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    Xbox Series X: What’s Velocity Architecture All About? Microsoft Explains

    One of the brand new options of the Xbox Series X is known as “Xbox Velocity Architecture,” and it is a new piece of expertise that Microsoft says will assist the console make video games look and run higher. In a weblog submit, Xbox’s Jason Ronald talked about that, with current-generation video games, designers oftentimes have to create issues like elevators and hallways to cover issues within the background as the sport hundreds sure in-game parts. “This challenge would continue to increase exponentially and further constrain the ambition for truly transformative games,” Ronald mentioned. “This feedback influenced the design and development of the Xbox Velocity Architecture.”To perceive what Xbox Velocity Architecture is, Ronald mentioned you may consider it as “the soul” with the Series X’s new customized processor as the center. “Through a deep integration of hardware and software innovation, the Xbox Velocity Architecture will power next-gen gaming experiences unlike anything you have seen before,” Ronald mentioned.The 4 main parts of the Xbox Velocity Architecture embody the Series X’s NVM SSD, hardware-accelerated decompression blocks, a brand new DirectorStorage API layer, and a Sampler Feedback Streaming.Ronald offered an summary of every of those parts, and you may see his feedback additional down the web page. His feedback get deep into the specifics, however briefly, Xbox Velocity Architecture is a brand new system that can permit builders to entry capabilities “beyond the raw specifications of the hardware itself.””The Xbox Velocity Architecture fundamentally rethinks how a developer can take advantage of the hardware provided by the Xbox Series X,” Ronald mentioned. “From entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore, we can’t be more excited by the early results we are already seeing. In addition, the Xbox Velocity Architecture has opened even more opportunities and enabled new innovations at the platform level, such as Quick Resume which enables you to instantly resume where you left off across multiple games, improving the overall gaming experience for all gamers on Xbox Series X.”The Xbox Series X is because of launch this 12 months, with Halo Infinite as a launch title. Microsoft will showcase extra of Halo Infinite throughout an occasion on July 23, so preserve checking again with GameSpot for extra very quickly.Xbox Velocity Architecture: Custom NVME SSD: The basis of the Xbox Velocity Architecture is our customized, 1TB NVME SSD, delivering 2.4 GB/s of uncooked I/O throughput, greater than 40x the throughput of Xbox One. Traditional SSDs utilized in PCs typically scale back efficiency as thermals improve or whereas performing drive upkeep. The customized NVME SSD in Xbox Series X is designed for constant, sustained efficiency versus peak efficiency. Developers have a assured stage of I/O efficiency always they usually can reliably design and optimize their video games eradicating the limitations and constraints they need to work round at this time. This identical stage of constant, sustained efficiency additionally applies to the Seagate Expandable Storage Card guaranteeing you might have the very same gameplay expertise no matter the place the sport resides.Hardware Accelerated Decompression: Game packages and belongings are compressed to attenuate obtain instances and the quantity of storage required for every particular person sport. With {hardware} accelerated help for each the trade normal LZ decompressor in addition to a model new, proprietary algorithm particularly designed for texture information named BCPack, Xbox Series X offers the perfect of each worlds for builders to realize large financial savings with no loss in high quality or efficiency. As texture information contains a good portion of the entire total dimension of a sport, having a goal constructed algorithm optimized for texture information along with the overall goal LZ decompressor, each can be utilized in parallel to cut back the general dimension of a sport package deal. Assuming a 2:1 compression ratio, Xbox Series X delivers an efficient 4.8 GB/s in I/O efficiency to the title, roughly 100x the I/O efficiency in present era consoles. To ship related ranges of decompression efficiency in software program would require greater than 4 Zen 2 CPU cores.New DirectStorage API: Standard File I/O APIs have been developed greater than 30 years in the past and are just about unchanged whereas storage expertise has made vital developments since then. As we analyzed sport information entry patterns in addition to the newest {hardware} developments with SSD expertise, we knew we wanted to advance the state-of-the-art to place extra management within the palms of builders. We added a model new DirectStorage API to the DirectX household, offering builders with tremendous grain management of their I/O operations empowering them to determine a number of I/O queues, prioritization and minimizing I/O latency. These direct, low stage entry APIs guarantee builders will have the ability to take full benefit of the uncooked I/O efficiency afforded by the {hardware}, leading to just about eliminating load instances or quick journey programs which might be simply that . . . quick.Sampler Feedback Streaming (SFS): Sampler Feedback Streaming is a brand-new innovation constructed on high of all the opposite developments of the Xbox Velocity Architecture. Game textures are optimized at differing ranges of element and determination, known as mipmaps, and can be utilized throughout rendering primarily based on how shut or far-off an object is from the participant. As an object strikes nearer to the participant, the decision of the feel should improve to offer the crisp element and visuals that players count on. However, these bigger mipmaps require a major quantity of reminiscence in comparison with the decrease decision mips that can be utilized if the article is additional away within the scene. Today, builders should load a complete mip stage in reminiscence even in instances the place they could solely pattern a really small portion of the general texture. Through specialised {hardware} added to the Xbox One X, we have been capable of analyze texture reminiscence utilization by the GPU and we found that the GPU typically accesses lower than 1/3 of the feel information required to be loaded in reminiscence. A single scene typically consists of hundreds of various textures leading to a major loss in efficient reminiscence and I/O bandwidth utilization as a consequence of inefficient utilization. With this perception, we have been capable of create and add new capabilities to the Xbox Series X GPU which permits it to solely load the sub parts of a mip stage into reminiscence, on demand, simply in time for when the GPU requires the information. This innovation leads to roughly 2.5x the efficient I/O throughput and reminiscence utilization above and past the uncooked {hardware} capabilities on common. SFS offers an efficient multiplier on accessible system reminiscence and I/O bandwidth, leading to considerably extra reminiscence and I/O throughput accessible to make your sport richer and extra immersive.

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