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    New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents

    Civilization VII developer Firaxis has launched a brand new patch for the turn-based technique sport on PC, tweaking the gameplay, AI opponents, and the consumer interface. This is one among a number of patches that Firaxis will roll out because it continues to fine-tune Civilization VII. Firaxis did notice that cross-play multiplayer has been briefly disabled in order that it may well “expedite” deployment of the patch, however console gamers seeking to cross-play in opposition to different console customers ought to stay unaffected.For the adjustments to the UI, Firaxis says the patch will repair points that resulted in a number of bugs, like lacking textual content, portraits not displaying up beneath leaders, and menus failing to open. Other tweaks right here embrace including a notification for when espionage actions have been accomplished and normal enhancements to the format of textual content and visuals. Strangely, there isn’t any point out within the patch notes relating to the bizarre coughing noise that early entry gamers have heard.Sid Meier’s Civilization VII Cinematic Trailer | Summer Game Fest 2024Dimension:640 × 360480 × 270 Want us to recollect this setting for all of your units? Sign up or Sign in now! Please use a html5 video succesful browser to look at movies. This video has an invalid file format. Sorry, however you possibly can’t entry this content material!Please enter your date of delivery to view this videoJanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Yr202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 By clicking ‘enter’, you comply with GameSpot’s Terms of Use and Privacy PolicyenterOn the gameplay facet, Civilization VII gamers can count on inconsistencies with naval fight to be fastened, enhancements to the Loyalty Crisis within the Antiquity Age, and dependable rail networks as long as you join them to a naval port. You can learn the complete patch notes beneath to see all the points being addressed on this replace.Early evaluations for Civilization VII have been combined thus far, and the sport is now out there on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch. A VR model of the sport can also be deliberate for Meta Quest 3 and 3S and can launch in Spring 2025.Civilization Patch 1.0.1 Notes (PC)GameplayFixed a difficulty inflicting Ages in Epic and Marathon pace video games to be shorter than intendedCity States will now flip into Friendly Independent Powers on Age Transition as an alternative of disappearing fully. They may even now begin with extra models in Exploration and Modern Ages.Fixed inconsistencies with Naval CombatNaval Units will use the right Combat Strength values when attacking one other Naval Unit in all casesNaval Units will correctly take reciprocal harm after attacking one other Naval UnitNaval Units will extra persistently transfer into the attacked tile after defeating one other Naval UnitFinishing the ultimate milestone of a Legacy Path not provides Age Progress within the Modern Age to make sure you have extra time to finish a VictoryTowns will now swap their focus again to Growing city routinely if they’re not eligible for his or her chosen Focus (for instance, if their inhabitants decreases) till they’re eligible once moreFuture Civic is now repeatable in all Ages. The price of Future Tech and Future Civic will now improve extra when repeatedFixed a difficulty after too many bonuses to Growth the place Food wanted for the following progress occasion turned negativeImprovements to Rail Networks geared toward growing the reliability of Settlements connecting to the Rail Network over water by constructing Ports. This ought to apply so long as the Capital both has a Port or is linked by rail to a settlement with a PortMade enhancements to the Loyalty Crisis within the Antiquity Age, together with giving the power to buy Villas in cities throughout this disaster, giving one other method to handle the happiness of your settlementsA notice about cross-play multiplayer: To expedite updates to the PC expertise, we’ll typically deploy patches to PC at a special cadence than we do on consoles – together with at this time’s Patch 1.0.1As a outcome, cross-play between PC gamers and console gamers is briefly disabled. This could have no affect on console gamers making an attempt cross-platform play with different console gamers, nor on PC-to-PC multiplayerAIAI will now supply high-value Cities much less usually throughout Peace DealsIn Modern, AI will now declare battle much less usually firstly of the ageIn Modern, AI will now contemplate Ideology extra earlier than Declaring War or providing PeaceOther Leaders now have a decreased need for battle if neither occasion has an IdeologyOther Leaders now have an elevated need for battle with gamers of Opposing ideologiesOther Leaders now have a decreased need for Peace with gamers of opposing IdeologiesCameraFixed a difficulty on native resolutions the place the digital camera would give attention to the decrease finish of the map when clicking on the minimapUser InterfaceReplaced the Simplified Chinese font with the font utilized in Civilization VI whereas we work on further enhancements for future patchesFixed a difficulty the place the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplayFixed a difficulty the place yield icons fail to populate on the now out there buildings when changing a city to metropolisFixed a difficulty the place some textual content was minimize off on the Global Yields Breakdown screenAdded a notification for accomplished Espionage actions, so as to extra simply verify the outcomes of their Espionage actionsCity tasks not seem like purchasableYour present faith is now displayed first within the perception picker tabsFixed a difficulty the place a District’s well being bar would stay on-screen after being absolutely healedFixed a difficulty the place Leaders fail to have a portrait when the connection has modified throughout gameplayImproved the alignment of chief names and portraits on the Age Summary, when viewing the Overview display screen of the Victories RankingsFixed a difficulty the place the background colour stays the default colour when the consumer adjustments it within the Player Customize tabImproved the spacing between Civ descriptions, distinctive models and constructing icons on loading display screen

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    New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents

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