Shadow of the Colossus is celebrating its 20-year anniversary at the moment, October 18, 2025. Below, we study the ethical complexity of its narrative as advised by means of its silent protagonist.Does a silent protagonist equal a self-insert? The logic of many video video games dictates sure. Heroes like Gordon Freeman and Link have been without end silent, solely grunting or shouting. Even Master Chief, who does have a voice, obscures his face. Under his masks, there might be anybody there.Despite this frequent logic, silence is commonly alienating. Few video games embody this higher than the works of Fumido Ueda. The protagonists of Shadow of the Colossus, Ico, and The Last Guardian are taciturn, typically silent or talking solely a fantastical language, which is both subtitled or not instantly understood. Moments of speech, and even of motion outdoors of participant enter, are profound and uncommon.Under the logic of silent identification, these protagonists can be easy, iconographic participant stand-ins. Yet Ueda’s curated gaps create an empathetic distance from his video games’ heroes. Over the 20 years since Shadow of the Colossus’ launch, it has confirmed its profundity as an ethical fable due to its distance from the participant.What Makes Shadow Of The Colossus A Masterpiece?Size:640 × 360480 × 270 Want us to recollect this setting for all of your gadgets? Sign up or Sign in now! Please use a html5 video succesful browser to observe movies. This video has an invalid file format. Sorry, however you may’t entry this content material!Please enter your date of delivery to view this videoJanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Yr202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 By clicking ‘enter’, you conform to GameSpot’s Terms of Use and Privacy PolicyenterThis is to not say that Shadow of the Colossus is uninterested within the online game kind. Protagonist Wander’s quest is grounded in video games previous. He seeks to rescue his love from dying. To achieve this, he should slay the titular colossi: huge foes strewn throughout a forbidden land. The entity spurring Wander on, Dormin, is a voice from the heavens haloed in gentle. Wander wields a legendary sword–one whose reference to the solar guides him on his quest. In each superficial sense, he’s the epitome of a hero. He has a noble quest, a holy software, and monstrous foes meant for killing.Yet, Wander is the aggressor. For lots of the colossi, he should fireplace his bow and arrow at them to even acquire their consideration. It is just when he intrudes on their house, and infrequently not till he assaults them, that they’ll assault him. The colossi bleed black. It spurts from them as Wander stabs them. They moan, flail, weep, and scream as he climbs over and on them. Each colossus has an animal the Aristocracy, which Wander murders. Each component is part of Shadow of the Colossus’ rhetoric. Collectly, they alter the same old elements of heroic fantasy into one thing horrifying.Yet, Wander shouldn’t be a cypher or a stand-in. Often, video games with silent protagonists begin from a place of relative normalcy. Think of Gordon Freeman’s lengthy prepare trip to the workplace in Half-Life, or Link’s childhood stomping floor of Kokiri Forest in Ocarina of Time. In Shadow of the Colossus, we begin halfway by means of Wander’s journey as he travels on horseback over the land. When he arrives and locations his love Mono on an altar, we be taught only some issues about him. One, he carries an “ancient sword,” as Dormin calls it. Two, he’s trying to free his love from dying and a few curse. Three, his horse Agro is a loyal and brave companion. There is the suggestion of a life lived outdoors the bounds of the video games. There are issues that matter that the participant can’t but see or learn about.Furthermore, Wander’s precise motivations are shadowy. His relationship with Mono isn’t depicted. Instead we see how he acts with out her. His journey to kill the colossi is strenuous and harmful each, but he continues with virtually unfailing motivation. The participant can direct him to face over Mono’s physique on the altar. The digital camera zooms in, intimate in a approach the sport not often is in any other case. Wander’s love is profound, and maybe egocentric given how a lot he’ll destroy to see it restored, but we don’t witness it, and thus wrestle to determine with it instantly. Shadow of the Colossus builds this understanding by means of gestures that accumulate into cascading which means.Through these gestures, the sport takes on a theatrical high quality. The participant inhabits Wander as an actor may play a task. The participant makes some selections, like how typically he visits Mono between besting colossi or whether or not their very own talent will outline him as a dexterous warrior or a careless, although strong-willed, commoner. Yet, the shape is about. Wander has made his selections. The participant can solely interpret them.This is an enormous distinction with many different video games, which are sometimes involved with the primary character’s morality. BioShock and Spec Ops: The Line, for instance, use the primary character as a participant surrogate. BioShock’s plot twist emphasizes how little company the participant truly has within the story, turning its hero right into a hapless stooge. In Spec Ops: The Line, the participant’s will to complete the sport and protagonist Walker’s perception within the significance of his mission are equivocated. As Walker’s willpower damns him, it implicates the participant too. In loading screens and monologues, Spec Ops admonishes the participant to cease enjoying.Shadow of the Colossus (2018)Both these video games have a little bit extra beneath the hood than mere participant condemnation, but there’s something shallow about their strategy to protagonist morality. The builders themselves are curiously absent from this logic, for instance. BioShock’s twist has dramatic power, however little emotional heft. The protagonist is not anybody; he’s solely a software. The twist depends on participant identification that comes solely from absence. Spec Ops: The Line gala’s higher on this regard. Walker is a personality of at the very least two dimensions. Yet, if he’s a personality who acts on his personal phrases, why all this dialogue of participant complicity? The ethical swing can’t fairly implicate the participant in any possible way.Shadow of the Colossus can also be involved in company, however not that of the player–, quite, of Wander himself. BioShock and Spec Ops are each loud. Antagonists Andrew Ryan and John Konrad clarify inform the themes to the participant in direct phrases. Shadow of the Colossus is quiet. Its world is filled with empty areas and empty time. That vacancy results in an empathetic, although nonetheless distant, stance. Through the method of play, the participant comes to grasp Wander. That strategy of embodiment is fuzzy, legendary, not easy or reducible. Shadow of the Colossus doesn’t deal with the participant as a hapless stooge, unable to actually perceive the scenario at hand till the sport’s writers supply their magnanimous assist. Wander’s wrongdoing shouldn’t be a twist. That reality permits the participant to sit down with it, even to embody it for a time.Condemnation is reasonable; it’s understanding that’s laborious received and tough. Though Walker has extra voice strains and extra writing, Wander nonetheless feels extra actual as a result of his personhood shouldn’t be hooked up to the participant. Instead, there’s a sense of an alternate. We really feel for Wander and mourn for him. That relationship has a deeper and extra profound bearing on our personal morality than easy condemnation. If we ask whether or not we’re responsible, Shadow of the Colossus will at all times be silent.At the sport’s finish, after a fellowship sworn to cease Wander arrives and seals him throughout the forbidden land, Wander goes the place the participant can’t comply with. The sealing course of has turned him into a toddler, which the efficiently resurrected Mono appears to need to elevate. All of Wander’s heroics and energy have been sapped out of him. He is now a creature incapable of holding a controller.That ambiguous finish is a part of what provides Shadow of the Colossus its lasting energy. We had been Wander’s companions for a time. We walked with him. But his destiny is his personal. So too, is ours.