Searching for a new graphics card was once rather more simple. You may merely choose the decision you wished to play at and see how the competitors stacked up. But that’s not fairly the case any longer. Native decision stays the golden customary for efficiency and picture high quality, however picture upscaling and upsampling is all the fashion nowadays. Nvidia ignited the trendy pattern with its Deep Learning Super Sampling (DLSS) know-how, however now AMD, Intel, and even the Unreal Engine are entering into the motion, rendering video games at decrease decision (and thus at larger body charges) earlier than utilizing software program tips to upscale the ultimate picture to your display’s decision.
But how do you measure the subjective high quality of every competing choice? Upscaling a picture from a decrease decision inherently requires constancy trade-offs, and every of those applied sciences works very in another way. Is DLSS’s “Quality” setting really comparable in seems to be or efficiency to the “Quality” choice in AMD’s rival FidelityFX Super Resolution, for instance? Nvidia hopes to thrust picture high quality again into the highlight with a brand new instrument referred to as ICAT that makes it a lot simpler to check the constancy of competing picture upscalers. The firm can also be making its common Nvidia Image Scaling know-how extra accessible, dragging it from obscure sub-menus into GeForce Experience correct, in a counterpunch aimed instantly at AMD’s rival FSR.
Let’s dig into each—first, by explaining how Nvidia’s revamped Image Scaling function works, then diving into some ICAT-derived picture comparisons pitting it in opposition to DLSS, FSR, and native decision in video games that help all of the applied sciences.
Nvidia Image Scaler vs. DLSS and FSR
Games have been together with in-engine decision scaling choices for years, although its adoption has been restricted. Dynamic Resolution was quite in style within the final technology of sport consoles, dynamically adjusting the picture output to keep up a goal body price. But because the launch of real-time ray tracing and DLSS 1.0 there was a reasonably hearty push available in the market for non-native rendering strategies which have resulted in some fairly astonishing efficiency and visible pushes in video games. AMD responded with its FSR know-how earlier this 12 months, whereas Nvidia pushed forward with DLSS 2.0 and is now on its DLSS 2.3 revision—additionally revealed immediately—which can assist cut back ghosting impacts in some situations.
DLSS 2.3 reduces ghosting in some video games. Right-click on picture and open it in a brand new tab to see it at larger decision.
Nvidia
Both FidelityFX Super Resolution 1.0 and Nvidia DLSS 2.3 require builders to combine the know-how into their video games. That limits the attain of each. But Nvidia has taken its current Nvidia Image Scaling function, which was beforehand buried deep within the Nvidia Control Panel, and moved it to the forefront by putting it in GeForce Experience for an easy-to-use (and perceive) manner of making the most of common picture upscaling. Not so coincidentally, the preset render resolutions intently mimic what’s supply by AMD’s rival FSR.
The spectacular facet of this spatial scaler is that, not like FSR, it doesn’t require sport integration. That means it could possibly work in any sport as long as you’re utilizing a GeForce graphics card. (AMD’s FSR, by comparability, works on each Radeon and GeForce graphics playing cards.) There’s additionally an open supply Nvidia Image Scaling SDK out there on GitHub that can give builders the power so as to add this function instantly into their video games, and it will likely be attention-grabbing to see what number of studios soar on the supply.

The Nvidia Image Scaling choice now present in GeForce Experience. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG
All of those scaling choices are completely fantastic for the gamer, since they permit for flexibility in efficiency and picture high quality to go well with everybody’s style. But they make the hunt for clear data a bit harder. As talked about, previously there was simply Native Resolution. Now there’s Native and quite a lot of scaled choices with varied high quality and efficiency outcomes. So, how does one lower via the mud and make sense of all of it? Enter Nvidia’s new ICAT utility.
Nvidia ICAT focuses on picture high quality
Alongside the Image Scaler announcement, Nvidia can also be introducing a brand new instrument that makes it simpler for customers to discover a extra clear and concise option to look at picture high quality, so that you just’re in a position to actually see what’s happening. Previously, Nvidia supplied a PCAT (Power Capture Analysis Tool) that allowed reviewers to drill down full energy metrics on graphics playing cards, even to its detriment at instances, and a Latency Display Analysis Tool (LDAT) for system latency evaluation to focus on the advantages of its Nvidia Reflex technology. Now Nvidia has delivered the Image Comparison Analysis Tool (ICAT), little doubt to doubtlessly drive the purpose dwelling that the hardware-boosted AI magic utilized in its DLSS know-how supplies a greater general expertise than much less refined upscalers.
But what does that imply for a way I’ll be testing, and what does it imply for you?
In the previous, I’ve analyzed a stack of video games and their efficiency each by way of frames per second and picture high quality. I can guarantee you it’s infinitely simpler to simply let you know how briskly a sport runs and ship you in your manner. But with a number of picture high quality settings additionally out there for built-in scalers like DLSS and FSR, that testing has develop into more and more troublesome to ship and digest—particularly when every know-how has totally different high quality stage naming, makes use of differing base resolutions, works in another way, and are all in the identical sport!

Right-click on picture and open it in a brand new tab to see it at larger decision.
Nvidia
This is the place ICAT comes into play. It lets you lower out the advertising jargon and have the ability to take MP4 information of raw-captured recorded footage—identical to I all the time have for picture evaluation items—and put it collectively in a program that helps side-by-side and a split-screen slider for analyzing high quality. Better but, ICAT lets you use these evaluation instruments with shifting video, not simply nonetheless photographs. This lets reviewers work via many alternative scenes rather more quickly to establish variations that want highlighting.
Most importantly this instrument will permit reviewers to establish correctly comparable picture high quality extra simply between totally different strategies of upsampling and scaling. Why is that this so essential? Because the constancy and efficiency of those rival upscaling options might differ, even utilizing presets with the identical identify. For instance, DLSS makes use of Quality, Balanced, Performance, and Ultra Performance presets. AMD’s FidelityFX Super Resolution makes use of Ultra Quality, Quality, Balanced, and Performance. As you possibly can inform, these aren’t one-for-one naming, so lining up DLSS Quality and FSR Quality photographs wouldn’t essentially be a good comparability. But if you happen to had been to line up equivalent scenes utilizing every know-how and examine them on relative picture high quality first, you’ll discover a way more sensible comparability of what they’re able to. Comparing upscaler efficiency at related picture high quality ranges is extra of an apples-to-apples comparability than merely going off the preset names alone.
Comparing picture high quality with Nvidia ICAT
I’ve performed round with ICAT in each Myst and Chernobylite to get my ft moist and see how this all performs out. These video games function each DLSS and FSR together with in-game scalers, providing a smorgasbord of visible prospects.
I’ve tested Myst before and located it to be fairly favorable to each applied sciences, however because of the effort and time required earlier than I used to be solely in a position to do a high to backside high quality comparability. With ICAT I used to be in a position to drop in movies of gameplay sections and look across the scene. Doing that, I discovered that FSR Ultra Quality and DLSS Performance had been about as shut as the 2 applied sciences may get in picture high quality.

DLSS Quality / DLSS Performance / FSR Ultra Quality. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG

DLSS Quality / Native decision / FSR extremely high quality. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG
But that introduces a catch, as Nvidia little doubt hoped by introducing ICAT: It modifications the relative efficiency expectations. Running Myst at 4K decision on most settings with a GeForce RTX 3080 FE, the native decision efficiency was 72 frames per second, whereas FSR Ultra Quality was 104fps and DLSS Quality was 110fps. But if you happen to take the same picture high quality of FSR Ultra Quality’s 104fps in comparison with DLSS Performance’s 148fps into consideration—quite than going off the identify alone—it actually modifications the panorama of that battle. Nvidia’s DLSS tech delivers a lot quicker efficiency at an analogous stage of picture high quality.

Chernobylite DLSS Quality / Native decision / FSR Ultra Quality. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG

Chernobylite DLSS Quality / Native decision / FSR Ultra Quality. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG
The different title, Chernobylite, supplied a really related expertise. Visually there have been sufficient variations within the advantageous particulars between Native, FSR, and DLSS that we decided that the DLSS Performance setting is on roughly the identical picture constancy stage as FSR Ultra Quality. Going off the upscaler preset names alone, if you happen to had been simply to check FSR Ultra Quality’s 131fps to DLSS Quality’s 127fps, you could presume that FSR was the superior performer right here. But ICAT evaluation helps you understand that on a picture high quality stage, FSR Ultra Quality is about the identical as DLSS Performance stage—which speeds alongside at 155fps, a a lot quicker body price. Again, this comparability turns into a really totally different story when analyzed on picture high quality quite than a straight settings technique.

Chernobylite Native decision / FSR Ultra Quality / Nvidia Image Scaling. Right-click on picture and open it in a brand new tab to see it at larger decision.
Keith May/IDG
If you actually need to muddy the waters, how about tossing in Nvidia’s new Nvidia Image Scaler choices and discovering out that it’s fairly near FSR in Chernobylite, after which contemplating the actual fact you possibly can stack DLSS on high of it, operating each applied sciences without delay. Phew.
All of this begins to get actually sophisticated rapidly. Without with the ability to analyze these modifications in a well timed and correct method, it’s straightforward to begin lacking the finer particulars of recent efficiency metrics. Image high quality issues and never all upscaling options ship related outcomes, even with identically named presets. We’ll usually use ICAT going ahead for testing a sport’s efficiency and picture high quality, particularly when a number of upscaling applied sciences are current.
Keith is an avid PC gamer who left the world of overclocking in favor of settings and efficiency tuning. Outside of laptop {hardware} he is an avid FPV pilot and drone builder.