New Anthem Update Fixed Loot Bug, Much To Player’s Annoyance

    For a quick interval on Friday, March 8, a bug in Anthem was inflicting gamers to obtain above common quantities of Masterwork and Legendary objects. However, the difficulty was rapidly rectified with a slightly massive replace, Patch 1.0.3, which reinstated Anthem’s grind. As you may in all probability surmise, Anthem’s playerbase just isn’t comfortable concerning the bug being patched.According to Kotaku, when the bug was first found, gamers went to Reddit to ask BioWare to maintain the adjustments within the recreation. The bug may need caught round for a bit longer too, however Patch 1.0.3–which was initially scheduled to go reside March 9–surprisingly went up a day early. “We’re dropping the new [Anthem] patch ahead of schedule so you can all benefit from the updates and fixes, including improved stability on all platforms,” EA stated in a tweet. And sadly for many who have been having fun with the elevated drop fee for Masterwork and Legendary objects, the replace simply occurred to patch the bug as nicely.Patch 1.0.3 was not created to handle the bug, although, and truly fixes many notable issues in Anthem. The replace removes respawn restrictions within the recreation, permitting you to return to the struggle in Critical Path, Agents, and non-end recreation missions after 10 seconds, and to Legendary contracts and different finish recreation missions after 30 seconds. Common and Uncommon objects drops additionally not seem for gamers who’re stage 30. Audio enhancements have been applied as nicely, which ought to repair cases the place the sport’s audio randomly cuts out utterly. Patch 1.0.3 improves stability throughout all platforms too–designed to handle any attainable console crashing points just like the one which was plaguing PS4.Neither BioWare nor EA have adopted up on whether or not the loot drop fee will once more be elevated to the identical stage because it was on March 8. The full patch notes for Anthem’s most up-to-date replace may be discovered on EA’s web site. The highlights are outlined under.Anthem 1.0.3 Patch NotesGeneral Fixes and EnhancementsFixed quite a few points that have been blocking gamers from accessing the ForgeAll missions ought to now correctly finish when all situations have been metThe inbox now correctly shows info on PC (the inbox is discovered within the newsfeed)Fixed a difficulty that may trigger gamers to be unable to work together with NPCs in Fort TarsisThe vault is not accessible from the Forge. This change was made to enhance efficiencyFixed a difficulty that may trigger the sport to hold when getting into menus whereas on an expeditionTitans will not respawn on missions after they’re defeated. Example: if gamers defeat 2 out of 3 titans after which wipe on the third, the primary two is not going to reappear when gamers respawn throughout a missionServer shutdown messages ought to now seem much less typicallyThe potential to Quickplay right into a Stronghold has been added again to the gameMouse button 4 is not certain to the again button for PC playersCrashes that occurred whereas choosing sure dialog choices when interacting with an NPC have been fastenedPlayers ought to not get caught on the finish of the Tomb of General Tarsis missionPlayers ought to now run into much less points throughout Quickplay missions. Additional enhancements to Quickplay can be coming in future updatesPlayers ought to not get caught behind fogwalls on missions or in strongholds as typicallyPlayers ought to now obtain credit score for the There Be Giants problem when they’re downed and when the occasion is livelyImproved the audio when defeating creatures to offer higher feedbackChanged wording for server shutdown messaging to raised point out that it’s simply the gamers server shutting down, not all the recreation serverPlayers might now launch an expedition from anyplace inside the launch bay and Fort Tarsis.PS4 led lights will now change primarily based on the javelin getting usedIt ought to now be more durable for gamers to get stun locked by sure enemy compositionsThe values on max flight time inscriptions have been elevatedThe look of the N7 vinyl on Legion of Dawn armor has been improvedHaluk will now correctly face gamers throughout sure dialogue scenesThe message “Open the Cortex to track the legionnaire Challenges” will not pop up after finishing the suitable challengesStrongholdsThe high quality of loot from Stronghold chests has been improved, no extra widespread and unusual dropsFixed a difficulty that may trigger gamers to get caught on the entrance to the sewers within the Temple of the Scar StrongholdCreature UpdatesTitans: We have made a number of steadiness adjustments to all variations of Titans Reduced general injury mitigation from 100% to between 70% and 75% relying on the injury sort.Increased the time that weakpoints are uncovered.Fixed a difficulty that prevented results from making use of and thus stopping combos.Increased the injury the Titan takes from weakpoint hits.Lesser Titan’s weakpoint’s have been modified to at all times be lively.Improved the collision on the ring and looking for projectile assaults. This ought to make them simpler to dodge.Decreased the radius of the looking for projectile assault.Decreased the injury performed by the self-destruct potential.Frozen Scar Enforcers and Scrappers can not transfer or assault whereas frozenThe Monitor’s well being has been vastly lowered within the Heart of Rage Stronghold.Force Players can be much less more likely to be repeatedly staggered by heavy assaults.Adjusted the drive utilized by some creature assaults down which can decrease the frequency of participant’s being staggered.Damage and Item Scaling ModificationsAdjusted the injury scaling of secondary injury sources. These now scale with Average Item Power. This will enable these injury sources to raised scale within the Grandmaster Difficulties. This will enhance the scaling of the next: Melee DamageCombo DamageUltimate DamageStanding ResultsItem Procs (e.g. Proc from Yvenia’s Thunder)Item Power scaling has modified to raised mirror the precise energy of the merchandise primarily based on its rarity. This is utilized to all objects retroactively. Players will see the Power of their objects go up.Gameplay Bug FixesThe Ultimate potential bar will not seem full firstly of a mission when it isn’t really fullWeapon recoil will now cease as soon as an exo is wanting straight upFixed quite a few animation points that would happen when the Colossus was utilizing its defend.It ought to not be attainable for the Interceptor to grow to be Frozen whereas beginning up their finalInterceptor Aura injury will now deal the right sort of harm primarily based on the lively auraPlayers can not equip skills from one javelin to a differentThe Colossus can now use gear sooner after being attacked by a heavy hit from enemiesThe Colossus can now defend cost by way of destructible objects similar to explosive canisters or harvest nodesThe Colossus now recovers sooner after crashing into partitionsItem Balance UpdatesIncreased the bottom well being of Wind Wall and Bulwark Point to offer higher scaling in larger difficulties. The length of those has been lowered to 20 seconds, down from 60 secondsBurst Mortar’s injury has been elevated to 300, up from 145 and its cooldown has been lowered to 6 seconds, down from 10 seconds. Its description has additionally been fastened.Flak Cannon’s injury has been elevated to 42, up from 30Battle Cry’s description has been up to date to clarify that it additionally reduces the resistances of affected targetsWraith Strike’s injury has been elevated to 250, up from 200 and it’ll now apply elemental impact to targets primarily based on the lively aura Note: Description textual content for Wraith Strike can be up to date in 1.0.4.Item Bug FixesWind Wall ought to not block or intervene with different participant abilitiesRanger Grenadier Component will now accurately decrease the cooldown of grenade skillsFixed a difficulty the place sure weapons weren’t firing the place the crosshairs have been aimedThe Ice Blast potential for the Storm javelin now has the primer icon accurately displayedInscription Bug FixesThe Thruster Delay Recovery Inscription is now accurately making use of a bonusThe Overheat Delay Recovery Inscription is now accurately making use of a bonusThe Weapon Reload Bonus Inscription is now accurately making use of a bonus Note: These could have non-updated textual content values till the following patch (1.0.4)Masterwork Item Balance UpdatesIncreased the bottom injury of the next Masterwork Weapons. Ralner’s BlazeRolling CarnageCycle of AcheThe Last StandGlorious ResultInsult and InjurySentinel VengeanceGnosta’s BalmVassa’s SurpriseSoothing TouchRenewed CourageArtinia’s GambitMasterwork Item Bug FixesRalner’s Blaze – Will not roll with incorrect inscriptionsAblative Shielding now supplies the right increase in defend and armorBadge of Devastation will now generate extra final cost when triggeredIt ought to not be attainable to stack the impact from Gunslinger’s Mark greater than as soon as

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