Half-Life Gets 25th Anniversary Update And Steam Deck Support

    The basic FPS Half-Life simply turned 25 and received an incredibly giant replace on Steam with new content material, graphics upgrades, bug fixes, and Steam Deck assist. Half-Life is at the moment free to personal on Steam till November 20.For new content material, the replace provides 4 brand-new multiplayer maps from Valve degree designers. These are a waste facility known as Contamination, an deserted Xen outpost known as Pool Party, a radioactive waste plant known as Disposal, and a satellite tv for pc launch facility known as Rocket Frenzy. It provides Half-Life Uplink, a mini-campaign that was initially packaged with magazines and {hardware} like sound playing cards. Finally, the replace contains content material made for the 1999 growth Half-Life: Further Data. This contains three multiplayer maps, two fan-favorite skins (a skeleton with coloured eyes and the oddly titled Too Much Coffee Man), and dozens of sprays.As for graphics and visible updates, the UI will now correctly scale at higher-resolution screens. You may also disable texture smoothing on the GL renderer. Various lighting fixes have been added, together with GL Overbright assist. Additionally, the basic Valve brand and the unique Half-Life menu have returned, taking you proper again to when the sport launched in 1998.The updates provides Steam Deck assist in addition to basic controller assist. You may also invite associates and be part of video games immediately with Steam Networking. Half-Life: Source, one other model of the sport, will stay on Steam, however Valve considers this 25th Anniversary replace to be the definitive model and the model it would assist going ahead.You can learn the total record of adjustments on the Half-Life web site. The full record of bug fixes can be listed there and under.Bug Fixes and Change NotesNew ContentNow Verified on the Steam Deck (and our native Linux runtime has been set because the default).Half-Life: Uplink — the unique standalone Half-Life demo — has been added to the sport, and is accessible by means of the “New Game” menu.Added 4 all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzyAdded three previous Half-Life Deathmatch maps previously out there solely on the “Half-Life: Further Data” CD: doublecross, rust_mill, xen_dm.Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as participant fashions to Half-Life Deathmatch.Added dozens of latest sprays previously out there solely on the “Half-Life: Further Data” CD.Added assist for Steam Networking, permitting simple multiplayer by way of Steam’s Join Game and Invite options.Added assist for Steam Friends Rich Presence, permitting your folks to comply with your journey by means of Black Mesa.NostalgiaBrought again the unique Valve Intro video. Can be skipped with the “-novid” launch command.Updated foremost menu to a design impressed by the sport’s authentic 1998 foremost menu.Changed the default fashions to the unique (non “HD”) fashions.Gameplay ChangesImproved physics for throwing grenades.Improved randomness for preliminary spawn factors in multiplayer.Improved satchel cost controls: major hearth now all the time throws a brand new satchel, and secondary hearth all the time detonates.Fixed push-able entity motion being primarily based on framerate.Fixed gamers with excessive framerates freezing in place on dying in multiplayer.Fixed some instances the place the participant might get caught in place on degree transitions.Fixed some instances the place characters would interrupt necessary dialogue with their “greetings” dialogue.Fixed weapon view-bob angles.Fixed pink barrels initially of Surface Tension not launching as meant.Fixed Snarks attacking FL_WORLDBRUSH entities (similar to func_walls).Fixed gamers generally failing to deploy a snark whereas crouching and searching down.Fixed sure convars (“pausable” and “sv_maxspeed”) being set to incorrect values when coming into a singleplayer sport after a multiplayer sport.Fixed singleplayer auto-aim setting being modified when coming into a multiplayer sport that disallows auto-aim.Fixed the flashlight HUD exhibiting empty after loading a savegame.Fixed rockets in CONTENTS_SKY not all the time detonating.Fixed incorrect bullet influence sounds for NPCs.Fixed gauss gun making a loud static noise if it was charged throughout degree transitions.Fixed a crash in mods that show keybinds of their UI.Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / and many others)Fixed interpolation artifacts when animated fashions are moved by different entities.Fixed some buffer overflow exploits.UI ChangesMain-menu background and buttons have been reskinned, and now scale primarily based upon display decision with out stretching, supporting background picture layouts as much as 3840×1600.In-Game HUD now makes use of double or triple sized sprites when taking part in at larger resolutions.UI dialogs and in-game fonts now scale to enhance readability at excessive display resolutions.In-Game HUD HEV swimsuit show has been shifted to the left of the display, and now not adjustments place at bigger display resolutions.Added an “Enable texture filtering” setting.Added an “Allow widescreen Field of View” setting to right non-anamorphic FOVs, for widescreen and ultrawide shows.Re-organized all of the Settings screens to enhance legibility, and assist controller navigation.Updated the Pause menu to concentrate on the present gameplay mode.The default server identify and multiplayer participant identify are actually primarily based on the participant’s Steam Persona.The Steam platform menu has been eliminated, now that every one its options are in Steam itself.Fixed utility icon rendering incorrectly when utilizing the software program renderer.Fixed participant and spray pictures not updating their coloring on the settings display.Removed the now very pointless “Low video quality. Helps with slower video cards.” setting.Input ChangesImproved assist for keyboard and controller navigation in all places.Added “Lower Input Latency” possibility: Synchronizes the CPU and GPU to cut back the time between enter and show output.Fixed points that brought about jerky mouse / joystick enter.(We mainly rewrote all of it – if you happen to’ve received a customized Steam Input controller configuration, you need to rebuild it from our newly printed Official Configuration).Multiplayer BalancingIncreased the 357 injury from 40 → 50.Hive Hand reload time has been decreased from 0.5s → 0.3s per shot, and it will likely be chosen at larger precedence than the pistol on pickup.MP5 now all the time begins with full ammo when initially picked up.Players now not drop empty weapons, and any which are dropped are reloaded by what’s within the dying participant’s backpack.Improved client-side prediction to cut back “ghost shots”. Like Counter-Strike, contemplate hitboxes and never simply bounding packing containers for hits on the consumer.Fixed community predicted crowbar swing injury being incorrect.RenderingAdded setting to show off texture filtering when utilizing the OpenGL renderer.Default gamma has been decreased from 2.5 → 2.2, now that we aren’t all taking part in on CRTs.Restored OpenGL overbright assist.Added assist for UI Sprites and Texture information bigger than 256×256.Added assist for UI Font particular render modes: “blur” and “additive”.Default decision is now primarily based on the decision of the desktop, as an alternative of a 640×480 window.Software renderer will now accurately filter out incompatible resolutions, until there’s solely 1 decision out there on the show.Fixed fullscreen software program renderer crashing on programs that do not assist 16-bit coloration.Fixed software program renderer being stretched when utilizing widescreen resolutions.Fixed skyboxes and sky coloration incorrectly carrying over when transitioning maps in multiplayer.Fixed the sport showing too darkish after modifying video settings.Fixed MSAA in windowed mode.Fixed mipmap rendering on studio fashions.Fixed gluon gun sprite rendering in multiplayer.Fixed gluon gun sinusoidal noise being incorrect.Various optimizations to assist the newly elevated engine limits.OpenGL optimizations for the Steam Deck.Engine Improvements for Mod MakersIncreased most restrict of dynamic sound channels from 8 → 32.Increased most restrict of sentences within the sentences.txt file from 1536 → 2048.Increased most variety of entities (MAX_EDICTS) from 900 → 1200.Increased MAX_PACKET_ENTITIES from 256 → 1024.Increased MAX_GLTEXTURES from 4800 → 10000.Increased software program renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.Cycler and func_button entities can now be the entity goal for scripted_sentence entities, and are allowed to talk in multiplayer.Incorporated func_vehicle entity assist from Counter-Strike, for mod-makers to make use of. Full SDK replace will come later, however degree designers can use it now.Native Linux BuildAdded assist for the software program renderer.Improved font rendering.Many stability and habits fixes.OtherLocalization information up to date.Miscellaneous safety fixes.NotesThe earlier model of the sport has been archived to a publicly seen Beta department named “steam_legacy”, with the outline “Pre-25th Anniversary Build.” If a mod or function is behaving in an surprising means, you could have to run this archived construct till the problem is resolved within the default construct.We now contemplate this anniversary model of Half Life to be the definitive model, and the one we’ll proceed to assist going ahead. Therefore, we’ll be decreasing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source’s property are nonetheless being utilized by the Source engine group, so it will stay out there, however we’ll be encouraging new Half-Life gamers to play this model as an alternative.

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