that quip like they’re auditioning for a superhero film (the returning Mimir goes from humorous to grating very quickly flat right here).
While the story is entertaining sufficient as a mythological romp, it’s a little bit of a step down each within the context of Kratos’ earlier journey and by itself deserves. 2018’s God of War was a groundbreaking second for online game narratives when it launched largely as a result of it was a sport in dialog with its personal previous. It reexamined the hyper-violent collection and deftly spun them right into a shifting story a few grieving father who’s determined to verify his baby doesn’t inherit his errors. It’s an intimate sport that retains the main target (actually, due to its one-shot digital camera trick) on a handful of well-developed characters.

Ragnarok follows up on these concepts, albeit in a a lot much less targeted or introspective method. Potentially considerate takeaways about parenting compete for time with imprecise musings in regards to the nature of battle and teenage tropes. There’s little room for subtlety as chatty characters are inclined to brain-dump their whole emotional state on each other to fill each second of silence throughout exploration. The basic pacing suffers from the scope enhance, too, with the expanded solid creating extra narrative side-diversions that may interrupt the core story for hours at a time. It seems like much less of a sport and extra of a TV present blueprint, as if Sony anticipated that the property would wish extra characters if it needed to show it right into a multimedia juggernaut like The Last of Us.
Unsurprisingly, the story is at its finest when it quiets right down to concentrate on Kratos and Atreus’ relationship. Amid all of the apocalyptic noise, there’s an exquisite story right here a few father studying to belief his son and cherish the time he has left with him earlier than he’s whisked away by maturity. Series veteran Christopher Judge sells these tender moments with an incredible efficiency as Kratos, enjoying probably the most susceptible (and most deadpan hilarious) model of the character we’ve seen to this point.

There’s a touching second that sticks with me as I mirror on the messy journey. During a visit to Valheim, the animal-loving Atreus insists that Kratos cease to free a jellyfish imprisoned within the sand. The two traverse by way of an extended dungeon, working collectively to get the creature out. At the top, Atreus wonders why Kratos would halt his world-saving quest for an pointless rescue mission. The reply is easier than Atreus thinks: Kratos simply needs to spend as a lot time as he can along with his son with the time they’ve left collectively, come loss of life or cataclysm. By the top of my journey, I wanted I might have had extra of these moments with them, too.
The final motion sport
Though its strategy to narrative might break up followers, Ragnarok’s fight is undeniably spectacular. Building off the muse of the earlier sport, the sequel retains all the pieces that labored intact however turns the dials simply sufficient to make battles really feel new. For one, Kratos can use each his satisfyingly heavy Leviathan Axe and his speedy Blades of Chaos (which have been a late-game addition in 2018) proper from the bounce this time. That makes fight extra assorted upfront, as I might seamlessly swap between instruments relying on whether or not I wanted to take out a bunch of foes shortly or focus my energy on one.
With sufficient tinkering, I used to be in a position to create my ideally suited motion sport out of my favourite bits and items of the style.

The huge change right here is an elevated emphasis on elemental assaults. Holding the triangle button freezes Kratos’ axe, whereas quickly urgent it units his blades on hearth. Both give Kratos entry to much more assaults, widening out his already spectacular transfer set through talent bushes. There’s a significantly better incentive to really use these assaults, too. Perform them sufficient instances and gamers can add a modifier to a person transfer, boosting its injury, stun, and extra. That provides a brand new layer of customization to the combination that lets gamers personalize an in any other case simple set of strikes.
That system goes hand in hand with the RPG framework launched in 2018, which stays somewhat hit-and-miss right here. Stat will increase nonetheless really feel negligible, making the “numbers go up” tools chase really feel extra tiring than satisfying. However, gear perks shine extra this time. By the top of the sport, I used to be sporting clothes that might enable me to heal by ending enemies like Doom and freeze time on profitable dodge rolls like Bayonetta. With sufficient tinkering, I used to be in a position to create my ideally suited motion sport out of my favourite bits and items of the style.
I particularly respect that Ragnarok offers me extra alternatives to place my construct to the check. In the earlier sport, the one true talent test got here from blisteringly robust Valkyrie fights that drew Dark Souls comparisons. A variation of these returns right here, however there are extra memorable monsters past that, which pushed me to make the most of each software in my arsenal. One battle towards an enormous beast locked in a treasure vault pushed me to grasp my in any other case ignored parrying abilities, which deepened my strategy to battle for the remainder of my journey.

Companions play a a lot larger function on this sport, too. Atreus is especially extra instrumental in battle, which provides some welcome selection to the combination. And whereas I received’t go into specifics on what function he performs, there’s a motive we spend a lot time with Atreus within the sequel: Ragnarok’s story is in the end about him greater than Kratos. Even although we spend considerably extra time along with his dad, this can be a coming-of-age story about a youngster looking for his personal identification – one thing that was teased by the earlier sport’s stunning closing twist. I think that call could be polarizing for some followers, particularly since actor Sunny Suljic can’t match as much as Judge’s tour-de-force Kratos (the younger Suljic’s actual voice was maturing by way of manufacturing). However, it’s the one space the place Santa Monica Studio actually feels prefer it’s assured sufficient to interrupt out of its consolation zone and add one thing new to a sequel that in any other case performs it protected.
Bigger, not higher
Right from one of many sport’s opening sequences, it’s clear that Santa Monica Studio is sticking nearer to a method this time round. The 2018 sport’s most memorable narrative beats are echoed right here in a way that feels somewhat calculated, as if working from a slide deck of what followers responded effectively to and making an attempt to double down. In equity, this can be a critique you possibly can increase towards nearly any sport sequel (see the wonderful Horizon Forbidden West) and it’s not one thing that negatively impacts the sport; it simply isn’t precisely addictive both.
It’s not higher. It’s not worse. It’s simply extra.

Take exploration, for example. God of War (2018) was praised for its smaller open-world space, the Lake of the Nines, which allowed Kratos and Atreus to sail round searching for substantial side-quests. That thought is repeated right here in a number of open areas throughout the 9 realms that observe the identical basic format. What labored in 2018 nonetheless very a lot works right here. Exploration is extraordinarily rewarding due to huge areas which can be stuffed with helpful treasure and intelligent environmental puzzles (although companions don’t belief that you understand how to resolve them, judging by their fixed hints). Side-quests are nonetheless a spotlight, too, as a number of the finest narrative moments come from completely non-compulsory content material. One of the earliest side-missions has Kratos liberating a trapped whale whose physique turns into its personal puzzle island, a standout quest that cleverly displays Kratos’ personal insecurities.
I couldn’t assist however really feel like moments tended to blur collectively this time, although. The glut of puzzles, the rise in collectibles, the surplus of small discuss whereas driving round between areas — little of it sticks with me in the identical approach that my comparatively compact journey across the Lake of the Nines nonetheless does to today. Sure, it’s all enjoyable, however overexposure makes particular person moments stand out much less within the grander realm-jumping journey. It’s not higher. It’s not worse. It’s simply extra.

It doesn’t assist that Ragnarok doesn’t really feel like as a lot of an enchancment on the technical aspect both. Despite operating on PS5, this very a lot seems like a PS4 sport right down to the best way it hides loading with a intelligent realm journey trick. Ultimately, it’s not one thing that bothers me. Ragnarok is inseparable from its predecessor and it’s solely truthful that followers who haven’t upgraded but get to really see an incomplete story by way of to its finish. But it does add to the sensation of stagnation, additional binding it to the good, however protected God of War 2.
If I sound like Kratos being too onerous on his son right here, it’s as a result of I can see what this collection is able to. Santa Monica Studio superbly reinvented the franchise in 2018 with a daring sport that stands among the many better of its era. For all my critiques, God of War Ragnarok remains to be miles forward of its friends due to its unmatched motion, awe-inspiring landscapes, and emotional storytelling. I needed extra from the sequel, as I count on many followers will, however I nonetheless have lots to be taught from Kratos in that regard. Perhaps I have to cease being so anxious for it to mature and as an alternative respect it for what it’s, rising pains and all.
God of War Ragnarok was reviewed on PS5.

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