On PC, Call of Duty: Warzone 2.0 has a plethora of settings you may tinker with to maximise efficiency. With the correct settings, you may go from common to skilled, as long as your machine helps them. But with so many choices, it’s straightforward to get overwhelmed when attempting to choose the correct settings on PC.
In this information, we’ll run down our really useful settings for Warzone 2.0. Keep in thoughts that many of those are preference-based, whereas others are utterly dependent in your {hardware}, so regulate accordingly. For a full breakdown of console settings, try our devoted information.
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Keyboard & Mouse
Mouse
Input gadget
Aiming enter gadget
Mouse
Mouse
Mouse sensitivity
2.9
ADS sensitivity multiplier
1.00
ADS sensitivity multiplier [focus]
1.00
ADS sensitivity sort
Relative
Monitor distance coefficient
1.33
Custom sensitivity per zoom
Off
Vertical purpose axis
N/A
Mouse filtering
Off
Controller
Input gadget
Aiming enter gadget
Controller
Inputs
Edit button format
Tactical (private choice)
Flip L1/L2 and R1/R2
Off (private choice)
Stick format preset
Default
Controller vibration
Off
Trigger impact
Off
Aiming
Horizontal stick sensitivity
High 7
Vertical stick sensitivity
6
ADS sensitivity multiplier
0.70
Sensitivity multiplier
1.00
Vertical purpose axis
Standard
Gameplay
Aim down sight habits
Hold
Change zoom shared enter
Sprint/tactical dash/focus
Focus habits
Hold
Automatic dash
Automatic tactical dash
Equipment habits
Hold
Weapon mount activation
ADS + melee
Interact/reload habits
Prioritize work together
Armor plate habits
Apply all
Advanced
Aim help
Target purpose help
On
Aim help sort
Default
Gyro aiming
Gyro habits
Off
Gravity vector
Off
Gyro sensitivity horizontal
N/A
Gyro sensitivity vertical
N/A
Gyro horizontal inversion
Off
Gyro vertical inversion
Off
Aiming
Aim response curve sort
Dynamic
ADS sensitivity multiplier [focus]
1.00
ADS sensitivity transition timing
Instant
Custom sensitivity per zoom
On (private choice)
Inputs deadzone
Personal choice
Movement behaviors
Sprint/tactical dash habits
Toggle
Auto transfer ahead
Off
Tactical dash habits
Double faucet
Grounded mantel
Off
Automatic airborne mantel
Partial
Automatic floor mantel
Off
Invert slide and dive habits
Standard
Plunging underwater
Plunge freely
Parachute auto-deploy
Off
Sprinting door bash
On
Ledge grasp mantel habits
Mantel solely
Combat behaviors
ADS stick swap
Off
Backpack alternate management
Off
ADS interruption habits
Interrupt
Weapon mount motion exit
On
Weapon mount exit delay
Short
Depleted ammo weapon change
On
Quick C4 detonation
On
Vehicle behaviors
Vehicle digicam recenter
Short delay
Camera preliminary place
Free look
Overlays behaviors
Ping wheel delay
Moderate
Double faucet hazard ping delay
Moderate
Graphics
Display
Display
Display mode
Fullscreen unique
Display monitor
Personal choice
Display adapter
Nvidia GeForce RTX 4090 (Personal choice)
Screen refresh charge
239.970
Display decision
2560 x 1440
Dynamic decision
Off
Aspect ratio
Automatic
V-sync [gameplay]
Off
V-sync [menus]
Off
Custom body charge restrict
Unlimited
Restart shaders optimization
Personal choice
Shader optimization
Personal choice
Display gamma
2.2 [SRGB]
Brightness
55
Constrain mouse to recreation window
Off
Focused mode
Off
High Dynamic Range [HDR]
High Dynamic Range [HDR]
Off
HDR Calibration
N/A
Quality
Global Quality
Quality Presets
Custom
Render Resolution
100
Upscaling/Sharpening
FidelityFX CAS
Anti-Aliasing
Filmic SMAA T2X
Anti-Aliasing Quality
Low
Video Memory Scale
90
Details & Textures
Texture decision
Low
Texture filter anisotropic
Normal
Nearby degree of element
High
Distant degree of element
High
Clutter draw distance
Short
Particle high quality
High
Particle high quality degree
High
Bullet impacts & sprays
On
Shader high quality
Low
Tessellation
Off
Terrain reminiscence
Max
On-demand texture streaming
Off
Streaming high quality
Normal
Volumetric high quality
Low
Deferred physics high quality
Off
Water caustics
Off
Shadow and lighting
Shadow map decision
Normal
Screen house shadows
Off
Spot shadow high quality
Low
Spot cache
Low
Particle lighting
Normal
Ambient occlusion
Off
Screen house reflections
Off
Static reflection high quality
Low
Weather grid volumes
Off
Post-Processing Effects
Nvidia Reflex low latency
On
Depth of discipline
Off
World movement blur
Off
Weapon movement blur
Off
Film grain
0.00
View
Field of View
Field of view [FOV]
120
ADS Field of view
Affected
Weapon discipline of view
Wide
Third individual discipline of view
90
Vehicle discipline of view
Wide
Camera
1st-person digicam motion
Least [50%]
Third-person digicam motion
Least [50%]
Third-person ADS transition
Third individual ADS
Default spectator digicam
Game perspective
Audio
Volumes
Audio combine
Headphone bass enhance
Master quantity
100
Music quantity
0
Dialogue quantity
0
Effects quantity
100
Hit marker quantity
100
Mono audio
Off
Mono quantity
N/A
Subtitles
Subtitles
Personal choice
Subtitles measurement
Personal choice
Subtitles background opacity
Personal choice
Voice Chat
Voice chat
On (private choice)
Last phrases voice chat
On (private choice)
Proximity chat
On (private choice)
Voice chat gadget
Headset
Open mic recording threshold
70 (private choice)
Voice chat quantity
60 (private choice)
Microphone take a look at
Off
Microphone quantity
100
Channels
Mute your self when connecting
Off
Game voice channel
All foyer
Audio superior settings
Juggernaut music
Off
Hit marker sound results
MW
Reduce tinnitus sound
Off
Interface
Readability
Menu textual content measurement
Default (private choice)
Text chat textual content measurement
Default (private choice)
Text chat background opacity
Personal choice
Text chat message period
Personal choice
Language choice
Personal choice
Color customization
Personal choice
Subtitles
Subtitles
All off (private choice)
Subtitles measurement
Default
Subtitles background opacity
0
HUD
Mini map form
Square
Mini map rotation
On
Horizontal compass
On
Crosshairs
On
Crosshair bobbing
Off
Hit markers visuals
On
Damage-based hit markers
On
Player names
Abbreviated
Vehicle HUD prompts
Fade after 5 seconds
Telemetry
Telemetry
Custom
Server latency
On
Packet loss
On
Clock
On
Connection meter
Off
Advanced interface settings
Gameplay ideas
On
Tooltips
On
Parallax results
On
Center dot
Off
Center dot scale
Default
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