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    Last Of Us PC Patch Ensures Characters Don’t End Up Inexplicably Soaking Wet

    Yet one other patch is out there now for the PC version of The Last of Us Part I, which launched in late March and suffered from a variety of issues. This latest patch, which brings the sport as much as model 1.0.2.0, addresses extra performance-related points and issues with the person expertise and visuals, amongst different issues.This patch fixes the problem associated to characters “suddenly appearing wet during gameplay,” which certain was an odd one. The replace additionally addresses a problem that would trigger horse animations to fail to load throughout a particular in-game cinematic. You can see the complete patch notes under.

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    Now Playing: The Complete LAST OF US Timeline Explained

    “We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates,” the developer stated in its weblog put up containing the patch notes.Anyone who continues to be experiencing issues can discuss with Naughty Dog’s record of identified points. Those encountering points are suggested to contact assist.A technical evaluation deemed The Last of Us Part I for PC “effectively a beta” previous to the discharge of a number of patches.The Last of Us Part I 1.0.2.0 Patch NotesFixed a crash that will happen whereas shortly swapping between character pores and skin thumbnailsFixed a crash that will happen on model 1.0.1.6 throughout shader masses when booting the sport for the primary timeFixed one identified crash that may occur randomly throughout gameplayUpdated texture streaming to cut back CPU utilizationFixed a problem the place DualSense and Xbox One controllers’ analog sticks failed to replyFixed a problem the place extraneous SFX performed in each fundamental and in-game “Options” menusFixed a problem the place the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness could change primarily based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)Updated Graphics settings (Options > Graphics) person interface to precisely show VRAM utilizationFixed a problem the place Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) didn’t show the right VRAM utilizationFixed a problem the place the pop-up to allow diagnostics after a crash didn’t seemFixed a problem the place sure artifacts and weapon skins textures could not correctly renderFixed a problem with the tutorial’s person interface not displaying appropriatelyFixed a problem the place mouse wheel scrolling in menus with dropdown choices could speed up sooner than intendedIncreased lively loading to cut back load instances on gameplay developmentFixed a problem the place digicam orientation could warp to cursor place after exiting the Pause menu[Photo Mode] Fixed a problem the place digicam won’t rotate in whereas within the Lighting tab[The Quarantine Zone] Fixed a problem the place the participant and buddy characters could immediately seem moist throughout gameplay[The Quarantine Zone, Left Behind] Fixed a problem the place lighting and texture could flicker throughout gameplay[The Outskirts] Fixed a spot in geometry seen throughout gameplay[The Suburbs] Fixed a problem the place animations could fail to load throughout gameplay[The Suburbs] Restored the window-breaking and car-shaking FX within the sniper in-game cinematic[Tommy’s Dam] Fixed a problem the place horse animations would fail to load throughout an in-game cinematic[Bus Depot] Fixed a problem the place water FX could seem uneven throughout gameplay[The Firefly Lab] Fixed a LOD subject the place enemy NPCs’ helmets could vanish or seem corruptedLeft Behind StandaloneFixed a problem the place watergun photographs would seem to hit Riley however not register whereas utilizing Slow Motion with V-Sync offFixed a crash that will happen whereas following Riley within the mallImproved degree of element within the Halloween retailerFixed a crash that will happen when triggering the elective dialog on the Affordable Getaways posterFixed a problem the place textures of narrative components appeared low-quality in a cutsceneUpdated ESDF management scheme within the arcade minigame to make use of ‘G’ because the alt key to raised match gameplay punching inputAccessibilityFixed a problem the place the Screen Magnifier could fail to workFixed a problem the place Navigation Assistance’s directional icon could clip via the participant character modelLocalization[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and contact pad[THAI, LATAM SPANISH, KOREAN] Corrected translations in menus[SWEDISH] Added lacking text-to-speech in menus[SWEDISH] Corrected language on crash windowAMDFixed a problem the place incorrect defaults for graphics settings have been utilized to AMD RX 5700 and RX 6600 Series GPUsSteam DeckFixed a problem the place PSO Caching could freeze at 50% completionFixed a problem the place plugging in a DualSense controller whereas viewing cutscenes from the Cinematics menu could drive a participant into gameplayAdjusted the person interface to indicate Steam Deck controls within the Screen Magnifier menuAdjusted positioning of the Weapon and Health HUD elementsEpic Games Store ModelFixed a problem the place the “Who’s a Good Boy?” achievement didn’t unlock regardless of the participant assembly the necessitiesFixed a problem the place the sky could render black

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