Essentially a protracted collection of tactical battles, Diofield Chronicle’s design falls into an early routine from which it’s reluctant to deviate, whereas its fantasy world apes the war-room politicking of Game of Thrones with a give attention to transferring the chess items on the expense of credible character growth. Flashes of progress are seen in its fight, and the occasional voice dares to query a realm dominated by divine authority, however each efforts are finally futile, crushed by an exhausting and relentless conflict machine.As the identify suggests, Diofield itself is a holy land–God’s country–where the hereditary monarchy is assured by every new ruler sporting the Mark of the Blessed, a birthmark of types that seems to resemble a vein of valuable gems. Yet a frail king and the homicide of his inheritor has brought on a succession disaster, with factions forming round a number of candidates whereas neighboring empires eye a possibility to develop their borders. Armies march throughout a map straight out of the Game of Thrones opening credit whereas these in command conduct sober debate about their subsequent energy play. These are critical individuals making critical selections, it appears to suggest. Everyone concerned speaks as if by way of clenched-jaw, and with curiously little emotion, a vocal efficiency that’s maybe meant to point the gravity of the state of affairs however as a substitute tends to counsel everyone seems to be a bit bored.
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Now Playing: The Diofield Chronicle Reveal Trailer | Sony State of Play March 2022
Your perspective on occasions is thru the eyes of Andrias Rhondarson, who’s the boyhood good friend and servant of the murdered inheritor, now grown-up and main a band of mercenaries within the make use of of the crown. Andrias makes for a uninteresting lead, as he is disinclined to disclose his internal ideas, whereas the ponderous, typically humorless conversations he has with the remainder of the solid do little to heat you to his plight, or anybody elses for that matter. In pretty typical JPRG fashion, few of the core solid look a day older than 18 but carry themselves, whether or not debating technique across the desk or reflecting on the final mission, with the world-weariness of a practical veteran normal. It’s laborious stuff and serves principally to spotlight the necessity for a faster methodology of skipping by way of every scene.Between missions you discover the sparsely embellished hold that serves as firm HQ, accumulating new missions, searching for weapons and consumables, and upgrading the get together’s talents. Helpfully, the map exhibits the place missions might be collected and conversations might be held, in addition to whether or not the service provider or analysis station have new objects out there, and you may fast-travel between places in mere seconds. As you recruit new get together members, this hub space regularly turns into extra populated over time, however regardless of the presence of aspect missions to unlock further options and a brand new space, it fails to really feel like residence. Not rather more than a group of bland, typically empty rooms, the HQ is actually a glorified menu. Returning to the hub should be accompanied by a way of marvel at what might need modified or developed; as a substitute it is extra of a weary resignation that you will must hop between hotspots whereas clicking by way of a bunch of boring dialogue.Battles happen in real-time with the motion pausing routinely whenever you difficulty a motion order or a command to make use of a capability. This can provide proceedings a jarring stop-start really feel, however it does permit time to suppose each step of the best way and, crucially, make small adjustments–say, telling a personality to step a number of ft to the aspect to keep away from an incoming assault.The fight appears fascinating at first however fails to develop, seemingly content material to tread the identical floor from begin to endThe fight appears fascinating at first however fails to develop, seemingly content material to tread the identical floor from begin to end. Surprises are restricted to yet one more wave of enemies slightly than any try to chart new territory. Enemies boil down to 2 types–ranged and melee–with variations diminished to stronger variations and a few very barely completely different assaults. Your get together members are available 4 courses: soldier (the defensive tank), cavalier (cell injury), sharpshooter (ranged injury), and magicker (therapeutic and buffs with some ranged injury). These characters require fairly completely different ways to maximise their potential. You’re not simply telling everybody to assault that enemy and sitting again; it is vital you inform your cavalier to flank the enemy and achieve the ambush assault bonus, or to have your soldier provoke particular enemies into attacking her, or to instruct your magicker to solid Sanctuary on the bottom your soldier is holding, or have your sharpshooter fireplace off a stun shot to interrupt an enemy getting ready a particular assault.But as you progress deeper, the problem of fight would not escalate in fascinating methods. Sure, there are a number of extra enemies to face without delay. Sure, they’ve a pair extra tips up their sleeve than mere primary assaults. And positive, there’s the odd boss with a number of well being bars. But there aren’t that many extra enemies, these further tips aren’t all that new, and people bosses simply take longer to kill slightly than demanding a novel strategy. For a lot of the final half of the sport, I tackled each battle in a lot the identical means, sticking with the identical core crew and solely making minor tweaks when crucial. There was no want to alter as a result of the missions weren’t presenting me with any new challenges. Climactic encounters had been dealt with in an identical trend in a means that originally felt satisfying, as if I’d solved the issue of the sport’s fight, earlier than boredom set in on the absence of any friction to stall my progress to the tip.In the sector, Andrias could be the group’s chief however you may choose any characters to comprise the get together of 4. Cleverly, you are not restricted to your chosen 4 as soon as a battle will get underway. In the setup section you assign a help character to every major get together member, buffing their efficiency with passive stat bonuses and permitting them to activate the second character’s particular talents. You may even, a restricted variety of instances, swap out a character–primary or support–in the center of a battle, a helpful clutch transfer if somebody’s well being is dangerously low or the state of affairs requires a capability particular to another person.With upwards of a dozen characters vying for battle time (I recruited 14 in my playthrough, although there could also be extra) it is also only a good means to make sure that everyone seems to be concerned. Of course there’s nonetheless an inclination to stay together with your favorites, notably because the major get together positive aspects extra XP, however it eases the burden of grinding missions (you may replay any as soon as accomplished to tick off sub-objectives and earn gold and XP) to permit under-leveled characters to catch up.The rudimentary map design exacerbates the issue. Terrain kind shouldn’t be an element, regardless of missions going down in cities, farmlands, snowfields, deserts and swamps. That patch of water or mud on the bottom means nothing. You can fireplace a ranged weapon by way of or over any impediment. High floor isn’t any benefit. Everything is so flattened out that the fight arenas could as effectively be clean areas. Maybe this would not be such a difficulty if the mission goal required extra fascinating actions, however they virtually with out exception job you with killing all of the enemies. Sometimes you must activate a bridge to achieve the subsequent batch of enemies, sometimes there’s an NPC to escort throughout the map and you must kill all of the enemies as you go, and really sparingly there is a level you must shield whereas killing all of the enemies.Gallery Even when the story introduces components that might probably provide intriguing different paths, the mission format would not change. A nascent pro-democracy motion, born of indignant widespread people, is shortly characterised as a band of thugs and brutally quashed by your iron fist on the behest of the king. Empire troopers, demi-human monsters, the strolling useless, a bunch of indignant peasant farmers; they’re all handled in the identical means: Deploy the mercs and slaughter something that strikes. Too many near-identical fights make for a tedious slog, and the late-game story twists that delay the tip credit solely intensify the fatigue.The Diofield Chronicle in all probability needs to discover concepts round how energy is collected and the way legitimacy is granted with its tales of warring lords and divine rights. But it by no means really engages with them. Characters hedge round such points, expressing tentative misgivings concerning the the Aristocracy of their mission earlier than carrying on regardless. Similarly, in short conversations, it gestures at the potential of different methods to construction society, however by no means truly entertains them. With Andrias and his mercenary firm the hammer that sees each drawback as a nail, it makes for an unsatisfying narrative arc. Yet as you deploy the identical ways throughout what could as effectively be the identical battlefield in opposition to just about the identical enemies for the umpteenth time, it is an efficient metaphor for the conservative and unimaginative recreation design.