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    Return to Monkey Island: How to get all the golden keys | Digital Trends

    In the fourth act of Return to Monkey Island, you, in a coincidence, go away Monkey Island to the place the key of Monkey Island actually is. The map has pointed you again to the place your journey started, however simply because you already know the place the key is does not imply it is going to be easy to get. In reality, this may be the hardest a part of your journey but. As quickly as you comply with your map to the Voodoo Lady, you may study precisely what stands between you and the key.

    The secret is there within the International House of Mojo however locked away in a secure — a magic secure that may’t be moved and that requires 5 keys to open. You are given some assist in monitoring down these 5 golden keys from Widey Bones, however really buying them would require loads of good ol’ journey sport logic and puzzle fixing. To get your fingers on all of those keys and crack open this secure, this is the way to get all 5 golden keys in Return to Monkey Island.

    PreparationDespite figuring out who has the golden keys, there are some objects and locations we have to go to first earlier than we’ll have the ability to discover and really get these keys. Here’s all of the prep work it’s essential to do first.

    Step 1: Head to the Maps-n-More.

    Step 2: Ask Wally for a map of the ocean.

    Step 3: Go to High Street and into the Fish Shop.

    Step 4: Examine and ask concerning the crimson flag.

    Step 5: Ask to affix the Chums and get the fishing lure.

    Step 6: Talk to the pirates within the store and exhaust all their dialogue.

    Step 7: Head to the Scumm Bar and present the fishing lure to the pirate sitting outdoors.

    Step 8: Say something however the possibility involving the manatee to discover ways to arrange a narrative.

    Step 9: Take the inexperienced drink she has.

    Step 10: Return to the fishing store and discuss to the pirates once more.

    Step 11: Drink the drink you took to win the belching contest and get the blowfish.

    Step 12: Navigate over to the locksmith.

    Step 13: Show her your fishing lure and discover ways to finish a narrative.

    Step 14: Exhaust all her dialogue to study her golden key was destroyed and to get a probate order.

    Step 15: Leave the locksmith and make your option to the jail.

    Step 16: Talk to Otis and ask the place Stan is.

    Step 17: Exit the jail and return to your ship.

    Step 18: Sail to Scurvy Island.

    Step 19: Once you arrive, go to the island inside and discover the camp.

    Step 20: Examine the desk and take the framed torn image and word.

    Step 21: Leave the camp and head southeast.

    Step 22: Find the seagull and study its nest to search out the opposite half of the image (although you may’t take it simply but).

    Step 23: Read the word to search out Elaine (the instructions might be completely different for each playthrough).

    Step 24: Ask her about each her venture and the image to get the scurvy flyer.

    Step 25: Ask her should you can take a few of her limes.

    Step 26: Show her your fishing lure to get one other lesson in storytelling.
    How to get Mrs. Smith’s golen keyWe will nonetheless have a couple of odd detours right here and there, however we are able to now begin gathering keys as we go, beginning with Mrs. Smith’s.

    Step 1: Go again to your ship and sail to Brrr Muda.

    Step 2: You’ll be interrupted on the way in which however allowed to go you probably have the limes and say you are not a pirate on the kinds.

    Step 3: Once you land, go left to the courthouse.

    Step 4: Give the decide the probate order to get Mrs. Smith’s gold key.

    How to get the Brrr Muda golden keyOf all of the golden keys, this one is essentially the most complicated and time-consuming to get, so buckle in for a severe set of trials.

    Step 1: While nonetheless on Brrr Muda, go to the ice quarry on the bottom-left aspect of the island.

    Step 2: Show the guard your fishing lure and find out about angling terminology in storytelling.

    Step 3: Ask about coming into the quarry and say you wish to see Stan.

    Step 4: He will not allow you to in now — head to the ice fort as a substitute.

    Step 5: Inside, study the firewood earlier than speaking to the queen and take the matches.

    Step 6: Talk to the queen to be given three challenges: heartiness, intelligence, and seriousness.

    Step 7: Go to the city corridor once more and up the steps.

    Step 8: Put the firewood within the hearth and lightweight it together with your matches.

    Step 9: Start the intelligence problem by ringing the triangle.

    Step 10: Let the melting icicle distract the queen and swap the check papers to win.

    Step 11: Now head to the room on the left for the competition of heartiness.

    Step 12: Read the signal to study the fish of the day — you may’t begin the problem with out it.

    Step 13: The room within the again has the ultimate problem, however you may’t do something there but both.

    Step 14: Go to your ship and sail to Melee Island.

    Step 15: Dock subsequent to LeChuck’s ship and see if the coast is obvious.

    Step 16: Hop on LeChuck’s ship and discuss to Apple Bob.

    Step 17: Show him your fishing lure and study so as to add descriptions to tales.

    Step 18: Go again to your ship and disembark on Melee Island.

    Step 19: Go to the fish store and present the proprietor your lure.

    Step 20: Tell him a narrative utilizing all the teachings you realized to get the Bella Fisher flag.

    Step 21: Also seize regardless of the fish of the day is for the problem.

    Step 22: Next cease is the governor’s mansion.

    Step 23: Ask Carla to borrow a e-book — she’ll need the one you borrowed earlier again first.

    Step 24: Ask the chef on the Scumm Bar for it again, however get refused.

    Step 25: Return to Carla and ask about all of the individuals outdoors.

    Step 26: Ask should you can have among the catastrophe aid to rebuild native companies.

    Step 27: Take the IOU to the Scumm Bar and commerce it for the e-book.

    Step 28: Give it again to Carla and get one other e-book.

    Step 29: Make a pit-stop at Stan’s shipyard and seize the image and toothbrush.

    Step 30: Visit the museum and study the opposite Bella Fisher flag.

    Step 31: Use the important thing from act 2 to open the case.

    Step 32: While the curator is distracted folding the flag up, go inside the shop room and steal one other flag.

    Step 33: Back on LeShip, get again to Apple Bob and commerce books with him.

    Step 34: Stop by the galley and steal some demon pepper.

    Step 35: Sail to Scurvy Island.

    Step 36: Go again to the seagull.

    Step 37: Combine your fish with the demon pepper and use it to distract the seagull.

    Step 38: Take the torn image.

    Step 39: Make a one other cease again on the fish store to restock on fish earlier than going to Brrr Muda.

    Step 40: Return to the quarry and mix the image from the shipyard with Stand and Guybrush photos.

    Step 41: Show the image to the guard to get inside.

    Step 42: Ask Stan should you ought to break him out and get the decide’s order.

    Step 43: Give Stan the scurvy flyer.

    Step 44: All the way in which again at city corridor, go to the again room for the seriousness contest.

    Step 45: Ring the triangle.

    Step 46: Don’t snigger on the queen’s joke.

    Step 47: Use the joke e-book and choose any joke to win.

    Step 48: Return to the room on the left the place you noticed the fish of the day.

    Step 49: Put the fish within the bucket and use demon pepper on it.

    Step 50: Ring the triangle.

    Step 51: Take one other fish out of your stock and sneak it onto your plate to win.

    Step 52: The queen offers you a crown and the second key.

    How to get Bella Fisher’s golden keyWe’ve already executed a lot of the legwork for this key, however there’s nonetheless fairly a little bit of operating round to do.

    Step 1: Go to Scurvy Island and ask Elaine to return with you to the Ice Quarry (she will not).

    Step 2: Sail to Barebones Island.

    Step 3: Ask Ned who he is hiding from.

    Step 4: Show Ned the decide’s order and get papers to carry to the decide.

    Step 5: Combine the license within the paperwork with the framed image and Guybrush’s image.

    Step 6: Show this to the decide and he’ll change the order.

    Step 7: Bring the brand new orders to Stan.

    Step 8: Use your double monocle to look at Stan’s shackles.

    Step 9: Take the serial quantity all the way in which again to the locksmith on Melee Island.

    Step 10: Get the important thing.

    Step 11: Stop off at Widey Bones and discuss to her and study somebody stole her key.

    Step 12: Go again to Stan and launch him (you’ll be taken to Scurvy Island routinely).

    Step 13: Pick up the pamphlet and go away Scurvy Island.

    Step 14: Sail to the ship southeast of the island.

    Step 15: Give them the improved scurvy flyer Stan made.

    Step 16: Grab their Bella Fisher flag.

    Step 17: Combine the three Bella Fisher flags in your stock and use them in your map.

    Step 18: Travel to the situation proven.

    Step 19: Blow up your blowfish.

    Step 20: Dive into the water and head proper.

    Step 21: Take the golden key off the suitable finish of the ship.

    How to get Widey Bone’s golden keyWe already realized that Widey Bones misplaced their key, so it is time to monitor it down.

    Step 1: Sail to Terror Island.

    Step 2: Go east to the unfortunate place and seize a key off of the skeleton.

    Step 3: Go to the mysterious clearing and discover the skeleton to the suitable.

    Step 4: Pick up the close by lamp.

    Step 5: Go east to the twisting path till you hit a gate.

    Step 6: Use your knife on the signal to take away it and the important thing to unlock the gate.

    Step 7: Go inside and use your matches with the lamp.

    Step 8: Head proper into the twisty passages.

    Step 9: Walk by the tunnels till you discover 5 items of paper.

    Step 10: Examine the notes and comply with the instructions primarily based on seasons (spring, summer season, fall, winter, spring).

    Step 11: When you get tot he pit of agony, leap in.

    Step 12: After your lamp goes out, return to LeShip.

    Step 13: Travel again to LeChuck’s ship and discover Flambe sleeping.

    Step 14: Use your lantern on him to mild it.

    Step 15: Go into the maintain.

    Step 16: Grab the hen feed and feed the ghost hen.

    Step 17: Leave and return to the maintain.

    Step 18: The hen can have … handed … the golden key.

    How to get the Terror Island golden keyWe’re so shut! Don’t hand over now!

    Step 1: Sail again to Terror Island and all the way in which again to the pit.

    Step 2: Go into the water (your lamp will keep lit) and go proper.

    Step 3: Talk to the outdated pirate and steal the important thing from him.

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