It feels prefer it’s by no means been a greater time to be a Virtua Fighter fan. I’ve liked this collection since its inception, and seeing it once more at Evo 2025 after a prolonged absence felt unimaginable. Both Virtua Fighter 5 REVO and the upcoming new Virtua Fighter recreation had been closely showcased on the occasion, and the sense of pleasure across the collection within the combating recreation group and past has by no means felt stronger.With each the present and upcoming video games featured on the present, we had the chance to speak with Seiji Aoki, the lead of Sega’s Legacy Virtua Fighter staff, and Riichiro Yamada, who’s producing the New Virtua Fighter Project.
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Now Playing: Virtua Fighter 5 R.E.V.O | Launch Trailer
One of Sega’s bulletins at EVO was the discharge date for the PS5 and Xbox Series X|S variations of VF5 REVO, now titled VF5 REVO World Stage. The title is not only a multiplatform rebrand–it might be receiving a bunch of latest updates like cross-platform play, with the crown jewel being a brand-new, devoted single-player expertise akin to the Quest Modes seen in previous Virtua Fighter video games.I’ve been constantly stunned on the quantity of effort Aoki and his staff have been placing into updating and revitalizing this basic title, and seeing the brand new single-player mode was a transparent signal that they’d been listening to participant suggestions for such an addition. But there’s nonetheless one factor I wanted to know: What about all the additional character customization gadgets and decorations from Virtua Fighter 5 Final Showdown that hadn’t made their method into REVO?”We’ve heard from players that they want more of the items they saw in the previous releases,” Aoki stated. “So, in World Stage mode, there is a tournament. As you proceed, you’ll be able to earn some of those customization items. I do feel like there needs to be more new items, but for now, there are no plans.”An factor the place the Virtua Fighter groups have been stepping up their recreation has been group engagement. Besides opening an official Discord and working a world event collection, the staff has additionally been polling gamers on topics like what controllers they use, what sort of levels they dislike, and–most prominently–a world character reputation ballot, with the outcomes displayed on the official VF web site.I requested Aoki if the polls supplied up any surprises. “We did do the poll around the time the first tournament for VF5 REVO was held in Chicago, at Frosty Faustings. Seeing the players there, I really felt that the characters that are relatively unpopular in Japan tend to be popular in the West. For example, Aoi was pretty popular, Brad was very popular, Eileen was very popular. Those Western characters usually are not on the top of the list in Japan. In Japan, it’s more like Akira, Jacky, Pai, [and] Sarah. It was interesting to see, and I think that was reflected in the poll as well.”With the launch of VF5 REVO got here the sport’s first main stability replace in over a decade. Does the staff use issues like polls, on-line play information, and different analytics to resolve on gameplay tweaks?”We’re not really thinking about things like who to make weaker or stronger, but to put everyone on a similar level,” Aoki replied. “How do we balance characters and keep what makes them distinct? Previously, a lot of players said that Taka-Arashi was too strong. But we tried not to make him specifically much weaker, but bring everyone to his level.”Aoki additionally says that additional tweaking is unlikely within the close to future. “There are no plans for changes right now. But as time passes, we might get to a point where we say, ‘Oh, maybe we should make some balance changes, when the timing is right.’ But at the moment, there are no plans. Currently, I feel like the gameplay is in a complete state, but we’ll see how it goes.”While Virtua Fighter titles have appeared as sub-games in most of the Yakuza/Like a Dragon titles, an official collection compilation has by no means occurred. I puzzled if Aoki’s legacy Virtua Fighter staff had ever thought of doing a Capcom Fighting Collection-style launch of Virtua Fighter and comparable Sega combating video games, such because the Fighting Vipers collection and Last Bronx. “I’ve definitely seen those compilations and thought, ‘We should do something like that.’ …By doing that, we could bring back the old fans in addition to bringing in new fans. It’s something to consider.”While VF5 REVO had a full event as a part of the Evo Extended Lineup, what many VF gamers on the occasion had been hoping to see was the New Virtua Fighter Project. Sega didn’t disappoint, with a gameplay showcase trailer within the Evo Arena on finals day debuting to cheers and awestruck gasps (and my frenzied screams of pleasure). With my anticipation persevering with at a fever pitch, I used to be keen to speak with producer Riichiro Yamada in regards to the upcoming recreation.Though solely a choose few characters have been proven up to now, people who have, similar to Akira and Wolf, have seen some massive adjustments to their look. They additionally look markedly older, probably indicating the passage of time within the VF world. I requested Yamada if he might inform us a bit extra about these adjustments. “We can’t say much just yet, but yes, the time has passed on. The setting for VF5 was roughly around the year 2006. This game is not a parallel world or an alternate universe–it’s based on a certain timeline.”Yamada additionally elaborated on how they’re approaching character design this time round: “So up until now, the characters have been designed based on their combat style, with a short backstory for each character. We’re redesigning them now based on their lifestyle, why they are fighting, what they are fighting for. That’s the new approach that we’ve been taking.”One of probably the most talked-about parts of what is been proven so far–and that is been producing much more buzz with the Evo gameplay showcase trailer–has been the realism and fluidity of the fight animation, with particulars like characters having distinct guarding animations for particular assaults. “We really want people to be able to see the changes that we’ve made,” says Yamada. “Virtua Fighter up until now might have been seen as very plain, not very flashy. However, we don’t want to change it up too drastically–we want a cool, flashy sense of realism. Change it, but don’t lose the essence.””In the process of creating this game, I’m always thinking, ‘What can we progress? What can we evolve? What can we make improvements on?’ When I was a child, I used to watch kung-fu movies. Those movies make people and their combat look very exciting. I really wanted to bring that element into the game–the flow, like the smoothness, all the things I used to see in those classic kung-fu movies, you know, make people excited by watching those. That’s the approach I’ve been taking right now.””Before we released those trailers, I didn’t know how the users would respond,” he continues. “But seeing everyone enjoying it, I’m really relieved to see that players are excited.”VIRTUA FIGHTER 5 R.E.V.O. – Official Opening Cinematic Reveal TrailerSize:640 × 360480 × 270 Want us to recollect this setting for all of your units? Sign up or Sign in now! Please use a html5 video succesful browser to observe movies. This video has an invalid file format. Sorry, however you possibly can’t entry this content material!Please enter your date of delivery to view this videoJanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Yr202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 By clicking ‘enter’, you conform to GameSpot’s Terms of Use and Privacy PolicyenterIn comparison with different combating video games, Virtua Fighter’s management scheme is extra simplistic, with three essential buttons and abilities executed with directional actions. Only one recreation within the series–Virtua Fighter 3–significantly altered the management scheme by including a fourth button. With the brand new Virtua Fighter making some clear visible adjustments, I puzzled if the sport would strive something new with the management scheme. “We’re trying a lot of different things as we’re fleshing out gameplay,” Yamada answered. “But VF started as an arcade game, with deliberately simple controls. Punch-kick-guard is easy for players to grasp. So while I can’t give specifics, the concept that I have in mind is ‘anyone can play anyone can play easily, without any stress.'”This being a recreation by Ryu ga Gotoku Studio–a staff recognized for its storytelling prowess and character-building–many expect a heavy emphasis on story this time round in comparison with earlier titles. “Previously, VF lacked much of an in-game narrative. Again, I can’t say too much, but I would like people to look forward to how we put the narrative and gameplay elements together at the finish line.”