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    How NEO: The World Ends With You Is Designed For A New Era

    The World Ends With You (TWEWY) was a number of things–an progressive RPG that put the Nintendo DS’s contact display to good use, a trendy expertise that demonstrated youthful expression via trend and music, and one of the crucial experimental video games in Square Enix’s historical past. But regardless of the sport’s cult standing, TWEWY has not had an official observe up within the 14 years since its launch. Until now, that’s, with the upcoming NEO: The World Ends With You.The unique TWEWY got here again round with the Switch remaster in 2018, dubbed Final Remix, albeit with blended outcomes from the retooled controls to accommodate the platform change. However, this upcoming sequel, NEO: The World Ends With You, is a form of rebuild of what made the unique particular. I just lately had a quick interview with its key builders, which included Tetsuya Nomura (inventive producer and character artwork designer), Tatsuya Kondo (sequence director), Hiroyuki Ito (director), and Tomohiko Hirano (producer). And from speaking with them, I’ve a clearer image of how TWEWY is being modernized not simply in a gameplay sense but additionally in its angle.We lined NEO TWEWY’s character designs and their conception, storytelling and ties to the unique sport, and the way the fight has shifted from contact controls to a fast-paced action-RPG with a dynamic social gathering system. We have a greater understanding of what we will anticipate from this anticipated follow-up, and it appears that evidently bringing the sequence into a contemporary period is not going to remove from what made TWEWY distinctive, both. My solely remorse isn’t leaving sufficient time to speak in regards to the soundtrack and eccentric jams which have made the sequence resonate with so many people.NEO: The World Ends With You is slated to launch on July 27, 2021 for PlayStation 4 and Nintendo Switch, and to PC through Epic Games Store shortly after. The following interview was performed via a Square Enix translator and edited for readability and readability.To begin issues off, the unique TWEWY had a really distinct angle and magnificence, and perhaps a bit darkish in some locations. What sorts of narrative themes and motifs are you going for in NEO TWEWY?Kando: This is one thing that you will in all probability discover if you play the sport, however for the weather that we felt symbolize TWEWY, these are parts we determined to protect this time round as properly.One factor that I feel is sort of completely different is the character of the protagonist in comparison with the unique sport. Neku was just a little bit extra reserved, he was just a little bit extra reclusive, whereas this time round it is extra of a team–the protagonist being Rendo along with his sidekick Fret and likewise Nagi. They’ll be shifting round as a group, after which we have tried to include enjoyable and fascinating dialogue between the group members. So, I feel you will get fairly a distinct impression in comparison with the primary sport. That being stated, as talked about earlier, we did attempt to protect the essence that makes this a TWEWY sport.The group dynamic definitely adjustments issues, and it is a massive factor that stands out in RPGs is how characters develop alongside one another. How does NEO TWEWY dig into that? What type of dynamic is there between Nagi, Rindo, and Fret, and others?Kando: First of all, Rendo and Fret have been initially associates, so that they have already got that type of bond with one another. Then in the beginning of the sport, Nagi and Minamimoto come into the scene and be a part of the group to kind what’s known as [Wicked] Twisters. There will probably be completely different groups inside the sport itself with interactions between all of them as properly. Of course, there would be the Reapers that come into the combination, and there will be completely different sorts of interactions amongst numerous groups that you will see. That’s type of how the story and the narrative unfolds and expands.One factor that stands out loads in video games Nomura-san works on is the character design, which is usually very expressive. It was a giant a part of the earlier sport and a part of the rationale why we love these characters. What type of inspirations did you and the group have when designing these new characters?Nomura: So for the three principal protagonists in NEO TWEWY, we even have completely different designers for every of them, with Rendo, Fret, and Nagi. I designed Rendo, however for Fret, the designer was Gan Kobayashi. And then for Nagi, a brand new feminine designer that joined the group this time round, Miki Yamashita. So, three principal protagonists have been designed by three completely different folks, and this is likely to be one thing that might grow to be the norm for upcoming video games, the place we’re having completely different designers for these principal characters. It’s nice as a result of all of them have their very own completely different aesthetic and their traits that stand out. And once I have a look at Fret or Nagi, there are concepts that I do know Mira in all probability wouldn’t have considered. It’s nice to have completely different designers on board in order that we will have just a little bit extra realism and selection.With the designs that Kobayashi and Yamashita made, as soon as they designed it, I regarded via them, reviewed them, after which gave them [feedback], they usually proposed just a few completely different designs. I gave sure directives reminiscent of, “let’s use this part from this, and then let’s use this portion from this other design”. That being stated, I attempt to guarantee that their views and their personalities stood out via their design. And then when it comes to inspiration with the unique title being launched fairly a very long time in the past, we made certain that this time round, the designs match into the actual life Shibuya of as we speak.I’m additionally questioning about how NEO ties into the unique. Are you in a position to converse to a number of the connections? As I perceive Minamimoto and Kariya are again in NEO, however what is the take care of the Reapers’ Game this time?Kando: In this sport, the protagonist is Rindo, so it is completely different from the unique title. And with that, we intentionally didn’t title the sport “The World Ends with You 2.” We made it new, “NEO: The World Ends with You”. That was a deliberate selection on our finish, as a result of we need to make sure that those who have been leaping into the sequence would have the ability to take action from this upcoming title with out feeling it being just a little off. We needed to guarantee that it was a pleasant entry level for these new gamers. We do perceive that there are a number of gamers which have performed the unique sport and are wanting ahead to this upcoming entry, so we needed to ensure to fulfill their expectations.As you talked about, there are characters from the unique sport which are making their means into this sport as properly. It’s been three years because the unique sport’s story, so you will see how they progressed via these three years and the way they’ve modified. That is one thing [we want you] to have the ability to expertise within the sport itself. In phrases of how these characters from the unique really play into this new sport, how they spent these three years actually type of highlights how they’ve developed. That is one thing that you may look ahead to on this sport.Nomura: Speaking particularly of Minamimoto–I had determined even earlier than the story was finalized that Minamimoto can be an ally this time round. I had determined that from the start. And then for the opposite character, Kariya, he is rather like he was within the unique sport. He is a part of the Reapers that look over the gamers within the Reapers Game. That being stated, the scenario has modified with the three years which have handed. His stance has modified just a little bit and when it comes to how they actually play into the sport, that’s one thing that you will must look ahead to and revel in within the sport itself.The unique was progressive with the gameplay spotlight being the way it used contact controls. It was a driving power behind that sport’s enchantment. Moving to extra traditional-style platforms, how have you ever rebuilt the fight system whereas nonetheless having that stage of enchantment?Ito: With the contact display {hardware} for the unique sport, it was with that basis that we have been for certain going to have a brand new expertise for gamers. But now with [current] platforms, [we use] conventional controls–the controllers or the Joy-Con and the buttons. So, it was a excessive hurdle considering of concepts for easy methods to ship a brand new expertise like we have been in a position to do for the primary title. But via deliberation, our method was with the truth that you are in a group this time round.We needed to create a system the place the gamers are in a position to management the varied members of the group concurrently. For instance, by utilizing the completely different buttons, gamers are in a position to first management Nagi–she may have a pillar to push the enemy upwards into the sky. Then perhaps subsequent, Rindo would use an assault the place rocks fall from the sky down onto enemies. And then as a decisive blow, Minamimoto can serve a kick to the enemies. So, there are these combos that gamers will be capable of experiment with, and the truth that gamers will be capable of enter these instructions on the spot to create these completely different combos via this excessive velocity motion makes it fascinating. We really feel that we have been very profitable in creating this form of addictive battle gameplay that can serve this TWEWY title properly.Just to summarize it merely, you are controlling an entire social gathering concurrently in actual time motion, which we really feel isn’t seen in different video games, and I really feel that this stands out.So, you are not switching between them, as a substitute they’re at your command suddenly?Nomura: Yes, that’s appropriate. I am unable to provide you with precise numbers, however you will find yourself having the ability to management a superb variety of characters on the identical time, simply to offer you a touch!It’s been 14 years because the unique TWEWY’s launch. So a lot has modified in RPGs since then, notably with franchises like Final Fantasy and Kingdom Hearts. What’s the most important factor that stood out creating a contemporary TWEWY sport?Kando: Of course, one massive factor is the change from 2D to 3D that comes with the time. But after we’re evaluating with the opposite video games round us, there have been parts which have made video games user-friendly, so we have tried to include these parts to make it just a little bit extra accessible. And after all, we made certain to create a sport that folks can engulf themselves into. In phrases of parts from the unique, reminiscent of issues like trend, meals, and music, these we really feel are the essence of TWEWY and type of make it what it’s. Those are issues that we undoubtedly needed to protect shifting ahead with this second entry.There are different options that we nonetheless have not been in a position to reveal, however we’re planning to point out later, so please look ahead to these. We cannot reveal them proper now, however yeah, they’re coming.

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