Following the shock announcement that Milla Jovovich is becoming a member of Hitman: World of Assassination and Gemma Chan’s upcoming flip as Selina Tan in 007 First Light, your entire vitality within the room modified when Lenny Kravitz stepped onto the stage at IO Interactive’s showcase. This was recent off the reveal of his swaggering new character, the pirate king Bawma, within the subsequent James Bond journey.
IOI needs to redefine how gamers hook up with the Bond mythos in 2025 and past. During our dialog, Senior Licensing Producer Theuns Smit made one factor clear: Kravitz didn’t simply be a part of the world; they constructed a part of it round him.
“Kravitz really understood the character of Bawma from the very beginning,” Smit explained. “He could carry that sense of charisma, but also be the kind of antagonist where you don’t really know where you stand with him. He’s mercurial. He demands respect and fear.”
A bold soundscape
According to Smit, the four-time Grammy winner and star of the original Hunger Games films brings such commanding presence and effortless charisma that he slips into the role as if it were written for him, instantly feeling like he belongs in Bond’s pantheon of unforgettable villains. And while Smit wouldn’t reveal just how central Bawma is to the plot, he did promise players will face plenty of “twists and turns” and urged them to experience the journey themselves.
Given Kravitz’s musical legacy and the long history of iconic Bond themes, I had to ask the obvious question: Will First Light get its own original theme song? The last time a Bond game did was back in 2010 with Joss Stone’s “I’ll Take It All” for James Bond 007: Blood Stone, and before that Mya lent her voice to the 2004 EA title James Bond 007: Everything or Nothing. Smit wouldn’t spill any secrets, but he did stress just how central music is to the overall vision for the game.
“We’re really working on elevating the full experience,” said Smit. “Games are often praised for visuals, but sound is what immerses you. We’re working with extremely talented musicians and sound designers to bring that level of musicality into the experience.”
He didn’t confirm whether a signature theme is coming, but the way he emphasized “full experience” suggests something significant is happening behind the scenes. And with an artist like Kravitz already in the building, the possibilities feel wide open.
Channeling momentum as a design cornerstone
Unlike previous games featuring the iconic MI6 agent, 007: First Light isn’t a film tie-in but an original IOI take that stars Patrick Gibson (Shadow and Bone & Dexter: Original Sin) as a mid-20s Bond looking to get 00 status as a young MI6 agent.
As Smit puts it, “a third-person, story-driven action-adventure game” designed from the ground up to introduce an all-new Bond in an origin story. From early previews, the game is definitely taking cues from Bond’s past gaming incarnations alongside IO’s ongoing Hitman series and more set-piece-driven action that’ll remind many of Sony’s Uncharted sequence.
That framing permits IOI to create its personal cadence for Bond whereas nonetheless respecting the a long time of storytelling that got here earlier than.
“If you’re a fan, you’re going to see nods and winks to the journey and the franchise,” Smit stated. “But we’re also focused on bringing a new and exciting reimagined origin story into that space.”
And in contrast to many earlier Bond video games, which leaned closely on capturing or stealth, First Light channels momentum as a design cornerstone.
“When things escalate into a firefight, Bond is improvisational,” Smit defined. “He grabs what’s around him like throwing objects, kicking a shotgun up off the ground, grabbing it mid-air, firing until it’s empty, then throwing the gun at someone and closing the gap. It’s always forward drive, forward movement.”
That kinetic really feel was showcased within the early Slovakia mission demo: a vehicular chase in an Aston Martin, an airfield pursuit, and Bond doing what Bond does: staying in movement.
Elevated realism
Working with a global icon like Bond means there are rules. There’s real history spread across various media outside of film, such as the Ian Fleming books that inspired the franchise. There’s a tone that fans expect. But Smit says the collaboration with Amazon MGM offers IOI room to construct.
“It’s about doing justice to the IP and staying true to the lore, the characters, the world,” Smit shared. “But it’s also about bringing something new to that space.”
That stability might be seen in how First Light approaches devices, one of many pillars of the Bond identification. “We’re giving you the full 360 Bond experience,” Smit stated earlier than alluding to a possible hub-like space between missions. “You can go to Q Lab. You can walk up to Q. He’s a fun character in our game, and he’s the brain behind all the gadgets.”
That philosophy formed the crew’s method to “elevated realism,” the place grounded, on a regular basis objects are reimagined as instruments of the commerce: a telephone turns into a “dark phone” that fires off a blinding flash to disorient enemies, a lighter ejects smoke pellets for fast escapes, and a watch strap hides a laser able to slicing open doorways or disarming foes. “It’s all about linking gadgets to everyday things you wouldn’t expect,” Smit added, “but elevated into that Bond fantasy.”
Though IOI could also be recognized for finely tuned stealth motion gameplay, automobile sequences are comparatively new territory for the studio. Considering this signature a part of Bond’s identification, that was a non-negotiable.
“Sometimes the story prompts a vehicle moment,” Smit stated. “We wanted to honor that. It’s something new to us, but you expect it from James Bond, so we put it in.”
IOI is on the right track to rebuild the Bond universe with new stars, new histories, and new threats. First Light looks like the beginning of an period formed by daring selections, unforgettable personalities, and dynamic gameplay. Look for the sport to drop on March 27, 2026 for PlayStation 5, Xbox Series X and Series S, PC, and Nintendo Switch 2.

The greatest gaming consoles
Follow TechSwitch on Google News and add us as a preferred source to get our knowledgeable information, critiques, and opinion in your feeds. Make positive to click on the Follow button!
And in fact you can even follow TechSwitch on TikTok for information, critiques, unboxings in video type, and get common updates from us on WhatsApp too.
