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    Major Armored Core 6 Balance Update Nerfs Its Most OP Combo: Full Patch Notes

    Armored Core VI’s PvP and PvE meta is about to see a serious shift, as a number of the sport’s most overpowered weapons have been made far much less efficient.Patch 1.03.1, which is out now for all platforms, is generally a protracted listing of buffs to weapons like handguns, bazookas, and missiles, in addition to plenty of AC elements. But far and away the largest information is that two of the sport’s strongest and well-liked weapons, the Zimmerman shotgun and the Songbirds grenade cannon, have been considerably decreased in effectiveness. Players would typically use a Zimmerman in every hand and Songbirds on every shoulder, a combo that will ship a strong one-two punch and oftentimes decimate foes in PvP in addition to lots of the sport’s PvE bosses.

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    Now Playing: Armored Core VI Fires of Rubicon Video Review

    That appears to be like like it’ll quickly change. Basically each facet of the Zimmerman and Songbirds has taken successful. The weapons have seen their assault energy, affect harm, and accumulative affect stats decreased, with the Zimmerman moreover additionally seeing a lower to its direct hit harm.The excellent news is that gamers ought to have loads of new choices to experiment with. Grenade launchers and bazookas have seen some important buffs to their reload occasions and projectile speeds. In one other change, bazooka and grenade launcher-rounds now explode upon reaching their efficient vary, even when they do not make contact with the enemy. That ought to lead to them being more practical at dealing harm to fast-moving targets. A variety of missiles have seen their harm, steering, and projectile velocity elevated, and handguns virtually throughout the board have had their whole variety of rounds elevated.Other adjustments embody a protracted listing of buffs to numerous AC elements, principally with reference to issues like elevated system restoration, recoil management, perspective stability, and bounce distance. Assault Boost has been nerfed, particularly for gamers who loved utilizing it at the side of the Boost Kick means to deal harm. Assault Boost and Boost Kick now deal much less affect and accumulative affect harm for many leg sorts, and the highest velocity for heavier ACs utilizing Assault Boost has been decreased.Armored Core VI’s earlier replace took goal at a number of the sport’s most difficult bosses, “adjusting” sure assaults. It additionally elevated the assault energy and decreased reload occasions for plenty of the sport’s assault rifle-style weapons, with developer From Software noting the adjustments had been to “allow players more build diversity in the early and mid-game when assembling their AC.” Below is the complete listing of patch 1.03.1 adjustments.Armored Core 6 Patch 1.03.1 NotesBalance AdjustmentsWeapon UnitsEXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Effective Range/Total Rounds, decreased Reload TimeLINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge TimeLINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Attack Power/Cooling, decreased Charge TimeSHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit AdjustmentSHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit AdjustmentHANDGUN “HG-003 COQUILLETT”: elevated Total RoundsHANDGUN “HG-004 DUCKETT”: elevated Total RoundsBURST HANDGUN “MA-E-211 SAMPU”: elevated Total RoundsNEEDLE GUN “EL-PW-00 VIENTO”: elevated Total RoundsBAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Speed, decreased Reload TimeBAZOOKA “MAJESTIC”: elevated Projectile Speed, decreased Reload TimeBAZOOKA “LITTLE GEM”: elevated Projectile Speed, decreased Reload TimeDETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Speed, decreased Reload TimeGRENADE “DF-GR-07 GOU-CHEN”: elevated Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even when they don’t make contactGRENADE “DIZZY”: elevated Total Rounds/Projectile Speed, decreased Reload Time. Effective Range additionally adjusted. Rounds now explode upon reaching their Effective Range, even when they don’t make contactGRENADE “IRIDIUM”: elevated Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway brought on by gathered Recoil. Effective Range additionally adjusted. Rounds now explode upon reaching their Effective Range, even when they don’t make contactPLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, elevated Charge TimeSIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased GuidanceGRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even when they don’t make contactGRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even when they don’t make contactSTUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacksLASER CANNON “VP-60LCS”: elevated Total RoundsDIFFUSE LASER CANNON “VP-60LCD”: elevated Total RoundsPULSE SHIELD LAUNCHER “EULE/60D”: elevated Total Rounds/Pulse Shield Durability, decreased Weight/EN LoadLIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weaponDUAL MISSILE “BML-G1/P31DUO-02”: elevated Attack Power/Impact/Accumulative Impact/Guidance/Projectile SpeedDUAL MISSILE “BML-G1/P32DUO-03”: elevated Attack Power/Impact/Accumulative Impact/Guidance/Projectile SpeedDUAL MISSILE “BML-G2/P08DUO-03”: elevated Attack Power/Impact/Accumulative Impact/Guidance/Projectile SpeedACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Guidance/Homing Lock Time/Projectile SpeedACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Guidance/Homing Lock Time/Projectile SpeedNEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now comply with a steady trajectoryCORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit AdjustmentLASER ORBIT “45-091 ORBT”: elevated Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile SpeedLASER TURRET “VP-60LT”: elevated Projectile Speed/Laser Turret Attack FrequencyFrame PartsHEAD “AH-J-124 BASHO”: elevated System RecoveryHEAD “HD-011 MELANDER”: elevated Attitude Stability/System RecoveryHEAD “HD-033M VERRILL”: elevated System RecoveryHEAD “HD-012 MELANDER C3”: elevated Attitude Stability/System RecoveryHEAD “DF-HD-08 TIAN-QIANG”: elevated Attitude Stability/System RecoveryHEAD “VP-44S”: elevated Attitude Stability/System RecoveryHEAD “VP-44D”: decreased Attitude StabilityHEAD “VE-44A”: elevated Attitude Stability/System RecoveryHEAD “HC-2000 FINDER EYE”: elevated System RecoveryHEAD “HC-2000/BC SHADE EYE”: elevated System RecoveryHEAD “HC-3000 WRECKER”: elevated System RecoveryHEAD “HS-5000 APPETIZER”: elevated Attitude Stability/System RecoveryHEAD “EL-TH-10 FIRMEZA”: elevated System RecoveryHEAD “EL-PH-00 ALBA”: elevated System RecoveryHEAD “20-081 MIND ALPHA”: elevated Attitude Stability/System RecoveryHEAD “20-082 MIND BETA”: decreased System RecoveryHEAD “IB-C03H: HAL 826”: elevated Attitude StabilityCORE “NACHTREIHER/40E”: elevated Attitude Stability/Generator Output Adj.CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude StabilityARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive DefenseARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive DefenseARMS “AR-011 MELANDER”: elevated Recoil ControlARMS “AR-012 MELANDER C3”: elevated Recoil ControlARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil ControlARMS “DF-AR-09 TIAN-LAO”: elevated Recoil ControlARMS “VP-46S”: elevated Recoil ControlARMS “VP-46D”: elevated Recoil ControlARMS “NACHTREIHER/46E”: elevated Recoil ControlARMS “VE-46A”: elevated Recoil ControlARMS “AC-2000 TOOL ARM”: elevated Recoil ControlARMS “AS-5000 SALAD”: elevated Recoil ControlARMS “EL-TA-10 FIRMEZA”: elevated Recoil ControlARMS “EL-PA-00 ALBA”: elevated Recoil ControlARMS “04-101 MIND ALPHA”: elevated Recoil ControlARMS “IA-C01A: EPHEMERA”: elevated Recoil ControlARMS “IB-C03A: HAL 826”: elevated Recoil ControlBIPEDAL “AL-J-121 BASHO”: elevated Attitude Stability/Jump DistanceBIPEDAL “AL-J-121/RC JAILBREAK”: elevated Attitude Stability/Jump DistanceBIPEDAL “LG-011 MELANDER”: elevated Attitude Stability/Jump DistanceBIPEDAL “LG-012 MELANDER C3”: elevated Attitude Stability/Jump DistanceBIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Attitude Stability/Jump DistanceBIPEDAL “VP-422”: elevated Attitude Stability/Jump DistanceBIPEDAL “VE-42A”: elevated AP/Attitude Stability/Jump DistancBIPEDAL “2C-2000 CRAWLER”: elevated Attitude Stability/Load Limit/Jump DistanceBIPEDAL “2C-3000 WRECKER”: elevated AP/Attitude Stability/Jump DistanceBIPEDAL “2S-5000 DESSERT”: elevated AP/Attitude Stability/Jump DistanceBIPEDAL “EL-TL-10 FIRMEZA”: elevated Jump DistanceBIPEDAL “EL-PL-00 ALBA”: elevated Attitude Stability/Jump DistanceBIPEDAL “06-041 MIND ALPHA”: elevated Attitude Stability/Jump DistanceBIPEDAL “IA-C01L: EPHEMERA”: elevated Attitude Stability/Jump DistanceBIPEDAL “IB-C03L: HAL 826”: elevated Attitude Stability/Jump DistanceREVERSE JOINT “KASUAR/42Z”: elevated Attitude StabilityREVERSE JOINT “06-042 MIND BETA”: elevated Attitude StabilityREVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Attitude StabilityTETRAPOD “LG-033M VERRILL”: decreased APTETRAPOD “VP-424”: decreased APTANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude StabilityInner PartsBOOSTER “AB-J-137 KIKAKU”: elevated Upward ThrustBOOSTER “BST-G1/P10”: elevated Upward ThrustBOOSTER “BST-G2/P04”: elevated Upward ThrustBOOSTER “BST-G2/P06SPD”: elevated Upward ThrustBOOSTER “ALULA/21E”: elevated Upward ThrustBOOSTER “FLUEGEL/21Z”: elevated Upward ThrustBOOSTER “BC-0600 12345”: elevated Upward ThrustBOOSTER “BC-0400 MULE”: elevated Upward ThrustBOOSTER “IA-C01B: GILLS”: elevated Upward ThrustBOOSTER “IB-C03B: NGI 001”: elevated Upward ThrustFCS “FCS-G2/P05”: decreased Close-Range AssistFCS “FC-006 ABBOT”: decreased Close-Range AssistFCS “FC-008 TALBOT”: decreased Close-Range AssistGENERATOR “AG-J-098 JOSO”: elevated EN Capacity/Supply Recovery/Energy Firearm SpecGENERATOR “AG-E-013 YABA”: elevated EN Capacity/Supply Recovery/Energy Firearm SpecGENERATOR “AG-T-005 HOKUSHI”: elevated EN Capacity/Energy Firearm SpecExpansionEXPANSION “PULSE PROTECTION”: elevated ResilienceEXPANSION “TERMINAL ARMOR”: elevated LengthAdjusted Attitude Recovery charge based on Total Weight. ACS Strain now dissipates a lot sooner on lighter ACs, and barely slower on heavier ACsAdjusted varied Boost Speed charges based on Total WeightDecreased prime velocity throughout Assault Boost for heavier ACsDecreased Boost Kick assault vary for Tetrapod legsIncreased EN Consumption whereas hovering with Tetrapod legsDecreased Impact discount impact throughout Assault BoostDecreased Impact/Accumulative Impact dealt when colliding with enemies throughout Assault BoostDecreased Impact/Accumulative Impact dealt by Boost Kick from all leg sorts besides Reverse JointAdjusted harm dealt by sure weapons when attacking the heart beat protect deployed from PULSE SHIELD LAUNCHER “EULE/60D”Bug fixesFixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than supposed when utilizing Tetrapod legsFixed a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” outfitted to the left again slotFixed a bug the place the assault warning sound wouldn’t play accurately for an enemy firing GRENADE “IRIDIUM”Fixed a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by sure buildings/objectsFixed a bug the place reloading with a full journal would trigger sure weapons to fireplace unintentionallyOther bug fixes

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