Jonathan Blow, creator of the 2008 platforming sport Braid and the 2016 critically acclaimed puzzle title The Witness, has revealed his third sport: Order of the Sinking Star. Over a video chat forward of The Game Awards 2025, the place the sport was introduced, Blow confirmed me his subsequent clockwork world. The new title from Blow’s private studio Thekla, Inc. shall be yet one more puzzle sport, however like his first two successes, Order of the Sinking Star has its personal idiosyncratic guidelines and layers of depth. In it, gamers wander an overworld of islands that host myriad little puzzles to hop into. Each is a single display screen of squares on a grid stuffed with doorways with obstacles and enemies to navigate. Beat these to unlock islands with extra brain-teasing challenges, and shortly, you may even run into puzzles on the overworld. Like Blow’s different video games, Order of the Sinking Star is designed to disclose layers of meta-mechanics to the gamers as they dive deeper. Each of the 4 quadrants of the overworld map incorporates a special story, characters and primary mechanics — for example, a trio of characters pushing, pulling and teleporting blocks round to succeed in the exit. But extra heroes with completely different powers — even dragons — complicate the various puzzles as they go on.And that is simply one of many 4 quadrants within the sport, which have their very own distinctive flavors of spatial problem — all of which skyrockets in complexity within the locations the place they merge.Order of the Sinking Star was partially impressed by the Japanese subgenre of Sokobon video games, during which gamers rigorously transfer containers round a room (usually a warehouse) to keep away from blocking themselves in a nook. The new sport’s puzzles look to be considerate affairs, with easy ranges giving method to extra advanced brainteasers and a background story trickling to the participant in bits and items. Order of the Sinking Star will come out in 2026, and it appears to be like promising. The prime quadrant of the overworld has puzzles of heroes shifting boulders, containers and one another round a grid. Thekla Inc.Try making a sport engine demo, find yourself with an entire gameAfter making The Witness, Blow was bored with growing within the C++ programming language, so he determined to make his personal known as Jai. But his crew did not cease there and diverted to creating their very own specialised sport engine. Order of the Sinking Star was meant to be a small proof of idea that might showcase the sorts of video games attainable to make with it. But Blow and his crew could not resist including increasingly more puzzle dynamics. “It was supposed to be a small game, but for some reason, it’s kind of stupid to build a game that’s about a combinatorial explosion and expect it to be small,” Blow stated. “So for this game, that ended up meaning it’s really, really big. I probably will never do something this big again unless somehow I have a much bigger team.”Order of the Sinking Star has a slight cartoonish look to it, at the least from what was completed — I noticed a superb variety of unfinished graphics, as Blow was keen to point out off sure later sport mechanics that hadn’t gotten finalized visuals. The complexity of the sport will not be in pushed pixels and lifelike graphics. But that is possible for the very best, because the easier type makes the obstacles and map elements as clear as attainable to the gamers. More sophisticated puzzles contain stage hazards like dragons. Thekla Inc.However, whereas gamers can proceed in any course of the overworld, mechanics can get sophisticated fairly rapidly. Blow confirmed me the primary space, the northern quadrant, styled after a standard swords-and-sorcery fantasy world. Players management three characters, every with completely different skills: a warrior who can push objects, a thief who can not help stealing and drags the very last thing they contact behind them, and a wizard who teleports to swap locations with the article they’re dealing with. Some puzzles have only one character, whereas extra superior ones would require gamers to swap between all three.Players are dropped into the sport with out a lot preamble to allow them to get to puzzling, however textual content hints and audio logs (which Blow is an avowed fan of) will share the contextual story. The story consists of a queen who’s utilizing the heroes to assist delve deeper into her land of puzzles within the northern part of the sport.Teleporters will allow gamers to hop across the completely different quadrants; in the event that they get caught, they’ll pop again to a different space with completely different dynamics. The jap quadrant, for example, is all about utilizing a magical mirror that beams a clone of the participant’s character at a 90-degree angle to them, shifting backwards and forwards in tandem. In this land’s puzzles, gamers can swap from character to clone and again once more to hop throughout islands. On the overworld, you may discover areas on the borders of quadrants, which have puzzles that merge each their mechanics. This space mixes mirror cloning (prime left) and shifting via partitions (backside proper). Thekla Inc.But Blow and his crew did not spend all this time simply making 4 completely different puzzle biomes. On the overworld border the place any of those quadrants collide, gamers will discover ranges that merge their mechanics. Following alongside the northeastern border, gamers will discover maps with each fantasy hero and mirror puzzle mechanics mashed collectively. Considering how lengthy Blow’s crew spent on the sport and what little I noticed, I solely anticipate these complexities to develop and broaden, shocking gamers with refined alterations of those primary guidelines. That’s what made The Witness so compelling for me to discover deeper, as the sport’s puzzles started to impression one another. Well, that and the philosophical underpinnings as the sport’s setting and lore revealed its message. How would folks in a society free from shortage discover that means? That’s what the Order of the Sinking Star asks. Thekla Inc.The philosophy of Blow’s subsequent gameAfter the storytelling depth layered into Blow’s earlier blockbuster successes, it is sensible to anticipate related that means weaved into Order of the Sinking Star. Like Blow’s different video games, the secrets and techniques are within the construction.In Order of the Sinking Star’s case, the thriller lies within the overworld that gamers return to and discover between puzzles. What is it, who made it, and why? As the participant drops into puzzles, the characters they management give just a few traces of dialogue, which mix with audio logs to inform a much bigger story: 500 years sooner or later, humanity exists in a postscarcity world. “If you have no problems and everybody’s essentially infinitely rich, what is the point of life at that point?” Blow stated. “Do people still interact in a normal way? Do they even talk to each other? How do they feel from day to day about themselves?”Despite a real postscarcity society being far sooner or later, we’re additionally the richest society within the historical past of the world, Blow famous — and we already present loads of wealthy society issues. He was fast to say that not everybody within the US feels rich proper now. But even these with roofs over their heads who’ve jobs and dwell with somebody in circumstances the place they’re typically taken care of are nonetheless challenged by questions a postscarcity civilization would have, which Blow rapidly rattled off.”How do I spend my days, and do I spend them being happy? What does being happy mean to me — is it a shallow form of being happy or a deep form? What are those two different things? Should one have judgment about that, and what kind of judgment?” Blow stated. The sport’s story and artwork aren’t completed, so the supply of those themes hasn’t been finalized. But Blow did affirm that Order of the Sinking Star has “way, way more story in it than either of my previous games — so I’m just really concerned with making sure it’s good.” Where the sport’s worlds meet, new puzzle dynamics emerge — like this one mixing skipping stones (left) with heroic boulder-moving (proper). Thekla Inc.Making video games that stretch previous what’s on the market — and what’s subsequent for BlowThough the 1993 basic first-person puzzle sport Myst partially impressed (and was in comparison with) The Witness, there weren’t many video games prefer it when it got here out in 2016. Blow wasn’t positive of us would play the sport, however a lot did. That supported his philosophy that you will have some thought what folks would purchase primarily based on what’s on the market, however no one can inform how a sport with an unknown design would land.”That’s one interesting thing for a designer to do, and that’s what I try to do: make things that are a little bit outside the scope of what currently exists, and then hopefully other people appreciate those things as well,” Blow stated.Plenty has modified since his final sport got here out in 2016, together with the noise of an growing variety of video games jostling for consideration upon launch. Blow performs a few of these, particularly in his favored style of puzzle video games, which he nonetheless believes may be “really magical” after they have a mind-expanding thought. But too many different video games are made by designers who do not set their sights excessive, and their central thought is extra of a tough gimmick. When I ask him about current puzzle video games he is loved, his tastes skew esoteric, like final 12 months’s Shogun Showdown. Even a 20-minute demo for a sport that hasn’t come out but, Trifolium: The Adventures of Gary Pretzelneck, involves Blow’s thoughts forward of different common puzzle video games like this 12 months’s The Blue Prince.Yet he notes that The Blue Prince proves his level that video games defying participant tastes could make them need the surprising.”If you asked people in January 2025, ‘What game do you most want to play this year,’ none of them would have described Blue Prince probably because they didn’t know that they wanted to play that, right?” Blow stated.Developing the sport engine was a prolonged course of that Blow and his crew hope will translate to much less time to develop their subsequent sport. He’s already bought an thought of what he desires to do. Though it is one in every of a number of potential sport concepts he and his crew may dig into, he already prototyped it privately — again earlier than The Witness even got here out.”It’s not a puzzle game; I’ll drop a hint about that,” Blow stated. “I’m looking forward to working on a nonpuzzle game.”We’ll need to see whether or not Blow can resist avoiding the clockwork mechanics which have made his video games irresistible to puzzle brains.
