The Teenage Mutant Ninja Turtles are within the midst of, pardon the pun, a online game renaissance. In the previous few years alone we have obtained the superb retro compilation Cowabunga Collection, the retro-style brawler Shredder’s Revenge, and the Hades-inspired roguelike Splintered Fate. Not since their breakout success on Saturday morning cartoons have the turtles been so ubiquitous in video games, however this time round, builders are extra emboldened to experiment with completely different sport types. Enter TMNT: Tactical Takedown, a grid-based techniques sport that feels each authentically nostalgic and like inventive new floor for the heroes. While it suffers barely from a restricted scope, the quick journey is a superb time whereas it lasts.Tactical Takedown is offered with a clear, shiny visible fashion paying homage to the outdated Saturday morning cartoon. The turtles’ beaks are rounded identical to you drew in your Trapper Keeper throughout geometry class. But this story takes place properly after the unique series–Splinter and Shredder are each useless, and the boys’ relationship has grown contentious as they’ve all gone in numerous instructions and coped with the loss. The mixture of Saturday morning aesthetics with this new story premise make this really feel like a development of that continuity and a possibility to indicate us one thing new. It’s additionally the self-esteem for the sport’s core mechanic, which limits you to at least one turtle at a time as you combat your manner by way of legions of Foot Clan goons. Objectives are normally to outlive a sure variety of turns or to defeat sure starred enemies. The levels are isometric grids such as you’ve seen in numerous techniques video games, however limiting you to at least one character at a time means lots of deal with prioritization and crowd management. You’re at all times outnumbered, however they’re at all times outmatched. The levels are designed with a selected turtle in thoughts, which is defined by the story: Donatello is investigating happenings underground, so every of his levels happen within the sewer, whereas Raphael’s happen throughout the rooftops, and so forth. These variations are largely beauty, however some are extra substantial. Hopping alongside rooftops of a Raphael stage requires you to achieve the sting of 1 roof to clear one other, for instance, and Donatello’s sewer levels are rife with poisonous waste which is, fortunately, purple.Like the levels, the facility units of the turtles are neatly differentiated in response to their personalities, which is a heck of a trick contemplating all of them have to be able to dealing with waves of enemies on their very own. Michelangelo is especially acrobatic, as his skills focus totally on leaping over enemies to do injury and juggle them. Raph, in the meantime, is tremendous aggressive, gaining an additional motion level each time he KOs an enemy. Leonardo has very restricted vary however he is a powerhouse, since every enemy he KOs provides him a stack of “Radical” power to make his subsequent assault stronger. My private favourite, within the cartoon and this sport, was Donatello, who has prolonged attain because of his bo employees, together with a stun bomb that electrifies a bit of flooring and makes it lethal floor in opposition to enemies. Paired along with his kunai, which might stun an enemy into staying in place, he is probably the most defensive fighter, capable of flip the battlefield hazardous after which drive enemies to remain put.And whereas the battlefields would appear to be much like every other techniques sport, this TMNT iteration provides them a kinetic twist. The levels themselves “mutate” over time, as new areas of the battlefield open up and others fall away. Anyone (together with you) caught in a purple zone when it cycles out is immediately killed, and this intelligent twist encourages you to maintain transferring. Other occasions, hazards like vehicles will drive throughout the sphere, damaging something of their path. You may even generally knock enemies off the perimeters of levels.It’s a techniques sport that feels infused with the spirit of the basic arcade brawlers, even all the way down to an enormous “GO!” showing on-screen when a chunk of the extent is about to cycle out. Leonardo’s levels, which largely happen throughout subway tunnels, are the very best instance of the idea. You’ll be combating amongst benches on the station, after which see a subway automotive pull up, transfer into it, after which sense the practice “speed” away when the station disappears.The story focuses on the turtles’ frustration with one another, and it is relatable with out ever feeling too self-serious. The writing will get on the coronary heart of their relationships, exhibiting that they’ve actual affection for one another even when they have a tendency to get on every others’ nerves. And it captures the characters themselves very properly, like how beneath the gruff exterior Raph is an enormous soft-shell for his brothers.The story of bickering brothers reconciling to tackle a menace to the town is predictable, however properly executed. However, the gameplay utility of it felt considerably underwhelming. When the turtles do be a part of forces, you are still simply taking part in as a single character. Tactical Takedown finds a intelligent and heartfelt approach to illustrate the thought, but it surely nonetheless felt like a head-fake from what the sport had been constructing as much as. This could be a product of its restricted scope, however I had been envisioning developing with advanced methods that will reward my familiarity with all 4 turtles’ skills. Instead, what I bought was primarily a single super-powered combo character.TMNT Tactical TakedownGallery Similarly, the flexibility to swap loadouts feels half-baked. You should purchase further skills for the turtles within the store, utilizing factors accrued out of your marketing campaign missions. But the store is rarely front-and-center within the marketing campaign menu, so it’s totally simple to overlook it totally whereas making your manner by way of the missions. I purchased a number of skills however largely made my manner by way of the marketing campaign utilizing the default kits. I by no means felt like I wanted to essentially shift my technique or attempt completely different skills, as a result of the missions had been completely doable with out utilizing the store in any respect. The handful of choices for every turtle appeared aimed toward giving every of them a secondary strategic hook, however they did not really feel very important.Imagine sitting on the ground in entrance of your TV watching the pilot episode for Teenage Mutant Ninja Turtles within the 1990s, and that is the way it feels to play TMNT: Tactical Takedown. All the weather are there, you had a good time whereas it lasted, however you possibly can sense it is actually the rock-solid basis for one thing a lot grander. The sport itself is a superb distillation of some radical ideas, but it surely additionally feels prefer it’s straining in opposition to its personal limitations. Nonetheless, it is a nice begin to what I can solely hope turns into one other approach to spend time with the turtles.