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      Helldivers 2 Update Nerfs Some Of Its Best Weapons, But There's A Silver Lining

      Helldivers 2’s newest stability patch is right here, and it is knocked a few of Super Earth’s favourite weapons down a peg.Players are lamenting nerfs to in style weapons just like the LAS-99 Quasar Cannon, which was solely just lately launched and proved to be a bot-destroying powerhouse. Its recharge time has been elevated. Meanwhile, the CB-9 Exploding Crossbow now creates smaller explosions and might maintain fewer magazines, although it now offers extra stagger to enemies.

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      Now Playing: Helldivers 2 – Warbond: Democratic Detonation Trailer

      One of the sport’s hottest weapons launched within the Cutting Edge Warbond, the Sickle, has seen the variety of magazines it will possibly maintain minimize in half, from six down to a few. Add on the truth that probably the greatest help Stratagems to assist minimize hordes of weaker enemies, the AX/AR-23 Guard Dog, has seen its injury decreased by 30%, and the bugs and bots have a lot to have fun.But all hope just isn’t misplaced. The nerfs are removed from making the weapons unplayable. Skilled Helldivers shouldn’t have any bother managing a barely longer recharge time on the Quasar Cannon or coping with fewer magazines for the Sickle, which not often consumed magazines anyhow except a participant was laying on the set off and inflicting it to overheat.Even although a number of the sport’s greatest weapons took a success, developer Arrowhead Studios has delivered a little bit of a silver lining as many different weapons have obtained injury buffs. The checklist of weapons now packing somewhat extra of a punch contains most of the sport’s sidearms and even the default assault rifle, the AR-19 Liberator.There have been a number of updates to enemies as effectively: a mixed-bag of buffs and nerfs that gamers should cope with. Scout Strider riders are actually much less weak to explosions and Hulks are actually harder to stagger, however hearth injury, and the injury from flamethrowing Hulks, is now decreased.Other modifications embrace tweaks to how the sport’s missions distribute goals, which ought to translate to much less working throughout all the map. Running patrol missions solo simply obtained more difficult, particularly at greater ranges, with elevated patrol spawns. And set off joyful Helldivers beware: Shots that ricochet from heavily-armored enemies will now bounce again at whoever fired the shot. You can learn the complete patch notes for the stability replace beneath.Helldivers 2 gamers just lately believed that they had pushed the Automatons out of the the galaxy, just for them to return with a vengeance after a number of quick days. The Termanids, too, are in resurgence, with the sport’s most up-to-date main order tasking gamers with deactivating the Terminid Control System gamers fought to activate only a few weeks in the past, on account of Termacide really serving to the bugs reproduce even sooner. Go determine.Helldivers 2 Updated 01.0.3 Patch NotesOverviewFor this patch, we now have made enhancements and modifications to the next areas:Balance modifications to weapons, stratagems, and enemiesChange to the Spread Democracy missionBalancingGeneralArmors with armor score above 100 now additionally cut back injury on headshots.Victory poses will now solely play for the extracted. (No stolen valor on my ship.)Burning injury decreased by 15%Primary, Secondary & Support WeaponsCB-9 Exploding CrossbowBarely smaller explosionIncreased staggerDecreased variety of most mags from 12 to 8Increased variety of magazines obtained from resupply from 6 to 8Slight discount in ergonomicsMuzzle velocity increasedLAS-99 Quasar CannonElevated recharge time by 5 secondsBR-14 AdjudicatorFull auto is now the default hearth modeReduced recoilIncreased most mags from 6 to 8Increased variety of magazines obtained from resupply from 6 to 8Now positioned amongst assault riflesLAS-98 Laser CannonBarely elevated damageSlightly decreased injury versus massive quantity bodiesSG-8P Punisher PlasmaDecreased most mags from 12 to 8Increased quantity of magazines obtained from resupply from 6 to 8Increased projectile velocity, however will nonetheless preserve an analogous rangeDecreased injury falloff on the explosionNow positioned within the power weapons categoryARC-12 BlitzerIncreased photographs per minute from 30 to 45Now positioned within the power weapons categoryR-36 EruptorDecreased variety of most mags from 12 to 6Explosion injury drops off barely fasterLAS-16 SickleDecreased quantity of magazines from 6 all the way down to 3LAS-5 ScytheIncreased injury from 300 to 350Decreased max variety of mags from 6 all the way down to 4RS-422 RailgunIncreased armor penetration in each protected mode and unsafe modeStagger drive barely reducedMG-101 Heavy Machine GunThird individual crosshair enabled63CS Diligence Counter SniperDamage elevated from 128 to 140Ergonomics improvedR-63 DiligenceDamage elevated from 112 to 125P-19 RedeemerSlight improve in recoilP-2 PeacemakerIncreased injury from 60 to 75P-8 SenatorIncreased injury from 150 to 175Speedloader added when reloading on an empty cylinder–quickens reload on empty considerablyLAS-7 DaggerIncreased injury from 150 to 200AR-19 LiberatorDamage elevated from 55 to 60AR-23C Liberator ConcussiveDamage elevated from 55 to 65JAR-5 DominatorDamage decreased from 300 to 275AX/AR-23 Guard DogRL-77 Airburst Rocket LauncherAirburst Rocket Launcher will now not detonate when shot close to stratagems (HMG turret, Sentries, Resupplies) and different HelldiversLowered proximity radiusStratagemsA/MG-43 Machinegun SentryIncreased well being to match different SentriesA/ARC-3 Tesla TowerFAF-14 SpearAdded reload stage reload after the spent missile had been discardedRL-77 Airburst Rocket LauncherEnemiesBile Spewer and Nursing Spewers movespeed barely decreasedHulks: Force required for them to stagger barely increasedHulk Scorcher direct flamethrower injury decreased by 20%Devastator hearth fee barely elevated (solely the usual devastator)Gunships sideways motion barely elevatedScout strider Riders now much less weak to explosionsFog Generators well being and armor elevatedGunship spawners now have a a lot decrease cap on what number of gunships they will have energetic on the identical timeEnemy PatrolsPatrol spawning has been elevated when there are fewer than 4 gamers. The fewer the gamers the larger the change. For 4 participant missions there will probably be no change in comparison with earlier than.The largest noticeable change will probably be for solo gamers at greater difficultiesGameplayMade minor degree technology enhancements to how we distribute places all through the mission map. This ought to enhance variation in distance between goals, and goals will seemingly not spawn as distant from one another as typically as earlier than.Added setting within the choices menu gameplay part to disable computerized climbing and vaulting whereas sprinting.The Spread Democracy mission in any other case referred to as “raise the flag” can now be loved on greater difficulties for optimum freedom spreading.When readying up, Helldivers now salute to make sure most democratic readiness.Added atmosphere to the Tremor planetary hazard to underline the severity so Helldivers can react accordinglyShots that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Trigger self-discipline is extremely really useful.FixesCrash fixesFixed crash that would happen when host deserted mission with squad.Fixed crash that would happen if a participant tried to enter an occupied EXO-45 Patriot Suit.Fixed crash that would happen for all gamers after or throughout mission outcomes display.Fixed crash that would happen after taking pictures from the EXO-45 Patriot Suit’s rocket launcher.Fixed crash that would happen for all gamers aside from the one which rejoined the continued mission with completely different armor and obtained bolstered.Fixed Superior Packing Methodology ship module not working correctly.Fixed Blast Absorption ship module in order that it accurately will increase sentries’ resistance to explosions.Fixed challenge the place gamers couldn’t navigate to the search leads to the Social Menu.Fixed some points the place gadgets geared up in a Warbond weren’t really geared up.Fixed an exploit that allowed overly keen Helldivers to make use of grenades excessively.Fixed challenge the place kills from orbital barrage didn’t progress Indirect Fire Exercise order.Fixed challenge that allowed traitors to attempt to sabotage the extraction shuttle by deploying sentry stratagems beneath it.Fixed challenge the place ion storms incorrectly prevented extraction beacon from deploying.Fixed some stratagem beams utilizing incorrect color-coding.Fixed challenge the place the left stick on a controller couldn’t be used to navigate the Social menu.Fixed some points the place varied UI parts have been minimize off, off-centered or too near the sting of the display on ultrawide shows.Fixed Anti-Materiel Rifle dealing with away from the Helldiver after deploying it.Fixed bug the place participant may duplicate rounds by canceling the reload of Anti-Materiel Rifle at a particular time.Fixed bug the place Anti-Materiel Rifle would eat an additional journal after a canceled reload.Fixed bug the place Recoilless Rifle would eat an additional shell from the backpack if the reload was canceled simply after a shell was inserted, however earlier than the reload was accomplished.Fixed challenge the place the Sickle and Quasar Cannon couldn’t shoot by means of foliage.Fixed a number of points the place weapon thumbnails would disappear when scrolling by means of Armory.Fixed points the place Automaton Gunships typically couldn’t see the participant.Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.Fixed challenge the place Hellbombs wouldn’t deploy on sure missionsFixed sure points that resulted in Helldivers drowning in deep water upon touchdown.Fixed challenge the place Hellpod Space Optimization made ammo go above capability.Fixed challenge the place Stalkers grew to become very seen in fogMines are actually pingable for higher coordination together with your staff.Receiving buddy requests now offers the participant a pop up.Improved readability of prompts and hints displayed within the tutorial and onboarding.Total expertise is now seen within the profession tab.Added higher help for ultrawide displays by fixing the facet ratio of menus to 16:9 and including a setting to regulate the width of the HUD.Keybinds certain to numpad will now not reset upon restart.Fixed inconsistent audio when headphones are plugged into the Dual Sense controller whereas enjoying on PC.Playing Rock, Paper, Scissors in entrance of the ship now not causes participant to fall out into house.APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now set off hitmarkers whereas scoped in.Secondary weapon now not stays within the Ballistic Shield ADS place after utilizing a stim with the Ballistic Shield Backpack geared up.”Open Text Chat” is now rebindable.Explosive weapons akin to R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol now not pulls gamers inward from the blast.Disabled the squad invitations in the course of the tutorial which triggered an overlap within the UI.Fixed Primary and Secondary weapons overlapping on the character mannequin within the armory.Fixed UI parts throughout first boot are minimize off on a 21:9 facet ratio monitor.Report and block participant is now seen within the squad menu.Dead Scavengers now cease screaming for assist if killed whereas calling in reinforcements.Fixed Anti Air cannons exhibiting up as “Stratagem Scramblers” at risk warnings.Known IssuesVarious points involving buddy invitations and cross-playFriend Request can’t be accepted when the requesting participant modified their username earlier than the request was accepted.Cross-platform buddy invitations won’t present up within the Friend Requests tab.Players can’t unfriend gamers befriended through buddy code.Players can’t unblock gamers that weren’t of their Friends checklist beforehand.Damage-over-time results might solely apply when dealt by the host. We anticipate to have this fastened within the subsequent patch.Reinforcement might not be accessible for some gamers who be part of a sport in progress.Helldiver could also be unable to face up from crouching when surrounded by enemies.Game might crash if the host leaves whereas lifeless and rejoins the identical play session.Game might crash if the participant modifications the textual content language whereas on a mission.Players might expertise delays in Medals and Super Credits payouts.Enemies that bleed out don’t progress Personal Orders and Eradicate missions.Scopes on some weapons such because the Anti-Materiel Rifle are barely misaligned.Arc weapons typically behave inconsistently and typically misfire.Spear’s concentrating on is inconsistent, making it exhausting to lock-on to bigger enemies.Stratagem beam would possibly connect itself to an enemy however it’ll deploy to its authentic location.Explosions don’t break your limbs (apart from if you fly right into a rock).Area round Automaton Detector Tower makes blue stratagems such because the Hellbomb bounce and be repelled when attempting to name them down near the tower.Planet liberation reaches 100% on the finish of each Defend mission.

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