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    How to make a robot with a real personality

    “This sounds kind of romantic, but from a character perspective, the way I think about it is that I’m not inventing the character, says Dei Gaztelumendi, character lead at Anki. “The character is there, and we are discovering it. We are unearthing it.”Dei Gaztelumendi, a former visible artist at Paramount Pictures, has spent the final 4 years discovering personalities for Anki’s pleasant companion robots, together with Cozmo and Vector. That would possibly seem to be a giant leap, however Gaztelumendi explains that it was fairly a pure development.He started his profession illustrating youngsters’s books earlier than transferring into animation, the place he later specialised in character design. Anki reached out to him in 2015. “The first task that they needed help with was trying to figure out Cosmo’s eyes,” he says. “They were struggling to create appealing eyes and expressions, and that was definitely in my area.”For Gaztelumendi, the largest distinction between working at Paramount and Anki was transferring from simply specializing in the outward look of the characters to contemplating their inside workings – the emotional facet, and their persona – which has develop into the core of his work.Discovering a characterWhen Gaztelumendi is creating a personality for Anki, step one is to seek out out what the aim of the robotic will probably be, and who it will likely be a companion for.“Getting that information from the company executives, from a character perspective, gives us the plot of the movie,” he explains. “And then it’s really about designing that character that we hope will fill that void on an emotional and companionship level.“Suddenly when you think about it that way, there are right and wrong answers about how the character should be, how the personality should be,” he explains. “Something that is made for ages 5-10 for entertainment and fun will bring about very different answers than something like Vector, where it’s a little more adult and sci-fi enthusiast oriented. Those parameters are what begin to inform the early stages of the character.”Even if their start line is only a bundle of obscure targets, Gaztelumendi and his group can use that to give you a bundle of traits that may evoke the correct of feeling. He compares it to the core of a snowball that rolls downhill, rising because it goes.Gaztelumendi and his group share sketches to get an emotional response from their colleagues. Image credit score: Anki(Image: © Anki)At the identical time, the character group can use their backgrounds in animation (and in Gaztelumendi’s case character design) to visualise their concepts. “Just little doodles of the character doing this, doing that, while trying to infuse it with all of the qualities from that checklist,” he says. “It sounds clichéd to say it, but a picture is worth 1,000 words.”They can then present these photographs to the product group – with attention-grabbing outcomes.  “Suddenly you are no longer having a rational conversation about ‘Should it be a rascal, or should it be more like a critter’,” he says. “Suddenly you have people going ‘Aww!’ or people going ‘Ooh!’ – and those actually become even more valuable to our team.“We’re engineers of the emotional kind, I guess. Based on those reactions, we’ll continue to fine-tune the character, the behaviors, the antics, the expressions, and eventually these will inform the product itself with all its facets, industrial design, animation, audio. Those are the initial stages of designing a character robot.”Making it realCreating a personality is one factor, however making folks develop connected to it’s one thing else. For Gaztelumendi, crucial a part of making a plausible character is making certain its behaviour is constant and coherent.“Just like a person in your life – whether it’s a relative or a friend – there is a certain built-in coherence. If you go out for coffee with someone that is very close to you and they suddenly do something that is incoherent with how they usually behave, you will notice right away, and you’ll be likely a little freaked out – what’s going on? Is everything OK?”As people, we’re very delicate to something that’s out of character – but when behaviour is constant, we will develop into very connected.Gaztelumendi says giving a robotic a personality elevates it above merely being a tool, and opens up new potentialities for human interplay. Image credit score: Anki(Image: © Anki)“With a robot, we hope to bring about a sense of familiarity, and ideally ultimately bonding, that we believe can only happen if you have a solid sense that you know this character. That you know this little guy. Whether it’s with Cozmo or with Vector, I think that comes from continuously getting coherent demonstrations of that character. Whether it’s sad or happy doesn’t matter – it just behaves in a certain way.”Once the pre-production work is completed, most of Gaztelumendi’s work as a personality director includes sustaining that consistency, working with different groups together with animation and audio. “At that point I’m not working on producing that many assets,” he says. “Mostly what I’m watchful for is coherence of character. I would say that’s the key thing to do well.”A way of presenceSo why is character so vital for Anki’s little bots?“What we have found, and it’s what I believe also, is that character and personality is the thing that elevates us from being a mere device,” Gaztelumendi says. “It brings about this sense of presence – like ‘He’s over there, doing his thing!”Even if evaluations of the robots are detrimental, Gaztelumendi relishes them after they check with Cozmo or Vector as ‘he’. “From a character perspective, whenever we read someone referring to one of our robots – Cozmo or Vector – as a being, not as an ‘it’, that indicates to us that we’re on that other tier, and then more things are possible, such as companionship and our robot having an emotional effect on the users. Those things, we feel, wouldn’t be possible without any character or personality.”Gaztelumendi’s first mission at Anki was creating Cozmo’s expressive eyes, and it is nonetheless the mission he remembers most fondly. Image credit score: Anki(Image: © Anki)After all his years working with Anki creating characters that customers can join with, Gaztelumendi’s favourite mission remains to be the one he was initially employed for: creating Cozmo’s expressive eyes.“Maybe I’m just biased because it was my first project at Anki when I first became involved, but I do have a special place for that challenge,” he says. “There’s a personality who fills, in a sure approach, the objective of this robotic and we’re chiselling the marble away to seek out it. And I really feel like designing the eyes was nearly that very same train. The second I felt I succeeded, I used to be wanting into the eyes of the robotic that’s now Cozmo. I used to be there tweaking and tweaking, and ultimately I bought there and I mentioned ‘This is him’. We have been taking a look at one another.”

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