I like robots–especially comically giant ones armed with numerous weapons. When I acquired an invite to go to Amazing Seasun Games’ Irvine, California workplace to check out their newest title, Mecha Break, all I actually knew going into it was that I’d be taking part in a sport that includes actually massive robots armed with numerous weapons. I’m not fairly positive what I used to be anticipating (aside from entry to the aforementioned large robots), however I definitely wasn’t anticipating to fall in love.Most of Amazing Seasun Games’ earlier titles had been unknown to me, and all I’d seen of Mecha Break had been some spectacular trailers. When I lastly sat right down to take the free-to-play mech-based third-person hero shooter for a test-fly, I used to be admittedly a bit apprehensive. The live-service hero shooter market is oversaturated sufficient as it’s, and it is a powerful style to face out in. Is Mecha Break as much as the duty? So far, the reply seems to be “yes.”Mecha Break is mech-nerd heaven.The sport includes a solid of 13 totally different mechs–referred to in-game as Strikers–each with their very own set of distinctive weapons and skills. When choosing a Striker, gamers can take a look at a graph displaying that specific mech’s strengths and weaknesses. Some Strikers are nice for lone-wolf playstyles, some are higher at supporting or defending one’s crew, and a few are a mixture of each. Each Striker feels surprisingly well-balanced–while I rapidly fell in love with a particular Striker that match my most popular playstyle (extra on that in a bit), I by no means felt that one Striker was too overpowered or underpowered.But earlier than I get into the nitty gritty of Mecha Break’s gameplay, I’ve to take a second to reward the sport’s completely phenomenal character creator. Before you set foot in a mech, you will need to first create the character who might be piloting it. You can decide from a sequence of masculine and female preset characters, however these choices can then be personalized. At most, I used to be anticipating a easy customization display which may let me select from a handful of hairstyles and colours. What I used to be not anticipating was a personality creator so detailed it rivals that of RPGs like Cyberpunk 2077. While there aren’t many physique shapes to select from, the sky is the restrict with regards to all the pieces else.Players can customise their pilot’s hair coloration (together with roots and ideas), each a part of their eyes (from sclera to pupil) and different facial options, their make-up (together with eyeshadow, eyeliner, blush, lipstick, and lip gloss), scars and tattoos, and extra. Outfit colours will also be personalized on an especially detailed degree, and gamers are given the power to select from all kinds of colours. I needed to bodily tear myself away from the character creator–one may simply spend an hour or extra perfecting their pilot’s look. In the tip, I had a feminine pilot with heart-shaped pupils, impeccable make-up, and fantastically animated waist-length hair with a black-to-purple ombré dye job. While taking part in, I encountered pilots with equally diversified appears, together with one who was carrying a sailor uniform and had a PC monitor for a head. (I later discovered this pilot belonged to none aside from Amazing Seasun Games CEO and Mecha Break Game Director, Kris Kwok, who joined us for a number of matches.)Additional customization choices like clothes colours, hairstyles, tattoos, and eyeliner designs may be bought utilizing an in-game foreign money that you simply earn without spending a dime whereas taking part in the sport, which is a plus. After only a few hours, I had greater than sufficient foreign money to customise each inch of my pilot ten instances over. While gadgets like pilot outfits will doubtless be bought by way of an in-game retailer when the sport is launched, the construct I performed allowed for loads of customization with out the necessity for gamers to spend real-life foreign money. Oh, and gamers may customise their Striker in addition to its pilot, utilizing the identical in-game foreign money.Character customization is extraordinarily detailed, and does not price a dime of real-life foreign money.After reluctantly dragging myself away from the extremely detailed character creator, I climbed right into a Striker and tried out three sport modes. The first was your commonplace 3v3 crew deathmatch-style mode. The second was a 6v6 mode that actually leaned into hero shooter mechanics, with totally different maps having totally different objectives–one map had my squad defending a transferring payload from an enemy crew because it traveled throughout the map, whereas one other noticed us preventing to regulate a sequence of three map factors in a king-of-the-hill-style match. The third mode, referred to as Mashmak, is Mecha Break’s “signature mode,” in accordance with its builders.Mashmak is a PvPvE mode that sees 10 three-player groups dropped into a completely monumental map, the place they need to defeat each AI-controlled enemies and player-controlled squads, acquire loot, and–if they wish to maintain that loot–reach an extraction level. The extraction level seems 10 minutes in, however you do not have to hit it instantly, as one other extraction level will spawn each 5 minutes for the rest of the match. But you do not wish to wait too long–after 15 minutes, a Pulse Storm will start devouring the map. You can delay this to a point by destroying a few of the drones controlling the storm, however finally, the looks of the Pulse Storm is your signal that it is time to extract as quickly as attainable.In addition to being visually interesting, Mecha Break’s Mashmak maps are completely monumental. Each of the sport’s Strikers has the power to fly lengthy distances (although some have greater gasoline reserves than others), and through the preview occasion, we had been advised that even when the Strikers had infinite gasoline reserves, it will nonetheless take roughly 10 minutes to fly from one finish of the map to the opposite. Mecha Break’s maps aren’t simply large, however–they even have an enormous quantity of verticality. Players can fly up and over the aspect of huge mountains which, in most video games, are normally put there to maintain gamers penned in. This will not be the case with Mecha Break–if you may see it, you may fly over it. Of course, there is a limit–fly too excessive and an alert will seem on display alongside an out-of-bounds timer, signaling gamers to decrease their altitude–but I did not typically discover myself flying too near the solar.One may think that with a map this massive, conserving a squad collectively is perhaps troublesome, however in my expertise, that wasn’t the case. Mecha Break’s Strikers fly quick and much, gasoline reserves replenish rapidly, and so long as you are speaking along with your crew, you are unlikely to seek out your self in a scenario the place your squad is simply too far-off to assist.Mecha Break’s maps are completely monumental, and fairly lovely.Speaking of going airborne, flying in Mecha Break feels superb. The sport’s builders lean into airborne fight, moderately than shrink back from it, so every Striker has first rate gasoline reserves and might keep airborne for fairly some time. I performed the sport with each mouse-and-keyboard controls and an Xbox controller, and each enter strategies felt equally seamless after I took to the sky.Combat, too, felt seamless and satisfying. I performed round with a number of totally different mechs, however rapidly discovered my favourite Striker in Alysnes, an agile, sword-wielding mech with an arsenal that additionally included a machine gun, a defend, and a particular means that shoots lethal lasers in a number of instructions.. Mecha Break has an fascinating lock-on mechanic–keep an enemy in your line of sight for a quick second and a big purple triangle will seem round them, indicating that your goal is locked, and also you’re free to fireplace away. The lock-on mechanic works the identical manner for each Striker, and when you lose sight of an enemy, you will should get them again in your field of regard and lock on once more if you wish to proceed attacking them. Thankfully, locking on does not take lengthy.Alysnes’ gun does first rate harm, however I had much more enjoyable utilizing her sword. With her sword outfitted and her goal locked, Alysnes will zoom towards the enemy and start slashing away. If that focus on occurs to be within the air, she’s going to routinely go airborne as nicely, resulting in tons of intense, mid-air fights to the demise. Speaking of demise, what occurs when your Striker’s well being hits zero is dependent upon the sport mode. In non-Mashmak matches, your pilot will routinely eject from their mech, and you will be faraway from the battle for a quick time interval earlier than redeploying from the sky to rejoin your teammates. In Mashmak mode, your fellow squadmates must respawn you themselves.In its present state, Mecha Break appears like Titanfall 2 when you gave it a can of Red Bull and let it spend the day taking part in Armored Core. It’s an extremely good time, and does an awesome job of constructing you are feeling such as you actually are piloting a huge robot–bridges crumble whenever you forcefully land on them, elements of buildings break aside whenever you ship an enemy crashing into them, and whereas the Strikers really feel appropriately hefty, they by no means really feel clunky.Locking onto enemies is easy–just maintain them in your line of sight.Aside from the dearth of variation in pilot physique shapes and some situations of moderately foolish trying jiggle physics on female pilots, it is really troublesome to seek out a lot to complain about with regards to Mecha Break’s present construct. Unlike loads of newer hero shooters at present available on the market, Mecha Break seems to have a well-defined identity–it is aware of what it’s, and it is aware of who it is for. Though there are many similarities to Titanfall, it by no means appears like a rip-off, and whereas the Alysnes Striker does really feel so much like Titanfall 2’s Ronin Titan, Mecha Break’s Strikers function differently–and frankly, extra gracefully–than Titans. You cannot manually eject your pilot and run round ripping batteries out of different mechs, nor does every Striker have a singular voice and distinct persona so that you can develop connected to, however that does not really feel detrimental to the standard of the sport.Mecha Break does not have a single-player marketing campaign, however there’s a tutorial mission, and the sport has an ongoing plot revolving across the mining of an odd, crystal-like aspect often known as Corite. Amazing Seasun Games says that the story might be supported with extra media, together with manga and animated shorts. But even when you fully eliminated the plot from the equation, Mecha Break may nonetheless stand agency (and fly excessive) on the muse of its gameplay, which to this point is partaking, easy, satisfying, and albeit, enjoyable as all hell.Curious to be taught extra about Mecha Break’s improvement, I sat down with Amazing Seasun Games CEO and Mecha Break sport director Kris Kwok to learn the way precisely this high-flying hero shooter obtained off the bottom.”I came to Hong Kong when I was very young, so I got to know [of] mecha when I was very young, maybe when I was in the second or third year of primary school,” Kwok advised me. “So, for Mecha Break, my biggest inspiration would be these works: First of all, Gundam. Secondly, Macross.”Given the complexities of the game–13 mechs with numerous talents, a number of modes, monumental maps–I used to be curious to listen to what kind of challenges the event crew confronted whereas working to carry Mecha Break to life.”In the Chinese market, as long as you’re doing something sci-fi related, [or] mecha-related, there’s almost no beginning,” Kwok stated. “If you want to do something, you’ll be the first one [to do it]. So, in terms of hiring the right people and getting the right technology in place, we had barely anything to begin with. In the beginning, we invested in a British team. We learned a lot from the British team. Their original [idea] was to do it on PS2, a space-fighter shooter project. In the end, we’ve experienced several failures. The second time, we worked with the UK team, our team, and [a team of] Japanese designers. We failed. Then, we did it ourselves–we asked the Japanese designers to be our consultants. We failed. In 2021, I think we learned a lot. In this process [of failure], we learned a few key techniques that allowed us to break through. In terms of design, [that breakthrough was] the design language of mechas, [which] deviate from the traditional, low-quality toy-looking kind of appearances, and [look] way more cool.”Another problem was making Mecha Break’s mechs look appropriately robotic.”You cannot just map the skin onto a human body, because mechas don’t move like humans,” Kwok defined. “We had to re-design the animation of the mecha’s skeletal structure, and then we had to follow up with animations in that sense. The second [challenge] in terms of technology was hard surface modeling. We had to make it [look] really hard, very industrial looking. Through numerous iterations, we mastered that as well.”Kwok says getting Mecha Break’s Strikers to look realistically robotic was a problem.While we had been on the subject of animation and modeling, I needed to know: Why add such an in depth, RPG-esque character creator?”Amazing Seasun Games already has a reputable history for the past three decades of making Chinese-themed traditional wuxia games,” Kwok defined. “So, we kind of transferred those core competencies over to the character-creation stage. We don’t want you just to identify with the hard metal mecha surface–there’s an actual person behind it: The human, the pilot, that you can eventually identify with. If you get to create a character that physically looks like you, the player, you will have a stronger sense of immersion in the world. You are playing that mecha, you are the pilot.”Amazing Seasun Games has held plenty of neighborhood playtests, so the subsequent factor I needed to know was how participant suggestions has formed Mecha Break’s improvement. Kwok advised me that he and his crew have acquired a ton of participant suggestions concerning the sport’s person interface and gameplay stability.”In terms of the feedback that we’ve gotten, mostly it’s in terms of the product itself, the UI, the experience, etc.,” Kwok stated. “So we’re working on that too. And the balance takes time, you know? Nobody can get it right the first time. I’m not surprised that we’ve gotten a lot of feedback in terms of balance as well, and the players had expectations of PvE in addition to PvP.”It was at this level, Kwok stated, he and the crew had been confronted with a monumental resolution: Should there be a single-player marketing campaign?”A [single-player] campaign is a one-time-through kind of deal,” Kwok stated. “So we kind of decided against it.”Another side I used to be interested by was stability. My expertise with Mecha Break was easy and seamless, and there was by no means a time the place I felt one of many sport’s 13 mechs had a large benefit over the others, or a blatant weak point in want of addressing. I requested Kwok how on Earth the crew went about balancing the sport’s lineup of mech-heroes, and which mech was his favourite. The reply really stunned me.”So, first of all, as the producer and designer of all that–I’m not talking about the aesthetics or the outward appearances [of the mechs], but the weaponization was all done by me, myself–for me, each of them is like my own child,” Kwok advised me, explaining that he had personally spent a whole lot of hours taking part in and perfecting every mech. “So, it’s hard for me to tell you which one I like the most, because I had to play each one of them many times, try a lot of things, and constantly modify them.”Of course, stability is a really, very troublesome course of. So on this course of, the query is, ‘Which one is essentially the most troublesome to stability?’ I am unable to say which one is essentially the most troublesome to stability. In phrases of stability on this sport, I’d moderately avoid the normal buffing [or] nerfing some models, giving them extra stats, HP, armor, all that.”Instead, Kwok added that he’s more focused on “the precise participant’s management in-game, moderately than providing you with a quantity to inform you which one is the toughest to stability. It’s all the time an ongoing course of, there isn’t any endpoint [to] a sport’s stability anyway.”Balancing the abilities of all 13 Strikers was no small task, Kwok says.It’s clear that even while tweaking small details, Kwok always has his eye on the big picture first and foremost. When I asked what aspect of the game he was most excited for players to experience, he simply told me, “Actually, I feel [I’m most looking forward to the reception of] the sport as an entire. At its core, what we wish to create within the sport is the sensation of driving a machine gun. Whether it is 6v6, Mashmak, or 3v3, we would like all gamers to really feel like, ‘Okay, I’m actually driving this machine, I’m controlling this machine, it is like a part of my physique.'””I’m relying on the participant to expertise that sort of integration, unity, the pilot being one with the mech,” Kwok stated.Mecha Break doesn’t but have an official launch date, however is slated for launch on PC, PlayStation 5, and Xbox Series X|S someday in 2025. It is at present accessible to wishlist on Steam.