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    No Return Feels Like The Last Of Us Part 2’s Take On Ghost Of Tsushima’s Legends

    I’m a kind of individuals who was a little bit confused as to why The Last of Us Part II Remastered was launching with a roguelike mode. You may argue that the character of Part II’s story and its evaluation of the cyclical nature of revenge and grief lends itself to the construction of a roguelike, however the remaster’s new No Return mode is devoid of the storytelling of the primary recreation. Instead, it gives an avenue for gamers to reacquaint themselves with and grasp Part II’s wonderful fight mechanics. That’s not nothing, however it actually seems like an odd addition to a franchise that primarily leans on its storytelling. And so my first query for The Last of Us Part II Remastered recreation director Matthew Gallant–who served as lead programs designer for the unique game–was pretty simple: “Why do this?””When we were looking at making The Last of Us Part II Remastered, we were looking at what were some of the cool things we could do with the game and combat AI–those kinds of systems–are really in my blood and my background,” Gallant answered. “And in The Last of Us, yes, the combat connects to the larger themes of the story and the narrative of the game but it’s also just a really great, really robust system that is really fun and it’s designed in a way where there is a lot more to it than we thought we could do with it.”

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    Now Playing: The Last of Us Part II Remastered – No Return Mode Trailer

    Having now performed about three hours of No Return, the most important transformation that the roguelike construction has on Part II’s gameplay is the way in which it raises the stakes. Unless you are enjoying Part II with the permadeath modifier enabled, loss of life in fight is barely a minor setback the place a couple of minutes of progress is misplaced. My greatest challenge with the permadeath modifier in Part II is that it makes loss of life an enormous setback the place probably dozens of hours could be misplaced. No Return is a pleasant in-between choice, encouraging you to strategy every struggle with the wariness {that a} mistake can spoil a run however the consolation that every run lasts solely about an hour at most. A loss hurts, however it’s not going to make me put the sport down in frustration and by no means contact it once more.In phrases of construction, No Return sees you decide your required problem and playable character in the beginning. You’re then thrown right into a hub space the place you decide your subsequent mission with the trail ahead typically branching and permitting you to select what kind of goal you wish to sort out subsequent. Between every mission, you may return to the hub the place you may spend collected assets on new weapons, ammo, crafting recipes, and skills. This sample continues till you attain the endpoint of a run, which sees you go up towards a boss, like an aggressive Bloater or the notorious Rat King. The motion takes place on 19 completely different maps, a few of which might differ from run to run.”Some of those maps will have variations in the layout,” Gallant instructed me. “To give an example: the Hillcrest Houses layout has some variations where sometimes some routes are open, sometimes they’re closed–like a garage door is closed [one run], and it’s open [the next]. We tried to do that kind of treatment on all our maps, each of which are some of our favorite, most iconic fights. And what I love about that is that I know the [original] maps like the back of my hand. I worked on that Hillcrest Hills level [in Part II] and so I played that level hundreds of times. So, for me, sometimes when I’m running away, I’m like, ‘I’m gonna take that alley’ but then nope, not this time. This time the alley is closed. That’s a really fun, exciting moment. It’s that moment where you had a plan, but now that plan is not gonna work. So what are you gonna do now? Those are the moments that just evoke that really exciting feeling–that’s when I think [No Return] just feels really great.”Ellie is No Return’s all-rounder, in a position to most simply adapt to any scenario from the beginning.Alongside these 19 maps, every mission sees you deal with a randomly chosen enemy faction, every of which is from Part II’s foremost story (just like the Infected or WLF troopers). And along with that, every mission is split into considered one of 4 varieties: Assault, Hunted, Capture, or Holdout. I want there was a little bit bit extra selection to those mission varieties as every boils right down to surviving ongoing waves of enemies, simply in numerous methods, however the completely different enemy varieties inside these frameworks and the completely different playable characters do shake up the expertise run-to-run.Each character has their very own specialty, encouraging you to play No Return in numerous methods. For occasion, Lev is a stealth-focused character beginning out with a bow and arrow and abilities that enhance his effectiveness at taking out enemies quietly, whereas Ellie is an all-rounder who does not excel at something however begins with a equipment that may adapt to all types of conditions. Of the lot, I most loved my time with Abby and Yara. Abby is an absolute beast who excels at close-range fight, and her means to heal at any time when she kills an enemy with a melee assault saved me a bunch of instances. Yara’s distinctive expertise is bringing alongside her brother–play as her and Lev will accompany her on every mission, supplying you with an additional hand in your run. Yes, you may each play as Lev or play as somebody who brings Lev alongside to struggle alongside you.It’s with these completely different characters that No Return shines, because it lets you see the way you may need dealt with sure conditions with radically completely different characters. You solely struggle the Rat King in Abby’s facet of Part II’s story, for instance. No Return offers you the choice of making an attempt to take the behemoth on with Ellie’s equipment and assortment of weapons (like explosive arrows), one thing not attainable earlier than. As far as I can inform, not one of the characters make a run considerably simpler, however every incentivizes you to strategy fight in a method that is related however nonetheless completely different from the primary storyline of Part II–especially all the alternatives that aren’t Ellie or Abby.Dina is No Return’s resident crafter, in a position to shortly throw collectively a number of gadgets from the beginning of a run.No Return jogs my memory a variety of Ghost of Tsushima’s Legends. Both modes concentrate on delivering extra fight for what had been largely story-driven video games, interesting to gamers who needed extra of the gameplay with out essentially beginning over within the story. Unlike Legends, nevertheless, it does not appear to be No Return will get a lot in the way in which of updates or expansions going ahead. According to Gallant, Part II Remastered is the definitive model of the sport.”We don’t have any plans to add content to the mode after launch–there’s a lot of stuff in [the remaster] and it’s a full experience,” Gallant stated. “What we were looking at more with The Last of Us Part II Remastered is how much we love this game [and want to touch each part of it]. So we’re doing next-gen tech upgrades: improved fidelity in Performance mode and the haptics take advantage of the PS5. But we wanted to make [the remaster] a really well-rounded package because I think that combination of things is gonna really appeal to all players. Some really want to play like the most definitive version of the game and they wanna play with DualSence haptics, another part of the audience wants the lost levels and so we have the director commentary. And so to close that out, like the combat focus [of No Return] is just another offering for a different audience. We know that there are players who will replay our combat encounters just to do it or they’ll give themselves little challenges like, ‘I finished this fight without firing a shot,’ or something like that.”Alongside the brand new content material, Part II Remastered provides new accessibility choices as properly, increasing on the unique recreation’s already spectacular providing. “In The Last of Us Part I, we did cinematic descriptions for audio descriptions–we did them for The Last of Us Part II Remastered as well and that’s really great for blind players to be able to play the game and get the context of what’s happening in a scene,” Gallant stated. “We also brought over the feature that we introduced in Part I: speech to vibrations. That’s a feature where we play the spoken dialogue through the DualSense as haptics which helps deaf players feel the delivery of a line, like where the emphasis is in the sentence.”Abby is No Return’s close-range bruiser, excelling with melee weapons from the get-go.Even No Return advantages from the accessibility options. “All the accessibility features that work in the main story work in No Return, but it wasn’t just like we simply put them in to check a box,” Gallant stated. “We really made sure that No Return was a very accessible experience to give an example. So like, that feature where you hit a button and [it] navigates you along the golden path of the story–that doesn’t really matter in a roguelike. So we changed the system so you can hit the button and it’ll navigate you to something and you can swipe down on the touchpad to change what it’s navigating you to. So you can navigate to the nearest weapon cache, you can navigate to the enemies, you can–in some modes with objectives like Capture–navigate to the [objective]. We did accessibility testing and brought in consultants to play [No Return] to catch anything else that wasn’t working well, and so I think No Return is going to be a really robustly accessible experience.”All in all, No Return–and the enhancements that Naughty Dog is making to Part II with this remaster–impressed me, however none of it wowed me. If you completed The Last Of Us Part II and also you’re determined for extra of that recreation’s gameplay, I feel No Return will scratch that itch higher than replaying the story can. And if you have not performed Part II in any respect, then this remaster is the model to play.The Last Of Us Part II Remastered is scheduled to launch for PS5 on January 19, 2024.

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