As a direct sequel to the Dungeons & Dragons-inspired Tiny Tina’s Assault On Dragon Keep DLC for Borderlands 2, Tiny Tina’s Wonderlands leans even additional into the construction of tabletop roleplaying video games for its gameplay. Wonderlands incorporates a extra sturdy character creator, the choice to multiclass, and a complete lot of different mechanics and options that D&D followers will possible acknowledge.The character creator in Wonderlands represents one of many largest departures from the construction of the Borderlands video games. Wonderlands does not characteristic established characters. Instead, you customise your personal hero, together with their race, bodily look, voice, and character.
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Now Playing: Tiny Tina’s Wonderlands Gameplay Trailer | PlayStation Showcase 2021
“Your voice, your appearance, all of that is independent,” Tiny Tina’s Wonderlands senior producer Kayla Belmore advised GameSpot. “You get to choose your own voice and some other fun stuff that we can’t quite dive into yet, but it goes into even your character’s personality, not just aesthetics, and it’s all independent. You could look and sound however you want within those sets of choices. We don’t really tie the player into any one thing. Not even every feature is humanoid–you can have shark fins on your head or look like an orc.”Tiny Tina’s Wonderlands artistic director Matt Cox added that the character creator is totally separate out of your skills and abilities. That means there aren’t any character-specific objects in Wonderlands, both. “We want you to be able to express your visuals and your play style, the way that you want,” Cox stated.This philosophy extends into the talent timber. Wonderlands can have six distinct lessons to select from, every with their very own distinctive talent tree–developer Gearbox Software will share extra particular particulars about each at a later date.”There’s two different aspects of our character creation,” Belmore stated. “One is the aesthetic piece where you can choose what you look like, and then there’s the character classes. Each character class will have abilities that our fans are accustomed to seeing, and deeper into the game, you’ll be able to have the option to multiclass.”The potential to multiclass will, supposedly, permit for gamers to place collectively some weird however highly effective mixtures. When I requested how that will work–using the hypothetical of a participant combining Borderlands 2’s Gunzerker with Borderlands 3’s Siren as a attainable example–Belmore confirmed I used to be heading in the right direction. She didn’t but need to verify that both class (or something like them) could be in Wonderlands, however when it comes to what gamers will be capable of anticipate, that is the thought. You have the choice of taking two fully completely different talent units and placing them collectively, which is a really tabletop RPG idea.”You’ll choose your primary class and then later in the main story, you will be able to slot a secondary class and mix and match those two classes and skill trees–that’s your character for the campaign,” Cox added. “But once you beat the plot, you will be able to go back and respec your secondary class. So you’ll still have to stick with your primary class, but you can try a different secondary.”Wonderlands has a extra detailed character creator than Borderlands.Your potential to form your character does not finish there–there’s extra to do past the abilities you may unlock by way of your main and secondary lessons. “You also have hero points to spend as well in very classic [Dungeons & Dragons] attributes,” Cox stated. “And those all speak to different things like a melee attribute or a spell attribute or a skill cool-down attribute–it’s like a character sheet.”According to Cox, you can put hero factors into your energy, dexterity, intelligence, knowledge, structure, and attunement. These hero factors are separate from the talent factors that you’re going to additionally earn all through the sport. Skill factors apply to the extra conventional talent timber, the place you’ll be able to unlock new skills and perks. Hero factors construct out your character to allow them to extra simply specialize as a particular class.”You do have one sort of unique attribute that lives outside that list of ‘hero stats’ and that’s luck,” Belmore added. “And that is something you can affect by completing an endgame challenge. And the luckier you are–the more of this challenge you do–the better your loot chances are at higher rarity.”This is probably not a Borderlands sport, however that does not imply Wonderlands is not stuffed with loot to uncover.But earlier than you attain the endgame, you may have to beat the primary marketing campaign of Wonderlands, and which means coping with Tiny Tina. Wonderlands takes place instantly after Dragon Keep, so Tina is again to her rambunctious 13-year-old self versus the older, barely extra adjusted 20-year-old Tina seen in Borderlands 3. As the bunker grasp, Tina is answerable for the marketing campaign, and a lot like Dragon Keep, she’ll step in to set the scene, crack jokes, or roleplay, akin to a D&D dungeon grasp.”That’s one of the great things about Tina: that chaotic energy,” Belmore stated. “It lends itself so well to the idea of a tabletop RPG where you have this unhinged bunker master. And she absolutely will shape the world in the way that she sees fit, which has huge effects on everything. The story itself is not reactive. It’s like [Tiny Tina’s Assault On Dragon Keep] where it’s just Tina playing out the plot line.”Some of that plotline will now tackle a third-person perspective, one other departure from the Borderlands’ components, which all the time performs out–in each gameplay and cutscenes–in first-person. When travelling from place to position, Wonderlands will pan out to a tabletop view, the place you may see your self (and your allies if taking part in co-op) as miniatures.While exploring the Overworld, the sport will shift to third-person.”We call it the Overworld,” Belmore stated. “So one of the ways you can explore the greater world is through this pulled back, third-person view. We have a fairly linear main plot, with tons of side missions. In addition, with some exploration, you can find these five optional maps that–if you’re a tabletop RPG nerd–act like modules. So they are connected to the main story, but they are also their own standalone plots.””You can have dynamic encounters,” Cox added. “So you can have a little enemy pop up and then you’ll get transported seamlessly into first-person combat where you do a small fight, get your loot, and pop back out to further explore the entire Overworld. So Overworld really just acts like–compared to previous games we’ve done–as the big zone that connects all of the experiences.””And the customization you choose actually shows up in your bobble head character as well,” Belmore excitedly stated.In spite of those departures from the components that Gearbox has established with the Borderlands franchise, each Cox and Belmore stated that, essentially, Wonderlands performs like a Borderlands sport. This remains to be a loot shooter, although Gearbox has taken steps to enhance upon Borderlands’ components.”We wanted to make sure that we embraced the strength of what we do best, and that looter shooter loop is going to feel very, very familiar to fans of our games,” Cox stated. “But instead of being preoccupied with how many guns are in the game, our focus is more on the diversity of types of fantasy weapons that you can have. So it’s really more about the breadth of fantasy gear, rather than ensuring a high tick mark on how many guns we have.”Sometimes all it’s good to beat an enormous magical skeleton is a very cool gun.He continued: “We still have our procedurally generated loot, so you’ll definitely see different parts on the melee weapons and different abilities for spell books. But it’s more about the new types of gear that you can combine into a meaningful experience so you can play how you want to play.””And even some things about the guns have changed,” Belmore added. “You’ll see different firing mechanics than you have in previous titles and the addition of crossbows and magic based-barrels, which are definitely a little bit different from what we’ve done before.”Movement throughout fight has additionally developed to raised incorporate Wonderlands’ spellcasting and melee attacking into Borderlands’ current shooter mechanics. The sooner motion of Borderlands 3 returns, as does that video games’ slide, floor pound, and clamber mechanics. Wonderlands goes a step additional, including a brand new melee-focused motion mechanic.”If you’re just out of melee range when you melee attack, you will glide into your enemy,” Cox stated. “It’s like an auto glide. So you can sprint and slide like in Borderlands 3, and then if you melee at the end of your slide within the right distance of an enemy, you can continue gliding straight into the enemy and close the distance in a really fun way.””It’s as satisfying as it looks,” Belmore added.During our dialog, I additionally pressed Belmore and Cox for added particulars about Wonderlands’ story and narrative themes, in addition to the sport’s endgame content material. Both promised that gamers can have extra detailed appears to be like at these features of Wonderlands forward of its launch, which is quick approaching.Tiny Tina’s Wonderlands is scheduled to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC on March 25.
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